Geant4 Cross Reference |
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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4RayTracerViewer.cc,v 1.10 2002/04/22 14:14:38 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-04-01 $ 27 26 28 #include "G4RayTracerViewer.hh" 27 #include "G4RayTracerViewer.hh" 29 28 30 #include "G4ios.hh" 29 #include "G4ios.hh" 31 #include <sstream> << 30 #include "g4std/strstream" 32 #include <iomanip> << 33 << 34 #include "G4SystemOfUnits.hh" << 35 31 36 #include "G4VSceneHandler.hh" 32 #include "G4VSceneHandler.hh" 37 #include "G4Scene.hh" 33 #include "G4Scene.hh" 38 #ifdef G4MULTITHREADED << 34 #include "G4RayTracer.hh" 39 #include "G4TheMTRayTracer.hh" << 40 #else << 41 #include "G4TheRayTracer.hh" << 42 #endif << 43 #include "G4RTJpegMaker.hh" << 44 #include "G4RTSimpleScanner.hh" << 45 #include "G4UImanager.hh" 35 #include "G4UImanager.hh" 46 36 47 #define G4warn G4cout << 48 << 49 G4RayTracerViewer::G4RayTracerViewer 37 G4RayTracerViewer::G4RayTracerViewer 50 (G4VSceneHandler& sceneHandler, << 38 (G4VSceneHandler& sceneHandler, const G4String& name): 51 const G4String& name, << 39 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name), 52 G4TheRayTracer* aTracer) << 40 fFileCount(0) {} 53 : G4VViewer(sceneHandler, sceneHandler.Increme << 54 , fFileCount(0) << 55 #ifdef G4MULTITHREADED << 56 #include "G4TheMTRayTracer.hh" << 57 , theTracer(aTracer? aTracer: G4TheMTRayTracer << 58 #else << 59 , theTracer(aTracer? aTracer: new G4TheRayTrac << 60 #endif << 61 { << 62 if (!theTracer) { << 63 G4warn << "G4RayTracerViewer::Initialise: << 64 fViewId = -1; // This flags an error. << 65 return; << 66 } << 67 } << 68 41 69 G4RayTracerViewer::~G4RayTracerViewer() {} 42 G4RayTracerViewer::~G4RayTracerViewer() {} 70 43 71 void G4RayTracerViewer::Initialise() << 44 void G4RayTracerViewer::SetView() { 72 { << 45 G4RayTracer* theTracer = 73 theTracer->SetNColumn(fVP.GetWindowSizeHintX << 46 (G4RayTracer*) fSceneHandler.GetGraphicsSystem(); 74 theTracer->SetNRow(fVP.GetWindowSizeHintY()) << 75 } << 76 47 77 void G4RayTracerViewer::SetView() << 78 { << 79 // Get radius of scene, etc. (See G4OpenGLV 48 // Get radius of scene, etc. (See G4OpenGLViewer::SetView().) 80 // Note that this procedure properly takes i 49 // Note that this procedure properly takes into account zoom, dolly and pan. 81 const G4Point3D& targetPoint 50 const G4Point3D& targetPoint 82 = fSceneHandler.GetScene()->GetStandardTar 51 = fSceneHandler.GetScene()->GetStandardTargetPoint() 83 + fVP.GetCurrentTargetPoint(); 52 + fVP.GetCurrentTargetPoint(); 84 G4double radius = // See G4ViewParameters f 53 G4double radius = // See G4ViewParameters for following procedure. 85 fSceneHandler.GetScene()->GetExtent().GetE 54 fSceneHandler.GetScene()->GetExtent().GetExtentRadius(); 86 if(radius<=0.) radius = 1.; 55 if(radius<=0.) radius = 1.; 87 const G4double cameraDistance = fVP.GetCamer 56 const G4double cameraDistance = fVP.GetCameraDistance(radius); 88 const G4Point3D cameraPosition = 57 const G4Point3D cameraPosition = 89 targetPoint + cameraDistance * fVP.GetView 58 targetPoint + cameraDistance * fVP.GetViewpointDirection().unit(); 90 const G4double nearDistance = fVP.GetNearDi 59 const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius); 91 const G4double frontHalfHeight = fVP.GetFron 60 const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius); 92 const G4double frontHalfAngle = std::atan(fr << 61 const G4double frontHalfAngle = atan(frontHalfHeight / nearDistance); 93 62 94 // Calculate and set ray tracer parameters. 63 // Calculate and set ray tracer parameters. 95 theTracer-> 64 theTracer-> 96 SetViewSpan(200. * frontHalfAngle / theTra 65 SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn()); 97 theTracer->SetTargetPosition(targetPoint); 66 theTracer->SetTargetPosition(targetPoint); 98 theTracer->SetEyePosition(cameraPosition); 67 theTracer->SetEyePosition(cameraPosition); 99 theTracer->SetUpVector(fVP.GetUpVector()); << 68 theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi()); 100 const G4Vector3D 69 const G4Vector3D 101 actualLightpointDirection(-fVP.GetActualLi 70 actualLightpointDirection(-fVP.GetActualLightpointDirection()); 102 theTracer->SetLightDirection(actualLightpoin 71 theTracer->SetLightDirection(actualLightpointDirection); 103 theTracer->SetBackgroundColour(fVP.GetBackgr << 104 } 72 } 105 73 106 74 107 void G4RayTracerViewer::ClearView() {} 75 void G4RayTracerViewer::ClearView() {} 108 76 109 void G4RayTracerViewer::DrawView() << 77 void G4RayTracerViewer::DrawView() { 110 { << 111 // Trap recursive call << 112 static G4bool called = false; << 113 if (called) return; << 114 called = true; << 115 << 116 if (fVP.GetFieldHalfAngle() == 0.) { // Orth 78 if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection. 117 G4double fieldHalfAngle = perMillion; 79 G4double fieldHalfAngle = perMillion; 118 fVP.SetFieldHalfAngle(fieldHalfAngle); 80 fVP.SetFieldHalfAngle(fieldHalfAngle); 119 G4warn << << 81 G4cout << 120 "WARNING: G4RayTracerViewer::DrawView: t 82 "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection" 121 "\n not yet implemented. Doing a \"lon 83 "\n not yet implemented. Doing a \"long shot\", i.e., a perspective" 122 "\n projection with a half field angle 84 "\n projection with a half field angle of " 123 << fieldHalfAngle << 85 << fieldHalfAngle << 124 " radians." 86 " radians." 125 << G4endl; 87 << G4endl; 126 SetView(); // With this fieldHalfAngle << 88 SetView(); // Special graphics system - bypass ProcessView(). 127 ProcessView(); << 128 fVP.SetFieldHalfAngle(0.); 89 fVP.SetFieldHalfAngle(0.); 129 } 90 } 130 else { 91 else { 131 ProcessView(); << 92 SetView(); // Special graphics system - bypass ProcessView(). 132 } 93 } 133 std::ostringstream filename; << 94 G4RayTracer* theTracer = 134 filename << "g4RayTracer." << fShortName << << 95 (G4RayTracer*) fSceneHandler.GetGraphicsSystem(); 135 << std::setw(4) << std::setfill('0') << fFil << 96 char fileName [100]; 136 theTracer->Trace(filename.str()); << 97 G4std::ostrstream ost(fileName, 100); 137 << 98 ost << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg" 138 // Reset call flag << 99 << G4std::ends; 139 called = false; << 100 theTracer->Trace(fileName); 140 } 101 } 141 102