Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkCutterPipeline.cc

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Diff markup

Differences between /visualization/Vtk/src/G4VtkCutterPipeline.cc (Version 11.3.0) and /visualization/Vtk/src/G4VtkCutterPipeline.cc (Version 10.6.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25                                                   
 26 #include "G4VtkCutterPipeline.hh"                 
 27                                                   
 28 #include "G4String.hh"                            
 29 #include "G4VtkViewer.hh"                         
 30 #include "G4VtkVisContext.hh"                     
 31                                                   
 32 #include <vtkActor.h>                             
 33 #include <vtkCutter.h>                            
 34 #include <vtkPlane.h>                             
 35 #include <vtkPolyDataAlgorithm.h>                 
 36 #include <vtkPolyDataMapper.h>                    
 37 #include <vtkProperty.h>                          
 38 #include <vtkSmartPointer.h>                      
 39                                                   
 40 G4VtkCutterPipeline::G4VtkCutterPipeline(G4Str    
 41                                          vtkSm    
 42                                          G4boo    
 43   : G4VVtkPipeline(nameIn, G4String("G4VtkCutt    
 44 {                                                 
 45   // cutter plane                                 
 46   plane = vtkSmartPointer<vtkPlane>::New();       
 47   plane->SetOrigin(0, 0, 0);                      
 48   plane->SetNormal(0, 1, 0);                      
 49                                                   
 50   // cutter                                       
 51   cutter = vtkSmartPointer<vtkCutter>::New();     
 52   cutter->SetCutFunction(plane);                  
 53   cutter->SetInputConnection(filter->GetOutput    
 54                                                   
 55   // mapper                                       
 56   mapper = vtkSmartPointer<vtkPolyDataMapper>:    
 57   mapper->SetInputConnection(cutter->GetOutput    
 58   mapper->SetColorModeToDirectScalars();          
 59   mapper->ScalarVisibilityOn();                   
 60                                                   
 61   // add to actor                                 
 62   actor = vtkSmartPointer<vtkActor>::New();       
 63   actor->SetMapper(mapper);                       
 64   actor->SetVisibility(1);                        
 65                                                   
 66   // want the actor not to have shading           
 67   actor->GetProperty()->SetAmbient(1);            
 68   actor->GetProperty()->SetDiffuse(1);            
 69   actor->GetProperty()->SetSpecular(0.0);         
 70   actor->GetProperty()->SetSpecularPower(0);      
 71                                                   
 72   actor->GetProperty()->SetLineWidth(10);         
 73                                                   
 74   // colour parameters                            
 75   if (useVcColour) {                              
 76     actor->GetProperty()->SetOpacity(vc.alpha)    
 77     actor->GetProperty()->SetColor(vc.red, vc.    
 78   }                                               
 79                                                   
 80   // add to renderer                              
 81   vc.fViewer->renderer->AddActor(actor);          
 82 }                                                 
 83                                                   
 84 void G4VtkCutterPipeline::SetPlane(const G4Pla    
 85 {                                                 
 86   auto normal = planeIn.normal();                 
 87   auto point = planeIn.point();                   
 88   this->SetPlane(point.x(), point.y(), point.z    
 89 }                                                 
 90                                                   
 91 void G4VtkCutterPipeline::SetPlane(G4double x,    
 92                                    G4double nz    
 93 {                                                 
 94   plane->SetOrigin(x, y, z);                      
 95   plane->SetNormal(nx, ny, nz);                   
 96   Modified();                                     
 97 }                                                 
 98                                                   
 99 void G4VtkCutterPipeline::TransformPlane(G4dou    
100                                          G4dou    
101                                          G4dou    
102 {                                                 
103   auto o = plane->GetOrigin();                    
104   auto n = plane->GetNormal();                    
105                                                   
106   SetPlane(r00 * o[0] + r01 * o[1] + r02 * o[2    
107            r20 * o[0] + r21 * o[1] + r22 * o[2    
108            r10 * n[0] + r11 * n[1] + r12 * n[2    
109 }                                                 
110                                                   
111 void G4VtkCutterPipeline::Enable()                
112 {                                                 
113   actor->SetVisibility(1);                        
114 }                                                 
115 void G4VtkCutterPipeline::Disable()               
116 {                                                 
117   actor->SetVisibility(0);                        
118 }