Geant4 Cross Reference

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Geant4/visualization/Qt3D/include/private/G4Qt3DSceneHandler.hh

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Diff markup

Differences between /visualization/Qt3D/include/private/G4Qt3DSceneHandler.hh (Version 11.3.0) and /visualization/Qt3D/include/private/G4Qt3DSceneHandler.hh (Version 9.4.p3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // John Allison  17th June 2019                   
 27                                                   
 28 #ifndef G4QT3DSCENEHANDLER_HH                     
 29 #define G4QT3DSCENEHANDLER_HH                     
 30                                                   
 31 #include "G4VSceneHandler.hh"                     
 32                                                   
 33 #include <vector>                                 
 34                                                   
 35 namespace Qt3DCore {                              
 36 class QEntity;                                    
 37 }                                                 
 38 class G4Qt3DQEntity;                              
 39                                                   
 40 class G4Qt3DSceneHandler: public G4VSceneHandl    
 41                                                   
 42   friend class G4Qt3DViewer;                      
 43                                                   
 44 public:                                           
 45                                                   
 46   G4Qt3DSceneHandler(G4VGraphicsSystem& system    
 47                     const G4String& name);        
 48   virtual ~G4Qt3DSceneHandler();                  
 49                                                   
 50   void PreAddSolid(const G4Transform3D& object    
 51                    const G4VisAttributes&);       
 52   void PostAddSolid();                            
 53                                                   
 54   void BeginPrimitives2D(const G4Transform3D&     
 55   void EndPrimitives2D();                         
 56                                                   
 57   void BeginPrimitives(const G4Transform3D& ob    
 58   void EndPrimitives();                           
 59                                                   
 60   using G4VSceneHandler::AddPrimitive;            
 61   void AddPrimitive(const G4Polyline&);           
 62   void AddPrimitive(const G4Polymarker&);         
 63   void AddPrimitive(const G4Text&);               
 64   void AddPrimitive(const G4Circle&);             
 65   void AddPrimitive(const G4Square&);             
 66   void AddPrimitive(const G4Polyhedron&);         
 67                                                   
 68   using G4VSceneHandler::AddCompound;             
 69   void AddCompound(const G4Mesh&);                
 70                                                   
 71   void ClearStore ();                             
 72   void ClearTransientStore ();                    
 73                                                   
 74 protected:                                        
 75                                                   
 76   void EstablishG4Qt3DQEntities();                
 77   G4Qt3DQEntity* CreateNewNode();  // For next    
 78                                                   
 79   static G4int fSceneIdCount;  // Counter for     
 80                                                   
 81   Qt3DCore::QEntity* fpQt3DScene;                 
 82   Qt3DCore::QEntity* fpTransientObjects;          
 83   Qt3DCore::QEntity* fpPersistentObjects;         
 84   std::vector<G4Qt3DQEntity*> fpPhysicalVolume    
 85                                                   
 86 };                                                
 87                                                   
 88 #endif                                            
 89