Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4RayTracerViewer.cc,v 1.17 2007/01/05 17:05:11 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-09-01-patch-02 $ 27 29 28 #include "G4RayTracerViewer.hh" 30 #include "G4RayTracerViewer.hh" 29 31 30 #include "G4ios.hh" 32 #include "G4ios.hh" 31 #include <sstream> 33 #include <sstream> 32 #include <iomanip> << 33 << 34 #include "G4SystemOfUnits.hh" << 35 34 36 #include "G4VSceneHandler.hh" 35 #include "G4VSceneHandler.hh" 37 #include "G4Scene.hh" 36 #include "G4Scene.hh" 38 #ifdef G4MULTITHREADED << 39 #include "G4TheMTRayTracer.hh" << 40 #else << 41 #include "G4TheRayTracer.hh" 37 #include "G4TheRayTracer.hh" 42 #endif << 43 #include "G4RTJpegMaker.hh" << 44 #include "G4RTSimpleScanner.hh" << 45 #include "G4UImanager.hh" 38 #include "G4UImanager.hh" 46 39 47 #define G4warn G4cout << 48 << 49 G4RayTracerViewer::G4RayTracerViewer 40 G4RayTracerViewer::G4RayTracerViewer 50 (G4VSceneHandler& sceneHandler, 41 (G4VSceneHandler& sceneHandler, 51 const G4String& name, 42 const G4String& name, 52 G4TheRayTracer* aTracer) << 43 G4TheRayTracer* aTracer): 53 : G4VViewer(sceneHandler, sceneHandler.Increme << 44 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name), 54 , fFileCount(0) << 45 fFileCount(0) 55 #ifdef G4MULTITHREADED << 56 #include "G4TheMTRayTracer.hh" << 57 , theTracer(aTracer? aTracer: G4TheMTRayTracer << 58 #else << 59 , theTracer(aTracer? aTracer: new G4TheRayTrac << 60 #endif << 61 { << 62 if (!theTracer) { << 63 G4warn << "G4RayTracerViewer::Initialise: << 64 fViewId = -1; // This flags an error. << 65 return; << 66 } << 67 } << 68 << 69 G4RayTracerViewer::~G4RayTracerViewer() {} << 70 << 71 void G4RayTracerViewer::Initialise() << 72 { 46 { >> 47 theTracer = aTracer; >> 48 if (!aTracer) theTracer = new G4TheRayTracer; 73 theTracer->SetNColumn(fVP.GetWindowSizeHintX 49 theTracer->SetNColumn(fVP.GetWindowSizeHintX()); 74 theTracer->SetNRow(fVP.GetWindowSizeHintY()) 50 theTracer->SetNRow(fVP.GetWindowSizeHintY()); 75 } 51 } 76 52 >> 53 G4RayTracerViewer::~G4RayTracerViewer() {} >> 54 77 void G4RayTracerViewer::SetView() 55 void G4RayTracerViewer::SetView() 78 { 56 { 79 // Get radius of scene, etc. (See G4OpenGLV 57 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().) 80 // Note that this procedure properly takes i 58 // Note that this procedure properly takes into account zoom, dolly and pan. 81 const G4Point3D& targetPoint 59 const G4Point3D& targetPoint 82 = fSceneHandler.GetScene()->GetStandardTar 60 = fSceneHandler.GetScene()->GetStandardTargetPoint() 83 + fVP.GetCurrentTargetPoint(); 61 + fVP.GetCurrentTargetPoint(); 84 G4double radius = // See G4ViewParameters f 62 G4double radius = // See G4ViewParameters for following procedure. 85 fSceneHandler.GetScene()->GetExtent().GetE 63 fSceneHandler.GetScene()->GetExtent().GetExtentRadius(); 86 if(radius<=0.) radius = 1.; 64 if(radius<=0.) radius = 1.; 87 const G4double cameraDistance = fVP.GetCamer 65 const G4double cameraDistance = fVP.GetCameraDistance(radius); 88 const G4Point3D cameraPosition = 66 const G4Point3D cameraPosition = 89 targetPoint + cameraDistance * fVP.GetView 67 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit(); 90 const G4double nearDistance = fVP.GetNearDi 68 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius); 91 const G4double frontHalfHeight = fVP.GetFron 69 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius); 92 const G4double frontHalfAngle = std::atan(fr 70 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance); 93 71 94 // Calculate and set ray tracer parameters. 72 // Calculate and set ray tracer parameters. 95 theTracer-> 73 theTracer-> 96 SetViewSpan(200. * frontHalfAngle / theTra 74 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn()); 97 theTracer->SetTargetPosition(targetPoint); 75 theTracer->SetTargetPosition(targetPoint); 98 theTracer->SetEyePosition(cameraPosition); 76 theTracer->SetEyePosition(cameraPosition); 99 theTracer->SetUpVector(fVP.GetUpVector()); << 77 theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi()); 100 const G4Vector3D 78 const G4Vector3D 101 actualLightpointDirection(-fVP.GetActualLi 79 actualLightpointDirection(-fVP.GetActualLightpointDirection()); 102 theTracer->SetLightDirection(actualLightpoin 80 theTracer->SetLightDirection(actualLightpointDirection); 103 theTracer->SetBackgroundColour(fVP.GetBackgr 81 theTracer->SetBackgroundColour(fVP.GetBackgroundColour()); >> 82 theTracer->SetNColumn(fVP.GetWindowSizeHintX()); >> 83 theTracer->SetNRow(fVP.GetWindowSizeHintY()); 104 } 84 } 105 85 106 86 107 void G4RayTracerViewer::ClearView() {} 87 void G4RayTracerViewer::ClearView() {} 108 88 109 void G4RayTracerViewer::DrawView() 89 void G4RayTracerViewer::DrawView() 110 { 90 { 111 // Trap recursive call << 112 static G4bool called = false; << 113 if (called) return; << 114 called = true; << 115 << 116 if (fVP.GetFieldHalfAngle() == 0.) { // Orth 91 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection. 117 G4double fieldHalfAngle = perMillion; 92 G4double fieldHalfAngle = perMillion; 118 fVP.SetFieldHalfAngle(fieldHalfAngle); 93 fVP.SetFieldHalfAngle(fieldHalfAngle); 119 G4warn << << 94 G4cout << 120 "WARNING: G4RayTracerViewer::DrawView: t 95 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection" 121 "\n not yet implemented. Doing a \"lon 96 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective" 122 "\n projection with a half field angle 97 "\n projection with a half field angle of " 123 << fieldHalfAngle << 98 << fieldHalfAngle << 124 " radians." 99 " radians." 125 << G4endl; 100 << G4endl; 126 SetView(); // With this fieldHalfAngle << 101 SetView(); // Special graphics system - bypass ProcessView(). 127 ProcessView(); << 128 fVP.SetFieldHalfAngle(0.); 102 fVP.SetFieldHalfAngle(0.); 129 } 103 } 130 else { 104 else { 131 ProcessView(); << 105 SetView(); // Special graphics system - bypass ProcessView(). 132 } 106 } 133 std::ostringstream filename; 107 std::ostringstream filename; 134 filename << "g4RayTracer." << fShortName << << 108 filename << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg"; 135 << std::setw(4) << std::setfill('0') << fFil << 136 theTracer->Trace(filename.str()); 109 theTracer->Trace(filename.str()); 137 << 138 // Reset call flag << 139 called = false; << 140 } 110 } 141 111