Geant4 Cross Reference

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Geant4/visualization/management/include/G4VSceneHandler.icc

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Diff markup

Differences between /visualization/management/include/G4VSceneHandler.icc (Version 11.3.0) and /visualization/management/include/G4VSceneHandler.icc (Version 11.0.p3,)


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  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // John Allison  19th July 1996.                  
 30                                                   
 31 inline G4VGraphicsSystem* G4VSceneHandler::Get    
 32   return &fSystem;                                
 33 }                                                 
 34                                                   
 35 inline G4int G4VSceneHandler::GetSceneHandlerI    
 36   return fSceneHandlerId;                         
 37 }                                                 
 38                                                   
 39 inline G4int G4VSceneHandler::GetViewCount ()     
 40   return fViewCount;                              
 41 }                                                 
 42                                                   
 43 inline                                            
 44 G4double G4VSceneHandler::GetMarkerDiameter       
 45 (const G4VMarker& marker, G4VSceneHandler::Mar    
 46   return GetMarkerSize (marker, sizeType);        
 47 }                                                 
 48                                                   
 49 inline                                            
 50 G4double G4VSceneHandler::GetMarkerRadius         
 51 (const G4VMarker& marker, G4VSceneHandler::Mar    
 52   return GetMarkerSize (marker, sizeType) / 2.    
 53 }                                                 
 54                                                   
 55 inline G4int G4VSceneHandler::IncrementViewCou    
 56   return fViewCount++;                            
 57 }                                                 
 58                                                   
 59 inline const G4String& G4VSceneHandler::GetNam    
 60   return fName;                                   
 61 }                                                 
 62                                                   
 63 inline void G4VSceneHandler::SetName (const G4    
 64   fName = name;                                   
 65 }                                                 
 66                                                   
 67 inline G4Scene* G4VSceneHandler::GetScene () c    
 68   return fpScene;                                 
 69 }                                                 
 70                                                   
 71 inline const G4ViewerList& G4VSceneHandler::Ge    
 72   return fViewerList;                             
 73 }                                                 
 74                                                   
 75 inline G4VModel* G4VSceneHandler::GetModel ()     
 76   return fpModel;                                 
 77 }                                                 
 78                                                   
 79 inline G4VViewer* G4VSceneHandler::GetCurrentV    
 80   return fpViewer;                                
 81 }                                                 
 82                                                   
 83 inline G4bool G4VSceneHandler::GetMarkForClear    
 84   return fMarkForClearingTransientStore;          
 85 }                                                 
 86                                                   
 87 inline G4bool G4VSceneHandler::IsReadyForTrans    
 88   return fReadyForTransients;                     
 89 }                                                 
 90                                                   
 91 inline G4bool G4VSceneHandler::GetTransientsDr    
 92   return fTransientsDrawnThisEvent;               
 93 }                                                 
 94                                                   
 95 inline G4bool G4VSceneHandler::GetTransientsDr    
 96   return fTransientsDrawnThisRun;                 
 97 }                                                 
 98                                                   
 99 inline const G4Transform3D& G4VSceneHandler::G    
100   return fObjectTransformation;                   
101 }                                                 
102                                                   
103 inline void G4VSceneHandler::SetCurrentViewer     
104   fpViewer = pViewer;                             
105 }                                                 
106                                                   
107 inline G4ViewerList& G4VSceneHandler::SetViewe    
108   return fViewerList;                             
109 }                                                 
110                                                   
111 inline void                                       
112 G4VSceneHandler::SetModel (G4VModel* pModel) {    
113   fpModel = pModel;                               
114 }                                                 
115                                                   
116 inline void G4VSceneHandler::SetMarkForClearin    
117   fMarkForClearingTransientStore = mark;          
118 }                                                 
119                                                   
120 inline void G4VSceneHandler::SetTransientsDraw    
121   fTransientsDrawnThisEvent = drawn;              
122 }                                                 
123                                                   
124 inline void G4VSceneHandler::SetTransientsDraw    
125   fTransientsDrawnThisRun = drawn;                
126 }                                                 
127                                                   
128 inline void G4VSceneHandler::SetObjectTransfor    
129   fObjectTransformation = t;                      
130 }                                                 
131                                                   
132 inline const G4Colour& G4VSceneHandler::GetCol    
133   return GetColour ();                            
134 }                                                 
135                                                   
136 inline const G4Colour& G4VSceneHandler::GetCol    
137   return GetColour (visible);                     
138 }                                                 
139                                                   
140 inline const G4Colour& G4VSceneHandler::GetTex    
141   return GetTextColour (text);                    
142 }                                                 
143