Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTracerViewer.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTracerViewer.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTracerViewer.cc (Version 4.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4RayTracerViewer.cc,v 1.10 2002/04/22 14:14:38 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-01 $
 27                                                    26 
 28 #include "G4RayTracerViewer.hh"                    27 #include "G4RayTracerViewer.hh"
 29                                                    28 
 30 #include "G4ios.hh"                                29 #include "G4ios.hh"
 31 #include <sstream>                             <<  30 #include "g4std/strstream"
 32 #include <iomanip>                             << 
 33                                                << 
 34 #include "G4SystemOfUnits.hh"                  << 
 35                                                    31 
 36 #include "G4VSceneHandler.hh"                      32 #include "G4VSceneHandler.hh"
 37 #include "G4Scene.hh"                              33 #include "G4Scene.hh"
 38 #ifdef G4MULTITHREADED                         <<  34 #include "G4RayTracer.hh"
 39 #include "G4TheMTRayTracer.hh"                 << 
 40 #else                                          << 
 41 #include "G4TheRayTracer.hh"                   << 
 42 #endif                                         << 
 43 #include "G4RTJpegMaker.hh"                    << 
 44 #include "G4RTSimpleScanner.hh"                << 
 45 #include "G4UImanager.hh"                          35 #include "G4UImanager.hh"
 46                                                    36 
 47 #define G4warn G4cout                          << 
 48                                                << 
 49 G4RayTracerViewer::G4RayTracerViewer               37 G4RayTracerViewer::G4RayTracerViewer
 50 (G4VSceneHandler& sceneHandler,                <<  38 (G4VSceneHandler& sceneHandler, const G4String& name):
 51  const G4String& name,                         <<  39   G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
 52  G4TheRayTracer* aTracer)                      <<  40   fFileCount(0) {}
 53 : G4VViewer(sceneHandler, sceneHandler.Increme << 
 54 , fFileCount(0)                                << 
 55 #ifdef G4MULTITHREADED                         << 
 56 #include "G4TheMTRayTracer.hh"                 << 
 57 , theTracer(aTracer? aTracer: G4TheMTRayTracer << 
 58 #else                                          << 
 59 , theTracer(aTracer? aTracer: new G4TheRayTrac << 
 60 #endif                                         << 
 61 {                                              << 
 62   if (!theTracer) {                            << 
 63     G4warn << "G4RayTracerViewer::Initialise:  << 
 64     fViewId = -1;  // This flags an error.     << 
 65     return;                                    << 
 66   }                                            << 
 67 }                                              << 
 68                                                    41 
 69 G4RayTracerViewer::~G4RayTracerViewer() {}         42 G4RayTracerViewer::~G4RayTracerViewer() {}
 70                                                    43 
 71 void G4RayTracerViewer::Initialise()           <<  44 void G4RayTracerViewer::SetView() {
 72 {                                              <<  45   G4RayTracer* theTracer = 
 73   theTracer->SetNColumn(fVP.GetWindowSizeHintX <<  46     (G4RayTracer*) fSceneHandler.GetGraphicsSystem();
 74   theTracer->SetNRow(fVP.GetWindowSizeHintY()) << 
 75 }                                              << 
 76                                                    47 
 77 void G4RayTracerViewer::SetView()              << 
 78 {                                              << 
 79   // Get radius of scene, etc.  (See G4OpenGLV     48   // Get radius of scene, etc.  (See G4OpenGLViewer::SetView().)
 80   // Note that this procedure properly takes i     49   // Note that this procedure properly takes into account zoom, dolly and pan.
 81   const G4Point3D& targetPoint                     50   const G4Point3D& targetPoint
 82     = fSceneHandler.GetScene()->GetStandardTar     51     = fSceneHandler.GetScene()->GetStandardTargetPoint()
 83     + fVP.GetCurrentTargetPoint();                 52     + fVP.GetCurrentTargetPoint();
 84   G4double radius =  // See G4ViewParameters f     53   G4double radius =  // See G4ViewParameters for following procedure.
 85     fSceneHandler.GetScene()->GetExtent().GetE     54     fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
 86   if(radius<=0.) radius = 1.;                      55   if(radius<=0.) radius = 1.;
 87   const G4double cameraDistance = fVP.GetCamer     56   const G4double cameraDistance = fVP.GetCameraDistance(radius);
 88   const G4Point3D cameraPosition =                 57   const G4Point3D cameraPosition =
 89     targetPoint + cameraDistance * fVP.GetView     58     targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
 90   const G4double nearDistance  = fVP.GetNearDi     59   const G4double nearDistance  = fVP.GetNearDistance(cameraDistance,radius);
 91   const G4double frontHalfHeight = fVP.GetFron     60   const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
 92   const G4double frontHalfAngle = std::atan(fr <<  61   const G4double frontHalfAngle = atan(frontHalfHeight / nearDistance);
 93                                                    62 
 94   // Calculate and set ray tracer parameters.      63   // Calculate and set ray tracer parameters.
 95   theTracer->                                      64   theTracer->
 96     SetViewSpan(200. * frontHalfAngle / theTra     65     SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
 97   theTracer->SetTargetPosition(targetPoint);       66   theTracer->SetTargetPosition(targetPoint);
 98   theTracer->SetEyePosition(cameraPosition);       67   theTracer->SetEyePosition(cameraPosition);
 99   theTracer->SetUpVector(fVP.GetUpVector());   <<  68   theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
100   const G4Vector3D                                 69   const G4Vector3D
101     actualLightpointDirection(-fVP.GetActualLi     70     actualLightpointDirection(-fVP.GetActualLightpointDirection());
102   theTracer->SetLightDirection(actualLightpoin     71   theTracer->SetLightDirection(actualLightpointDirection);
103   theTracer->SetBackgroundColour(fVP.GetBackgr << 
104 }                                                  72 }
105                                                    73 
106                                                    74 
107 void G4RayTracerViewer::ClearView() {}             75 void G4RayTracerViewer::ClearView() {}
108                                                    76 
109 void G4RayTracerViewer::DrawView()             <<  77 void G4RayTracerViewer::DrawView() {
110 {                                              << 
111   // Trap recursive call                       << 
112   static G4bool called = false;                << 
113   if (called) return;                          << 
114   called = true;                               << 
115                                                << 
116   if (fVP.GetFieldHalfAngle() == 0.) { // Orth     78   if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
117     G4double fieldHalfAngle = perMillion;          79     G4double fieldHalfAngle = perMillion;
118     fVP.SetFieldHalfAngle(fieldHalfAngle);         80     fVP.SetFieldHalfAngle(fieldHalfAngle);
119     G4warn <<                                  <<  81     G4cout << 
120       "WARNING: G4RayTracerViewer::DrawView: t     82       "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
121       "\n  not yet implemented.  Doing a \"lon     83       "\n  not yet implemented.  Doing a \"long shot\", i.e., a perspective"
122       "\n  projection with a half field angle      84       "\n  projection with a half field angle of "
123      << fieldHalfAngle <<                          85      << fieldHalfAngle <<
124       " radians."                                  86       " radians."
125      << G4endl;                                    87      << G4endl;
126     SetView();  // With this fieldHalfAngle    <<  88     SetView();  // Special graphics system - bypass ProcessView().
127     ProcessView();                             << 
128     fVP.SetFieldHalfAngle(0.);                     89     fVP.SetFieldHalfAngle(0.);
129   }                                                90   }
130   else {                                           91   else {
131     ProcessView();                             <<  92     SetView();  // Special graphics system - bypass ProcessView().
132   }                                                93   }
133   std::ostringstream filename;                 <<  94   G4RayTracer* theTracer = 
134   filename << "g4RayTracer." << fShortName <<  <<  95     (G4RayTracer*) fSceneHandler.GetGraphicsSystem();
135   << std::setw(4) << std::setfill('0') << fFil <<  96   char fileName [100];
136   theTracer->Trace(filename.str());            <<  97   G4std::ostrstream ost(fileName, 100);
137                                                <<  98   ost << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg"
138   // Reset call flag                           <<  99       << G4std::ends;
139   called = false;                              << 100   theTracer->Trace(fileName);
140 }                                                 101 }
141                                                   102