Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // >> 28 // $Id: SoCons.cc,v 1.8 2006-06-29 21:22:38 gunter Exp $ >> 29 // GEANT4 tag $Name: geant4-09-04-patch-01 $ 28 // 30 // 29 /*-----------------------------HEPVis--------- 31 /*-----------------------------HEPVis---------------------------------------*/ 30 /* 32 /* */ 31 /* Node: SoCons 33 /* Node: SoCons */ 32 /* Description: Represents the G4Cons Gea 34 /* Description: Represents the G4Cons Geant Geometry entity */ 33 /* Author: Joe Boudreau Nov 11 1996 35 /* Author: Joe Boudreau Nov 11 1996 */ 34 /* 36 /* */ 35 /*-------------------------------------------- 37 /*--------------------------------------------------------------------------*/ 36 38 >> 39 #ifdef G4VIS_BUILD_OI_DRIVER >> 40 37 // this : 41 // this : 38 #include "HEPVis/nodes/SoCons.h" 42 #include "HEPVis/nodes/SoCons.h" 39 43 40 #include <assert.h> 44 #include <assert.h> 41 #include <cmath> 45 #include <cmath> 42 #include <Inventor/SbBox.h> 46 #include <Inventor/SbBox.h> 43 #include <Inventor/actions/SoAction.h> 47 #include <Inventor/actions/SoAction.h> 44 #include <Inventor/fields/SoSFFloat.h> 48 #include <Inventor/fields/SoSFFloat.h> 45 #include <Inventor/misc/SoChildList.h> 49 #include <Inventor/misc/SoChildList.h> 46 #include <Inventor/nodes/SoSeparator.h> 50 #include <Inventor/nodes/SoSeparator.h> 47 #include <Inventor/nodes/SoIndexedFaceSet.h> 51 #include <Inventor/nodes/SoIndexedFaceSet.h> 48 #include <Inventor/nodes/SoNormal.h> 52 #include <Inventor/nodes/SoNormal.h> 49 #include <Inventor/nodes/SoCoordinate3.h> 53 #include <Inventor/nodes/SoCoordinate3.h> 50 #include <Inventor/nodes/SoNormalBinding.h> 54 #include <Inventor/nodes/SoNormalBinding.h> 51 #include <Inventor/SoPrimitiveVertex.h> 55 #include <Inventor/SoPrimitiveVertex.h> 52 #include <Inventor/elements/SoTextureCoordinat 56 #include <Inventor/elements/SoTextureCoordinateElement.h> 53 57 54 #include "HEPVis/SbMath.h" 58 #include "HEPVis/SbMath.h" 55 59 56 // This statement is required 60 // This statement is required 57 SO_NODE_SOURCE(SoCons) 61 SO_NODE_SOURCE(SoCons) 58 62 59 // Constructor 63 // Constructor 60 SoCons::SoCons() { 64 SoCons::SoCons() { 61 // This statement is required 65 // This statement is required 62 SO_NODE_CONSTRUCTOR(SoCons); 66 SO_NODE_CONSTRUCTOR(SoCons); 63 67 64 // Data fields are initialized like this: 68 // Data fields are initialized like this: 65 SO_NODE_ADD_FIELD(fRmin1, (0.0 69 SO_NODE_ADD_FIELD(fRmin1, (0.0)); 66 SO_NODE_ADD_FIELD(fRmin2, (0.0 70 SO_NODE_ADD_FIELD(fRmin2, (0.0)); 67 SO_NODE_ADD_FIELD(fRmax1, (1.0 71 SO_NODE_ADD_FIELD(fRmax1, (1.0)); 68 SO_NODE_ADD_FIELD(fRmax2, (1.0 72 SO_NODE_ADD_FIELD(fRmax2, (1.0)); 69 SO_NODE_ADD_FIELD(fDz, (10.0 73 SO_NODE_ADD_FIELD(fDz, (10.0)); 70 SO_NODE_ADD_FIELD(fSPhi, (0.0 74 SO_NODE_ADD_FIELD(fSPhi, (0.0)); 71 SO_NODE_ADD_FIELD(fDPhi, ((float 75 SO_NODE_ADD_FIELD(fDPhi, ((float)(2*M_PI))); 72 SO_NODE_ADD_FIELD(smoothDraw, (TRUE 76 SO_NODE_ADD_FIELD(smoothDraw, (TRUE)); 73 SO_NODE_ADD_FIELD(alternateRep, (NULL 77 SO_NODE_ADD_FIELD(alternateRep, (NULL)); 74 children = new SoChildList(this); 78 children = new SoChildList(this); 75 } 79 } 76 80 77 // Destructor 81 // Destructor 78 SoCons::~SoCons() { 82 SoCons::~SoCons() { 79 delete children; 83 delete children; 80 } 84 } 81 85 82 86 83 // initClass 87 // initClass 84 void SoCons::initClass(){ 88 void SoCons::initClass(){ 85 // This statement is required. 89 // This statement is required. 86 static bool first = true; << 90 SO_NODE_INIT_CLASS(SoCons,SoShape,"Shape"); 87 if (first) { << 88 first = false; << 89 SO_NODE_INIT_CLASS(SoCons,SoShape,"Shape") << 90 } << 91 } 91 } 92 92 93 93 94 // generatePrimitives 94 // generatePrimitives 95 void SoCons::generatePrimitives(SoAction *acti 95 void SoCons::generatePrimitives(SoAction *action) { 96 // This variable is used to store each verte 96 // This variable is used to store each vertex 97 SoPrimitiveVertex pv; 97 SoPrimitiveVertex pv; 98 98 99 // Access the stat from the action 99 // Access the stat from the action 100 SoState *state = action->getState(); 100 SoState *state = action->getState(); 101 101 102 // See if we have to use a texture coordinat 102 // See if we have to use a texture coordinate function, 103 // rather than generating explicit texture c 103 // rather than generating explicit texture coordinates. 104 SbBool useTexFunction= 104 SbBool useTexFunction= 105 (SoTextureCoordinateElement::getType(state 105 (SoTextureCoordinateElement::getType(state) == 106 SoTextureCoordinateElement::FUNCTION); 106 SoTextureCoordinateElement::FUNCTION); 107 107 108 // If we need to generate texture coordinate 108 // If we need to generate texture coordinates with a function, 109 // we'll need an SoGLTextureCoordinateElemen 109 // we'll need an SoGLTextureCoordinateElement. Otherwise, we'll 110 // set up the coordinates directly. 110 // set up the coordinates directly. 111 const SoTextureCoordinateElement *tce = NULL 111 const SoTextureCoordinateElement *tce = NULL; 112 SbVec4f texCoord; 112 SbVec4f texCoord; 113 if (useTexFunction) { 113 if (useTexFunction) { 114 tce = SoTextureCoordinateElement::getInsta 114 tce = SoTextureCoordinateElement::getInstance(state); 115 } else { 115 } else { 116 texCoord[2] = 0.0; 116 texCoord[2] = 0.0; 117 texCoord[3] = 1.0; 117 texCoord[3] = 1.0; 118 } 118 } 119 SbVec3f point, normal; 119 SbVec3f point, normal; 120 120 121 //////////////////////////////////////////// 121 /////////////////////////////////////////////////////// 122 //------------------------------------------ 122 //----------------------------------------------------- 123 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) 123 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ 124 point.setValue((float)(x),(float)(y),(float) 124 point.setValue((float)(x),(float)(y),(float)(z)); \ 125 normal.setValue((float)(nx),(float)(ny),(flo 125 normal.setValue((float)(nx),(float)(ny),(float)(nz)); \ 126 if (useTexFunction) { 126 if (useTexFunction) { \ 127 texCoord=tce->get(point,normal); 127 texCoord=tce->get(point,normal); \ 128 } else { 128 } else { \ 129 texCoord[0]=(float)(s); 129 texCoord[0]=(float)(s); \ 130 texCoord[1]=(float)(t); 130 texCoord[1]=(float)(t); \ 131 } 131 } \ 132 pv.setPoint(point); 132 pv.setPoint(point); \ 133 pv.setNormal(normal); 133 pv.setNormal(normal); \ 134 pv.setTextureCoords(texCoord); 134 pv.setTextureCoords(texCoord); \ 135 shapeVertex(&pv); 135 shapeVertex(&pv); 136 //------------------------------------------ 136 //----------------------------------------------------- 137 //////////////////////////////////////////// 137 /////////////////////////////////////////////////////// 138 138 139 139 140 int NPHI = (int)(2+22*std::fabs(fDPhi.getVal 140 int NPHI = (int)(2+22*std::fabs(fDPhi.getValue()/(2.0*M_PI))); 141 double deltaPhi = fDPhi.getValue()/NPHI; 141 double deltaPhi = fDPhi.getValue()/NPHI; 142 double phi0 = fSPhi.getValue(); 142 double phi0 = fSPhi.getValue(); 143 double phi1 = phi0 + fDPhi.getValue(); 143 double phi1 = phi0 + fDPhi.getValue(); 144 double rMax1 = fRmax1.getValue(); 144 double rMax1 = fRmax1.getValue(); 145 double rMin1 = fRmin1.getValue(); 145 double rMin1 = fRmin1.getValue(); 146 double rMax2 = fRmax2.getValue(); 146 double rMax2 = fRmax2.getValue(); 147 double rMin2 = fRmin2.getValue(); 147 double rMin2 = fRmin2.getValue(); 148 double zMax = fDz.getValue(); 148 double zMax = fDz.getValue(); 149 double zMin = -zMax; 149 double zMin = -zMax; 150 double cosPhi0 = std::cos(phi0); 150 double cosPhi0 = std::cos(phi0); 151 double sinPhi0 = std::sin(phi0); 151 double sinPhi0 = std::sin(phi0); 152 double cosPhi1 = std::cos(phi1); 152 double cosPhi1 = std::cos(phi1); 153 double sinPhi1 = std::sin(phi1); 153 double sinPhi1 = std::sin(phi1); 154 double cosDeltaPhi = std::cos(deltaPhi); 154 double cosDeltaPhi = std::cos(deltaPhi); 155 double sinDeltaPhi = std::sin(deltaPhi); 155 double sinDeltaPhi = std::sin(deltaPhi); 156 // 156 // 157 // The outer surface! 157 // The outer surface! 158 // 158 // 159 beginShape(action,TRIANGLE_STRIP); 159 beginShape(action,TRIANGLE_STRIP); 160 int i; 160 int i; 161 double sinPhi=sinPhi0; 161 double sinPhi=sinPhi0; 162 double cosPhi=cosPhi0; 162 double cosPhi=cosPhi0; 163 for (i = 0; i<=NPHI; i++) { 163 for (i = 0; i<=NPHI; i++) { 164 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 164 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,cosPhi,sinPhi,0); 165 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 165 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,cosPhi,sinPhi,0); 166 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 166 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 167 } 167 } 168 endShape(); 168 endShape(); 169 // 169 // 170 // The inner surface! 170 // The inner surface! 171 // 171 // 172 beginShape(action,TRIANGLE_STRIP); 172 beginShape(action,TRIANGLE_STRIP); 173 sinPhi=sinPhi0; 173 sinPhi=sinPhi0; 174 cosPhi=cosPhi0; 174 cosPhi=cosPhi0; 175 for (i = 0; i<=NPHI; i++) { 175 for (i = 0; i<=NPHI; i++) { 176 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 176 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,-cosPhi,-sinPhi,0); 177 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 177 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,1.0,1.0,-cosPhi,-sinPhi,0); 178 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 178 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 179 } 179 } 180 endShape(); 180 endShape(); 181 if (std::fabs(deltaPhi)<2.0*M_PI) { 181 if (std::fabs(deltaPhi)<2.0*M_PI) { 182 // 182 // 183 // The end 183 // The end 184 // 184 // 185 beginShape(action,TRIANGLE_STRIP); 185 beginShape(action,TRIANGLE_STRIP); 186 sinPhi=sinPhi0; 186 sinPhi=sinPhi0; 187 cosPhi=cosPhi0; 187 cosPhi=cosPhi0; 188 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 188 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,sinPhi,-cosPhi,0); 189 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 189 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,sinPhi,-cosPhi,0); 190 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 190 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,1.0,0.0,sinPhi,-cosPhi,0); 191 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 191 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,1.0,sinPhi,-cosPhi,0); 192 endShape(); 192 endShape(); 193 // 193 // 194 // The other end 194 // The other end 195 // 195 // 196 beginShape(action,TRIANGLE_STRIP); 196 beginShape(action,TRIANGLE_STRIP); 197 sinPhi=sinPhi1; 197 sinPhi=sinPhi1; 198 cosPhi=cosPhi1; 198 cosPhi=cosPhi1; 199 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi, z 199 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi, zMax,0.0,0.0,-sinPhi,+cosPhi,0); 200 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi, z 200 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi, zMin,1.0,1.0,-sinPhi,+cosPhi,0); 201 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi, z 201 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi, zMax,1.0,0.0,-sinPhi,+cosPhi,0); 202 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi, z 202 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi, zMin,0.0,1.0,-sinPhi,+cosPhi,0); 203 endShape(); 203 endShape(); 204 } 204 } 205 205 206 // 206 // 207 // The outer surface at z=+PDZ 207 // The outer surface at z=+PDZ 208 // 208 // 209 beginShape(action,TRIANGLE_STRIP); 209 beginShape(action,TRIANGLE_STRIP); 210 sinPhi=sinPhi0; 210 sinPhi=sinPhi0; 211 cosPhi=cosPhi0; 211 cosPhi=cosPhi0; 212 for (i = 0; i<=NPHI; i++) { 212 for (i = 0; i<=NPHI; i++) { 213 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 213 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,0,0,1); 214 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 214 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,1.0,1.0,0,0,1); 215 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 215 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 216 } 216 } 217 endShape(); 217 endShape(); 218 // 218 // 219 // The outer surface at z=-PDZ 219 // The outer surface at z=-PDZ 220 // 220 // 221 beginShape(action,TRIANGLE_STRIP); 221 beginShape(action,TRIANGLE_STRIP); 222 sinPhi=sinPhi0; 222 sinPhi=sinPhi0; 223 cosPhi=cosPhi0; 223 cosPhi=cosPhi0; 224 for (i = 0; i<=NPHI; i++) { 224 for (i = 0; i<=NPHI; i++) { 225 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 225 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,0.0,0,0,-1); 226 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 226 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,0,0,-1); 227 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 227 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 228 } 228 } 229 endShape(); 229 endShape(); 230 230 231 } 231 } 232 232 233 // getChildren 233 // getChildren 234 SoChildList *SoCons::getChildren() const { 234 SoChildList *SoCons::getChildren() const { 235 return children; 235 return children; 236 } 236 } 237 237 238 238 239 // computeBBox 239 // computeBBox 240 void SoCons::computeBBox(SoAction *, SbBox3f & 240 void SoCons::computeBBox(SoAction *, SbBox3f &box, SbVec3f ¢er ){ 241 float fRmax= fRmax1.getValue(); 241 float fRmax= fRmax1.getValue(); 242 if (fRmax2.getValue() > fRmax) fRmax = fRmax 242 if (fRmax2.getValue() > fRmax) fRmax = fRmax2.getValue(); 243 243 244 SbVec3f vmin(-fRmax,-fRmax,-fDz.getValue()), 244 SbVec3f vmin(-fRmax,-fRmax,-fDz.getValue()), 245 vmax( fRmax, fRmax, fDz.getValue()); 245 vmax( fRmax, fRmax, fDz.getValue()); 246 center.setValue(0,0,0); 246 center.setValue(0,0,0); 247 box.setBounds(vmin,vmax); 247 box.setBounds(vmin,vmax); 248 } 248 } 249 249 250 250 251 251 252 252 253 // updateChildren 253 // updateChildren 254 void SoCons::updateChildren() { 254 void SoCons::updateChildren() { 255 255 256 256 257 // Redraw the G4Cons.... 257 // Redraw the G4Cons.... 258 258 259 assert(children->getLength()==1); 259 assert(children->getLength()==1); 260 SoSeparator *sep = (SoS 260 SoSeparator *sep = (SoSeparator *) ( *children)[0]; 261 SoCoordinate3 *theCoordinates = (SoC 261 SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0)); 262 SoNormal *theNormals = (SoN 262 SoNormal *theNormals = (SoNormal *) ( sep->getChild(1)); 263 SoNormalBinding *theNormalBinding = (SoN 263 SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2)); 264 SoIndexedFaceSet *theFaceSet = (SoI 264 SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3)); 265 265 266 const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFA 266 const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFACES=4*NPHI+2, NINDICES = NFACES*5; 267 float points[NPOINTS][3], normals[NFACES][3] 267 float points[NPOINTS][3], normals[NFACES][3]; 268 #ifdef INVENTOR2_0 268 #ifdef INVENTOR2_0 269 static long indices[NINDICES]; 269 static long indices[NINDICES]; 270 #else 270 #else 271 static int32_t indices[NINDICES]; 271 static int32_t indices[NINDICES]; 272 #endif 272 #endif 273 static int init=0; 273 static int init=0; 274 double phi, pp, DeltaPhi; 274 double phi, pp, DeltaPhi; 275 275 276 // Indices need to be generated once! This i 276 // Indices need to be generated once! This is here to keep it close to the point 277 // generation, since otherwise it will be co 277 // generation, since otherwise it will be confusing. 278 278 279 int i; 279 int i; 280 if (!init) { 280 if (!init) { 281 init = 1; 281 init = 1; 282 // Outer face 282 // Outer face 283 for (i = 0; i< NPHI; i++) { 283 for (i = 0; i< NPHI; i++) { 284 // 0 1 3 2; 284 // 0 1 3 2; 285 indices[5*i+0] = 2*i+0; 285 indices[5*i+0] = 2*i+0; 286 indices[5*i+1] = 2*i+1; 286 indices[5*i+1] = 2*i+1; 287 indices[5*i+2] = 2*i+3; 287 indices[5*i+2] = 2*i+3; 288 indices[5*i+3] = 2*i+2; 288 indices[5*i+3] = 2*i+2; 289 indices[5*i+4] = SO_END_FACE_INDEX; 289 indices[5*i+4] = SO_END_FACE_INDEX; 290 } 290 } 291 // the inner face 291 // the inner face 292 for (i=0;i<NPHI;i++) { 292 for (i=0;i<NPHI;i++) { 293 indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2 293 indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2*i+0; 294 indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2 294 indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2*i+1; 295 indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2 295 indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2*i+3; 296 indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2 296 indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2*i+2; 297 indices[5*1*NPHI + 5*i+4] = SO_END_FACE_ 297 indices[5*1*NPHI + 5*i+4] = SO_END_FACE_INDEX; 298 } 298 } 299 // the top side 299 // the top side 300 for (i=0;i<NPHI;i++) { 300 for (i=0;i<NPHI;i++) { 301 indices[5*2*NPHI + 5*i+0] = 2*i+0; 301 indices[5*2*NPHI + 5*i+0] = 2*i+0; 302 indices[5*2*NPHI + 5*i+1] = 2*i+2; 302 indices[5*2*NPHI + 5*i+1] = 2*i+2; 303 indices[5*2*NPHI + 5*i+2] = NPOINTS - (2 303 indices[5*2*NPHI + 5*i+2] = NPOINTS - (2*i+4); 304 indices[5*2*NPHI + 5*i+3] = NPOINTS - (2 304 indices[5*2*NPHI + 5*i+3] = NPOINTS - (2*i+2); 305 indices[5*2*NPHI + 5*i+4] = SO_END_FACE_ 305 indices[5*2*NPHI + 5*i+4] = SO_END_FACE_INDEX; 306 } 306 } 307 // the bottom side 307 // the bottom side 308 for (i=0;i<NPHI;i++) { 308 for (i=0;i<NPHI;i++) { 309 indices[5*3*NPHI + 5*i+0] = 2*i+1; 309 indices[5*3*NPHI + 5*i+0] = 2*i+1; 310 indices[5*3*NPHI + 5*i+1] = NPOINTS - (2 310 indices[5*3*NPHI + 5*i+1] = NPOINTS - (2*i+1); 311 indices[5*3*NPHI + 5*i+2] = NPOINTS - (2 311 indices[5*3*NPHI + 5*i+2] = NPOINTS - (2*i+3); 312 indices[5*3*NPHI + 5*i+3] = 2*i+3; 312 indices[5*3*NPHI + 5*i+3] = 2*i+3; 313 indices[5*3*NPHI + 5*i+4] = SO_END_FACE_ 313 indices[5*3*NPHI + 5*i+4] = SO_END_FACE_INDEX; 314 } 314 } 315 // the odd side 315 // the odd side 316 indices[5*4*NPHI +0] = 2*NPHI; 316 indices[5*4*NPHI +0] = 2*NPHI; 317 indices[5*4*NPHI +1] = 2*NPHI+1; 317 indices[5*4*NPHI +1] = 2*NPHI+1; 318 indices[5*4*NPHI +2] = 2*NPHI+3; 318 indices[5*4*NPHI +2] = 2*NPHI+3; 319 indices[5*4*NPHI +3] = 2*NPHI+2; 319 indices[5*4*NPHI +3] = 2*NPHI+2; 320 indices[5*4*NPHI +4] = SO_END_FACE_INDEX; 320 indices[5*4*NPHI +4] = SO_END_FACE_INDEX; 321 // aother odd side 321 // aother odd side 322 indices[5*4*NPHI +5 +0] = 0; 322 indices[5*4*NPHI +5 +0] = 0; 323 indices[5*4*NPHI +5 +1] = NPOINTS-2; 323 indices[5*4*NPHI +5 +1] = NPOINTS-2; 324 indices[5*4*NPHI +5 +2] = NPOINTS-1; 324 indices[5*4*NPHI +5 +2] = NPOINTS-1; 325 indices[5*4*NPHI +5 +3] = 1; 325 indices[5*4*NPHI +5 +3] = 1; 326 indices[5*4*NPHI +5 +4] = SO_END_FACE_INDE 326 indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX; 327 } 327 } 328 // Points need to be generated each time: 328 // Points need to be generated each time: 329 // The outer surface 329 // The outer surface 330 DeltaPhi = fDPhi.getValue()/NPHI, phi = fSPh 330 DeltaPhi = fDPhi.getValue()/NPHI, phi = fSPhi.getValue(); 331 float t,st,ct; 331 float t,st,ct; 332 t = FATAN((fRmax2.getValue()-fRmax1.getValue 332 t = FATAN((fRmax2.getValue()-fRmax1.getValue())/(2*fDz.getValue())); 333 st = FSIN(t); 333 st = FSIN(t); 334 ct = FCOS(t); 334 ct = FCOS(t); 335 for (i = 0; i<=NPHI; i++) { 335 for (i = 0; i<=NPHI; i++) { 336 points[2*i+0][0] = fRmax2.getValue()*FCOS( 336 points[2*i+0][0] = fRmax2.getValue()*FCOS(phi); 337 points[2*i+0][1] = fRmax2.getValue()*FSIN( 337 points[2*i+0][1] = fRmax2.getValue()*FSIN(phi); 338 points[2*i+0][2] = +fDz.getValue(); 338 points[2*i+0][2] = +fDz.getValue(); 339 points[2*i+1][0] = fRmax1.getValue()*FCOS( 339 points[2*i+1][0] = fRmax1.getValue()*FCOS(phi); 340 points[2*i+1][1] = fRmax1.getValue()*FSIN( 340 points[2*i+1][1] = fRmax1.getValue()*FSIN(phi); 341 points[2*i+1][2] = -fDz.getValue(); 341 points[2*i+1][2] = -fDz.getValue(); 342 pp = phi+DeltaPhi/2.0; 342 pp = phi+DeltaPhi/2.0; 343 if (i!=NPHI) { 343 if (i!=NPHI) { 344 normals[i][0] = ct * FCOS(pp); 344 normals[i][0] = ct * FCOS(pp); 345 normals[i][1] = ct * FSIN(pp); 345 normals[i][1] = ct * FSIN(pp); 346 normals[i][2] = -st; 346 normals[i][2] = -st; 347 } 347 } 348 phi+=DeltaPhi; 348 phi+=DeltaPhi; 349 } 349 } 350 // The inner surface 350 // The inner surface 351 phi = fSPhi.getValue() + fDPhi.getValue(); 351 phi = fSPhi.getValue() + fDPhi.getValue(); 352 t = FATAN((fRmin2.getValue()-fRmin1.getValue 352 t = FATAN((fRmin2.getValue()-fRmin1.getValue())/(2*fDz.getValue())); 353 st = FSIN(t); 353 st = FSIN(t); 354 ct = FCOS(t); 354 ct = FCOS(t); 355 for (i = 0; i<=NPHI; i++) { 355 for (i = 0; i<=NPHI; i++) { 356 points[2*NPHI+2+2*i+0][0] = fRmin2.getValu 356 points[2*NPHI+2+2*i+0][0] = fRmin2.getValue()*FCOS(phi); 357 points[2*NPHI+2+2*i+0][1] = fRmin2.getValu 357 points[2*NPHI+2+2*i+0][1] = fRmin2.getValue()*FSIN(phi); 358 points[2*NPHI+2+2*i+0][2] = +fDz.getValue( 358 points[2*NPHI+2+2*i+0][2] = +fDz.getValue(); 359 points[2*NPHI+2+2*i+1][0] = fRmin1.getValu 359 points[2*NPHI+2+2*i+1][0] = fRmin1.getValue()*FCOS(phi); 360 points[2*NPHI+2+2*i+1][1] = fRmin1.getValu 360 points[2*NPHI+2+2*i+1][1] = fRmin1.getValue()*FSIN(phi); 361 points[2*NPHI+2+2*i+1][2] = -fDz.getValue( 361 points[2*NPHI+2+2*i+1][2] = -fDz.getValue(); 362 pp = phi-DeltaPhi/2.0; 362 pp = phi-DeltaPhi/2.0; 363 if (i!=NPHI) { 363 if (i!=NPHI) { 364 normals[NPHI+i][0] = -ct*FCOS(pp); 364 normals[NPHI+i][0] = -ct*FCOS(pp); 365 normals[NPHI+i][1] = -ct*FSIN(pp); 365 normals[NPHI+i][1] = -ct*FSIN(pp); 366 normals[NPHI+i][2] = st; 366 normals[NPHI+i][2] = st; 367 } 367 } 368 phi-=DeltaPhi; 368 phi-=DeltaPhi; 369 } 369 } 370 // The top side 370 // The top side 371 for (i=0;i<NPHI;i++) { 371 for (i=0;i<NPHI;i++) { 372 normals[2*NPHI+i][0]=normals[2*NPHI+i][1]= 372 normals[2*NPHI+i][0]=normals[2*NPHI+i][1]=0; 373 normals[2*NPHI+i][2]= 1.0; 373 normals[2*NPHI+i][2]= 1.0; 374 } 374 } 375 // The bottom side 375 // The bottom side 376 for (i=0;i<NPHI;i++) { 376 for (i=0;i<NPHI;i++) { 377 normals[3*NPHI+i][0]=normals[3*NPHI+i][1]= 377 normals[3*NPHI+i][0]=normals[3*NPHI+i][1]=0; 378 normals[3*NPHI+i][2]= -1.0; 378 normals[3*NPHI+i][2]= -1.0; 379 } 379 } 380 // The odd side 380 // The odd side 381 phi = fSPhi.getValue(); 381 phi = fSPhi.getValue(); 382 normals[4*NPHI+0][0]= FSIN(phi); 382 normals[4*NPHI+0][0]= FSIN(phi); 383 normals[4*NPHI+0][1]= -FCOS(phi); 383 normals[4*NPHI+0][1]= -FCOS(phi); 384 normals[4*NPHI+0][2]= 0; 384 normals[4*NPHI+0][2]= 0; 385 385 386 // Another odd side 386 // Another odd side 387 phi = fSPhi.getValue()+fDPhi.getValue(); 387 phi = fSPhi.getValue()+fDPhi.getValue(); 388 normals[4*NPHI+1][0]= -FSIN(phi); 388 normals[4*NPHI+1][0]= -FSIN(phi); 389 normals[4*NPHI+1][1]= +FCOS(phi); 389 normals[4*NPHI+1][1]= +FCOS(phi); 390 normals[4*NPHI+1][2]=0; 390 normals[4*NPHI+1][2]=0; 391 391 392 for (int np=0;np<NPOINTS;np++) theCoordinate 392 for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]); 393 theFaceSet->coordIndex.setValues(0,NINDICES, 393 theFaceSet->coordIndex.setValues(0,NINDICES,indices); 394 if (smoothDraw.getValue()) { 394 if (smoothDraw.getValue()) { 395 // This Line is replaced by the next on 395 // This Line is replaced by the next one because of an apparent Bug in Inventor (mem. leak). 396 // theNormals->vector.deleteValues(0); 396 // theNormals->vector.deleteValues(0); 397 for (int nf=0;nf<NFACES;nf++) theNormals-> 397 for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); 398 theNormalBinding->value=SoNormalBinding::P 398 theNormalBinding->value=SoNormalBinding::PER_FACE; 399 } 399 } 400 else { 400 else { 401 for (int nf=0;nf<NFACES;nf++) theNormals-> 401 for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); 402 theNormalBinding->value=SoNormalBinding::P 402 theNormalBinding->value=SoNormalBinding::PER_FACE; 403 } 403 } 404 } 404 } 405 405 406 // generateChildren 406 // generateChildren 407 void SoCons::generateChildren() { 407 void SoCons::generateChildren() { 408 408 409 // This routines creates one SoSeparator, on 409 // This routines creates one SoSeparator, one SoCoordinate3, and 410 // one SoLineSet, and puts it in the child l 410 // one SoLineSet, and puts it in the child list. This is done only 411 // once, whereas redrawing the position of t 411 // once, whereas redrawing the position of the coordinates occurs each 412 // time an update is necessary, in the updat 412 // time an update is necessary, in the updateChildren routine. 413 413 414 assert(children->getLength() ==0); 414 assert(children->getLength() ==0); 415 SoSeparator *sep = new SoS 415 SoSeparator *sep = new SoSeparator(); 416 SoCoordinate3 *theCoordinates = new SoC 416 SoCoordinate3 *theCoordinates = new SoCoordinate3(); 417 SoNormal *theNormals = new SoN 417 SoNormal *theNormals = new SoNormal(); 418 SoNormalBinding *theNormalBinding = new SoN 418 SoNormalBinding *theNormalBinding = new SoNormalBinding(); 419 SoIndexedFaceSet *theFaceSet = new SoI 419 SoIndexedFaceSet *theFaceSet = new SoIndexedFaceSet(); 420 // 420 // 421 // This line costs some in render quality! b 421 // This line costs some in render quality! but gives speed. 422 // 422 // 423 sep->addChild(theCoordinates); 423 sep->addChild(theCoordinates); 424 sep->addChild(theNormals); 424 sep->addChild(theNormals); 425 sep->addChild(theNormalBinding); 425 sep->addChild(theNormalBinding); 426 sep->addChild(theFaceSet); 426 sep->addChild(theFaceSet); 427 children->append(sep); 427 children->append(sep); 428 } 428 } 429 429 430 // generateAlternateRep 430 // generateAlternateRep 431 void SoCons::generateAlternateRep() { 431 void SoCons::generateAlternateRep() { 432 432 433 // This routine sets the alternate represent 433 // This routine sets the alternate representation to the child 434 // list of this mode. 434 // list of this mode. 435 435 436 if (children->getLength() == 0) generateChil 436 if (children->getLength() == 0) generateChildren(); 437 updateChildren(); 437 updateChildren(); 438 alternateRep.setValue((SoSeparator *) ( *ch 438 alternateRep.setValue((SoSeparator *) ( *children)[0]); 439 } 439 } 440 440 441 // clearAlternateRep 441 // clearAlternateRep 442 void SoCons::clearAlternateRep() { 442 void SoCons::clearAlternateRep() { 443 alternateRep.setValue(NULL); 443 alternateRep.setValue(NULL); 444 } 444 } >> 445 >> 446 #endif 445 447