Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenInventor/src/SoMarkerSet.cc

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Diff markup

Differences between /visualization/OpenInventor/src/SoMarkerSet.cc (Version 11.3.0) and /visualization/OpenInventor/src/SoMarkerSet.cc (Version ReleaseNotes)


** Warning: Cannot open xref database.

  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26                                                   
 27 /*----------------------------HEPVis----------    
 28 /*                                                
 29 /* Node:             SoMarkerSet                  
 30 /* Author:           Guy Barrand                  
 31 /*                                                
 32 /*--------------------------------------------    
 33                                                   
 34 // this :                                         
 35 #include <HEPVis/nodes/SoMarkerSet.h>             
 36                                                   
 37 #include <Inventor/errors/SoDebugError.h>         
 38 #include <Inventor/misc/SoState.h>                
 39 #include <Inventor/actions/SoGLRenderAction.h>    
 40 #include <Inventor/nodes/SoPointSet.h>            
 41                                                   
 42 #include <Inventor/elements/SoCoordinateElemen    
 43 #include <Inventor/elements/SoCacheElement.h>     
 44 #include <Inventor/elements/SoLazyElement.h>      
 45                                                   
 46 #include <HEPVis/SbGL.h>                          
 47 #include <HEPVis/actions/SoGL2PSAction.h>         
 48                                                   
 49 static void drawMarker(SoAction*,int);            
 50 static GLubyte* getBitmap(int,int,char []);       
 51                                                   
 52 /*                                                
 53   "  x  "                                         
 54   "  x  "                                         
 55   "xxxxx"                                         
 56   "  x  "                                         
 57   "  x  "                                         
 58                                                   
 59   Should produce bitmap :                         
 60   0x20,0x20,0xf8,0x20,0x20                        
 61                                                   
 62   The rows will be rendered down to top ; firs    
 63   In the below, '-' means that glBitmap will m    
 64                                                   
 65   32103210 32103210 32103210 32103210 32103210    
 66   ..1..--- ..1..--- 11111--- ..1..--- ..1..---    
 67                                                   
 68   0x20     0x20     0xf8     0x20     0x20        
 69 */                                                
 70                                                   
 71 //////////////////////////////////////////////    
 72 /// 5 5 //////////////////////////////////////    
 73 //////////////////////////////////////////////    
 74 static char plus_5_5[] = {                        
 75   "  x  "                                         
 76   "  x  "                                         
 77   "xxxxx"                                         
 78   "  x  "                                         
 79   "  x  "                                         
 80 };                                                
 81 static char asterisk_5_5[] = {                    
 82   "x x x"                                         
 83   " xxx "                                         
 84   "  x  "                                         
 85   " xxx "                                         
 86   "x x x"                                         
 87 };                                                
 88 static char cross_5_5[] = {                       
 89   "x   x"                                         
 90   " x x "                                         
 91   "  x  "                                         
 92   " x x "                                         
 93   "x   x"                                         
 94 };                                                
 95 static char star_5_5[] = {                        
 96   "x x x"                                         
 97   " xxx "                                         
 98   "xxxxx"                                         
 99   " xxx "                                         
100   "x x x"                                         
101 };                                                
102 static char circle_line_5_5[] = {                 
103   " xxx "                                         
104   "x   x"                                         
105   "x   x"                                         
106   "x   x"                                         
107   " xxx "                                         
108 };                                                
109 static char circle_filled_5_5[] = {               
110   " xxx "                                         
111   "xxxxx"                                         
112   "xxxxx"                                         
113   "xxxxx"                                         
114   " xxx "                                         
115 };                                                
116 static char triangle_up_line_5_5[] = { //OpenG    
117   "xxxxx"                                         
118   " x x "                                         
119   " x x "                                         
120   "  x  "                                         
121   "  x  "                                         
122 };                                                
123 static char triangle_up_filled_5_5[] = {          
124   "xxxxx"                                         
125   " xxx "                                         
126   " xxx "                                         
127   "  x  "                                         
128   "  x  "                                         
129 };                                                
130 static char triangle_down_line_5_5[] = {          
131   "  x  "                                         
132   "  x  "                                         
133   " x x "                                         
134   " x x "                                         
135   "xxxxx"                                         
136 };                                                
137 static char triangle_down_filled_5_5[] = {        
138   "  x  "                                         
139   "  x  "                                         
140   " xxx "                                         
141   " xxx "                                         
142   "xxxxx"                                         
143 };                                                
144 static char david_star_line_5_5[] = {             
145   "  x  "                                         
146   "xxxxx"                                         
147   " x x "                                         
148   "xxxxx"                                         
149   "  x  "                                         
150 };                                                
151 static char david_star_filled_5_5[] = {           
152   "  x  "                                         
153   "xxxxx"                                         
154   " xxx "                                         
155   "xxxxx"                                         
156   "  x  "                                         
157 };                                                
158 static char swiss_cross_line_5_5[] = {            
159   " xxx "                                         
160   "xx xx"                                         
161   "x   x"                                         
162   "xx xx"                                         
163   " xxx "                                         
164 };                                                
165 static char swiss_cross_filled_5_5[] = {          
166   " xxx "                                         
167   "xxxxx"                                         
168   "xxxxx"                                         
169   "xxxxx"                                         
170   " xxx "                                         
171 };                                                
172 static char diamond_line_5_5[] = {                
173   "  x  "                                         
174   " x x "                                         
175   "x   x"                                         
176   " x x "                                         
177   "  x  "                                         
178 };                                                
179 static char diamond_filled_5_5[] = {              
180   "  x  "                                         
181   " xxx "                                         
182   "xxxxx"                                         
183   " xxx "                                         
184   "  x  "                                         
185 };                                                
186 static char square_line_5_5[] = {                 
187   "xxxxx"                                         
188   "x   x"                                         
189   "x   x"                                         
190   "x   x"                                         
191   "xxxxx"                                         
192 };                                                
193 static char square_filled_5_5[] = {               
194   "xxxxx"                                         
195   "xxxxx"                                         
196   "xxxxx"                                         
197   "xxxxx"                                         
198   "xxxxx"                                         
199 };                                                
200 //////////////////////////////////////////////    
201 /// 7 7 //////////////////////////////////////    
202 //////////////////////////////////////////////    
203 static char plus_7_7[] = {                        
204   "   x   "                                       
205   "   x   "                                       
206   "   x   "                                       
207   "xxxxxxx"                                       
208   "   x   "                                       
209   "   x   "                                       
210   "   x   "                                       
211 };                                                
212 static char asterisk_7_7[] = {                    
213   "x  x  x"                                       
214   " x x x "                                       
215   "  xxx  "                                       
216   "   x   "                                       
217   "  xxx  "                                       
218   " x x x "                                       
219   "x  x  x"                                       
220 };                                                
221 static char cross_7_7[] = {                       
222   "x     x"                                       
223   " x   x "                                       
224   "  xxx  "                                       
225   "   x   "                                       
226   "  xxx  "                                       
227   " x   x "                                       
228   "x     x"                                       
229 };                                                
230 static char star_7_7[] = {                        
231   "x  x  x"                                       
232   " x x x "                                       
233   "  xxx  "                                       
234   "xxxxxxx"                                       
235   "  xxx  "                                       
236   " x x x "                                       
237   "x  x  x"                                       
238 };                                                
239 static char circle_line_7_7[] = {                 
240   " xxxxx "                                       
241   "x     x"                                       
242   "x     x"                                       
243   "x     x"                                       
244   "x     x"                                       
245   "x     x"                                       
246   " xxxxx "                                       
247 };                                                
248 static char circle_filled_7_7[] = {               
249   " xxxxx "                                       
250   "xxxxxxx"                                       
251   "xxxxxxx"                                       
252   "xxxxxxx"                                       
253   "xxxxxxx"                                       
254   "xxxxxxx"                                       
255   " xxxxx "                                       
256 };                                                
257 static char triangle_up_line_7_7[] = { //OpenG    
258   "xxxxxxx"                                       
259   " x   x "                                       
260   " x   x "                                       
261   "  x x  "                                       
262   "  x x  "                                       
263   "   x   "                                       
264   "   x   "                                       
265 };                                                
266 static char triangle_up_filled_7_7[] = {          
267   "xxxxxxx"                                       
268   " xxxxx "                                       
269   " xxxxx "                                       
270   "  xxx  "                                       
271   "  xxx  "                                       
272   "   x   "                                       
273   "   x   "                                       
274 };                                                
275 static char triangle_down_line_7_7[] = {          
276   "   x   "                                       
277   "   x   "                                       
278   "  x x  "                                       
279   "  x x  "                                       
280   " x   x "                                       
281   " x   x "                                       
282   "xxxxxxx"                                       
283 };                                                
284 static char triangle_down_filled_7_7[] = {        
285   "   x   "                                       
286   "   x   "                                       
287   "  xxx  "                                       
288   "  xxx  "                                       
289   " xxxxx "                                       
290   " xxxxx "                                       
291   "xxxxxxx"                                       
292 };                                                
293 static char david_star_line_7_7[] = {             
294   "   x   "                                       
295   "xxxxxxx"                                       
296   " x   x "                                       
297   "  x x  "                                       
298   " x   x "                                       
299   "xxxxxxx"                                       
300   "   x   "                                       
301 };                                                
302 static char david_star_filled_7_7[] = {           
303   "   x   "                                       
304   "xxxxxxx"                                       
305   " xxxxx "                                       
306   "  xxx  "                                       
307   " xxxxx "                                       
308   "xxxxxxx"                                       
309   "   x   "                                       
310 };                                                
311 static char swiss_cross_line_7_7[] = {            
312   "  xxx  "                                       
313   "  x x  "                                       
314   "xxx xxx"                                       
315   "x     x"                                       
316   "xxx xxx"                                       
317   "  x x  "                                       
318   "  xxx  "                                       
319 };                                                
320 static char swiss_cross_filled_7_7[] = {          
321   "  xxx  "                                       
322   "  xxx  "                                       
323   "xxxxxxx"                                       
324   "xxxxxxx"                                       
325   "xxxxxxx"                                       
326   "  xxx  "                                       
327   "  xxx  "                                       
328 };                                                
329 static char diamond_line_7_7[] = {                
330   "   x   "                                       
331   "  x x  "                                       
332   " x   x "                                       
333   "x     x"                                       
334   " x   x "                                       
335   "  x x  "                                       
336   "   x   "                                       
337 };                                                
338 static char diamond_filled_7_7[] = {              
339   "   x   "                                       
340   "  xxx  "                                       
341   " xxxxx "                                       
342   "xxxxxxx"                                       
343   " xxxxx "                                       
344   "  xxx  "                                       
345   "   x   "                                       
346 };                                                
347 static char square_line_7_7[] = {                 
348   "xxxxxxx"                                       
349   "x     x"                                       
350   "x     x"                                       
351   "x     x"                                       
352   "x     x"                                       
353   "x     x"                                       
354   "xxxxxxx"                                       
355 };                                                
356 static char square_filled_7_7[] = {               
357   "xxxxxxx"                                       
358   "xxxxxxx"                                       
359   "xxxxxxx"                                       
360   "xxxxxxx"                                       
361   "xxxxxxx"                                       
362   "xxxxxxx"                                       
363   "xxxxxxx"                                       
364 };                                                
365                                                   
366 //////////////////////////////////////////////    
367 /// 9 9 //////////////////////////////////////    
368 //////////////////////////////////////////////    
369 static char plus_9_9[] = {                        
370   "    x    "                                     
371   "    x    "                                     
372   "    x    "                                     
373   "    x    "                                     
374   "xxxxxxxxx"                                     
375   "    x    "                                     
376   "    x    "                                     
377   "    x    "                                     
378   "    x    "                                     
379 };                                                
380 static char asterisk_9_9[] = {                    
381   "x   x   x"                                     
382   " x  x  x "                                     
383   "  x x x  "                                     
384   "   xxx   "                                     
385   "    x    "                                     
386   "   xxx   "                                     
387   "  x x x  "                                     
388   " x  x  x "                                     
389   "x   x   x"                                     
390 };                                                
391 static char cross_9_9[] = {                       
392   "x       x"                                     
393   " x     x "                                     
394   "  x   x  "                                     
395   "   x x   "                                     
396   "    x    "                                     
397   "   x x   "                                     
398   "  x   x  "                                     
399   " x     x "                                     
400   "x       x"                                     
401 };                                                
402 static char star_9_9[] = {                        
403   "x   x   x"                                     
404   " x  x  x "                                     
405   "  x x x  "                                     
406   "   xxx   "                                     
407   "xxxxxxxxx"                                     
408   "   xxx   "                                     
409   "  x x x  "                                     
410   " x  x  x "                                     
411   "x   x   x"                                     
412 };                                                
413 static char circle_line_9_9[] = {                 
414   "   xxx   "                                     
415   " xx   xx "                                     
416   " x     x "                                     
417   "x       x"                                     
418   "x       x"                                     
419   "x       x"                                     
420   " x     x "                                     
421   " xx   xx "                                     
422   "   xxx   "                                     
423 };                                                
424 static char circle_filled_9_9[] = {               
425   "   xxx   "                                     
426   " xxxxxxx "                                     
427   " xxxxxxx "                                     
428   "xxxxxxxxx"                                     
429   "xxxxxxxxx"                                     
430   "xxxxxxxxx"                                     
431   " xxxxxxx "                                     
432   " xxxxxxx "                                     
433   "   xxx   "                                     
434 };                                                
435 static char triangle_up_line_9_9[] = { //OpenG    
436   "xxxxxxxxx"                                     
437   " x     x "                                     
438   " x     x "                                     
439   "  x   x  "                                     
440   "  x   x  "                                     
441   "   x x   "                                     
442   "   x x   "                                     
443   "    x    "                                     
444   "    x    "                                     
445 };                                                
446 static char triangle_up_filled_9_9[] = {          
447   "xxxxxxxxx"                                     
448   " xxxxxxx "                                     
449   " xxxxxxx "                                     
450   "  xxxxx  "                                     
451   "  xxxxx  "                                     
452   "   xxx   "                                     
453   "   xxx   "                                     
454   "    x    "                                     
455   "    x    "                                     
456 };                                                
457 static char triangle_down_line_9_9[] = {          
458   "    x    "                                     
459   "    x    "                                     
460   "   x x   "                                     
461   "   x x   "                                     
462   "  x   x  "                                     
463   "  x   x  "                                     
464   " x     x "                                     
465   " x     x "                                     
466   "xxxxxxxxx"                                     
467 };                                                
468 static char triangle_down_filled_9_9[] = {        
469   "    x    "                                     
470   "    x    "                                     
471   "   xxx   "                                     
472   "   xxx   "                                     
473   "  xxxxx  "                                     
474   "  xxxxx  "                                     
475   " xxxxxxx "                                     
476   " xxxxxxx "                                     
477   "xxxxxxxxx"                                     
478 };                                                
479 static char david_star_line_9_9[] = {             
480   "    x    "                                     
481   "   x x   "                                     
482   "xxxxxxxxx"                                     
483   " x     x "                                     
484   "  x   x  "                                     
485   " x     x "                                     
486   "xxxxxxxxx"                                     
487   "   x x   "                                     
488   "    x    "                                     
489 };                                                
490 static char david_star_filled_9_9[] = {           
491   "    x    "                                     
492   "   xxx   "                                     
493   "xxxxxxxxx"                                     
494   " xxxxxxx "                                     
495   "  xxxxx  "                                     
496   " xxxxxxx "                                     
497   "xxxxxxxxx"                                     
498   "   xxx   "                                     
499   "    x    "                                     
500 };                                                
501 static char swiss_cross_line_9_9[] = {            
502   "   xxx   "                                     
503   "   x x   "                                     
504   "   x x   "                                     
505   "xxxx xxxx"                                     
506   "x       x"                                     
507   "xxxx xxxx"                                     
508   "   x x   "                                     
509   "   x x   "                                     
510   "   xxx   "                                     
511 };                                                
512 static char swiss_cross_filled_9_9[] = {          
513   "   xxx   "                                     
514   "   xxx   "                                     
515   "   xxx   "                                     
516   "xxxxxxxxx"                                     
517   "xxxxxxxxx"                                     
518   "xxxxxxxxx"                                     
519   "   xxx   "                                     
520   "   xxx   "                                     
521   "   xxx   "                                     
522 };                                                
523 static char diamond_line_9_9[] = {                
524   "    x    "                                     
525   "   x x   "                                     
526   "  x   x  "                                     
527   " x     x "                                     
528   "x       x"                                     
529   " x     x "                                     
530   "  x   x  "                                     
531   "   x x   "                                     
532   "    x    "                                     
533 };                                                
534 static char diamond_filled_9_9[] = {              
535   "    x    "                                     
536   "   xxx   "                                     
537   "  xxxxx  "                                     
538   " xxxxxxx "                                     
539   "xxxxxxxxx"                                     
540   " xxxxxxx "                                     
541   "  xxxxx  "                                     
542   "   xxx   "                                     
543   "    x    "                                     
544 };                                                
545 static char square_line_9_9[] = {                 
546   "xxxxxxxxx"                                     
547   "x       x"                                     
548   "x       x"                                     
549   "x       x"                                     
550   "x       x"                                     
551   "x       x"                                     
552   "x       x"                                     
553   "x       x"                                     
554   "xxxxxxxxx"                                     
555 };                                                
556 static char square_filled_9_9[] = {               
557   "xxxxxxxxx"                                     
558   "xxxxxxxxx"                                     
559   "xxxxxxxxx"                                     
560   "xxxxxxxxx"                                     
561   "xxxxxxxxx"                                     
562   "xxxxxxxxx"                                     
563   "xxxxxxxxx"                                     
564   "xxxxxxxxx"                                     
565   "xxxxxxxxx"                                     
566 };                                                
567                                                   
568 static char* sFigures[54] = {                     
569  plus_5_5,   //0                                  
570  asterisk_5_5,                                    
571  cross_5_5,                                       
572  star_5_5,                                        
573  circle_line_5_5,                                 
574  circle_filled_5_5,                               
575  triangle_up_line_5_5,                            
576  triangle_up_filled_5_5,                          
577  triangle_down_line_5_5,                          
578  triangle_down_filled_5_5,                        
579  david_star_line_5_5,                             
580  david_star_filled_5_5,                           
581  swiss_cross_line_5_5,                            
582  swiss_cross_filled_5_5,                          
583  diamond_line_5_5,                                
584  diamond_filled_5_5,                              
585  square_line_5_5,                                 
586  square_filled_5_5, //17                          
587  plus_7_7,                                        
588  asterisk_7_7,                                    
589  cross_7_7,                                       
590  star_7_7,                                        
591  circle_line_7_7,                                 
592  circle_filled_7_7,                               
593  triangle_up_line_7_7,                            
594  triangle_up_filled_7_7,                          
595  triangle_down_line_7_7,                          
596  triangle_down_filled_7_7,                        
597  david_star_line_7_7,                             
598  david_star_filled_7_7,                           
599  swiss_cross_line_7_7,                            
600  swiss_cross_filled_7_7,                          
601  diamond_line_7_7,                                
602  diamond_filled_7_7,                              
603  square_line_7_7,                                 
604  square_filled_7_7, //35                          
605  plus_9_9,                                        
606  asterisk_9_9,                                    
607  cross_9_9,                                       
608  star_9_9,                                        
609  circle_line_9_9,                                 
610  circle_filled_9_9,                               
611  triangle_up_line_9_9,                            
612  triangle_up_filled_9_9,                          
613  triangle_down_line_9_9,                          
614  triangle_down_filled_9_9,                        
615  david_star_line_9_9,                             
616  david_star_filled_9_9,                           
617  swiss_cross_line_9_9,                            
618  swiss_cross_filled_9_9,                          
619  diamond_line_9_9,                                
620  diamond_filled_9_9,                              
621  square_line_9_9,                                 
622  square_filled_9_9 //53                           
623 };                                                
624                                                   
625 SO_NODE_SOURCE(HEPVis_SoMarkerSet)                
626 //////////////////////////////////////////////    
627 void HEPVis_SoMarkerSet::initClass (              
628 )                                                 
629 //////////////////////////////////////////////    
630 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
631 {                                                 
632   static bool first = true;                       
633   if (first) {                                    
634     first = false;                                
635     SO_NODE_INIT_CLASS(HEPVis_SoMarkerSet,SoPo    
636   }                                               
637 }                                                 
638 //////////////////////////////////////////////    
639 HEPVis_SoMarkerSet::HEPVis_SoMarkerSet (          
640 )                                                 
641 //////////////////////////////////////////////    
642 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
643 {                                                 
644   SO_NODE_CONSTRUCTOR(HEPVis_SoMarkerSet);        
645                                                   
646   SO_NODE_ADD_FIELD(markerIndex,(CROSS_5_5));     
647 }                                                 
648 //////////////////////////////////////////////    
649 HEPVis_SoMarkerSet::~HEPVis_SoMarkerSet (         
650 )                                                 
651 //////////////////////////////////////////////    
652 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
653 {                                                 
654 }                                                 
655 //////////////////////////////////////////////    
656 void HEPVis_SoMarkerSet::GLRender (               
657  SoGLRenderAction* aAction                        
658 )                                                 
659 //////////////////////////////////////////////    
660 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
661 {                                                 
662   SoState* state = aAction->getState();           
663                                                   
664   const SoCoordinateElement* coordinateElement    
665     SoCoordinateElement::getInstance(state);      
666   if(coordinateElement==NULL) return;             
667                                                   
668   if(aAction->isOfType(SoGL2PSAction::getClass    
669     SoCacheElement::invalidate(state);            
670   }                                               
671                                                   
672   const SbColor& color = SoLazyElement::getDif    
673   float red,green,blue;                           
674   color.getValue(red,green,blue);                 
675                                                   
676   int mark = markerIndex[0];                      
677                                                   
678   int starti = startIndex.getValue();             
679   int pointn = numPoints.getValue();              
680   int pointi;                                     
681                                                   
682   glPushAttrib( (GLbitfield)(GL_CURRENT_BIT |     
683   glDisable(GL_LIGHTING);                         
684   glColor3f(red,green,blue);                      
685                                                   
686 #ifdef WIN32                                      
687   //WIN32 : depth test is out over bitmap !       
688   glDisable(GL_DEPTH_TEST);                       
689 #endif                                            
690                                                   
691   glPixelStorei(GL_UNPACK_ALIGNMENT,1);           
692   for(pointi=starti;pointi<pointn;pointi++){      
693     const SbVec3f& vec = coordinateElement->ge    
694     glRasterPos3f(vec[0],vec[1],vec[2]);          
695     // Do a push, pop to correct a deffect of     
696     // If not, further line drawing will have     
697     // The glPopAttrib will compell a reinitia    
698     // some internal Mesa state.                  
699     //glPushAttrib(GL_ALL_ATTRIB_BITS);           
700     //glPopAttrib();                              
701     //                                            
702     drawMarker(aAction,mark);                     
703   }                                               
704                                                   
705   glPopAttrib();                                  
706 }                                                 
707 //////////////////////////////////////////////    
708 void drawMarker(                                  
709  SoAction* aAction                                
710 ,int aStyle                                       
711 )                                                 
712 //////////////////////////////////////////////    
713 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
714 {                                                 
715   GLsizei w = 0,h = 0;                            
716   GLfloat xorig = 0,yorig = 0;                    
717   GLfloat xmove = 0,ymove = 0;                    
718                                                   
719   if((aStyle>=0)&&(aStyle<18)) {                  
720     w = h = 5;                                    
721     xorig = yorig = 2;                            
722     GLubyte* bitmap = getBitmap(w,h,sFigures[a    
723     glBitmap(w,h,xorig,yorig,0.,0.,bitmap);       
724     delete [] bitmap;                             
725   } else if((aStyle>=18)&&(aStyle<36)) {          
726     w = h = 7;                                    
727     xorig = yorig = 3;                            
728     GLubyte* bitmap = getBitmap(w,h,sFigures[a    
729     glBitmap(w,h,xorig,yorig,0.,0.,bitmap);       
730     delete [] bitmap;                             
731   } else if((aStyle>=36)&&(aStyle<54)) {          
732     w = h = 9;                                    
733     xorig = yorig = 4;                            
734     GLubyte* bitmap = getBitmap(w,h,sFigures[a    
735     glBitmap(w,h,xorig,yorig,0.,0.,bitmap);       
736     delete [] bitmap;                             
737   } else {                                        
738     return;                                       
739   }                                               
740                                                   
741   if(aAction->isOfType(SoGL2PSAction::getClass    
742     ((SoGL2PSAction*)aAction)->addBitmap(w,h,x    
743   }                                               
744                                                   
745 }                                                 
746 //////////////////////////////////////////////    
747 GLubyte* getBitmap(                               
748  int aW                                           
749 ,int aH                                           
750 ,char aFigure[]                                   
751 )                                                 
752 //////////////////////////////////////////////    
753 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!    
754 {                                                 
755   int index = 0;                                  
756   GLubyte* bitmap = new GLubyte[aW * aH + 1];     
757   int ichar = 0;                                  
758   int ibit = 0;                                   
759   unsigned char byte = 0;                         
760   for ( int row = 0; row < aH; row++ ){           
761     for ( int col = 0; col < aW; col++){          
762       unsigned char c = aFigure[ichar];           
763       ichar++;                                    
764       if(c==' ') {                                
765         ibit++;                                   
766       } else {                                    
767         byte += (1<<(7-ibit));                    
768         ibit++;                                   
769       }                                           
770       if(ibit==8) {                               
771         //unsigned char h = byte / 16;            
772         //unsigned char l = byte % 16;            
773         //printf("0x%x%x\n",h,l);                 
774         bitmap[index] = byte;                     
775         index++;                                  
776         ibit = 0;                                 
777         byte = 0;                                 
778       }                                           
779                                                   
780     }                                             
781     if(ibit!=8) { //Jump to next byte.            
782       //unsigned char h = byte / 16;              
783       //unsigned char l = byte % 16;              
784       //printf("0x%x%x\n",h,l);                   
785       bitmap[index] = byte;                       
786       index++;                                    
787       ibit = 0;                                   
788       byte = 0;                                   
789     }                                             
790   }                                               
791   return bitmap;                                  
792 }                                                 
793