Geant4 Cross Reference

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Geant4/visualization/management/include/G4Scene.icc

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Diff markup

Differences between /visualization/management/include/G4Scene.icc (Version 11.3.0) and /visualization/management/include/G4Scene.icc (Version 6.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4Scene.icc,v 1.11 2003/11/27 11:48:06 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-06-00-patch-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Scene data  John Allison  19th July 1996.       28 // Scene data  John Allison  19th July 1996.
 30                                                    29 
 31 inline G4bool G4Scene::operator == (const G4Sc <<  30 inline G4bool G4Scene::operator == (const G4Scene& s) const {
 32   return !(G4Scene::operator != (scene));      <<  31   return !(G4Scene::operator != (s));
 33 }                                                  32 }
 34                                                    33 
 35 inline const G4String& G4Scene::GetName () con     34 inline const G4String& G4Scene::GetName () const {
 36   return fName;                                    35   return fName;
 37 }                                                  36 }
 38                                                    37 
 39 inline G4bool G4Scene::IsEmpty () const {          38 inline G4bool G4Scene::IsEmpty () const {
 40   return fExtent == G4VisExtent::GetNullExtent <<  39   return fRunDurationModelList.size () == 0;
 41 }                                                  40 }
 42                                                    41 
 43 inline const std::vector<G4Scene::Model>&      <<  42 inline const std::vector<G4VModel*>&
 44 G4Scene::GetRunDurationModelList () const {        43 G4Scene::GetRunDurationModelList () const {
 45   return fRunDurationModelList;                    44   return fRunDurationModelList;
 46 }                                                  45 }
 47                                                    46 
 48 inline const std::vector<G4Scene::Model>&      <<  47 inline const std::vector<G4VModel*>&
 49 G4Scene::GetEndOfEventModelList () const {         48 G4Scene::GetEndOfEventModelList () const {
 50   return fEndOfEventModelList;                     49   return fEndOfEventModelList;
 51 }                                                  50 }
 52                                                    51 
 53 inline const std::vector<G4Scene::Model>&      << 
 54 G4Scene::GetEndOfRunModelList () const {       << 
 55   return fEndOfRunModelList;                   << 
 56 }                                              << 
 57                                                << 
 58 inline const G4VisExtent& G4Scene::GetExtent (     52 inline const G4VisExtent& G4Scene::GetExtent () const {
 59   return fExtent;                                  53   return fExtent;
 60 }                                                  54 }
 61                                                    55 
 62 inline const G4Point3D& G4Scene::GetStandardTa     56 inline const G4Point3D& G4Scene::GetStandardTargetPoint () const {
 63   return fStandardTargetPoint;                     57   return fStandardTargetPoint;
 64 }                                                  58 }
 65                                                    59 
 66 inline G4bool G4Scene::GetRefreshAtEndOfEvent      60 inline G4bool G4Scene::GetRefreshAtEndOfEvent () const {
 67   return fRefreshAtEndOfEvent;                     61   return fRefreshAtEndOfEvent;
 68 }                                                  62 }
 69                                                    63 
 70 inline G4int G4Scene::GetMaxNumberOfKeptEvents << 
 71   return fMaxNumberOfKeptEvents;               << 
 72 }                                              << 
 73                                                << 
 74 inline G4bool G4Scene::GetRefreshAtEndOfRun ()     64 inline G4bool G4Scene::GetRefreshAtEndOfRun () const {
 75   return fRefreshAtEndOfRun;                       65   return fRefreshAtEndOfRun;
 76 }                                                  66 }
 77                                                    67 
 78 inline void G4Scene::SetName (const G4String&  <<  68 inline std::vector<G4VModel*>& G4Scene::SetRunDurationModelList ()
 79   fName = name;                                << 
 80 }                                              << 
 81                                                << 
 82 inline std::vector<G4Scene::Model>& G4Scene::S << 
 83 {                                                  69 {
 84   return fRunDurationModelList;                    70   return fRunDurationModelList;
 85 }                                                  71 }
 86                                                    72 
 87 inline std::vector<G4Scene::Model>& G4Scene::S <<  73 inline std::vector<G4VModel*>& G4Scene::SetEndOfEventModelList ()
 88 {                                                  74 {
 89   return fEndOfEventModelList;                 <<  75   return fRunDurationModelList;
 90 }                                              << 
 91                                                << 
 92 inline std::vector<G4Scene::Model>& G4Scene::S << 
 93 {                                              << 
 94   return fEndOfRunModelList;                   << 
 95 }                                                  76 }
 96                                                    77 
 97 inline void G4Scene::SetRefreshAtEndOfEvent(G4 <<  78 inline void  G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) {
 98   fRefreshAtEndOfEvent = refresh;                  79   fRefreshAtEndOfEvent = refresh;
 99 }                                                  80 }
100                                                    81 
101 inline void G4Scene::SetMaxNumberOfKeptEvents( <<  82 inline void  G4Scene::SetRefreshAtEndOfRun(G4bool refresh) {
102   fMaxNumberOfKeptEvents = max;                << 
103 }                                              << 
104                                                << 
105 inline void G4Scene::SetRefreshAtEndOfRun(G4bo << 
106   fRefreshAtEndOfRun = refresh;                    83   fRefreshAtEndOfRun = refresh;
107 }                                                  84 }
108                                                    85