Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // John Allison 17th June 2019 27 28 #ifndef G4QT3DSCENEHANDLER_HH 29 #define G4QT3DSCENEHANDLER_HH 30 31 #include "G4VSceneHandler.hh" 32 33 #include <vector> 34 35 namespace Qt3DCore { 36 class QEntity; 37 } 38 class G4Qt3DQEntity; 39 40 class G4Qt3DSceneHandler: public G4VSceneHandl 41 42 friend class G4Qt3DViewer; 43 44 public: 45 46 G4Qt3DSceneHandler(G4VGraphicsSystem& system 47 const G4String& name); 48 virtual ~G4Qt3DSceneHandler(); 49 50 void PreAddSolid(const G4Transform3D& object 51 const G4VisAttributes&); 52 void PostAddSolid(); 53 54 void BeginPrimitives2D(const G4Transform3D& 55 void EndPrimitives2D(); 56 57 void BeginPrimitives(const G4Transform3D& ob 58 void EndPrimitives(); 59 60 using G4VSceneHandler::AddPrimitive; 61 void AddPrimitive(const G4Polyline&); 62 void AddPrimitive(const G4Polymarker&); 63 void AddPrimitive(const G4Text&); 64 void AddPrimitive(const G4Circle&); 65 void AddPrimitive(const G4Square&); 66 void AddPrimitive(const G4Polyhedron&); 67 68 using G4VSceneHandler::AddCompound; 69 void AddCompound(const G4Mesh&); 70 71 void ClearStore (); 72 void ClearTransientStore (); 73 74 protected: 75 76 void EstablishG4Qt3DQEntities(); 77 G4Qt3DQEntity* CreateNewNode(); // For next 78 79 static G4int fSceneIdCount; // Counter for 80 81 Qt3DCore::QEntity* fpQt3DScene; 82 Qt3DCore::QEntity* fpTransientObjects; 83 Qt3DCore::QEntity* fpPersistentObjects; 84 std::vector<G4Qt3DQEntity*> fpPhysicalVolume 85 86 }; 87 88 #endif 89