Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenInventor/src/SoTubs.cc

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Diff markup

Differences between /visualization/OpenInventor/src/SoTubs.cc (Version 11.3.0) and /visualization/OpenInventor/src/SoTubs.cc (Version 10.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
                                                   >>  28 // $Id: SoTubs.cc 66373 2012-12-18 09:41:34Z gcosmo $
 28 //                                                 29 //
 29 /*-----------------------------HEPVis---------     30 /*-----------------------------HEPVis---------------------------------------*/
 30 /*                                                 31 /*                                                                          */
 31 /* Node:             SoTubs                        32 /* Node:             SoTubs                                                 */
 32 /* Description:      Represents the G4Tubs Gea     33 /* Description:      Represents the G4Tubs Geant Geometry entity            */
 33 /* Author:           Joe Boudreau Nov 11 1996      34 /* Author:           Joe Boudreau Nov 11 1996                               */
 34 /*                                                 35 /*                                                                          */
 35 /*--------------------------------------------     36 /*--------------------------------------------------------------------------*/
 36                                                    37 
                                                   >>  38 #ifdef G4VIS_BUILD_OI_DRIVER
                                                   >>  39 
 37 // this :                                          40 // this :
 38 #include "HEPVis/nodes/SoTubs.h"                   41 #include "HEPVis/nodes/SoTubs.h"
 39                                                    42 
 40 #include <assert.h>                                43 #include <assert.h>
 41 #include <cmath>                                   44 #include <cmath>
 42                                                    45 
 43 #include <Inventor/SbBox.h>                        46 #include <Inventor/SbBox.h>
 44 #include <Inventor/actions/SoGLRenderAction.h>     47 #include <Inventor/actions/SoGLRenderAction.h>
 45 #include <Inventor/fields/SoSFFloat.h>             48 #include <Inventor/fields/SoSFFloat.h>
 46 #include <Inventor/misc/SoChildList.h>             49 #include <Inventor/misc/SoChildList.h>
 47 #include <Inventor/nodes/SoSeparator.h>            50 #include <Inventor/nodes/SoSeparator.h>
 48 #include <Inventor/nodes/SoIndexedFaceSet.h>       51 #include <Inventor/nodes/SoIndexedFaceSet.h>
 49 #include <Inventor/nodes/SoNormal.h>               52 #include <Inventor/nodes/SoNormal.h>
 50 #include <Inventor/nodes/SoCoordinate3.h>          53 #include <Inventor/nodes/SoCoordinate3.h>
 51 #include <Inventor/nodes/SoNormalBinding.h>        54 #include <Inventor/nodes/SoNormalBinding.h>
 52 #include <Inventor/SoPrimitiveVertex.h>            55 #include <Inventor/SoPrimitiveVertex.h>
 53 #include <Inventor/elements/SoTextureCoordinat     56 #include <Inventor/elements/SoTextureCoordinateElement.h>
 54                                                    57 
 55 #include "HEPVis/SbMath.h"                         58 #include "HEPVis/SbMath.h"
 56                                                    59 
 57 // This statement is required                      60 // This statement is required
 58 SO_NODE_SOURCE(SoTubs)                             61 SO_NODE_SOURCE(SoTubs)
 59                                                    62 
 60 // Constructor                                     63 // Constructor
 61 SoTubs::SoTubs() {                                 64 SoTubs::SoTubs() {
 62                                                    65 
 63                                                    66 
 64   // This statement is required                    67   // This statement is required
 65   SO_NODE_CONSTRUCTOR(SoTubs);                     68   SO_NODE_CONSTRUCTOR(SoTubs);
 66                                                    69 
 67   // Data fields are initialized like this:        70   // Data fields are initialized like this:
 68   SO_NODE_ADD_FIELD(pRMin,               (0));     71   SO_NODE_ADD_FIELD(pRMin,               (0));
 69   SO_NODE_ADD_FIELD(pRMax,               (1));     72   SO_NODE_ADD_FIELD(pRMax,               (1));
 70   SO_NODE_ADD_FIELD(pDz,                 (10))     73   SO_NODE_ADD_FIELD(pDz,                 (10));
 71   SO_NODE_ADD_FIELD(pSPhi,               (0));     74   SO_NODE_ADD_FIELD(pSPhi,               (0));
 72   SO_NODE_ADD_FIELD(pDPhi,               ((flo     75   SO_NODE_ADD_FIELD(pDPhi,               ((float)(2*M_PI)));
 73   SO_NODE_ADD_FIELD(alternateRep,        (NULL     76   SO_NODE_ADD_FIELD(alternateRep,        (NULL));
 74   children = new SoChildList(this);                77   children = new SoChildList(this);
 75 }                                                  78 }
 76                                                    79 
 77 // Destructor                                      80 // Destructor
 78 SoTubs::~SoTubs() {                                81 SoTubs::~SoTubs() {
 79   delete children;                                 82   delete children;
 80 }                                                  83 }
 81                                                    84 
 82                                                    85 
 83 // initClass                                       86 // initClass
 84 void SoTubs::initClass(){                          87 void SoTubs::initClass(){
 85   // This statement is required.                   88   // This statement is required.
 86   static bool first = true;                    <<  89   SO_NODE_INIT_CLASS(SoTubs,SoShape,"Shape");
 87   if (first) {                                 << 
 88     first = false;                             << 
 89     SO_NODE_INIT_CLASS(SoTubs,SoShape,"Shape") << 
 90   }                                            << 
 91 }                                                  90 }
 92                                                    91 
 93 // generatePrimitives                              92 // generatePrimitives
 94 void SoTubs::generatePrimitives(SoAction *acti     93 void SoTubs::generatePrimitives(SoAction *action) {
 95   // This variable is used to store each verte     94   // This variable is used to store each vertex
 96   SoPrimitiveVertex pv;                            95   SoPrimitiveVertex pv;
 97                                                    96 
 98   // Access the stat from the action               97   // Access the stat from the action
 99   SoState *state = action->getState();             98   SoState *state = action->getState();
100                                                    99 
101   // See if we have to use a texture coordinat    100   // See if we have to use a texture coordinate function,
102   // rather than generating explicit texture c    101   // rather than generating explicit texture coordinates.
103   SbBool useTexFunction=                          102   SbBool useTexFunction=
104     (SoTextureCoordinateElement::getType(state    103     (SoTextureCoordinateElement::getType(state) == 
105      SoTextureCoordinateElement::FUNCTION);       104      SoTextureCoordinateElement::FUNCTION);
106                                                   105 
107   // If we need to generate texture coordinate    106   // If we need to generate texture coordinates with a function,
108   // we'll need an SoGLTextureCoordinateElemen    107   // we'll need an SoGLTextureCoordinateElement.  Otherwise, we'll
109   // set up the coordinates directly.             108   // set up the coordinates directly.
110   const SoTextureCoordinateElement* tce = NULL    109   const SoTextureCoordinateElement* tce = NULL;
111   SbVec4f texCoord;                               110   SbVec4f texCoord;
112   if (useTexFunction) {                           111   if (useTexFunction) {
113     tce = SoTextureCoordinateElement::getInsta    112     tce = SoTextureCoordinateElement::getInstance(state);
114   }                                               113   }
115   else {                                          114   else {
116     texCoord[2] = 0.0;                            115     texCoord[2] = 0.0;
117     texCoord[3] = 1.0;                            116     texCoord[3] = 1.0;
118   }                                               117   }
119   SbVec3f point, normal;                          118   SbVec3f point, normal;
120                                                   119 
121                                                   120 
122   ////////////////////////////////////////////    121   ///////////////////////////////////////////////////////
123   //------------------------------------------    122   //-----------------------------------------------------
124 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)         123 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)               \
125   point.setValue((float)(x),(float)(y),(float)    124   point.setValue((float)(x),(float)(y),(float)(z));     \
126   normal.setValue((float)(nx),(float)(ny),(flo    125   normal.setValue((float)(nx),(float)(ny),(float)(nz)); \
127   if (useTexFunction) {                           126   if (useTexFunction) {                                 \
128     texCoord=tce->get(point,normal);              127     texCoord=tce->get(point,normal);                    \
129   } else {                                        128   } else {                                              \
130     texCoord[0]=(float)(s);                       129     texCoord[0]=(float)(s);                             \
131     texCoord[1]=(float)(t);                       130     texCoord[1]=(float)(t);                             \
132   }                                               131   }                                                     \
133   pv.setPoint(point);                             132   pv.setPoint(point);                                   \
134   pv.setNormal(normal);                           133   pv.setNormal(normal);                                 \
135   pv.setTextureCoords(texCoord);                  134   pv.setTextureCoords(texCoord);                        \
136   shapeVertex(&pv);                               135   shapeVertex(&pv);
137   //------------------------------------------    136   //-----------------------------------------------------
138   ////////////////////////////////////////////    137   ///////////////////////////////////////////////////////
139                                                   138 
140   int NPHI = (int)(2+22*std::fabs(pDPhi.getVal    139   int NPHI = (int)(2+22*std::fabs(pDPhi.getValue()/(2.0*M_PI)));
141   double deltaPhi = pDPhi.getValue()/NPHI, phi    140   double deltaPhi = pDPhi.getValue()/NPHI, phi0 = pSPhi.getValue(),phi1=phi0+pDPhi.getValue();
142   double rMax=pRMax.getValue(),rMin=pRMin.getV    141   double rMax=pRMax.getValue(),rMin=pRMin.getValue();
143   double zMax=pDz.getValue(),zMin=-zMax;          142   double zMax=pDz.getValue(),zMin=-zMax;
144   double cosPhi0=std::cos(phi0), sinPhi0=std::    143   double cosPhi0=std::cos(phi0), sinPhi0=std::sin(phi0);
145   double cosPhi1=std::cos(phi1), sinPhi1=std::    144   double cosPhi1=std::cos(phi1), sinPhi1=std::sin(phi1);
146   double cosDeltaPhi=std::cos(deltaPhi),sinDel    145   double cosDeltaPhi=std::cos(deltaPhi),sinDeltaPhi=std::sin(deltaPhi);
147   //                                              146   //
148   // The outer surface!                           147   // The outer surface!
149   //                                              148   //
150   int i;                                          149   int i;
151   double sinPhi,cosPhi;                           150   double sinPhi,cosPhi;
152   beginShape(action,TRIANGLE_STRIP);              151   beginShape(action,TRIANGLE_STRIP);
153   sinPhi=sinPhi0;                                 152   sinPhi=sinPhi0;
154   cosPhi=cosPhi0;                                 153   cosPhi=cosPhi0;
155   for (i = 0; i<=NPHI; i++) {                     154   for (i = 0; i<=NPHI; i++) {
156     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax    155     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,0.0,0.0,cosPhi,sinPhi,0);   
157     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin    156     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,cosPhi,sinPhi,0);   
158     inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP    157     inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
159   }                                               158   }
160   endShape();                                     159   endShape();
161   //                                              160   //
162   // The inner surface!                           161   // The inner surface!
163   //                                              162   //
164   if(rMin!=0.F) {                                 163   if(rMin!=0.F) {
165     beginShape(action,TRIANGLE_STRIP);            164     beginShape(action,TRIANGLE_STRIP);
166     sinPhi=sinPhi0;                               165     sinPhi=sinPhi0;
167     cosPhi=cosPhi0;                               166     cosPhi=cosPhi0;
168     for (i = 0; i<=NPHI; i++) {                   167     for (i = 0; i<=NPHI; i++) {
169       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zM    168       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,0.0,0.0,-cosPhi,-sinPhi,0);   
170       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zM    169       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,1.0,1.0,-cosPhi,-sinPhi,0);   
171       inc(sinPhi, cosPhi, sinDeltaPhi, cosDelt    170       inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
172     }                                             171     } 
173     endShape();                                   172     endShape();
174   }                                               173   }
175   if (std::fabs(deltaPhi)<2.0*M_PI) {             174   if (std::fabs(deltaPhi)<2.0*M_PI) { 
176     //                                            175     //
177     // The end                                    176     // The end 
178     //                                            177     //
179     beginShape(action,TRIANGLE_STRIP);            178     beginShape(action,TRIANGLE_STRIP);
180     sinPhi=sinPhi0;                               179     sinPhi=sinPhi0;
181     cosPhi=cosPhi0;                               180     cosPhi=cosPhi0;
182     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax    181     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,0.0,0.0,sinPhi,-cosPhi,0);   
183     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin    182     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,sinPhi,-cosPhi,0);   
184     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax    183     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,1.0,0.0,sinPhi,-cosPhi,0);   
185     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin    184     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,0.0,1.0,sinPhi,-cosPhi,0);   
186     endShape();                                   185     endShape();
187     //                                            186     //
188     // The other end                              187     // The other end 
189     //                                            188     //
190     beginShape(action,TRIANGLE_STRIP);            189     beginShape(action,TRIANGLE_STRIP);
191     sinPhi=sinPhi1;                               190     sinPhi=sinPhi1;
192     cosPhi=cosPhi1;                               191     cosPhi=cosPhi1;
193     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMa    192     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMax,0.0,0.0,-sinPhi,+cosPhi,0);   
194     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMi    193     GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi, zMin,1.0,1.0,-sinPhi,+cosPhi,0);   
195     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMa    194     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMax,1.0,0.0,-sinPhi,+cosPhi,0);   
196     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMi    195     GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi, zMin,0.0,1.0,-sinPhi,+cosPhi,0);   
197     endShape();                                   196     endShape();
198   }                                               197   }
199   //                                              198   //
200   // The outer surface at z=+PDZ                  199   // The outer surface at z=+PDZ
201   //                                              200   //
202   if(rMin==0.F) {                                 201   if(rMin==0.F) {
203     beginShape(action,TRIANGLE_FAN);              202     beginShape(action,TRIANGLE_FAN);
204     sinPhi=sinPhi0;                               203     sinPhi=sinPhi0;
205     cosPhi=cosPhi0;                               204     cosPhi=cosPhi0;
206     GEN_VERTEX(pv,0,0,zMax,0.0,0.0,0,0,1);        205     GEN_VERTEX(pv,0,0,zMax,0.0,0.0,0,0,1);   
207     for (i = 0; i<=NPHI; i++) {                   206     for (i = 0; i<=NPHI; i++) {
208       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zM    207       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,1.0,1.0,0,0,1);   
209       inc(sinPhi, cosPhi, sinDeltaPhi, cosDelt    208       inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
210     }                                             209     }
211     endShape();                                   210     endShape();
212     //                                            211     //
213     // The outer surface at z=-PDZ                212     // The outer surface at z=-PDZ
214     //                                            213     //
215     beginShape(action,TRIANGLE_FAN);              214     beginShape(action,TRIANGLE_FAN);
216     sinPhi=sinPhi0;                               215     sinPhi=sinPhi0;
217     cosPhi=cosPhi0;                               216     cosPhi=cosPhi0;
218     GEN_VERTEX(pv,0,0,zMin,0.0,0.0,0,0,-1);       217     GEN_VERTEX(pv,0,0,zMin,0.0,0.0,0,0,-1);   
219     for (i = 0; i<=NPHI; i++) {                   218     for (i = 0; i<=NPHI; i++) {
220       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zM    219       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,0,0,-1);   
221       inc(sinPhi, cosPhi, sinDeltaPhi, cosDelt    220       inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
222     }                                             221     }
223     endShape();                                   222     endShape();
224   } else {                                        223   } else {
225     beginShape(action,TRIANGLE_STRIP);            224     beginShape(action,TRIANGLE_STRIP);
226     sinPhi=sinPhi0;                               225     sinPhi=sinPhi0;
227     cosPhi=cosPhi0;                               226     cosPhi=cosPhi0;
228     for (i = 0; i<=NPHI; i++) {                   227     for (i = 0; i<=NPHI; i++) {
229       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zM    228       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMax,0.0,0.0,0,0,1);   
230       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zM    229       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMax,1.0,1.0,0,0,1);   
231       inc(sinPhi, cosPhi, sinDeltaPhi, cosDelt    230       inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
232     }                                             231     }
233     endShape();                                   232     endShape();
234     //                                            233     //
235     // The outer surface at z=-PDZ                234     // The outer surface at z=-PDZ
236     //                                            235     //
237     beginShape(action,TRIANGLE_STRIP);            236     beginShape(action,TRIANGLE_STRIP);
238     sinPhi=sinPhi0;                               237     sinPhi=sinPhi0;
239     cosPhi=cosPhi0;                               238     cosPhi=cosPhi0;
240     for (i = 0; i<=NPHI; i++) {                   239     for (i = 0; i<=NPHI; i++) {
241       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zM    240       GEN_VERTEX(pv,rMin*cosPhi,rMin*sinPhi,zMin,0.0,0.0,0,0,-1);   
242       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zM    241       GEN_VERTEX(pv,rMax*cosPhi,rMax*sinPhi,zMin,1.0,1.0,0,0,-1);   
243       inc(sinPhi, cosPhi, sinDeltaPhi, cosDelt    242       inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi);    
244     }                                             243     }
245     endShape();                                   244     endShape();
246   }                                               245   }
247 }                                                 246 }
248                                                   247 
249 // getChildren                                    248 // getChildren
250 SoChildList *SoTubs::getChildren() const {        249 SoChildList *SoTubs::getChildren() const {
251   return children;                                250   return children;
252 }                                                 251 }
253                                                   252 
254                                                   253 
255 // computeBBox                                    254 // computeBBox
256 void SoTubs::computeBBox(SoAction *, SbBox3f &    255 void SoTubs::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
257   SbVec3f vmin(-pRMax.getValue(),-pRMax.getVal    256   SbVec3f vmin(-pRMax.getValue(),-pRMax.getValue(),-pDz.getValue()), 
258           vmax( pRMax.getValue(), pRMax.getVal    257           vmax( pRMax.getValue(), pRMax.getValue(), pDz.getValue());
259   center.setValue(0,0,0);                         258   center.setValue(0,0,0);
260   box.setBounds(vmin,vmax);                       259   box.setBounds(vmin,vmax);
261 }                                                 260 }
262                                                   261 
263                                                   262 
264 // updateChildren                                 263 // updateChildren
265 void SoTubs::updateChildren() {                   264 void SoTubs::updateChildren() {
266                                                   265 
267   // Redraw the G4Tubs....                        266   // Redraw the G4Tubs....
268                                                   267 
269   assert(children->getLength()==1);               268   assert(children->getLength()==1);
270   SoSeparator       *sep                = (SoS    269   SoSeparator       *sep                = (SoSeparator *)  ( *children)[0];
271   SoCoordinate3     *theCoordinates     = (SoC    270   SoCoordinate3     *theCoordinates     = (SoCoordinate3 *)      ( sep->getChild(0));
272   SoNormal          *theNormals         = (SoN    271   SoNormal          *theNormals         = (SoNormal *)           ( sep->getChild(1)); 
273   SoNormalBinding   *theNormalBinding   = (SoN    272   SoNormalBinding   *theNormalBinding   = (SoNormalBinding *)    ( sep->getChild(2));
274   SoIndexedFaceSet  *theFaceSet         = (SoI    273   SoIndexedFaceSet  *theFaceSet         = (SoIndexedFaceSet *)   ( sep->getChild(3));
275                                                   274   
276                                                   275   
277   const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFA    276   const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFACES=4*NPHI+2, NINDICES = NFACES*5;
278   float points[NPOINTS][3],normals[NFACES][3];    277   float points[NPOINTS][3],normals[NFACES][3];
279 #ifdef INVENTOR2_0                                278 #ifdef INVENTOR2_0
280   static long     indices[NINDICES];              279   static long     indices[NINDICES];
281 #else                                             280 #else
282   static int32_t  indices[NINDICES];              281   static int32_t  indices[NINDICES];
283 #endif                                            282 #endif
284                                                   283     
285   static int init=0;                              284   static int init=0;
286   double phi, pp, DeltaPhi;                       285   double phi, pp, DeltaPhi;
287                                                   286     
288   // Indices need to be generated once! This i    287   // Indices need to be generated once! This is here to keep it close to the point
289   // generation, since otherwise it will be co    288   // generation, since otherwise it will be confusing.
290                                                   289     
291   int i;                                          290   int i;
292   if (!init) {                                    291   if (!init) {
293     init = 1;                                     292     init = 1;
294     // Outer face                                 293     // Outer face
295     for (i = 0; i< NPHI; i++) {                   294     for (i = 0; i< NPHI; i++) {
296       // 0 1 3 2;                                 295       // 0 1 3 2;
297       indices[5*i+0] =  2*i+0;                    296       indices[5*i+0] =  2*i+0;
298       indices[5*i+1] =  2*i+1;                    297       indices[5*i+1] =  2*i+1;
299       indices[5*i+2] =  2*i+3;                    298       indices[5*i+2] =  2*i+3;
300       indices[5*i+3] =  2*i+2;                    299       indices[5*i+3] =  2*i+2;
301       indices[5*i+4] = SO_END_FACE_INDEX;         300       indices[5*i+4] = SO_END_FACE_INDEX;
302     }                                             301     }
303     // the inner face                             302     // the inner face
304     for (i=0;i<NPHI;i++) {                        303     for (i=0;i<NPHI;i++) {
305       indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2    304       indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2*i+0;  
306       indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2    305       indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2*i+1;
307       indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2    306       indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2*i+3;
308       indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2    307       indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2*i+2;
309       indices[5*1*NPHI + 5*i+4] = SO_END_FACE_    308       indices[5*1*NPHI + 5*i+4] = SO_END_FACE_INDEX;
310     }                                             309     }
311     // the top side                               310     // the top side
312     for (i=0;i<NPHI;i++) {                        311     for (i=0;i<NPHI;i++) {
313       indices[5*2*NPHI + 5*i+0] = 2*i+0;          312       indices[5*2*NPHI + 5*i+0] = 2*i+0;
314       indices[5*2*NPHI + 5*i+1] = 2*i+2;          313       indices[5*2*NPHI + 5*i+1] = 2*i+2;
315       indices[5*2*NPHI + 5*i+2] = NPOINTS - (2    314       indices[5*2*NPHI + 5*i+2] = NPOINTS - (2*i+4);
316       indices[5*2*NPHI + 5*i+3] = NPOINTS - (2    315       indices[5*2*NPHI + 5*i+3] = NPOINTS - (2*i+2);
317       indices[5*2*NPHI + 5*i+4] = SO_END_FACE_    316       indices[5*2*NPHI + 5*i+4] = SO_END_FACE_INDEX;
318     }                                             317     }
319     // the bottom side                            318     // the bottom side
320     for (i=0;i<NPHI;i++) {                        319     for (i=0;i<NPHI;i++) {
321       indices[5*3*NPHI + 5*i+0] = 2*i+1;          320       indices[5*3*NPHI + 5*i+0] = 2*i+1;
322       indices[5*3*NPHI + 5*i+1] = NPOINTS - (2    321       indices[5*3*NPHI + 5*i+1] = NPOINTS - (2*i+1);
323       indices[5*3*NPHI + 5*i+2] = NPOINTS - (2    322       indices[5*3*NPHI + 5*i+2] = NPOINTS - (2*i+3);
324       indices[5*3*NPHI + 5*i+3] = 2*i+3;          323       indices[5*3*NPHI + 5*i+3] = 2*i+3;
325       indices[5*3*NPHI + 5*i+4] = SO_END_FACE_    324       indices[5*3*NPHI + 5*i+4] = SO_END_FACE_INDEX;
326     }                                             325     }
327     // the odd side                               326     // the odd side
328     indices[5*4*NPHI +0] = 2*NPHI;                327     indices[5*4*NPHI +0] = 2*NPHI;
329     indices[5*4*NPHI +1] = 2*NPHI+1;              328     indices[5*4*NPHI +1] = 2*NPHI+1;
330     indices[5*4*NPHI +2] = 2*NPHI+3;              329     indices[5*4*NPHI +2] = 2*NPHI+3;
331     indices[5*4*NPHI +3] = 2*NPHI+2;              330     indices[5*4*NPHI +3] = 2*NPHI+2;
332     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;     331     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;
333     // aother odd side                            332     // aother odd side
334     indices[5*4*NPHI +5 +0] = 0;                  333     indices[5*4*NPHI +5 +0] = 0;
335     indices[5*4*NPHI +5 +1] = NPOINTS-2;          334     indices[5*4*NPHI +5 +1] = NPOINTS-2;
336     indices[5*4*NPHI +5 +2] = NPOINTS-1;          335     indices[5*4*NPHI +5 +2] = NPOINTS-1;
337     indices[5*4*NPHI +5 +3] = 1;                  336     indices[5*4*NPHI +5 +3] = 1;
338     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDE    337     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX;
339   }                                               338   }
340   // Points need to be generated each time:       339   // Points need to be generated each time:
341   if (pDPhi.getValue()<2*M_PI) {                  340   if (pDPhi.getValue()<2*M_PI) {
342     // the odd side                               341     // the odd side
343     indices[5*4*NPHI +0] = 2*NPHI;                342     indices[5*4*NPHI +0] = 2*NPHI;
344     indices[5*4*NPHI +1] = 2*NPHI+1;              343     indices[5*4*NPHI +1] = 2*NPHI+1;
345     indices[5*4*NPHI +2] = 2*NPHI+3;              344     indices[5*4*NPHI +2] = 2*NPHI+3;
346     indices[5*4*NPHI +3] = 2*NPHI+2;              345     indices[5*4*NPHI +3] = 2*NPHI+2;
347     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;     346     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;
348     // aother odd side                            347     // aother odd side
349     indices[5*4*NPHI +5 +0] = 0;                  348     indices[5*4*NPHI +5 +0] = 0;
350     indices[5*4*NPHI +5 +1] = NPOINTS-2;          349     indices[5*4*NPHI +5 +1] = NPOINTS-2;
351     indices[5*4*NPHI +5 +2] = NPOINTS-1;          350     indices[5*4*NPHI +5 +2] = NPOINTS-1;
352     indices[5*4*NPHI +5 +3] = 1;                  351     indices[5*4*NPHI +5 +3] = 1;
353     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDE    352     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX;
354   }                                               353   } 
355   else {                                          354   else {
356     // the odd side                               355     // the odd side
357     indices[5*4*NPHI +0] = SO_END_FACE_INDEX;     356     indices[5*4*NPHI +0] = SO_END_FACE_INDEX;
358     indices[5*4*NPHI +1] = SO_END_FACE_INDEX;     357     indices[5*4*NPHI +1] = SO_END_FACE_INDEX;
359     indices[5*4*NPHI +2] = SO_END_FACE_INDEX;     358     indices[5*4*NPHI +2] = SO_END_FACE_INDEX;
360     indices[5*4*NPHI +3] = SO_END_FACE_INDEX;     359     indices[5*4*NPHI +3] = SO_END_FACE_INDEX;
361     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;     360     indices[5*4*NPHI +4] = SO_END_FACE_INDEX;
362     // aother odd side                            361     // aother odd side
363     indices[5*4*NPHI +5 +0] = SO_END_FACE_INDE    362     indices[5*4*NPHI +5 +0] = SO_END_FACE_INDEX;
364     indices[5*4*NPHI +5 +1] = SO_END_FACE_INDE    363     indices[5*4*NPHI +5 +1] = SO_END_FACE_INDEX;
365     indices[5*4*NPHI +5 +2] = SO_END_FACE_INDE    364     indices[5*4*NPHI +5 +2] = SO_END_FACE_INDEX;
366     indices[5*4*NPHI +5 +3] = SO_END_FACE_INDE    365     indices[5*4*NPHI +5 +3] = SO_END_FACE_INDEX;
367     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDE    366     indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX;
368   }                                               367   }
369   // The outer surface                            368   // The outer surface
370   DeltaPhi = pDPhi.getValue()/NPHI, phi = pSPh    369   DeltaPhi = pDPhi.getValue()/NPHI, phi = pSPhi.getValue();
371   for (i = 0; i<=NPHI; i++) {                     370   for (i = 0; i<=NPHI; i++) {
372     points[2*i+0][0] = pRMax.getValue()*FCOS(p    371     points[2*i+0][0] = pRMax.getValue()*FCOS(phi); 
373     points[2*i+0][1]= pRMax.getValue()*FSIN(ph    372     points[2*i+0][1]= pRMax.getValue()*FSIN(phi); 
374     points[2*i+0][2] = +pDz.getValue();           373     points[2*i+0][2] = +pDz.getValue();
375                                                   374 
376     points[2*i+1][0] = pRMax.getValue()*FCOS(p    375     points[2*i+1][0] = pRMax.getValue()*FCOS(phi); 
377     points[2*i+1][1]= pRMax.getValue()*FSIN(ph    376     points[2*i+1][1]= pRMax.getValue()*FSIN(phi); 
378     points[2*i+1][2] = -pDz.getValue();           377     points[2*i+1][2] = -pDz.getValue();
379                                                   378 
380     pp = phi+DeltaPhi/2.0;                        379     pp = phi+DeltaPhi/2.0;
381     if (i!=NPHI) {                                380     if (i!=NPHI) {
382       normals[i][0] = FCOS(pp);                   381       normals[i][0] = FCOS(pp); 
383       normals[i][1] = FSIN(pp);                   382       normals[i][1] = FSIN(pp); 
384       normals[i][2] = 0;                          383       normals[i][2] = 0;
385     }                                             384     }
386     phi+=DeltaPhi;                                385     phi+=DeltaPhi;
387   }                                               386   }
388   // The inner surface                            387   // The inner surface
389   phi = pSPhi.getValue() + pDPhi.getValue();      388   phi = pSPhi.getValue() + pDPhi.getValue();
390   for (i = 0; i<=NPHI; i++) {                     389   for (i = 0; i<=NPHI; i++) {
391     points[2*NPHI+2+2*i+0][0] = pRMin.getValue    390     points[2*NPHI+2+2*i+0][0] = pRMin.getValue()*FCOS(phi); 
392     points[2*NPHI+2+2*i+0][1] = pRMin.getValue    391     points[2*NPHI+2+2*i+0][1] = pRMin.getValue()*FSIN(phi); 
393     points[2*NPHI+2+2*i+0][2] = +pDz.getValue(    392     points[2*NPHI+2+2*i+0][2] = +pDz.getValue();
394     points[2*NPHI+2+2*i+1][0] = pRMin.getValue    393     points[2*NPHI+2+2*i+1][0] = pRMin.getValue()*FCOS(phi); 
395     points[2*NPHI+2+2*i+1][1] = pRMin.getValue    394     points[2*NPHI+2+2*i+1][1] = pRMin.getValue()*FSIN(phi); 
396     points[2*NPHI+2+2*i+1][2] = -pDz.getValue(    395     points[2*NPHI+2+2*i+1][2] = -pDz.getValue();
397     pp = phi-DeltaPhi/2.0;                        396     pp = phi-DeltaPhi/2.0;
398     if (i!=NPHI) {                                397     if (i!=NPHI) {
399       normals[NPHI+i][0] = -FCOS(pp);             398       normals[NPHI+i][0] = -FCOS(pp); 
400       normals[NPHI+i][1] = -FSIN(pp);             399       normals[NPHI+i][1] = -FSIN(pp); 
401       normals[NPHI+i][2] = 0;                     400       normals[NPHI+i][2] = 0;
402     }                                             401     }
403     phi-=DeltaPhi;                                402     phi-=DeltaPhi;
404   }                                               403   }
405   // The top side                                 404   // The top side
406   for (i=0;i<NPHI;i++) {                          405   for (i=0;i<NPHI;i++) {
407     normals[2*NPHI+i][0]=normals[2*NPHI+i][1]=    406     normals[2*NPHI+i][0]=normals[2*NPHI+i][1]=0; 
408     normals[2*NPHI+i][2]=  1.0;                   407     normals[2*NPHI+i][2]=  1.0;
409   }                                               408   } 
410   // The bottom side                              409   // The bottom side
411   for (i=0;i<NPHI;i++) {                          410   for (i=0;i<NPHI;i++) {
412     normals[3*NPHI+i][0]=normals[3*NPHI+i][1]=    411     normals[3*NPHI+i][0]=normals[3*NPHI+i][1]=0; 
413     normals[3*NPHI+i][2]= -1.0;                   412     normals[3*NPHI+i][2]= -1.0;
414   }                                               413   } 
415   // The odd side                                 414   // The odd side
416   phi = pSPhi.getValue();                         415   phi = pSPhi.getValue(); 
417   normals[4*NPHI+0][0]=  FSIN(phi);               416   normals[4*NPHI+0][0]=  FSIN(phi); 
418   normals[4*NPHI+0][1]= -FCOS(phi);               417   normals[4*NPHI+0][1]= -FCOS(phi); 
419   normals[4*NPHI+0][2]=0;                         418   normals[4*NPHI+0][2]=0;
420                                                   419     
421     // Another odd side                           420     // Another odd side
422   phi = pSPhi.getValue()+pDPhi.getValue();        421   phi = pSPhi.getValue()+pDPhi.getValue(); 
423   normals[4*NPHI+1][0]= -FSIN(phi);               422   normals[4*NPHI+1][0]= -FSIN(phi); 
424   normals[4*NPHI+1][1]= +FCOS(phi);               423   normals[4*NPHI+1][1]= +FCOS(phi); 
425   normals[4*NPHI+1][2]=0;                         424   normals[4*NPHI+1][2]=0;
426                                                   425     
427   for (int np=0;np<NPOINTS; np++) theCoordinat    426   for (int np=0;np<NPOINTS; np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
428   for (int ni=0;ni<NINDICES;ni++) theFaceSet->    427   for (int ni=0;ni<NINDICES;ni++) theFaceSet->coordIndex.set1Value(ni,indices[ni]);
429   for (int nf=0;nf<NFACES;nf++) theNormals->ve    428   for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
430   theNormalBinding->value=SoNormalBinding::PER    429   theNormalBinding->value=SoNormalBinding::PER_FACE;
431 }                                                 430 }
432                                                   431 
433 // generateChildren                               432 // generateChildren
434 void SoTubs::generateChildren() {                 433 void SoTubs::generateChildren() {
435                                                   434 
436   // This routines creates one SoSeparator, on    435   // This routines creates one SoSeparator, one SoCoordinate3, and
437   // one SoLineSet, and puts it in the child l    436   // one SoLineSet, and puts it in the child list.  This is done only
438   // once, whereas redrawing the position of t    437   // once, whereas redrawing the position of the coordinates occurs each
439   // time an update is necessary, in the updat    438   // time an update is necessary, in the updateChildren routine. 
440                                                   439 
441   assert(children->getLength() ==0);              440   assert(children->getLength() ==0);
442   SoSeparator      *sep              = new SoS    441   SoSeparator      *sep              = new SoSeparator(); 
443   SoCoordinate3    *theCoordinates   = new SoC    442   SoCoordinate3    *theCoordinates   = new SoCoordinate3();
444   SoNormal         *theNormals       = new SoN    443   SoNormal         *theNormals       = new SoNormal(); 
445   SoNormalBinding  *theNormalBinding = new SoN    444   SoNormalBinding  *theNormalBinding = new SoNormalBinding();
446   SoIndexedFaceSet *theFaceSet       = new SoI    445   SoIndexedFaceSet *theFaceSet       = new SoIndexedFaceSet();
447   //                                              446   // 
448   // This line costs some in render quality! b    447   // This line costs some in render quality! but gives speed.
449   //                                              448   // 
450   sep->addChild(theCoordinates);                  449   sep->addChild(theCoordinates);
451   sep->addChild(theNormals);                      450   sep->addChild(theNormals);
452   sep->addChild(theNormalBinding);                451   sep->addChild(theNormalBinding);
453   sep->addChild(theFaceSet);                      452   sep->addChild(theFaceSet);
454   children->append(sep);                          453   children->append(sep);
455 }                                                 454 }
456                                                   455 
457 // generateAlternateRep                           456 // generateAlternateRep
458 void SoTubs::generateAlternateRep() {             457 void SoTubs::generateAlternateRep() {
459                                                   458 
460   // This routine sets the alternate represent    459   // This routine sets the alternate representation to the child
461   // list of this mode.                           460   // list of this mode.  
462                                                   461 
463   if (children->getLength() == 0) generateChil    462   if (children->getLength() == 0) generateChildren();
464   updateChildren();                               463   updateChildren();
465   alternateRep.setValue((SoSeparator *)  ( *ch    464   alternateRep.setValue((SoSeparator *)  ( *children)[0]);
466 }                                                 465 }
467                                                   466 
468 // clearAlternateRep                              467 // clearAlternateRep
469 void SoTubs::clearAlternateRep() {                468 void SoTubs::clearAlternateRep() {
470   alternateRep.setValue(NULL);                    469   alternateRep.setValue(NULL);
471 }                                                 470 }
                                                   >> 471 
                                                   >> 472 #endif
472                                                   473