Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4Scene.icc,v 1.6 2000/05/22 08:25:34 johna Exp $ >> 9 // GEANT4 tag $Name: geant4-02-00 $ 27 // 10 // 28 // 11 // 29 // Scene data John Allison 19th July 1996. 12 // Scene data John Allison 19th July 1996. 30 13 31 inline G4bool G4Scene::operator == (const G4Sc << 14 inline G4bool G4Scene::operator == (const G4Scene& s) const { 32 return !(G4Scene::operator != (scene)); << 15 return !(G4Scene::operator != (s)); 33 } 16 } 34 17 35 inline const G4String& G4Scene::GetName () con 18 inline const G4String& G4Scene::GetName () const { 36 return fName; 19 return fName; 37 } 20 } 38 21 39 inline G4bool G4Scene::IsEmpty () const { 22 inline G4bool G4Scene::IsEmpty () const { 40 return fExtent == G4VisExtent::GetNullExtent << 23 return fRunDurationModelList.entries () == 0; 41 } 24 } 42 25 43 inline const std::vector<G4Scene::Model>& << 26 inline const G4RWTPtrOrderedVector <G4VModel>& 44 G4Scene::GetRunDurationModelList () const { 27 G4Scene::GetRunDurationModelList () const { 45 return fRunDurationModelList; 28 return fRunDurationModelList; 46 } 29 } 47 30 48 inline const std::vector<G4Scene::Model>& << 31 inline const G4RWTPtrOrderedVector <G4VModel>& 49 G4Scene::GetEndOfEventModelList () const { 32 G4Scene::GetEndOfEventModelList () const { 50 return fEndOfEventModelList; 33 return fEndOfEventModelList; 51 } 34 } 52 35 53 inline const std::vector<G4Scene::Model>& << 54 G4Scene::GetEndOfRunModelList () const { << 55 return fEndOfRunModelList; << 56 } << 57 << 58 inline const G4VisExtent& G4Scene::GetExtent ( 36 inline const G4VisExtent& G4Scene::GetExtent () const { 59 return fExtent; 37 return fExtent; 60 } 38 } 61 39 62 inline const G4Point3D& G4Scene::GetStandardTa 40 inline const G4Point3D& G4Scene::GetStandardTargetPoint () const { 63 return fStandardTargetPoint; 41 return fStandardTargetPoint; 64 } 42 } 65 43 66 inline G4bool G4Scene::GetRefreshAtEndOfEvent << 44 inline G4RWTPtrOrderedVector <G4VModel>& G4Scene::SetRunDurationModelList () 67 return fRefreshAtEndOfEvent; << 68 } << 69 << 70 inline G4int G4Scene::GetMaxNumberOfKeptEvents << 71 return fMaxNumberOfKeptEvents; << 72 } << 73 << 74 inline G4bool G4Scene::GetRefreshAtEndOfRun () << 75 return fRefreshAtEndOfRun; << 76 } << 77 << 78 inline void G4Scene::SetName (const G4String& << 79 fName = name; << 80 } << 81 << 82 inline std::vector<G4Scene::Model>& G4Scene::S << 83 { 45 { 84 return fRunDurationModelList; 46 return fRunDurationModelList; 85 } 47 } 86 48 87 inline std::vector<G4Scene::Model>& G4Scene::S << 49 inline G4RWTPtrOrderedVector <G4VModel>& G4Scene::SetEndOfEventModelList () 88 { 50 { 89 return fEndOfEventModelList; << 51 return fRunDurationModelList; 90 } << 91 << 92 inline std::vector<G4Scene::Model>& G4Scene::S << 93 { << 94 return fEndOfRunModelList; << 95 } << 96 << 97 inline void G4Scene::SetRefreshAtEndOfEvent(G4 << 98 fRefreshAtEndOfEvent = refresh; << 99 } << 100 << 101 inline void G4Scene::SetMaxNumberOfKeptEvents( << 102 fMaxNumberOfKeptEvents = max; << 103 } << 104 << 105 inline void G4Scene::SetRefreshAtEndOfRun(G4bo << 106 fRefreshAtEndOfRun = refresh; << 107 } 52 } 108 53