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Geant4/visualization/OpenInventor/src/SoTrd.cc

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Differences between /visualization/OpenInventor/src/SoTrd.cc (Version 11.3.0) and /visualization/OpenInventor/src/SoTrd.cc (Version 10.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 /*-----------------------------HEPVis---------     29 /*-----------------------------HEPVis---------------------------------------*/
 30 /*                                                 30 /*                                                                          */
 31 /* Node:             SoTrd                         31 /* Node:             SoTrd                                                  */
 32 /* Description:      Represents the G4Trd Gean     32 /* Description:      Represents the G4Trd Geant Geometry entity             */
 33 /* Author:           Joe Boudreau Nov 11 1996      33 /* Author:           Joe Boudreau Nov 11 1996                               */
 34 /*                                                 34 /*                                                                          */
 35 /*--------------------------------------------     35 /*--------------------------------------------------------------------------*/
 36                                                    36 
                                                   >>  37 #ifdef G4VIS_BUILD_OI_DRIVER
                                                   >>  38 
 37 #include <assert.h>                                39 #include <assert.h>
 38 #include <cmath>                                   40 #include <cmath>
 39                                                    41 
 40 #include <Inventor/SbBox.h>                        42 #include <Inventor/SbBox.h>
 41 #include <Inventor/actions/SoAction.h>             43 #include <Inventor/actions/SoAction.h>
 42 #include <Inventor/fields/SoSFFloat.h>             44 #include <Inventor/fields/SoSFFloat.h>
 43 #include <Inventor/misc/SoChildList.h>             45 #include <Inventor/misc/SoChildList.h>
 44 #include <Inventor/nodes/SoSeparator.h>            46 #include <Inventor/nodes/SoSeparator.h>
 45 #include <Inventor/nodes/SoIndexedFaceSet.h>       47 #include <Inventor/nodes/SoIndexedFaceSet.h>
 46 #include <Inventor/nodes/SoNormal.h>               48 #include <Inventor/nodes/SoNormal.h>
 47 #include <Inventor/nodes/SoCoordinate3.h>          49 #include <Inventor/nodes/SoCoordinate3.h>
 48 #include <Inventor/nodes/SoNormalBinding.h>        50 #include <Inventor/nodes/SoNormalBinding.h>
 49 #include <Inventor/SoPrimitiveVertex.h>            51 #include <Inventor/SoPrimitiveVertex.h>
 50 #include <Inventor/elements/SoTextureCoordinat     52 #include <Inventor/elements/SoTextureCoordinateElement.h>
 51                                                    53 
 52 #include "HEPVis/SbMath.h"                         54 #include "HEPVis/SbMath.h"
 53 #include "HEPVis/nodes/SoTrd.h"                    55 #include "HEPVis/nodes/SoTrd.h"
 54                                                    56 
 55 // This statement is required                      57 // This statement is required
 56 SO_NODE_SOURCE(SoTrd)                              58 SO_NODE_SOURCE(SoTrd)
 57                                                    59 
 58 // initClass                                       60 // initClass
 59 void SoTrd::initClass(){                           61 void SoTrd::initClass(){
 60   static bool first = true;                    <<  62   SO_NODE_INIT_CLASS(SoTrd,SoShape,"Shape");
 61   if (first) {                                 << 
 62     first = false;                             << 
 63     SO_NODE_INIT_CLASS(SoTrd,SoShape,"Shape"); << 
 64   }                                            << 
 65 }                                                  63 }
 66 // Constructor                                     64 // Constructor
 67 SoTrd::SoTrd() {                                   65 SoTrd::SoTrd() {
 68   // This statement is required                    66   // This statement is required
 69   SO_NODE_CONSTRUCTOR(SoTrd);                      67   SO_NODE_CONSTRUCTOR(SoTrd);
 70   // Data fields are initialized like this:        68   // Data fields are initialized like this:
 71   SO_NODE_ADD_FIELD(fDx1,(1.0));                   69   SO_NODE_ADD_FIELD(fDx1,(1.0));
 72   SO_NODE_ADD_FIELD(fDx2,(1.0));                   70   SO_NODE_ADD_FIELD(fDx2,(1.0));
 73   SO_NODE_ADD_FIELD(fDy1,(1.0));                   71   SO_NODE_ADD_FIELD(fDy1,(1.0));
 74   SO_NODE_ADD_FIELD(fDy2,(1.0));                   72   SO_NODE_ADD_FIELD(fDy2,(1.0));
 75   SO_NODE_ADD_FIELD(fDz,(1.0));                    73   SO_NODE_ADD_FIELD(fDz,(1.0));
 76   SO_NODE_ADD_FIELD(alternateRep,(NULL));          74   SO_NODE_ADD_FIELD(alternateRep,(NULL));
 77   children = new SoChildList(this);                75   children = new SoChildList(this);
 78 }                                                  76 }
 79 // Destructor                                      77 // Destructor
 80 SoTrd::~SoTrd() {                                  78 SoTrd::~SoTrd() {
 81   delete children;                                 79   delete children;
 82 }                                                  80 }
 83 // generatePrimitives                              81 // generatePrimitives
 84 void SoTrd::generatePrimitives(SoAction *actio     82 void SoTrd::generatePrimitives(SoAction *action) {
 85   // This variable is used to store each verte     83   // This variable is used to store each vertex
 86   SoPrimitiveVertex pv;                            84   SoPrimitiveVertex pv;
 87                                                    85 
 88   // Access the stat from the action               86   // Access the stat from the action
 89   SoState *state = action->getState();             87   SoState *state = action->getState();
 90                                                    88 
 91   // See if we have to use a texture coordinat     89   // See if we have to use a texture coordinate function,
 92   // rather than generating explicit texture c     90   // rather than generating explicit texture coordinates.
 93   SbBool useTexFunction=                           91   SbBool useTexFunction=
 94     (SoTextureCoordinateElement::getType(state     92     (SoTextureCoordinateElement::getType(state) == 
 95      SoTextureCoordinateElement::FUNCTION);        93      SoTextureCoordinateElement::FUNCTION);
 96                                                    94 
 97   // If we need to generate texture coordinate     95   // If we need to generate texture coordinates with a function,
 98   // we'll need an SoGLTextureCoordinateElemen     96   // we'll need an SoGLTextureCoordinateElement.  Otherwise, we'll
 99   // set up the coordinates directly.              97   // set up the coordinates directly.
100   const SoTextureCoordinateElement *tce = NULL     98   const SoTextureCoordinateElement *tce = NULL;
101   SbVec4f texCoord;                                99   SbVec4f texCoord;
102   if (useTexFunction) {                           100   if (useTexFunction) {
103     tce = SoTextureCoordinateElement::getInsta    101     tce = SoTextureCoordinateElement::getInstance(state);
104   }                                               102   }
105   else {                                          103   else {
106     texCoord[2] = 0.0;                            104     texCoord[2] = 0.0;
107     texCoord[3] = 1.0;                            105     texCoord[3] = 1.0;
108   }                                               106   }
109   SbVec3f point, normal;                          107   SbVec3f point, normal;
110                                                   108 
111                                                   109 
112   //////////////////////////////////////////      110   //////////////////////////////////////////
113   //----------------------------------------      111   //----------------------------------------
114 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)  \      112 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz)  \
115   point.setValue(x,y,z);                   \      113   point.setValue(x,y,z);                   \
116   normal.setValue(nx,ny,nz);               \      114   normal.setValue(nx,ny,nz);               \
117   if (useTexFunction) {                    \      115   if (useTexFunction) {                    \
118     texCoord=tce->get(point,normal);       \      116     texCoord=tce->get(point,normal);       \
119   }                                        \      117   }                                        \
120   else {                                   \      118   else {                                   \
121     texCoord[0]=s;                         \      119     texCoord[0]=s;                         \
122     texCoord[1]=t;                         \      120     texCoord[1]=t;                         \
123   }                                        \      121   }                                        \
124   pv.setPoint(point);                      \      122   pv.setPoint(point);                      \
125   pv.setNormal(normal);                    \      123   pv.setNormal(normal);                    \
126   pv.setTextureCoords(texCoord);           \      124   pv.setTextureCoords(texCoord);           \
127   shapeVertex(&pv);                               125   shapeVertex(&pv);
128   //----------------------------------------      126   //----------------------------------------
129   //////////////////////////////////////////      127   //////////////////////////////////////////
130                                                   128 
131   const int NPOINTS=8, NFACES=6, NINDICES = NF    129   const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
132   int indices[NINDICES] = {3,2,1,0, SO_END_FAC    130   int indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX,  //z back.
133          4,5,6,7, SO_END_FACE_INDEX,  //z fron    131          4,5,6,7, SO_END_FACE_INDEX,  //z front.
134          0,1,5,4, SO_END_FACE_INDEX,  //y up.     132          0,1,5,4, SO_END_FACE_INDEX,  //y up.
135          1,2,6,5, SO_END_FACE_INDEX,  //x left    133          1,2,6,5, SO_END_FACE_INDEX,  //x left.
136          2,3,7,6, SO_END_FACE_INDEX,  //y down    134          2,3,7,6, SO_END_FACE_INDEX,  //y down.
137          3,0,4,7, SO_END_FACE_INDEX}; //x righ    135          3,0,4,7, SO_END_FACE_INDEX}; //x right.
138                                                   136 
139                                                   137   
140   // points for the eight vertices                138   // points for the eight vertices
141   float points[NPOINTS][3];                       139   float points[NPOINTS][3];
142   points[0][0] =  fDx1.getValue();                140   points[0][0] =  fDx1.getValue(); 
143   points[0][1] =  fDy1.getValue();                141   points[0][1] =  fDy1.getValue(); 
144   points[0][2] = -fDz.getValue();                 142   points[0][2] = -fDz.getValue();
145                                                   143 
146   points[1][0] = -fDx1.getValue();                144   points[1][0] = -fDx1.getValue();
147   points[1][1] =  fDy1.getValue();                145   points[1][1] =  fDy1.getValue();
148   points[1][2] = -fDz.getValue();                 146   points[1][2] = -fDz.getValue();
149                                                   147 
150   points[2][0] = -fDx1.getValue();                148   points[2][0] = -fDx1.getValue(); 
151   points[2][1] = -fDy1.getValue();                149   points[2][1] = -fDy1.getValue(); 
152   points[2][2] = -fDz.getValue();                 150   points[2][2] = -fDz.getValue();
153                                                   151 
154   points[3][0] =  fDx1.getValue();                152   points[3][0] =  fDx1.getValue(); 
155   points[3][1] = -fDy1.getValue();                153   points[3][1] = -fDy1.getValue(); 
156   points[3][2] = -fDz.getValue();                 154   points[3][2] = -fDz.getValue();
157                                                   155 
158   points[4][0] =  fDx2.getValue();                156   points[4][0] =  fDx2.getValue(); 
159   points[4][1] =  fDy2.getValue();                157   points[4][1] =  fDy2.getValue(); 
160   points[4][2] =  fDz.getValue();                 158   points[4][2] =  fDz.getValue();
161                                                   159 
162   points[5][0] = -fDx2.getValue();                160   points[5][0] = -fDx2.getValue(); 
163   points[5][1] =  fDy2.getValue();                161   points[5][1] =  fDy2.getValue(); 
164   points[5][2] =  fDz.getValue();                 162   points[5][2] =  fDz.getValue();
165                                                   163 
166   points[6][0] = -fDx2.getValue();                164   points[6][0] = -fDx2.getValue(); 
167   points[6][1] = -fDy2.getValue();                165   points[6][1] = -fDy2.getValue(); 
168   points[6][2] =  fDz.getValue();                 166   points[6][2] =  fDz.getValue();
169                                                   167 
170   points[7][0] =  fDx2.getValue();                168   points[7][0] =  fDx2.getValue(); 
171   points[7][1] = -fDy2.getValue();                169   points[7][1] = -fDy2.getValue(); 
172   points[7][2] =  fDz.getValue();                 170   points[7][2] =  fDz.getValue();
173                                                   171 
174   float t1  = FATAN((fDx2.getValue()-fDx1.getV    172   float t1  = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
175   float t2  = FATAN((fDy2.getValue()-fDy1.getV    173   float t2  = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
176   float st1 = FSIN(t1);                           174   float st1 = FSIN(t1);
177   float st2 = FSIN(t2);                           175   float st2 = FSIN(t2);
178   float ct1 = FCOS(t1);                           176   float ct1 = FCOS(t1);
179   float ct2 = FCOS(t2);                           177   float ct2 = FCOS(t2);
180                                                   178 
181   float normals[NFACES][3];                       179   float normals[NFACES][3];
182   //z back.                                       180   //z back.
183   normals[0][0] = 0   ; normals[0][1] =    0;     181   normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;    
184   //z front.                                      182   //z front.
185   normals[1][0] = 0   ; normals[1][1] =    0;     183   normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;    
186   //y up.                                         184   //y up.
187   normals[2][0] = 0   ; normals[2][1] =  ct2;     185   normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;    
188   //x left.                                       186   //x left.
189   normals[3][0] = -ct1; normals[3][1] =    0;     187   normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;    
190   //y down.                                       188   //y down.
191   normals[4][0] = 0   ; normals[4][1] = -ct2;     189   normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;    
192   //x right.                                      190   //x right.
193   normals[5][0] =  ct1; normals[5][1] =    0;     191   normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;    
194                                                   192 
195   float x,y,z;                                    193   float x,y,z;
196   int   index;                                    194   int   index;
197   for (int nf=0;nf<NFACES;nf++) {                 195   for (int nf=0;nf<NFACES;nf++) {
198     beginShape(action,TRIANGLE_FAN);              196     beginShape(action,TRIANGLE_FAN);
199     index = indices[nf * 5];                      197     index = indices[nf * 5];   
200     x = points[index][0];                         198     x = points[index][0];
201     y = points[index][1];                         199     y = points[index][1];
202     z = points[index][2];                         200     z = points[index][2];
203     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0]    201     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
204     index = indices[nf * 5 + 1];                  202     index = indices[nf * 5 + 1];   
205     x = points[index][0];                         203     x = points[index][0];
206     y = points[index][1];                         204     y = points[index][1];
207     z = points[index][2];                         205     z = points[index][2];
208     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0]    206     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
209     index = indices[nf * 5 + 2];                  207     index = indices[nf * 5 + 2];   
210     x = points[index][0];                         208     x = points[index][0];
211     y = points[index][1];                         209     y = points[index][1];
212     z = points[index][2];                         210     z = points[index][2];
213     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0]    211     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
214     index = indices[nf * 5 + 3];                  212     index = indices[nf * 5 + 3];   
215     x = points[index][0];                         213     x = points[index][0];
216     y = points[index][1];                         214     y = points[index][1];
217     z = points[index][2];                         215     z = points[index][2];
218     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0]    216     GEN_VERTEX(pv,x,y,z,0.0,0.0,normals[nf][0],normals[nf][1],normals[nf][2]);   
219     endShape();                                   217     endShape();
220   }                                               218   }
221 }                                                 219 }
222                                                   220 
223 // getChildren                                    221 // getChildren
224 SoChildList *SoTrd::getChildren() const {         222 SoChildList *SoTrd::getChildren() const {
225   return children;                                223   return children;
226 }                                                 224 }
227                                                   225 
228                                                   226 
229 // computeBBox                                    227 // computeBBox
230 void SoTrd::computeBBox(SoAction *, SbBox3f &b    228 void SoTrd::computeBBox(SoAction *, SbBox3f &box, SbVec3f &center ){
231   float fDx= fDx1.getValue(),fDy=fDy1.getValue    229   float fDx= fDx1.getValue(),fDy=fDy1.getValue();
232                                                   230   
233   if (fDx2.getValue() > fDx) fDx = fDx2.getVal    231   if (fDx2.getValue() > fDx) fDx = fDx2.getValue(); 
234   if (fDy2.getValue() > fDy) fDy = fDy2.getVal    232   if (fDy2.getValue() > fDy) fDy = fDy2.getValue(); 
235                                                   233 
236   SbVec3f vmin(-fDx,-fDy,-fDz.getValue()),        234   SbVec3f vmin(-fDx,-fDy,-fDz.getValue()), 
237           vmax( fDx, fDy, fDz.getValue());        235           vmax( fDx, fDy, fDz.getValue());
238                                                   236 
239   center.setValue(0,0,0);                         237   center.setValue(0,0,0);
240   box.setBounds(vmin,vmax);                       238   box.setBounds(vmin,vmax);
241 }                                                 239 }
242                                                   240 
243                                                   241 
244                                                   242 
245                                                   243 
246 // updateChildren                                 244 // updateChildren
247 void SoTrd::updateChildren() {                    245 void SoTrd::updateChildren() {
248                                                   246 
249                                                   247 
250   // Redraw the G4Trd....                         248   // Redraw the G4Trd....
251                                                   249 
252   assert(children->getLength()==1);               250   assert(children->getLength()==1);
253   SoSeparator       *sep                = (SoS    251   SoSeparator       *sep                = (SoSeparator *)  ( *children)[0];
254   SoCoordinate3     *theCoordinates     = (SoC    252   SoCoordinate3     *theCoordinates     = (SoCoordinate3 *)      ( sep->getChild(0));
255   SoNormal          *theNormals         = (SoN    253   SoNormal          *theNormals         = (SoNormal *)           ( sep->getChild(1)); 
256   SoNormalBinding   *theNormalBinding   = (SoN    254   SoNormalBinding   *theNormalBinding   = (SoNormalBinding *)    ( sep->getChild(2));
257   SoIndexedFaceSet  *theFaceSet         = (SoI    255   SoIndexedFaceSet  *theFaceSet         = (SoIndexedFaceSet *)   ( sep->getChild(3));
258                                                   256 
259   const int NPOINTS=8, NFACES=6, NINDICES = NF    257   const int NPOINTS=8, NFACES=6, NINDICES = NFACES*5;
260   float points[NPOINTS][3];                       258   float points[NPOINTS][3];
261   float normals[NFACES][3]= {{0,0,-1}, {0,0,1}    259   float normals[NFACES][3]= {{0,0,-1}, {0,0,1}, {0,1,0}, {-1, 0, 0}, {0, -1, 0}, {1,0,0}};
262                                                   260 
263   // Indices for the eight faces                  261   // Indices for the eight faces
264 #ifdef INVENTOR2_0                                262 #ifdef INVENTOR2_0
265   static long                                     263   static long  
266 #else                                             264 #else 
267   static int32_t                                  265   static int32_t
268 #endif                                            266 #endif
269   indices[NINDICES] = {3,2,1,0, SO_END_FACE_IN    267   indices[NINDICES] = {3,2,1,0, SO_END_FACE_INDEX, // bottom
270                                        4,5,6,7    268                                        4,5,6,7, SO_END_FACE_INDEX, // top
271                                        0,1,5,4    269                                        0,1,5,4, SO_END_FACE_INDEX, 
272                                        1,2,6,5    270                                        1,2,6,5, SO_END_FACE_INDEX,
273                                        2,3,7,6    271                                        2,3,7,6, SO_END_FACE_INDEX,
274                                        3,0,4,7    272                                        3,0,4,7, SO_END_FACE_INDEX};
275                                                   273 
276                                                   274   
277   // points for the eight vertices                275   // points for the eight vertices
278   points[0][0] =  fDx1.getValue(); points[0][1    276   points[0][0] =  fDx1.getValue(); points[0][1] =  fDy1.getValue(); points[0][2] = -fDz.getValue();
279   points[1][0] = -fDx1.getValue(); points[1][1    277   points[1][0] = -fDx1.getValue(); points[1][1] =  fDy1.getValue(); points[1][2] = -fDz.getValue();
280   points[2][0] = -fDx1.getValue(); points[2][1    278   points[2][0] = -fDx1.getValue(); points[2][1] = -fDy1.getValue(); points[2][2] = -fDz.getValue();
281   points[3][0] =  fDx1.getValue(); points[3][1    279   points[3][0] =  fDx1.getValue(); points[3][1] = -fDy1.getValue(); points[3][2] = -fDz.getValue();
282   points[4][0] =  fDx2.getValue(); points[4][1    280   points[4][0] =  fDx2.getValue(); points[4][1] =  fDy2.getValue(); points[4][2] =  fDz.getValue();
283   points[5][0] = -fDx2.getValue(); points[5][1    281   points[5][0] = -fDx2.getValue(); points[5][1] =  fDy2.getValue(); points[5][2] =  fDz.getValue();
284   points[6][0] = -fDx2.getValue(); points[6][1    282   points[6][0] = -fDx2.getValue(); points[6][1] = -fDy2.getValue(); points[6][2] =  fDz.getValue();
285   points[7][0] =  fDx2.getValue(); points[7][1    283   points[7][0] =  fDx2.getValue(); points[7][1] = -fDy2.getValue(); points[7][2] =  fDz.getValue();
286                                                   284 
287   float t1 = FATAN((fDx2.getValue()-fDx1.getVa    285   float t1 = FATAN((fDx2.getValue()-fDx1.getValue())/(2*fDz.getValue()));
288   float t2 = FATAN((fDy2.getValue()-fDy1.getVa    286   float t2 = FATAN((fDy2.getValue()-fDy1.getValue())/(2*fDz.getValue()));
289   float st1 = FSIN(t1);                           287   float st1 = FSIN(t1);
290   float st2 = FSIN(t2);                           288   float st2 = FSIN(t2);
291   float ct1 = FCOS(t1);                           289   float ct1 = FCOS(t1);
292   float ct2 = FCOS(t2);                           290   float ct2 = FCOS(t2);
293                                                   291 
294   normals[0][0] = 0   ; normals[0][1] =    0;     292   normals[0][0] = 0   ; normals[0][1] =    0; normals [0][2] =  -1;    
295   normals[1][0] = 0   ; normals[1][1] =    0;     293   normals[1][0] = 0   ; normals[1][1] =    0; normals [1][2] =   1;    
296   normals[2][0] = 0   ; normals[2][1] =  ct2;     294   normals[2][0] = 0   ; normals[2][1] =  ct2; normals [2][2] = -st2;    
297   normals[3][0] = -ct1; normals[3][1] =    0;     295   normals[3][0] = -ct1; normals[3][1] =    0; normals [3][2] = -st1;    
298   normals[4][0] = 0   ; normals[4][1] = -ct2;     296   normals[4][0] = 0   ; normals[4][1] = -ct2; normals [4][2] = -st2;    
299   normals[5][0] =  ct1; normals[5][1] =    0;     297   normals[5][0] =  ct1; normals[5][1] =    0; normals [5][2] = -st1;    
300                                                   298 
301   for (int np=0;np<NPOINTS;np++) theCoordinate    299   for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]);
302   theFaceSet->coordIndex.setValues(0,NINDICES,    300   theFaceSet->coordIndex.setValues(0,NINDICES,indices);
303   for (int nf=0;nf<NFACES;nf++) theNormals->ve    301   for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]);
304   theNormalBinding->value=SoNormalBinding::PER    302   theNormalBinding->value=SoNormalBinding::PER_FACE;
305 }                                                 303 }
306                                                   304 
307 // generateChildren                               305 // generateChildren
308 void SoTrd::generateChildren() {                  306 void SoTrd::generateChildren() {
309                                                   307 
310   // This routines creates one SoSeparator, on    308   // This routines creates one SoSeparator, one SoCoordinate3, and
311   // one SoLineSet, and puts it in the child l    309   // one SoLineSet, and puts it in the child list.  This is done only
312   // once, whereas redrawing the position of t    310   // once, whereas redrawing the position of the coordinates occurs each
313   // time an update is necessary, in the updat    311   // time an update is necessary, in the updateChildren routine. 
314                                                   312 
315   assert(children->getLength() ==0);              313   assert(children->getLength() ==0);
316   SoSeparator      *sep              = new SoS    314   SoSeparator      *sep              = new SoSeparator(); 
317   SoCoordinate3    *theCoordinates   = new SoC    315   SoCoordinate3    *theCoordinates   = new SoCoordinate3();
318   SoNormal         *theNormals       = new SoN    316   SoNormal         *theNormals       = new SoNormal(); 
319   SoNormalBinding  *theNormalBinding = new SoN    317   SoNormalBinding  *theNormalBinding = new SoNormalBinding();
320   SoIndexedFaceSet *theFaceSet       = new SoI    318   SoIndexedFaceSet *theFaceSet       = new SoIndexedFaceSet();
321   //                                              319   // 
322   // This line costs some in render quality! b    320   // This line costs some in render quality! but gives speed.
323   //                                              321   // 
324   sep->addChild(theCoordinates);                  322   sep->addChild(theCoordinates);
325   sep->addChild(theNormals);                      323   sep->addChild(theNormals);
326   sep->addChild(theNormalBinding);                324   sep->addChild(theNormalBinding);
327   sep->addChild(theFaceSet);                      325   sep->addChild(theFaceSet);
328   children->append(sep);                          326   children->append(sep);
329 }                                                 327 }
330                                                   328 
331 // generateAlternateRep                           329 // generateAlternateRep
332 void SoTrd::generateAlternateRep() {              330 void SoTrd::generateAlternateRep() {
333                                                   331 
334   // This routine sets the alternate represent    332   // This routine sets the alternate representation to the child
335   // list of this mode.                           333   // list of this mode.  
336                                                   334 
337   if (children->getLength() == 0) generateChil    335   if (children->getLength() == 0) generateChildren();
338   updateChildren();                               336   updateChildren();
339   alternateRep.setValue((SoSeparator *)  ( *ch    337   alternateRep.setValue((SoSeparator *)  ( *children)[0]);
340 }                                                 338 }
341                                                   339 
342 // clearAlternateRep                              340 // clearAlternateRep
343 void SoTrd::clearAlternateRep() {                 341 void SoTrd::clearAlternateRep() {
344   alternateRep.setValue(NULL);                    342   alternateRep.setValue(NULL);
345 }                                                 343 }
                                                   >> 344 
                                                   >> 345 #endif
346                                                   346