Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id$ 27 // 28 // 28 // 29 // 29 // Scene data John Allison 19th July 1996. 30 // Scene data John Allison 19th July 1996. 30 31 31 inline G4bool G4Scene::operator == (const G4Sc 32 inline G4bool G4Scene::operator == (const G4Scene& scene) const { 32 return !(G4Scene::operator != (scene)); 33 return !(G4Scene::operator != (scene)); 33 } 34 } 34 35 35 inline const G4String& G4Scene::GetName () con 36 inline const G4String& G4Scene::GetName () const { 36 return fName; 37 return fName; 37 } 38 } 38 39 39 inline G4bool G4Scene::IsEmpty () const { 40 inline G4bool G4Scene::IsEmpty () const { 40 return fExtent == G4VisExtent::GetNullExtent << 41 return fRunDurationModelList.size () == 0; 41 } 42 } 42 43 43 inline const std::vector<G4Scene::Model>& 44 inline const std::vector<G4Scene::Model>& 44 G4Scene::GetRunDurationModelList () const { 45 G4Scene::GetRunDurationModelList () const { 45 return fRunDurationModelList; 46 return fRunDurationModelList; 46 } 47 } 47 48 48 inline const std::vector<G4Scene::Model>& 49 inline const std::vector<G4Scene::Model>& 49 G4Scene::GetEndOfEventModelList () const { 50 G4Scene::GetEndOfEventModelList () const { 50 return fEndOfEventModelList; 51 return fEndOfEventModelList; 51 } 52 } 52 53 53 inline const std::vector<G4Scene::Model>& 54 inline const std::vector<G4Scene::Model>& 54 G4Scene::GetEndOfRunModelList () const { 55 G4Scene::GetEndOfRunModelList () const { 55 return fEndOfRunModelList; 56 return fEndOfRunModelList; 56 } 57 } 57 58 58 inline const G4VisExtent& G4Scene::GetExtent ( 59 inline const G4VisExtent& G4Scene::GetExtent () const { 59 return fExtent; 60 return fExtent; 60 } 61 } 61 62 62 inline const G4Point3D& G4Scene::GetStandardTa 63 inline const G4Point3D& G4Scene::GetStandardTargetPoint () const { 63 return fStandardTargetPoint; 64 return fStandardTargetPoint; 64 } 65 } 65 66 66 inline G4bool G4Scene::GetRefreshAtEndOfEvent 67 inline G4bool G4Scene::GetRefreshAtEndOfEvent () const { 67 return fRefreshAtEndOfEvent; 68 return fRefreshAtEndOfEvent; 68 } 69 } 69 70 70 inline G4int G4Scene::GetMaxNumberOfKeptEvents 71 inline G4int G4Scene::GetMaxNumberOfKeptEvents() const { 71 return fMaxNumberOfKeptEvents; 72 return fMaxNumberOfKeptEvents; 72 } 73 } 73 74 74 inline G4bool G4Scene::GetRefreshAtEndOfRun () 75 inline G4bool G4Scene::GetRefreshAtEndOfRun () const { 75 return fRefreshAtEndOfRun; 76 return fRefreshAtEndOfRun; 76 } 77 } 77 78 78 inline void G4Scene::SetName (const G4String& 79 inline void G4Scene::SetName (const G4String& name) { 79 fName = name; 80 fName = name; 80 } 81 } 81 82 82 inline std::vector<G4Scene::Model>& G4Scene::S 83 inline std::vector<G4Scene::Model>& G4Scene::SetRunDurationModelList () 83 { 84 { 84 return fRunDurationModelList; 85 return fRunDurationModelList; 85 } 86 } 86 87 87 inline std::vector<G4Scene::Model>& G4Scene::S 88 inline std::vector<G4Scene::Model>& G4Scene::SetEndOfEventModelList () 88 { 89 { 89 return fEndOfEventModelList; 90 return fEndOfEventModelList; 90 } 91 } 91 92 92 inline std::vector<G4Scene::Model>& G4Scene::S 93 inline std::vector<G4Scene::Model>& G4Scene::SetEndOfRunModelList () 93 { 94 { 94 return fEndOfRunModelList; 95 return fEndOfRunModelList; 95 } 96 } 96 97 97 inline void G4Scene::SetRefreshAtEndOfEvent(G4 98 inline void G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) { 98 fRefreshAtEndOfEvent = refresh; 99 fRefreshAtEndOfEvent = refresh; 99 } 100 } 100 101 101 inline void G4Scene::SetMaxNumberOfKeptEvents( 102 inline void G4Scene::SetMaxNumberOfKeptEvents(G4int max) { 102 fMaxNumberOfKeptEvents = max; 103 fMaxNumberOfKeptEvents = max; 103 } 104 } 104 105 105 inline void G4Scene::SetRefreshAtEndOfRun(G4bo 106 inline void G4Scene::SetRefreshAtEndOfRun(G4bool refresh) { 106 fRefreshAtEndOfRun = refresh; 107 fRefreshAtEndOfRun = refresh; 107 } 108 } 108 109