Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 #ifdef G4VIS_BUILD_OI_DRIVER >> 27 26 /*----------------------------HEPVis---------- 28 /*----------------------------HEPVis----------------------------------------*/ 27 /* 29 /* */ 28 /* Node: SoPolyhedron 30 /* Node: SoPolyhedron */ 29 /* Description: SoNode to represent HepPo 31 /* Description: SoNode to represent HepPolyhedron */ 30 /* Author: Guy Barrand 32 /* Author: Guy Barrand */ 31 /* 33 /* */ 32 /*-------------------------------------------- 34 /*--------------------------------------------------------------------------*/ 33 35 34 // this : 36 // this : 35 #include "Geant4_SoPolyhedron.h" 37 #include "Geant4_SoPolyhedron.h" 36 38 37 #include <Inventor/SbBox.h> 39 #include <Inventor/SbBox.h> 38 #include <Inventor/actions/SoAction.h> 40 #include <Inventor/actions/SoAction.h> 39 #include <Inventor/SoPrimitiveVertex.h> 41 #include <Inventor/SoPrimitiveVertex.h> 40 #include <Inventor/elements/SoTextureCoordinat 42 #include <Inventor/elements/SoTextureCoordinateElement.h> 41 #include <Inventor/nodes/SoSeparator.h> 43 #include <Inventor/nodes/SoSeparator.h> 42 44 43 //#include <HEPVis/SbMath.h> 45 //#include <HEPVis/SbMath.h> 44 #define SbMinimum(a,b) ((a)<(b)?a:b) 46 #define SbMinimum(a,b) ((a)<(b)?a:b) 45 #define SbMaximum(a,b) ((a)>(b)?a:b) 47 #define SbMaximum(a,b) ((a)>(b)?a:b) 46 48 47 #include <HEPVis/actions/SoAlternateRepAction. 49 #include <HEPVis/actions/SoAlternateRepAction.h> 48 50 49 #include "G4Polyhedron.hh" 51 #include "G4Polyhedron.hh" 50 52 51 //typedef SbVec3f HVPoint3D; 53 //typedef SbVec3f HVPoint3D; 52 //typedef SbVec3f HVNormal3D; 54 //typedef SbVec3f HVNormal3D; 53 55 54 typedef HepGeom::Point3D<double> HVPoint3D; 56 typedef HepGeom::Point3D<double> HVPoint3D; 55 typedef HepGeom::Normal3D<double> HVNormal3D; 57 typedef HepGeom::Normal3D<double> HVNormal3D; 56 58 57 SO_NODE_SOURCE(Geant4_SoPolyhedron) 59 SO_NODE_SOURCE(Geant4_SoPolyhedron) 58 ////////////////////////////////////////////// 60 ////////////////////////////////////////////////////////////////////////////// 59 void Geant4_SoPolyhedron::initClass( 61 void Geant4_SoPolyhedron::initClass( 60 ) 62 ) 61 ////////////////////////////////////////////// 63 ////////////////////////////////////////////////////////////////////////////// 62 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 64 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 63 { 65 { 64 static bool first = true; << 66 SO_NODE_INIT_CLASS(Geant4_SoPolyhedron,SoShape,"Shape"); 65 if (first) { << 66 first = false; << 67 SO_NODE_INIT_CLASS(Geant4_SoPolyhedron,SoS << 68 } << 69 } 67 } 70 ////////////////////////////////////////////// 68 ////////////////////////////////////////////////////////////////////////////// 71 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 69 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 72 ) 70 ) 73 :fPolyhedron(0) 71 :fPolyhedron(0) 74 ////////////////////////////////////////////// 72 ////////////////////////////////////////////////////////////////////////////// 75 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 73 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 76 { 74 { 77 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 75 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 78 SO_NODE_ADD_FIELD(solid,(TRUE)); 76 SO_NODE_ADD_FIELD(solid,(TRUE)); 79 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 77 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 80 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 78 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 81 } 79 } 82 ////////////////////////////////////////////// 80 ////////////////////////////////////////////////////////////////////////////// 83 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 81 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 84 const G4Polyhedron& aPolyhedron 82 const G4Polyhedron& aPolyhedron 85 ) 83 ) 86 :fPolyhedron(0) 84 :fPolyhedron(0) 87 ////////////////////////////////////////////// 85 ////////////////////////////////////////////////////////////////////////////// 88 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 86 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 89 { 87 { 90 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 88 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 91 SO_NODE_ADD_FIELD(solid,(TRUE)); 89 SO_NODE_ADD_FIELD(solid,(TRUE)); 92 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 90 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 93 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 91 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 94 92 95 fPolyhedron = new G4Polyhedron(aPolyhedron); 93 fPolyhedron = new G4Polyhedron(aPolyhedron); 96 } 94 } 97 ////////////////////////////////////////////// 95 ////////////////////////////////////////////////////////////////////////////// 98 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 96 Geant4_SoPolyhedron::Geant4_SoPolyhedron( 99 G4Polyhedron* aPolyhedron 97 G4Polyhedron* aPolyhedron 100 ) 98 ) 101 :fPolyhedron(aPolyhedron) 99 :fPolyhedron(aPolyhedron) 102 ////////////////////////////////////////////// 100 ////////////////////////////////////////////////////////////////////////////// 103 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 101 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 104 { 102 { 105 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 103 SO_NODE_CONSTRUCTOR(Geant4_SoPolyhedron); 106 SO_NODE_ADD_FIELD(solid,(TRUE)); 104 SO_NODE_ADD_FIELD(solid,(TRUE)); 107 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 105 SO_NODE_ADD_FIELD(reducedWireFrame,(TRUE)); 108 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 106 SO_NODE_ADD_FIELD(alternateRep,(NULL)); 109 } 107 } 110 ////////////////////////////////////////////// 108 ////////////////////////////////////////////////////////////////////////////// 111 Geant4_SoPolyhedron::~Geant4_SoPolyhedron( 109 Geant4_SoPolyhedron::~Geant4_SoPolyhedron( 112 ) 110 ) 113 ////////////////////////////////////////////// 111 ////////////////////////////////////////////////////////////////////////////// 114 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 112 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 115 { 113 { 116 delete fPolyhedron; 114 delete fPolyhedron; 117 } 115 } 118 ////////////////////////////////////////////// 116 ////////////////////////////////////////////////////////////////////////////// 119 void Geant4_SoPolyhedron::generatePrimitives( 117 void Geant4_SoPolyhedron::generatePrimitives( 120 SoAction* aAction 118 SoAction* aAction 121 ) 119 ) 122 ////////////////////////////////////////////// 120 ////////////////////////////////////////////////////////////////////////////// 123 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 121 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 124 { 122 { 125 if(!fPolyhedron) return; 123 if(!fPolyhedron) return; 126 if(fPolyhedron->GetNoFacets()<=0) return; // 124 if(fPolyhedron->GetNoFacets()<=0) return; // Abnormal polyhedron. 127 125 128 SoState *state = aAction->getState(); 126 SoState *state = aAction->getState(); 129 SbBool useTexFunction = 127 SbBool useTexFunction = 130 (SoTextureCoordinateElement::getType(state 128 (SoTextureCoordinateElement::getType(state) == 131 SoTextureCoordinateElement::FUNCTION); 129 SoTextureCoordinateElement::FUNCTION); 132 const SoTextureCoordinateElement *tce = NULL 130 const SoTextureCoordinateElement *tce = NULL; 133 SbVec4f texCoord(0.,0.,0.,0.); 131 SbVec4f texCoord(0.,0.,0.,0.); 134 if (useTexFunction) { 132 if (useTexFunction) { 135 tce = SoTextureCoordinateElement::getInsta 133 tce = SoTextureCoordinateElement::getInstance(state); 136 } else { 134 } else { 137 texCoord[2] = 0.0; 135 texCoord[2] = 0.0; 138 texCoord[3] = 1.0; 136 texCoord[3] = 1.0; 139 } 137 } 140 138 141 if(solid.getValue()==TRUE) { 139 if(solid.getValue()==TRUE) { 142 SoPrimitiveVertex pv; 140 SoPrimitiveVertex pv; 143 SbVec3f point, normal; 141 SbVec3f point, normal; 144 ////////////////////////////////////////// 142 ////////////////////////////////////////// 145 //---------------------------------------- 143 //---------------------------------------- 146 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ 144 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ 147 point.setValue(x,y,z); \ 145 point.setValue(x,y,z); \ 148 normal.setValue(nx,ny,nz); \ 146 normal.setValue(nx,ny,nz); \ 149 if (useTexFunction) { \ 147 if (useTexFunction) { \ 150 texCoord=tce->get(point,normal); \ 148 texCoord=tce->get(point,normal); \ 151 } else { \ 149 } else { \ 152 texCoord[0]=s; \ 150 texCoord[0]=s; \ 153 texCoord[1]=t; \ 151 texCoord[1]=t; \ 154 } \ 152 } \ 155 pv.setPoint(point); \ 153 pv.setPoint(point); \ 156 pv.setNormal(normal); \ 154 pv.setNormal(normal); \ 157 pv.setTextureCoords(texCoord); \ 155 pv.setTextureCoords(texCoord); \ 158 shapeVertex(&pv); 156 shapeVertex(&pv); 159 //---------------------------------------- 157 //---------------------------------------- 160 ////////////////////////////////////////// 158 ////////////////////////////////////////// 161 159 162 // Assume all facets are convex quadrilate 160 // Assume all facets are convex quadrilaterals : 163 bool notLastFace; 161 bool notLastFace; 164 do { 162 do { 165 HVNormal3D unitNormal; 163 HVNormal3D unitNormal; 166 notLastFace = fPolyhedron->GetNextUnitNo 164 notLastFace = fPolyhedron->GetNextUnitNormal(unitNormal); 167 165 168 beginShape(aAction,POLYGON); 166 beginShape(aAction,POLYGON); 169 bool notLastEdge; 167 bool notLastEdge; 170 int edgeFlag = 1; 168 int edgeFlag = 1; 171 do { 169 do { 172 HVPoint3D vertex; 170 HVPoint3D vertex; 173 notLastEdge = fPolyhedron->GetNextVert 171 notLastEdge = fPolyhedron->GetNextVertex(vertex,edgeFlag); 174 GEN_VERTEX(pv, 172 GEN_VERTEX(pv, 175 vertex[0], 173 vertex[0], 176 vertex[1], 174 vertex[1], 177 vertex[2], 175 vertex[2], 178 0.0,0.0, 176 0.0,0.0, 179 unitNormal[0], 177 unitNormal[0], 180 unitNormal[1], 178 unitNormal[1], 181 unitNormal[2]); 179 unitNormal[2]); 182 } while (notLastEdge); 180 } while (notLastEdge); 183 endShape(); 181 endShape(); 184 } while (notLastFace); 182 } while (notLastFace); 185 } else { 183 } else { 186 SoPrimitiveVertex pvb,pve; 184 SoPrimitiveVertex pvb,pve; 187 pve.setTextureCoords(texCoord); 185 pve.setTextureCoords(texCoord); 188 pvb.setTextureCoords(texCoord); 186 pvb.setTextureCoords(texCoord); 189 187 190 #ifdef __COIN__ // To bypass a bug in invokeLi 188 #ifdef __COIN__ // To bypass a bug in invokeLineSegment when picking. 191 beginShape(aAction,POLYGON); 189 beginShape(aAction,POLYGON); 192 endShape(); 190 endShape(); 193 #endif 191 #endif 194 192 195 SbVec3f point; 193 SbVec3f point; 196 bool notLastFace; 194 bool notLastFace; 197 do { 195 do { 198 HVNormal3D unitNormal; 196 HVNormal3D unitNormal; 199 notLastFace = fPolyhedron->GetNextUnitNo 197 notLastFace = fPolyhedron->GetNextUnitNormal(unitNormal); 200 198 201 SbVec3f normal; 199 SbVec3f normal; 202 normal.setValue(unitNormal[0],unitNormal 200 normal.setValue(unitNormal[0],unitNormal[1],unitNormal[2]); 203 201 204 // Treat edges : 202 // Treat edges : 205 int edgeFlag = 1; 203 int edgeFlag = 1; 206 int prevEdgeFlag = edgeFlag; 204 int prevEdgeFlag = edgeFlag; 207 bool notLastEdge; 205 bool notLastEdge; 208 SbBool firstEdge = TRUE; 206 SbBool firstEdge = TRUE; 209 do { 207 do { 210 HVPoint3D vertex; 208 HVPoint3D vertex; 211 notLastEdge = fPolyhedron->GetNextVert 209 notLastEdge = fPolyhedron->GetNextVertex(vertex,edgeFlag); 212 if(reducedWireFrame.getValue()==FALSE) 210 if(reducedWireFrame.getValue()==FALSE) edgeFlag = 1; 213 if(firstEdge) { 211 if(firstEdge) { 214 if(edgeFlag > 0) { 212 if(edgeFlag > 0) { 215 pvb.setNormal(normal); 213 pvb.setNormal(normal); 216 point.setValue(vertex[0],vertex[1] 214 point.setValue(vertex[0],vertex[1],vertex[2]); 217 pvb.setPoint(point); 215 pvb.setPoint(point); 218 } else { 216 } else { 219 } 217 } 220 firstEdge = FALSE; 218 firstEdge = FALSE; 221 prevEdgeFlag = edgeFlag; 219 prevEdgeFlag = edgeFlag; 222 } else { 220 } else { 223 if(edgeFlag!=prevEdgeFlag) { 221 if(edgeFlag!=prevEdgeFlag) { 224 if(edgeFlag > 0) { // Pass to a vi 222 if(edgeFlag > 0) { // Pass to a visible edge : 225 pvb.setNormal(normal); 223 pvb.setNormal(normal); 226 point.setValue(vertex[0],vertex[ 224 point.setValue(vertex[0],vertex[1],vertex[2]); 227 pvb.setPoint(point); 225 pvb.setPoint(point); 228 } else { // Pass to an invisible e 226 } else { // Pass to an invisible edge : 229 pve.setNormal(normal); 227 pve.setNormal(normal); 230 point.setValue(vertex[0],vertex[ 228 point.setValue(vertex[0],vertex[1],vertex[2]); 231 pve.setPoint(point); 229 pve.setPoint(point); 232 invokeLineSegmentCallbacks(aActi 230 invokeLineSegmentCallbacks(aAction,&pvb,&pve); 233 } 231 } 234 prevEdgeFlag = edgeFlag; 232 prevEdgeFlag = edgeFlag; 235 } else { 233 } else { 236 if(edgeFlag > 0) { 234 if(edgeFlag > 0) { 237 pve.setNormal(normal); 235 pve.setNormal(normal); 238 point.setValue(vertex[0],vertex[ 236 point.setValue(vertex[0],vertex[1],vertex[2]); 239 pve.setPoint(point); 237 pve.setPoint(point); 240 invokeLineSegmentCallbacks(aActi 238 invokeLineSegmentCallbacks(aAction,&pvb,&pve); 241 pvb = pve; 239 pvb = pve; 242 } else { 240 } else { 243 } 241 } 244 } 242 } 245 } 243 } 246 } while (notLastEdge); 244 } while (notLastEdge); 247 } while (notLastFace); 245 } while (notLastFace); 248 } 246 } 249 247 250 } 248 } 251 ////////////////////////////////////////////// 249 ////////////////////////////////////////////////////////////////////////////// 252 void Geant4_SoPolyhedron::computeBBox( 250 void Geant4_SoPolyhedron::computeBBox( 253 SoAction* 251 SoAction* 254 ,SbBox3f& aBox 252 ,SbBox3f& aBox 255 ,SbVec3f& aCenter 253 ,SbVec3f& aCenter 256 ) 254 ) 257 ////////////////////////////////////////////// 255 ////////////////////////////////////////////////////////////////////////////// 258 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 256 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 259 { 257 { 260 if(!fPolyhedron) return; 258 if(!fPolyhedron) return; 261 if(fPolyhedron->GetNoFacets()<=0) { // Abnor 259 if(fPolyhedron->GetNoFacets()<=0) { // Abnormal polyhedron. 262 SbVec3f vmin(-1,-1,-1); 260 SbVec3f vmin(-1,-1,-1); 263 SbVec3f vmax( 1, 1, 1); 261 SbVec3f vmax( 1, 1, 1); 264 aBox.setBounds(vmin,vmax); 262 aBox.setBounds(vmin,vmax); 265 aCenter.setValue(0,0,0); 263 aCenter.setValue(0,0,0); 266 } else { 264 } else { 267 SbBool first = TRUE; 265 SbBool first = TRUE; 268 float xmn = 0,ymn = 0,zmn = 0; 266 float xmn = 0,ymn = 0,zmn = 0; 269 float xmx = 0,ymx = 0,zmx = 0; 267 float xmx = 0,ymx = 0,zmx = 0; 270 float xct = 0,yct = 0,zct = 0; 268 float xct = 0,yct = 0,zct = 0; 271 SbVec3f point; 269 SbVec3f point; 272 int count = 0; 270 int count = 0; 273 // Assume all facets are convex quadrilate 271 // Assume all facets are convex quadrilaterals : 274 bool notLastFace; 272 bool notLastFace; 275 do { 273 do { 276 HVNormal3D unitNormal; 274 HVNormal3D unitNormal; 277 notLastFace = fPolyhedron->GetNextUnitNo 275 notLastFace = fPolyhedron->GetNextUnitNormal(unitNormal); 278 bool notLastEdge; 276 bool notLastEdge; 279 do { 277 do { 280 HVPoint3D vertex; 278 HVPoint3D vertex; 281 int edgeFlag = 1; 279 int edgeFlag = 1; 282 notLastEdge = fPolyhedron->GetNextVert 280 notLastEdge = fPolyhedron->GetNextVertex(vertex,edgeFlag); 283 point.setValue(vertex[0],vertex[1],ver 281 point.setValue(vertex[0],vertex[1],vertex[2]); 284 if(first==TRUE) { 282 if(first==TRUE) { 285 xct = xmx = xmn = point[0]; 283 xct = xmx = xmn = point[0]; 286 yct = ymx = ymn = point[1]; 284 yct = ymx = ymn = point[1]; 287 zct = zmx = zmn = point[2]; 285 zct = zmx = zmn = point[2]; 288 count++; 286 count++; 289 first = FALSE; 287 first = FALSE; 290 } else { 288 } else { 291 xmn = SbMinimum(xmn,point[0]); 289 xmn = SbMinimum(xmn,point[0]); 292 ymn = SbMinimum(ymn,point[1]); 290 ymn = SbMinimum(ymn,point[1]); 293 zmn = SbMinimum(zmn,point[2]); 291 zmn = SbMinimum(zmn,point[2]); 294 // 292 // 295 xmx = SbMaximum(xmx,point[0]); 293 xmx = SbMaximum(xmx,point[0]); 296 ymx = SbMaximum(ymx,point[1]); 294 ymx = SbMaximum(ymx,point[1]); 297 zmx = SbMaximum(zmx,point[2]); 295 zmx = SbMaximum(zmx,point[2]); 298 // 296 // 299 xct += point[0]; 297 xct += point[0]; 300 yct += point[1]; 298 yct += point[1]; 301 zct += point[2]; 299 zct += point[2]; 302 count++; 300 count++; 303 } 301 } 304 // 302 // 305 } while (notLastEdge); 303 } while (notLastEdge); 306 } while (notLastFace); 304 } while (notLastFace); 307 SbVec3f vmin(xmn,ymn,zmn); 305 SbVec3f vmin(xmn,ymn,zmn); 308 SbVec3f vmax(xmx,ymx,zmx); 306 SbVec3f vmax(xmx,ymx,zmx); 309 aBox.setBounds(vmin,vmax); 307 aBox.setBounds(vmin,vmax); 310 if(count==0) 308 if(count==0) 311 aCenter.setValue(0,0,0); 309 aCenter.setValue(0,0,0); 312 else 310 else 313 aCenter.setValue(xct/count,yct/count,zct 311 aCenter.setValue(xct/count,yct/count,zct/count); 314 } 312 } 315 } 313 } 316 314 317 #include <Inventor/nodes/SoNormalBinding.h> 315 #include <Inventor/nodes/SoNormalBinding.h> 318 #include <Inventor/nodes/SoNormal.h> 316 #include <Inventor/nodes/SoNormal.h> 319 #include <Inventor/nodes/SoCoordinate3.h> 317 #include <Inventor/nodes/SoCoordinate3.h> 320 #include <Inventor/nodes/SoIndexedFaceSet.h> 318 #include <Inventor/nodes/SoIndexedFaceSet.h> 321 #include <Inventor/nodes/SoIndexedLineSet.h> 319 #include <Inventor/nodes/SoIndexedLineSet.h> 322 ////////////////////////////////////////////// 320 ////////////////////////////////////////////////////////////////////////////// 323 void Geant4_SoPolyhedron::generateAlternateRep 321 void Geant4_SoPolyhedron::generateAlternateRep( 324 ) 322 ) 325 ////////////////////////////////////////////// 323 ////////////////////////////////////////////////////////////////////////////// 326 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 324 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 327 { 325 { 328 if(!fPolyhedron) return; 326 if(!fPolyhedron) return; 329 if(fPolyhedron->GetNoFacets()<=0) return; // 327 if(fPolyhedron->GetNoFacets()<=0) return; // Abnormal polyhedron. 330 if(fPolyhedron->GetNoVertices()<=0) return; 328 if(fPolyhedron->GetNoVertices()<=0) return; // Abnormal polyhedron. 331 329 332 if(solid.getValue()==TRUE) { 330 if(solid.getValue()==TRUE) { 333 331 334 SoSeparator* separator = new SoSeparator; 332 SoSeparator* separator = new SoSeparator; 335 333 336 SoNormalBinding* normalBinding = new SoNor 334 SoNormalBinding* normalBinding = new SoNormalBinding; 337 normalBinding->value = SoNormalBinding::PE 335 normalBinding->value = SoNormalBinding::PER_FACE; 338 separator->addChild(normalBinding); 336 separator->addChild(normalBinding); 339 337 340 SoCoordinate3* coordinate3 = new SoCoordin 338 SoCoordinate3* coordinate3 = new SoCoordinate3; 341 separator->addChild(coordinate3); 339 separator->addChild(coordinate3); 342 SoNormal* normal = new SoNormal; 340 SoNormal* normal = new SoNormal; 343 separator->addChild(normal); 341 separator->addChild(normal); 344 SoIndexedFaceSet* indexedFaceSet = new SoI 342 SoIndexedFaceSet* indexedFaceSet = new SoIndexedFaceSet; 345 separator->addChild(indexedFaceSet); 343 separator->addChild(indexedFaceSet); 346 344 347 int nvert = fPolyhedron->GetNoVertices(); 345 int nvert = fPolyhedron->GetNoVertices(); 348 int nface = fPolyhedron->GetNoFacets(); 346 int nface = fPolyhedron->GetNoFacets(); 349 347 350 SbVec3f* normals = new SbVec3f[nface]; 348 SbVec3f* normals = new SbVec3f[nface]; 351 //FIXME : have the exact booking. 349 //FIXME : have the exact booking. 352 SbVec3f* points = new SbVec3f[nvert]; 350 SbVec3f* points = new SbVec3f[nvert]; 353 int32_t* coords = new int32_t[nvert+1]; 351 int32_t* coords = new int32_t[nvert+1]; 354 352 355 int inormal = 0; 353 int inormal = 0; 356 int icoord = 0; 354 int icoord = 0; 357 int iindex = 0; 355 int iindex = 0; 358 356 359 // Assume all facets are convex quadrilate 357 // Assume all facets are convex quadrilaterals : 360 bool notLastFace; 358 bool notLastFace; 361 do { 359 do { 362 HVNormal3D unitNormal; 360 HVNormal3D unitNormal; 363 notLastFace = fPolyhedron->GetNextUnitNo 361 notLastFace = fPolyhedron->GetNextUnitNormal(unitNormal); 364 362 365 // begin face POLYGON 363 // begin face POLYGON 366 int ipoint = 0; 364 int ipoint = 0; 367 365 368 bool notLastEdge; 366 bool notLastEdge; 369 int edgeFlag = 1; 367 int edgeFlag = 1; 370 do { 368 do { 371 HVPoint3D vertex; 369 HVPoint3D vertex; 372 notLastEdge = fPolyhedron->GetNextVert 370 notLastEdge = fPolyhedron->GetNextVertex(vertex,edgeFlag); 373 points[ipoint].setValue(vertex[0],vert 371 points[ipoint].setValue(vertex[0],vertex[1],vertex[2]); 374 coords[ipoint] = icoord + ipoint; 372 coords[ipoint] = icoord + ipoint; 375 ipoint++; 373 ipoint++; 376 } while (notLastEdge); 374 } while (notLastEdge); 377 375 378 // end face. 376 // end face. 379 coords[ipoint] = SO_END_FACE_INDEX; 377 coords[ipoint] = SO_END_FACE_INDEX; 380 coordinate3->point.setValues(icoord,ipoi 378 coordinate3->point.setValues(icoord,ipoint,points); 381 icoord += ipoint; 379 icoord += ipoint; 382 380 383 normals[inormal].setValue(unitNormal[0], 381 normals[inormal].setValue(unitNormal[0],unitNormal[1],unitNormal[2]); 384 inormal++; 382 inormal++; 385 383 386 indexedFaceSet->coordIndex.setValues(iin 384 indexedFaceSet->coordIndex.setValues(iindex,(ipoint+1),coords); 387 iindex += ipoint+1; 385 iindex += ipoint+1; 388 386 389 } while (notLastFace); 387 } while (notLastFace); 390 388 391 normal->vector.setValues(0,inormal,normals 389 normal->vector.setValues(0,inormal,normals); 392 390 393 delete [] normals; 391 delete [] normals; 394 delete [] coords; 392 delete [] coords; 395 delete [] points; 393 delete [] points; 396 394 397 alternateRep.setValue(separator); 395 alternateRep.setValue(separator); 398 396 399 } else { 397 } else { 400 398 401 SoSeparator* separator = new SoSeparator; 399 SoSeparator* separator = new SoSeparator; 402 400 403 int nvert = fPolyhedron->GetNoVertices(); 401 int nvert = fPolyhedron->GetNoVertices(); 404 402 405 //FIXME : have the exact booking. 403 //FIXME : have the exact booking. 406 int nedge = nvert * 3; 404 int nedge = nvert * 3; 407 int npoint = nedge*2; 405 int npoint = nedge*2; 408 SbVec3f* points = new SbVec3f[npoint]; 406 SbVec3f* points = new SbVec3f[npoint]; 409 int ncoord = nedge*3; 407 int ncoord = nedge*3; 410 int32_t* coords = new int32_t[ncoord]; 408 int32_t* coords = new int32_t[ncoord]; 411 409 412 SbVec3f pvb(0.,0.,0.), pve(0.,0.,0.); 410 SbVec3f pvb(0.,0.,0.), pve(0.,0.,0.); 413 411 414 SbBool empty = TRUE; 412 SbBool empty = TRUE; 415 int ipoint = 0; 413 int ipoint = 0; 416 int icoord = 0; 414 int icoord = 0; 417 415 418 bool notLastFace; 416 bool notLastFace; 419 do { 417 do { 420 HVNormal3D unitNormal; 418 HVNormal3D unitNormal; 421 notLastFace = fPolyhedron->GetNextUnitNo 419 notLastFace = fPolyhedron->GetNextUnitNormal(unitNormal); 422 420 423 //SbVec3f normal; 421 //SbVec3f normal; 424 //if( (fProjection==SbProjectionRZ) || ( 422 //if( (fProjection==SbProjectionRZ) || (fProjection==SbProjectionZR) ) { 425 //normal.setValue(0,0,1); 423 //normal.setValue(0,0,1); 426 //} else { 424 //} else { 427 //normal.setValue(unitNormal[0],unitNo 425 //normal.setValue(unitNormal[0],unitNormal[1],unitNormal[2]); 428 //} 426 //} 429 427 430 // Treat edges : 428 // Treat edges : 431 int edgeFlag = 1; 429 int edgeFlag = 1; 432 int prevEdgeFlag = edgeFlag; 430 int prevEdgeFlag = edgeFlag; 433 bool notLastEdge; 431 bool notLastEdge; 434 SbBool firstEdge = TRUE; 432 SbBool firstEdge = TRUE; 435 do { 433 do { 436 HVPoint3D vertex; 434 HVPoint3D vertex; 437 notLastEdge = fPolyhedron->GetNextVert 435 notLastEdge = fPolyhedron->GetNextVertex(vertex,edgeFlag); 438 if(reducedWireFrame.getValue()==FALSE) 436 if(reducedWireFrame.getValue()==FALSE) edgeFlag = 1; 439 if(firstEdge) { 437 if(firstEdge) { 440 if(edgeFlag > 0) { 438 if(edgeFlag > 0) { 441 pvb.setValue(vertex[0],vertex[1],v 439 pvb.setValue(vertex[0],vertex[1],vertex[2]); 442 } else { 440 } else { 443 } 441 } 444 firstEdge = FALSE; 442 firstEdge = FALSE; 445 prevEdgeFlag = edgeFlag; 443 prevEdgeFlag = edgeFlag; 446 } else { 444 } else { 447 if(edgeFlag!=prevEdgeFlag) { 445 if(edgeFlag!=prevEdgeFlag) { 448 if(edgeFlag > 0) { // Pass to a vi 446 if(edgeFlag > 0) { // Pass to a visible edge : 449 pvb.setValue(vertex[0],vertex[1] 447 pvb.setValue(vertex[0],vertex[1],vertex[2]); 450 } else { // Pass to an invisible e 448 } else { // Pass to an invisible edge : 451 pve.setValue(vertex[0],vertex[1] 449 pve.setValue(vertex[0],vertex[1],vertex[2]); 452 450 453 if((ipoint+1)>=npoint) { 451 if((ipoint+1)>=npoint) { 454 int new_npoint = 2 * npoint; 452 int new_npoint = 2 * npoint; 455 SbVec3f* new_points = new SbVe 453 SbVec3f* new_points = new SbVec3f[new_npoint]; 456 for(int i=0;i<npoint;i++) new_ 454 for(int i=0;i<npoint;i++) new_points[i] = points[i]; 457 delete [] points; 455 delete [] points; 458 npoint = new_npoint; 456 npoint = new_npoint; 459 points = new_points; 457 points = new_points; 460 } 458 } 461 459 462 if((icoord+2)>=ncoord) { 460 if((icoord+2)>=ncoord) { 463 int new_ncoord = 2 * ncoord; 461 int new_ncoord = 2 * ncoord; 464 int32_t* new_coords = new int3 462 int32_t* new_coords = new int32_t[new_ncoord]; 465 for(int i=0;i<ncoord;i++) new_ 463 for(int i=0;i<ncoord;i++) new_coords[i] = coords[i]; 466 delete [] coords; 464 delete [] coords; 467 ncoord = new_ncoord; 465 ncoord = new_ncoord; 468 coords = new_coords; 466 coords = new_coords; 469 } 467 } 470 468 471 points[ipoint+0] = pvb; 469 points[ipoint+0] = pvb; 472 points[ipoint+1] = pve; 470 points[ipoint+1] = pve; 473 coords[icoord+0] = ipoint + 0; 471 coords[icoord+0] = ipoint + 0; 474 coords[icoord+1] = ipoint + 1; 472 coords[icoord+1] = ipoint + 1; 475 coords[icoord+2] = SO_END_LINE_I 473 coords[icoord+2] = SO_END_LINE_INDEX; 476 ipoint += 2; 474 ipoint += 2; 477 icoord += 3; 475 icoord += 3; 478 empty = FALSE; 476 empty = FALSE; 479 } 477 } 480 prevEdgeFlag = edgeFlag; 478 prevEdgeFlag = edgeFlag; 481 } else { 479 } else { 482 if(edgeFlag > 0) { 480 if(edgeFlag > 0) { 483 pve.setValue(vertex[0],vertex[1] 481 pve.setValue(vertex[0],vertex[1],vertex[2]); 484 482 485 if((ipoint+1)>=npoint) { 483 if((ipoint+1)>=npoint) { 486 int new_npoint = 2 * npoint; 484 int new_npoint = 2 * npoint; 487 SbVec3f* new_points = new SbVe 485 SbVec3f* new_points = new SbVec3f[new_npoint]; 488 for(int i=0;i<npoint;i++) new_ 486 for(int i=0;i<npoint;i++) new_points[i] = points[i]; 489 delete [] points; 487 delete [] points; 490 npoint = new_npoint; 488 npoint = new_npoint; 491 points = new_points; 489 points = new_points; 492 } 490 } 493 491 494 if((icoord+2)>=ncoord) { 492 if((icoord+2)>=ncoord) { 495 int new_ncoord = 2 * ncoord; 493 int new_ncoord = 2 * ncoord; 496 int32_t* new_coords = new int3 494 int32_t* new_coords = new int32_t[new_ncoord]; 497 for(int i=0;i<ncoord;i++) new_ 495 for(int i=0;i<ncoord;i++) new_coords[i] = coords[i]; 498 delete [] coords; 496 delete [] coords; 499 ncoord = new_ncoord; 497 ncoord = new_ncoord; 500 coords = new_coords; 498 coords = new_coords; 501 } 499 } 502 500 503 points[ipoint+0] = pvb; 501 points[ipoint+0] = pvb; 504 points[ipoint+1] = pve; 502 points[ipoint+1] = pve; 505 coords[icoord+0] = ipoint + 0; 503 coords[icoord+0] = ipoint + 0; 506 coords[icoord+1] = ipoint + 1; 504 coords[icoord+1] = ipoint + 1; 507 coords[icoord+2] = SO_END_LINE_I 505 coords[icoord+2] = SO_END_LINE_INDEX; 508 ipoint += 2; 506 ipoint += 2; 509 icoord += 3; 507 icoord += 3; 510 empty = FALSE; 508 empty = FALSE; 511 509 512 pvb = pve; 510 pvb = pve; 513 } else { 511 } else { 514 } 512 } 515 } 513 } 516 } 514 } 517 } while (notLastEdge); 515 } while (notLastEdge); 518 } while (notLastFace); 516 } while (notLastFace); 519 517 520 SoCoordinate3* coordinate3 = new SoCoordin 518 SoCoordinate3* coordinate3 = new SoCoordinate3; 521 coordinate3->point.setValues(0,ipoint,poin 519 coordinate3->point.setValues(0,ipoint,points); 522 separator->addChild(coordinate3); 520 separator->addChild(coordinate3); 523 521 524 SoIndexedLineSet* indexedLineSet = new SoI 522 SoIndexedLineSet* indexedLineSet = new SoIndexedLineSet; 525 indexedLineSet->coordIndex.setValues(0,ico 523 indexedLineSet->coordIndex.setValues(0,icoord,coords); 526 separator->addChild(indexedLineSet); 524 separator->addChild(indexedLineSet); 527 525 528 delete [] coords; 526 delete [] coords; 529 delete [] points; 527 delete [] points; 530 528 531 if(empty==TRUE) { 529 if(empty==TRUE) { 532 separator->unref(); 530 separator->unref(); 533 } else { 531 } else { 534 alternateRep.setValue(separator); 532 alternateRep.setValue(separator); 535 } 533 } 536 } 534 } 537 } 535 } 538 ////////////////////////////////////////////// 536 ////////////////////////////////////////////////////////////////////////////// 539 void Geant4_SoPolyhedron::clearAlternateRep( 537 void Geant4_SoPolyhedron::clearAlternateRep( 540 ) 538 ) 541 ////////////////////////////////////////////// 539 ////////////////////////////////////////////////////////////////////////////// 542 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 540 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 543 { 541 { 544 alternateRep.setValue(NULL); 542 alternateRep.setValue(NULL); 545 } 543 } 546 ////////////////////////////////////////////// 544 ////////////////////////////////////////////////////////////////////////////// 547 void Geant4_SoPolyhedron::doAction( 545 void Geant4_SoPolyhedron::doAction( 548 SoAction* aAction 546 SoAction* aAction 549 ) 547 ) 550 ////////////////////////////////////////////// 548 ////////////////////////////////////////////////////////////////////////////// 551 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 549 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 552 { 550 { 553 SO_ALTERNATEREP_DO_ACTION(aAction) 551 SO_ALTERNATEREP_DO_ACTION(aAction) 554 SoShape::doAction(aAction); 552 SoShape::doAction(aAction); 555 } 553 } >> 554 >> 555 #endif 556 556