Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4VSceneHandler.icc,v 1.6.6.1 1999/12/07 20:53:50 gunter Exp $ >> 9 // GEANT4 tag $Name: geant4-01-00 $ 27 // 10 // 28 // 11 // 29 // John Allison 19th July 1996. 12 // John Allison 19th July 1996. 30 13 >> 14 inline G4bool G4VSceneHandler::operator == >> 15 (const G4VSceneHandler& scene) const { >> 16 return this == &scene; >> 17 } >> 18 31 inline G4VGraphicsSystem* G4VSceneHandler::Get 19 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const { 32 return &fSystem; 20 return &fSystem; 33 } 21 } 34 22 35 inline G4int G4VSceneHandler::GetSceneHandlerI << 23 inline G4int G4VSceneHandler::GetSceneId () const { 36 return fSceneHandlerId; << 24 return fSceneId; 37 } 25 } 38 26 39 inline G4int G4VSceneHandler::GetViewCount () 27 inline G4int G4VSceneHandler::GetViewCount () const { 40 return fViewCount; 28 return fViewCount; 41 } 29 } 42 30 43 inline 31 inline 44 G4double G4VSceneHandler::GetMarkerDiameter 32 G4double G4VSceneHandler::GetMarkerDiameter 45 (const G4VMarker& marker, G4VSceneHandler::Mar 33 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 46 return GetMarkerSize (marker, sizeType); 34 return GetMarkerSize (marker, sizeType); 47 } 35 } 48 36 49 inline 37 inline 50 G4double G4VSceneHandler::GetMarkerRadius 38 G4double G4VSceneHandler::GetMarkerRadius 51 (const G4VMarker& marker, G4VSceneHandler::Mar 39 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 52 return GetMarkerSize (marker, sizeType) / 2. 40 return GetMarkerSize (marker, sizeType) / 2.; 53 } 41 } 54 42 55 inline G4int G4VSceneHandler::IncrementViewCou 43 inline G4int G4VSceneHandler::IncrementViewCount () { 56 return fViewCount++; 44 return fViewCount++; 57 } 45 } 58 46 59 inline const G4String& G4VSceneHandler::GetNam 47 inline const G4String& G4VSceneHandler::GetName () const { 60 return fName; 48 return fName; 61 } 49 } 62 50 63 inline void G4VSceneHandler::SetName (const G4 51 inline void G4VSceneHandler::SetName (const G4String& name) { 64 fName = name; 52 fName = name; 65 } 53 } 66 54 67 inline G4Scene* G4VSceneHandler::GetScene () c 55 inline G4Scene* G4VSceneHandler::GetScene () const { 68 return fpScene; 56 return fpScene; 69 } 57 } 70 58 71 inline const G4ViewerList& G4VSceneHandler::Ge 59 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const { 72 return fViewerList; 60 return fViewerList; 73 } 61 } 74 62 75 inline G4VModel* G4VSceneHandler::GetModel () << 63 inline const G4VModel* G4VSceneHandler::GetModel () const { 76 return fpModel; 64 return fpModel; 77 } 65 } 78 66 79 inline G4VViewer* G4VSceneHandler::GetCurrentV 67 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const { 80 return fpViewer; 68 return fpViewer; 81 } 69 } 82 70 83 inline G4bool G4VSceneHandler::GetMarkForClear << 84 return fMarkForClearingTransientStore; << 85 } << 86 << 87 inline G4bool G4VSceneHandler::IsReadyForTrans << 88 return fReadyForTransients; << 89 } << 90 << 91 inline G4bool G4VSceneHandler::GetTransientsDr << 92 return fTransientsDrawnThisEvent; << 93 } << 94 << 95 inline G4bool G4VSceneHandler::GetTransientsDr << 96 return fTransientsDrawnThisRun; << 97 } << 98 << 99 inline const G4Transform3D& G4VSceneHandler::G << 100 return fObjectTransformation; << 101 } << 102 << 103 inline void G4VSceneHandler::SetCurrentViewer 71 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) { 104 fpViewer = pViewer; 72 fpViewer = pViewer; 105 } 73 } 106 74 107 inline G4ViewerList& G4VSceneHandler::SetViewe 75 inline G4ViewerList& G4VSceneHandler::SetViewerList () { 108 return fViewerList; 76 return fViewerList; 109 } 77 } 110 78 111 inline void 79 inline void 112 G4VSceneHandler::SetModel (G4VModel* pModel) { << 80 G4VSceneHandler::SetModel (const G4VModel* pModel) { 113 fpModel = pModel; 81 fpModel = pModel; 114 } << 115 << 116 inline void G4VSceneHandler::SetMarkForClearin << 117 fMarkForClearingTransientStore = mark; << 118 } << 119 << 120 inline void G4VSceneHandler::SetTransientsDraw << 121 fTransientsDrawnThisEvent = drawn; << 122 } << 123 << 124 inline void G4VSceneHandler::SetTransientsDraw << 125 fTransientsDrawnThisRun = drawn; << 126 } << 127 << 128 inline void G4VSceneHandler::SetObjectTransfor << 129 fObjectTransformation = t; << 130 } << 131 << 132 inline const G4Colour& G4VSceneHandler::GetCol << 133 return GetColour (); << 134 } 82 } 135 83 136 inline const G4Colour& G4VSceneHandler::GetCol 84 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) { 137 return GetColour (visible); 85 return GetColour (visible); 138 } 86 } 139 87 140 inline const G4Colour& G4VSceneHandler::GetTex 88 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) { 141 return GetTextColour (text); 89 return GetTextColour (text); 142 } 90 } 143 91