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Geant4/visualization/management/include/G4Scene.icc

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Diff markup

Differences between /visualization/management/include/G4Scene.icc (Version 11.3.0) and /visualization/management/include/G4Scene.icc (Version 8.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4Scene.icc,v 1.13 2006/06/29 21:27:58 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-01 $
 27 //                                                 29 //
 28 //                                                 30 // 
 29 // Scene data  John Allison  19th July 1996.       31 // Scene data  John Allison  19th July 1996.
 30                                                    32 
 31 inline G4bool G4Scene::operator == (const G4Sc <<  33 inline G4bool G4Scene::operator == (const G4Scene& s) const {
 32   return !(G4Scene::operator != (scene));      <<  34   return !(G4Scene::operator != (s));
 33 }                                                  35 }
 34                                                    36 
 35 inline const G4String& G4Scene::GetName () con     37 inline const G4String& G4Scene::GetName () const {
 36   return fName;                                    38   return fName;
 37 }                                                  39 }
 38                                                    40 
 39 inline G4bool G4Scene::IsEmpty () const {          41 inline G4bool G4Scene::IsEmpty () const {
 40   return fExtent == G4VisExtent::GetNullExtent <<  42   return fRunDurationModelList.size () == 0;
 41 }                                                  43 }
 42                                                    44 
 43 inline const std::vector<G4Scene::Model>&      <<  45 inline const std::vector<G4VModel*>&
 44 G4Scene::GetRunDurationModelList () const {        46 G4Scene::GetRunDurationModelList () const {
 45   return fRunDurationModelList;                    47   return fRunDurationModelList;
 46 }                                                  48 }
 47                                                    49 
 48 inline const std::vector<G4Scene::Model>&      <<  50 inline const std::vector<G4VModel*>&
 49 G4Scene::GetEndOfEventModelList () const {         51 G4Scene::GetEndOfEventModelList () const {
 50   return fEndOfEventModelList;                     52   return fEndOfEventModelList;
 51 }                                                  53 }
 52                                                    54 
 53 inline const std::vector<G4Scene::Model>&      << 
 54 G4Scene::GetEndOfRunModelList () const {       << 
 55   return fEndOfRunModelList;                   << 
 56 }                                              << 
 57                                                << 
 58 inline const G4VisExtent& G4Scene::GetExtent (     55 inline const G4VisExtent& G4Scene::GetExtent () const {
 59   return fExtent;                                  56   return fExtent;
 60 }                                                  57 }
 61                                                    58 
 62 inline const G4Point3D& G4Scene::GetStandardTa     59 inline const G4Point3D& G4Scene::GetStandardTargetPoint () const {
 63   return fStandardTargetPoint;                     60   return fStandardTargetPoint;
 64 }                                                  61 }
 65                                                    62 
 66 inline G4bool G4Scene::GetRefreshAtEndOfEvent      63 inline G4bool G4Scene::GetRefreshAtEndOfEvent () const {
 67   return fRefreshAtEndOfEvent;                     64   return fRefreshAtEndOfEvent;
 68 }                                                  65 }
 69                                                    66 
 70 inline G4int G4Scene::GetMaxNumberOfKeptEvents << 
 71   return fMaxNumberOfKeptEvents;               << 
 72 }                                              << 
 73                                                << 
 74 inline G4bool G4Scene::GetRefreshAtEndOfRun ()     67 inline G4bool G4Scene::GetRefreshAtEndOfRun () const {
 75   return fRefreshAtEndOfRun;                       68   return fRefreshAtEndOfRun;
 76 }                                                  69 }
 77                                                    70 
 78 inline void G4Scene::SetName (const G4String&  <<  71 inline G4bool G4Scene::GetRecomputeTransients () const {
 79   fName = name;                                <<  72   return fRecomputeTransients;
 80 }                                                  73 }
 81                                                    74 
 82 inline std::vector<G4Scene::Model>& G4Scene::S <<  75 inline std::vector<G4VModel*>& G4Scene::SetRunDurationModelList ()
 83 {                                                  76 {
 84   return fRunDurationModelList;                    77   return fRunDurationModelList;
 85 }                                                  78 }
 86                                                    79 
 87 inline std::vector<G4Scene::Model>& G4Scene::S <<  80 inline std::vector<G4VModel*>& G4Scene::SetEndOfEventModelList ()
 88 {                                                  81 {
 89   return fEndOfEventModelList;                 <<  82   return fRunDurationModelList;
 90 }                                              << 
 91                                                << 
 92 inline std::vector<G4Scene::Model>& G4Scene::S << 
 93 {                                              << 
 94   return fEndOfRunModelList;                   << 
 95 }                                                  83 }
 96                                                    84 
 97 inline void G4Scene::SetRefreshAtEndOfEvent(G4     85 inline void G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) {
 98   fRefreshAtEndOfEvent = refresh;                  86   fRefreshAtEndOfEvent = refresh;
 99 }                                                  87 }
100                                                    88 
101 inline void G4Scene::SetMaxNumberOfKeptEvents( << 
102   fMaxNumberOfKeptEvents = max;                << 
103 }                                              << 
104                                                << 
105 inline void G4Scene::SetRefreshAtEndOfRun(G4bo     89 inline void G4Scene::SetRefreshAtEndOfRun(G4bool refresh) {
106   fRefreshAtEndOfRun = refresh;                    90   fRefreshAtEndOfRun = refresh;
                                                   >>  91 }
                                                   >>  92 
                                                   >>  93 inline void G4Scene::SetRecomputeTransients(G4bool recompute) {
                                                   >>  94   fRecomputeTransients = recompute;
107 }                                                  95 }
108                                                    96