Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/include/G4Scene.icc

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Diff markup

Differences between /visualization/management/include/G4Scene.icc (Version 11.3.0) and /visualization/management/include/G4Scene.icc (Version 11.0.p3,)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // Scene data  John Allison  19th July 1996.      
 30                                                   
 31 inline G4bool G4Scene::operator == (const G4Sc    
 32   return !(G4Scene::operator != (scene));         
 33 }                                                 
 34                                                   
 35 inline const G4String& G4Scene::GetName () con    
 36   return fName;                                   
 37 }                                                 
 38                                                   
 39 inline G4bool G4Scene::IsEmpty () const {         
 40   return fExtent == G4VisExtent::GetNullExtent    
 41 }                                                 
 42                                                   
 43 inline const std::vector<G4Scene::Model>&         
 44 G4Scene::GetRunDurationModelList () const {       
 45   return fRunDurationModelList;                   
 46 }                                                 
 47                                                   
 48 inline const std::vector<G4Scene::Model>&         
 49 G4Scene::GetEndOfEventModelList () const {        
 50   return fEndOfEventModelList;                    
 51 }                                                 
 52                                                   
 53 inline const std::vector<G4Scene::Model>&         
 54 G4Scene::GetEndOfRunModelList () const {          
 55   return fEndOfRunModelList;                      
 56 }                                                 
 57                                                   
 58 inline const G4VisExtent& G4Scene::GetExtent (    
 59   return fExtent;                                 
 60 }                                                 
 61                                                   
 62 inline const G4Point3D& G4Scene::GetStandardTa    
 63   return fStandardTargetPoint;                    
 64 }                                                 
 65                                                   
 66 inline G4bool G4Scene::GetRefreshAtEndOfEvent     
 67   return fRefreshAtEndOfEvent;                    
 68 }                                                 
 69                                                   
 70 inline G4int G4Scene::GetMaxNumberOfKeptEvents    
 71   return fMaxNumberOfKeptEvents;                  
 72 }                                                 
 73                                                   
 74 inline G4bool G4Scene::GetRefreshAtEndOfRun ()    
 75   return fRefreshAtEndOfRun;                      
 76 }                                                 
 77                                                   
 78 inline void G4Scene::SetName (const G4String&     
 79   fName = name;                                   
 80 }                                                 
 81                                                   
 82 inline std::vector<G4Scene::Model>& G4Scene::S    
 83 {                                                 
 84   return fRunDurationModelList;                   
 85 }                                                 
 86                                                   
 87 inline std::vector<G4Scene::Model>& G4Scene::S    
 88 {                                                 
 89   return fEndOfEventModelList;                    
 90 }                                                 
 91                                                   
 92 inline std::vector<G4Scene::Model>& G4Scene::S    
 93 {                                                 
 94   return fEndOfRunModelList;                      
 95 }                                                 
 96                                                   
 97 inline void G4Scene::SetRefreshAtEndOfEvent(G4    
 98   fRefreshAtEndOfEvent = refresh;                 
 99 }                                                 
100                                                   
101 inline void G4Scene::SetMaxNumberOfKeptEvents(    
102   fMaxNumberOfKeptEvents = max;                   
103 }                                                 
104                                                   
105 inline void G4Scene::SetRefreshAtEndOfRun(G4bo    
106   fRefreshAtEndOfRun = refresh;                   
107 }                                                 
108