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Geant4/visualization/management/include/G4VSceneHandler.icc

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Diff markup

Differences between /visualization/management/include/G4VSceneHandler.icc (Version 11.3.0) and /visualization/management/include/G4VSceneHandler.icc (Version 10.7)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 // 
 29 // John Allison  19th July 1996.                   29 // John Allison  19th July 1996.
 30                                                    30 
 31 inline G4VGraphicsSystem* G4VSceneHandler::Get     31 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
 32   return &fSystem;                                 32   return &fSystem;
 33 }                                                  33 }
 34                                                    34 
 35 inline G4int G4VSceneHandler::GetSceneHandlerI     35 inline G4int G4VSceneHandler::GetSceneHandlerId () const {
 36   return fSceneHandlerId;                          36   return fSceneHandlerId;
 37 }                                                  37 }
 38                                                    38 
 39 inline G4int G4VSceneHandler::GetViewCount ()      39 inline G4int G4VSceneHandler::GetViewCount () const {
 40   return fViewCount;                               40   return fViewCount;
 41 }                                                  41 }
 42                                                    42 
 43 inline                                             43 inline
 44 G4double G4VSceneHandler::GetMarkerDiameter        44 G4double G4VSceneHandler::GetMarkerDiameter
 45 (const G4VMarker& marker, G4VSceneHandler::Mar     45 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 46   return GetMarkerSize (marker, sizeType);         46   return GetMarkerSize (marker, sizeType);
 47 }                                                  47 }
 48                                                    48 
 49 inline                                             49 inline
 50 G4double G4VSceneHandler::GetMarkerRadius          50 G4double G4VSceneHandler::GetMarkerRadius
 51 (const G4VMarker& marker, G4VSceneHandler::Mar     51 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 52   return GetMarkerSize (marker, sizeType) / 2.     52   return GetMarkerSize (marker, sizeType) / 2.;
 53 }                                                  53 }
 54                                                    54 
 55 inline G4int G4VSceneHandler::IncrementViewCou     55 inline G4int G4VSceneHandler::IncrementViewCount () {
 56   return fViewCount++;                             56   return fViewCount++;
 57 }                                                  57 }
 58                                                    58 
 59 inline const G4String& G4VSceneHandler::GetNam     59 inline const G4String& G4VSceneHandler::GetName () const {
 60   return fName;                                    60   return fName;
 61 }                                                  61 }
 62                                                    62 
 63 inline void G4VSceneHandler::SetName (const G4     63 inline void G4VSceneHandler::SetName (const G4String& name) {
 64   fName = name;                                    64   fName = name;
 65 }                                                  65 }
 66                                                    66 
 67 inline G4Scene* G4VSceneHandler::GetScene () c     67 inline G4Scene* G4VSceneHandler::GetScene () const {
 68   return fpScene;                                  68   return fpScene;
 69 }                                                  69 }
 70                                                    70 
 71 inline const G4ViewerList& G4VSceneHandler::Ge     71 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
 72   return fViewerList;                              72   return fViewerList;
 73 }                                                  73 }
 74                                                    74 
 75 inline G4VModel* G4VSceneHandler::GetModel ()      75 inline G4VModel* G4VSceneHandler::GetModel () const {
 76   return fpModel;                                  76   return fpModel;
 77 }                                                  77 }
 78                                                    78 
 79 inline G4VViewer* G4VSceneHandler::GetCurrentV     79 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
 80   return fpViewer;                                 80   return fpViewer;
 81 }                                                  81 }
 82                                                    82 
 83 inline G4bool G4VSceneHandler::GetMarkForClear     83 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
 84   return fMarkForClearingTransientStore;           84   return fMarkForClearingTransientStore;
 85 }                                                  85 }
 86                                                    86 
 87 inline G4bool G4VSceneHandler::IsReadyForTrans     87 inline G4bool G4VSceneHandler::IsReadyForTransients () const {
 88   return fReadyForTransients;                      88   return fReadyForTransients;
 89 }                                                  89 }
 90                                                    90 
 91 inline G4bool G4VSceneHandler::GetTransientsDr     91 inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
 92   return fTransientsDrawnThisEvent;                92   return fTransientsDrawnThisEvent;
 93 }                                                  93 }
 94                                                    94 
 95 inline G4bool G4VSceneHandler::GetTransientsDr     95 inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
 96   return fTransientsDrawnThisRun;                  96   return fTransientsDrawnThisRun;
 97 }                                                  97 }
 98                                                    98 
 99 inline const G4Transform3D& G4VSceneHandler::G     99 inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
100   return fObjectTransformation;                   100   return fObjectTransformation;
101 }                                                 101 }
102                                                   102 
103 inline void G4VSceneHandler::SetCurrentViewer     103 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
104   fpViewer = pViewer;                             104   fpViewer = pViewer;
105 }                                                 105 }
106                                                   106 
107 inline G4ViewerList& G4VSceneHandler::SetViewe    107 inline G4ViewerList& G4VSceneHandler::SetViewerList () {
108   return fViewerList;                             108   return fViewerList;
109 }                                                 109 }
110                                                   110 
111 inline void                                       111 inline void
112 G4VSceneHandler::SetModel (G4VModel* pModel) {    112 G4VSceneHandler::SetModel (G4VModel* pModel) {
113   fpModel = pModel;                               113   fpModel = pModel;
114 }                                                 114 }
115                                                   115 
116 inline void G4VSceneHandler::SetMarkForClearin    116 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
117   fMarkForClearingTransientStore = mark;          117   fMarkForClearingTransientStore = mark;
118 }                                                 118 }
119                                                   119 
120 inline void G4VSceneHandler::SetTransientsDraw    120 inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
121   fTransientsDrawnThisEvent = drawn;              121   fTransientsDrawnThisEvent = drawn;
122 }                                                 122 }
123                                                   123 
124 inline void G4VSceneHandler::SetTransientsDraw    124 inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
125   fTransientsDrawnThisRun = drawn;                125   fTransientsDrawnThisRun = drawn;
126 }                                                 126 }
127                                                   127 
128 inline void G4VSceneHandler::SetObjectTransfor    128 inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
129   fObjectTransformation = t;                      129   fObjectTransformation = t;
130 }                                                 130 }
131                                                   131 
132 inline const G4Colour& G4VSceneHandler::GetCol << 132 inline const G4Colour& G4VSceneHandler::GetColour () {
133   return GetColour ();                         << 133   fpVisAttribs = fpViewer->GetApplicableVisAttributes(fpVisAttribs);
                                                   >> 134   const G4Colour& colour = fpVisAttribs -> GetColour ();
                                                   >> 135   return colour;
134 }                                                 136 }
135                                                   137 
136 inline const G4Colour& G4VSceneHandler::GetCol << 138 inline const G4Colour& G4VSceneHandler::GetColor () {
137   return GetColour (visible);                  << 139   return GetColour ();
138 }                                                 140 }
139                                                   141 
140 inline const G4Colour& G4VSceneHandler::GetTex    142 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
141   return GetTextColour (text);                    143   return GetTextColour (text);
142 }                                                 144 }
143                                                   145