Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 /*-----------------------------HEPVis--------- 29 /*-----------------------------HEPVis---------------------------------------*/ 30 /* 30 /* */ 31 /* Node: SoCons 31 /* Node: SoCons */ 32 /* Description: Represents the G4Cons Gea 32 /* Description: Represents the G4Cons Geant Geometry entity */ 33 /* Author: Joe Boudreau Nov 11 1996 33 /* Author: Joe Boudreau Nov 11 1996 */ 34 /* 34 /* */ 35 /*-------------------------------------------- 35 /*--------------------------------------------------------------------------*/ 36 36 >> 37 #ifdef G4VIS_BUILD_OI_DRIVER >> 38 37 // this : 39 // this : 38 #include "HEPVis/nodes/SoCons.h" 40 #include "HEPVis/nodes/SoCons.h" 39 41 40 #include <assert.h> 42 #include <assert.h> 41 #include <cmath> 43 #include <cmath> 42 #include <Inventor/SbBox.h> 44 #include <Inventor/SbBox.h> 43 #include <Inventor/actions/SoAction.h> 45 #include <Inventor/actions/SoAction.h> 44 #include <Inventor/fields/SoSFFloat.h> 46 #include <Inventor/fields/SoSFFloat.h> 45 #include <Inventor/misc/SoChildList.h> 47 #include <Inventor/misc/SoChildList.h> 46 #include <Inventor/nodes/SoSeparator.h> 48 #include <Inventor/nodes/SoSeparator.h> 47 #include <Inventor/nodes/SoIndexedFaceSet.h> 49 #include <Inventor/nodes/SoIndexedFaceSet.h> 48 #include <Inventor/nodes/SoNormal.h> 50 #include <Inventor/nodes/SoNormal.h> 49 #include <Inventor/nodes/SoCoordinate3.h> 51 #include <Inventor/nodes/SoCoordinate3.h> 50 #include <Inventor/nodes/SoNormalBinding.h> 52 #include <Inventor/nodes/SoNormalBinding.h> 51 #include <Inventor/SoPrimitiveVertex.h> 53 #include <Inventor/SoPrimitiveVertex.h> 52 #include <Inventor/elements/SoTextureCoordinat 54 #include <Inventor/elements/SoTextureCoordinateElement.h> 53 55 54 #include "HEPVis/SbMath.h" 56 #include "HEPVis/SbMath.h" 55 57 56 // This statement is required 58 // This statement is required 57 SO_NODE_SOURCE(SoCons) 59 SO_NODE_SOURCE(SoCons) 58 60 59 // Constructor 61 // Constructor 60 SoCons::SoCons() { 62 SoCons::SoCons() { 61 // This statement is required 63 // This statement is required 62 SO_NODE_CONSTRUCTOR(SoCons); 64 SO_NODE_CONSTRUCTOR(SoCons); 63 65 64 // Data fields are initialized like this: 66 // Data fields are initialized like this: 65 SO_NODE_ADD_FIELD(fRmin1, (0.0 67 SO_NODE_ADD_FIELD(fRmin1, (0.0)); 66 SO_NODE_ADD_FIELD(fRmin2, (0.0 68 SO_NODE_ADD_FIELD(fRmin2, (0.0)); 67 SO_NODE_ADD_FIELD(fRmax1, (1.0 69 SO_NODE_ADD_FIELD(fRmax1, (1.0)); 68 SO_NODE_ADD_FIELD(fRmax2, (1.0 70 SO_NODE_ADD_FIELD(fRmax2, (1.0)); 69 SO_NODE_ADD_FIELD(fDz, (10.0 71 SO_NODE_ADD_FIELD(fDz, (10.0)); 70 SO_NODE_ADD_FIELD(fSPhi, (0.0 72 SO_NODE_ADD_FIELD(fSPhi, (0.0)); 71 SO_NODE_ADD_FIELD(fDPhi, ((float 73 SO_NODE_ADD_FIELD(fDPhi, ((float)(2*M_PI))); 72 SO_NODE_ADD_FIELD(smoothDraw, (TRUE 74 SO_NODE_ADD_FIELD(smoothDraw, (TRUE)); 73 SO_NODE_ADD_FIELD(alternateRep, (NULL 75 SO_NODE_ADD_FIELD(alternateRep, (NULL)); 74 children = new SoChildList(this); 76 children = new SoChildList(this); 75 } 77 } 76 78 77 // Destructor 79 // Destructor 78 SoCons::~SoCons() { 80 SoCons::~SoCons() { 79 delete children; 81 delete children; 80 } 82 } 81 83 82 84 83 // initClass 85 // initClass 84 void SoCons::initClass(){ 86 void SoCons::initClass(){ 85 // This statement is required. 87 // This statement is required. 86 static bool first = true; 88 static bool first = true; 87 if (first) { 89 if (first) { 88 first = false; 90 first = false; 89 SO_NODE_INIT_CLASS(SoCons,SoShape,"Shape") 91 SO_NODE_INIT_CLASS(SoCons,SoShape,"Shape"); 90 } 92 } 91 } 93 } 92 94 93 95 94 // generatePrimitives 96 // generatePrimitives 95 void SoCons::generatePrimitives(SoAction *acti 97 void SoCons::generatePrimitives(SoAction *action) { 96 // This variable is used to store each verte 98 // This variable is used to store each vertex 97 SoPrimitiveVertex pv; 99 SoPrimitiveVertex pv; 98 100 99 // Access the stat from the action 101 // Access the stat from the action 100 SoState *state = action->getState(); 102 SoState *state = action->getState(); 101 103 102 // See if we have to use a texture coordinat 104 // See if we have to use a texture coordinate function, 103 // rather than generating explicit texture c 105 // rather than generating explicit texture coordinates. 104 SbBool useTexFunction= 106 SbBool useTexFunction= 105 (SoTextureCoordinateElement::getType(state 107 (SoTextureCoordinateElement::getType(state) == 106 SoTextureCoordinateElement::FUNCTION); 108 SoTextureCoordinateElement::FUNCTION); 107 109 108 // If we need to generate texture coordinate 110 // If we need to generate texture coordinates with a function, 109 // we'll need an SoGLTextureCoordinateElemen 111 // we'll need an SoGLTextureCoordinateElement. Otherwise, we'll 110 // set up the coordinates directly. 112 // set up the coordinates directly. 111 const SoTextureCoordinateElement *tce = NULL 113 const SoTextureCoordinateElement *tce = NULL; 112 SbVec4f texCoord; 114 SbVec4f texCoord; 113 if (useTexFunction) { 115 if (useTexFunction) { 114 tce = SoTextureCoordinateElement::getInsta 116 tce = SoTextureCoordinateElement::getInstance(state); 115 } else { 117 } else { 116 texCoord[2] = 0.0; 118 texCoord[2] = 0.0; 117 texCoord[3] = 1.0; 119 texCoord[3] = 1.0; 118 } 120 } 119 SbVec3f point, normal; 121 SbVec3f point, normal; 120 122 121 //////////////////////////////////////////// 123 /////////////////////////////////////////////////////// 122 //------------------------------------------ 124 //----------------------------------------------------- 123 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) 125 #define GEN_VERTEX(pv,x,y,z,s,t,nx,ny,nz) \ 124 point.setValue((float)(x),(float)(y),(float) 126 point.setValue((float)(x),(float)(y),(float)(z)); \ 125 normal.setValue((float)(nx),(float)(ny),(flo 127 normal.setValue((float)(nx),(float)(ny),(float)(nz)); \ 126 if (useTexFunction) { 128 if (useTexFunction) { \ 127 texCoord=tce->get(point,normal); 129 texCoord=tce->get(point,normal); \ 128 } else { 130 } else { \ 129 texCoord[0]=(float)(s); 131 texCoord[0]=(float)(s); \ 130 texCoord[1]=(float)(t); 132 texCoord[1]=(float)(t); \ 131 } 133 } \ 132 pv.setPoint(point); 134 pv.setPoint(point); \ 133 pv.setNormal(normal); 135 pv.setNormal(normal); \ 134 pv.setTextureCoords(texCoord); 136 pv.setTextureCoords(texCoord); \ 135 shapeVertex(&pv); 137 shapeVertex(&pv); 136 //------------------------------------------ 138 //----------------------------------------------------- 137 //////////////////////////////////////////// 139 /////////////////////////////////////////////////////// 138 140 139 141 140 int NPHI = (int)(2+22*std::fabs(fDPhi.getVal 142 int NPHI = (int)(2+22*std::fabs(fDPhi.getValue()/(2.0*M_PI))); 141 double deltaPhi = fDPhi.getValue()/NPHI; 143 double deltaPhi = fDPhi.getValue()/NPHI; 142 double phi0 = fSPhi.getValue(); 144 double phi0 = fSPhi.getValue(); 143 double phi1 = phi0 + fDPhi.getValue(); 145 double phi1 = phi0 + fDPhi.getValue(); 144 double rMax1 = fRmax1.getValue(); 146 double rMax1 = fRmax1.getValue(); 145 double rMin1 = fRmin1.getValue(); 147 double rMin1 = fRmin1.getValue(); 146 double rMax2 = fRmax2.getValue(); 148 double rMax2 = fRmax2.getValue(); 147 double rMin2 = fRmin2.getValue(); 149 double rMin2 = fRmin2.getValue(); 148 double zMax = fDz.getValue(); 150 double zMax = fDz.getValue(); 149 double zMin = -zMax; 151 double zMin = -zMax; 150 double cosPhi0 = std::cos(phi0); 152 double cosPhi0 = std::cos(phi0); 151 double sinPhi0 = std::sin(phi0); 153 double sinPhi0 = std::sin(phi0); 152 double cosPhi1 = std::cos(phi1); 154 double cosPhi1 = std::cos(phi1); 153 double sinPhi1 = std::sin(phi1); 155 double sinPhi1 = std::sin(phi1); 154 double cosDeltaPhi = std::cos(deltaPhi); 156 double cosDeltaPhi = std::cos(deltaPhi); 155 double sinDeltaPhi = std::sin(deltaPhi); 157 double sinDeltaPhi = std::sin(deltaPhi); 156 // 158 // 157 // The outer surface! 159 // The outer surface! 158 // 160 // 159 beginShape(action,TRIANGLE_STRIP); 161 beginShape(action,TRIANGLE_STRIP); 160 int i; 162 int i; 161 double sinPhi=sinPhi0; 163 double sinPhi=sinPhi0; 162 double cosPhi=cosPhi0; 164 double cosPhi=cosPhi0; 163 for (i = 0; i<=NPHI; i++) { 165 for (i = 0; i<=NPHI; i++) { 164 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 166 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,cosPhi,sinPhi,0); 165 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 167 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,cosPhi,sinPhi,0); 166 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 168 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 167 } 169 } 168 endShape(); 170 endShape(); 169 // 171 // 170 // The inner surface! 172 // The inner surface! 171 // 173 // 172 beginShape(action,TRIANGLE_STRIP); 174 beginShape(action,TRIANGLE_STRIP); 173 sinPhi=sinPhi0; 175 sinPhi=sinPhi0; 174 cosPhi=cosPhi0; 176 cosPhi=cosPhi0; 175 for (i = 0; i<=NPHI; i++) { 177 for (i = 0; i<=NPHI; i++) { 176 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 178 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,-cosPhi,-sinPhi,0); 177 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 179 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,1.0,1.0,-cosPhi,-sinPhi,0); 178 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 180 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 179 } 181 } 180 endShape(); 182 endShape(); 181 if (std::fabs(deltaPhi)<2.0*M_PI) { 183 if (std::fabs(deltaPhi)<2.0*M_PI) { 182 // 184 // 183 // The end 185 // The end 184 // 186 // 185 beginShape(action,TRIANGLE_STRIP); 187 beginShape(action,TRIANGLE_STRIP); 186 sinPhi=sinPhi0; 188 sinPhi=sinPhi0; 187 cosPhi=cosPhi0; 189 cosPhi=cosPhi0; 188 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 190 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,0.0,0.0,sinPhi,-cosPhi,0); 189 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 191 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,sinPhi,-cosPhi,0); 190 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 192 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,1.0,0.0,sinPhi,-cosPhi,0); 191 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 193 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,1.0,sinPhi,-cosPhi,0); 192 endShape(); 194 endShape(); 193 // 195 // 194 // The other end 196 // The other end 195 // 197 // 196 beginShape(action,TRIANGLE_STRIP); 198 beginShape(action,TRIANGLE_STRIP); 197 sinPhi=sinPhi1; 199 sinPhi=sinPhi1; 198 cosPhi=cosPhi1; 200 cosPhi=cosPhi1; 199 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi, z 201 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi, zMax,0.0,0.0,-sinPhi,+cosPhi,0); 200 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi, z 202 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi, zMin,1.0,1.0,-sinPhi,+cosPhi,0); 201 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi, z 203 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi, zMax,1.0,0.0,-sinPhi,+cosPhi,0); 202 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi, z 204 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi, zMin,0.0,1.0,-sinPhi,+cosPhi,0); 203 endShape(); 205 endShape(); 204 } 206 } 205 207 206 // 208 // 207 // The outer surface at z=+PDZ 209 // The outer surface at z=+PDZ 208 // 210 // 209 beginShape(action,TRIANGLE_STRIP); 211 beginShape(action,TRIANGLE_STRIP); 210 sinPhi=sinPhi0; 212 sinPhi=sinPhi0; 211 cosPhi=cosPhi0; 213 cosPhi=cosPhi0; 212 for (i = 0; i<=NPHI; i++) { 214 for (i = 0; i<=NPHI; i++) { 213 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zM 215 GEN_VERTEX(pv,rMin2*cosPhi,rMin2*sinPhi,zMax,0.0,0.0,0,0,1); 214 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zM 216 GEN_VERTEX(pv,rMax2*cosPhi,rMax2*sinPhi,zMax,1.0,1.0,0,0,1); 215 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 217 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 216 } 218 } 217 endShape(); 219 endShape(); 218 // 220 // 219 // The outer surface at z=-PDZ 221 // The outer surface at z=-PDZ 220 // 222 // 221 beginShape(action,TRIANGLE_STRIP); 223 beginShape(action,TRIANGLE_STRIP); 222 sinPhi=sinPhi0; 224 sinPhi=sinPhi0; 223 cosPhi=cosPhi0; 225 cosPhi=cosPhi0; 224 for (i = 0; i<=NPHI; i++) { 226 for (i = 0; i<=NPHI; i++) { 225 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zM 227 GEN_VERTEX(pv,rMin1*cosPhi,rMin1*sinPhi,zMin,0.0,0.0,0,0,-1); 226 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zM 228 GEN_VERTEX(pv,rMax1*cosPhi,rMax1*sinPhi,zMin,1.0,1.0,0,0,-1); 227 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaP 229 inc(sinPhi, cosPhi, sinDeltaPhi, cosDeltaPhi); 228 } 230 } 229 endShape(); 231 endShape(); 230 232 231 } 233 } 232 234 233 // getChildren 235 // getChildren 234 SoChildList *SoCons::getChildren() const { 236 SoChildList *SoCons::getChildren() const { 235 return children; 237 return children; 236 } 238 } 237 239 238 240 239 // computeBBox 241 // computeBBox 240 void SoCons::computeBBox(SoAction *, SbBox3f & 242 void SoCons::computeBBox(SoAction *, SbBox3f &box, SbVec3f ¢er ){ 241 float fRmax= fRmax1.getValue(); 243 float fRmax= fRmax1.getValue(); 242 if (fRmax2.getValue() > fRmax) fRmax = fRmax 244 if (fRmax2.getValue() > fRmax) fRmax = fRmax2.getValue(); 243 245 244 SbVec3f vmin(-fRmax,-fRmax,-fDz.getValue()), 246 SbVec3f vmin(-fRmax,-fRmax,-fDz.getValue()), 245 vmax( fRmax, fRmax, fDz.getValue()); 247 vmax( fRmax, fRmax, fDz.getValue()); 246 center.setValue(0,0,0); 248 center.setValue(0,0,0); 247 box.setBounds(vmin,vmax); 249 box.setBounds(vmin,vmax); 248 } 250 } 249 251 250 252 251 253 252 254 253 // updateChildren 255 // updateChildren 254 void SoCons::updateChildren() { 256 void SoCons::updateChildren() { 255 257 256 258 257 // Redraw the G4Cons.... 259 // Redraw the G4Cons.... 258 260 259 assert(children->getLength()==1); 261 assert(children->getLength()==1); 260 SoSeparator *sep = (SoS 262 SoSeparator *sep = (SoSeparator *) ( *children)[0]; 261 SoCoordinate3 *theCoordinates = (SoC 263 SoCoordinate3 *theCoordinates = (SoCoordinate3 *) ( sep->getChild(0)); 262 SoNormal *theNormals = (SoN 264 SoNormal *theNormals = (SoNormal *) ( sep->getChild(1)); 263 SoNormalBinding *theNormalBinding = (SoN 265 SoNormalBinding *theNormalBinding = (SoNormalBinding *) ( sep->getChild(2)); 264 SoIndexedFaceSet *theFaceSet = (SoI 266 SoIndexedFaceSet *theFaceSet = (SoIndexedFaceSet *) ( sep->getChild(3)); 265 267 266 const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFA 268 const int NPHI=24, NPOINTS=2*(2*NPHI+2), NFACES=4*NPHI+2, NINDICES = NFACES*5; 267 float points[NPOINTS][3], normals[NFACES][3] 269 float points[NPOINTS][3], normals[NFACES][3]; 268 #ifdef INVENTOR2_0 270 #ifdef INVENTOR2_0 269 static long indices[NINDICES]; 271 static long indices[NINDICES]; 270 #else 272 #else 271 static int32_t indices[NINDICES]; 273 static int32_t indices[NINDICES]; 272 #endif 274 #endif 273 static int init=0; 275 static int init=0; 274 double phi, pp, DeltaPhi; 276 double phi, pp, DeltaPhi; 275 277 276 // Indices need to be generated once! This i 278 // Indices need to be generated once! This is here to keep it close to the point 277 // generation, since otherwise it will be co 279 // generation, since otherwise it will be confusing. 278 280 279 int i; 281 int i; 280 if (!init) { 282 if (!init) { 281 init = 1; 283 init = 1; 282 // Outer face 284 // Outer face 283 for (i = 0; i< NPHI; i++) { 285 for (i = 0; i< NPHI; i++) { 284 // 0 1 3 2; 286 // 0 1 3 2; 285 indices[5*i+0] = 2*i+0; 287 indices[5*i+0] = 2*i+0; 286 indices[5*i+1] = 2*i+1; 288 indices[5*i+1] = 2*i+1; 287 indices[5*i+2] = 2*i+3; 289 indices[5*i+2] = 2*i+3; 288 indices[5*i+3] = 2*i+2; 290 indices[5*i+3] = 2*i+2; 289 indices[5*i+4] = SO_END_FACE_INDEX; 291 indices[5*i+4] = SO_END_FACE_INDEX; 290 } 292 } 291 // the inner face 293 // the inner face 292 for (i=0;i<NPHI;i++) { 294 for (i=0;i<NPHI;i++) { 293 indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2 295 indices[5*1*NPHI + 5*i+0] = 2*NPHI+2 + 2*i+0; 294 indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2 296 indices[5*1*NPHI + 5*i+1] = 2*NPHI+2 + 2*i+1; 295 indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2 297 indices[5*1*NPHI + 5*i+2] = 2*NPHI+2 + 2*i+3; 296 indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2 298 indices[5*1*NPHI + 5*i+3] = 2*NPHI+2 + 2*i+2; 297 indices[5*1*NPHI + 5*i+4] = SO_END_FACE_ 299 indices[5*1*NPHI + 5*i+4] = SO_END_FACE_INDEX; 298 } 300 } 299 // the top side 301 // the top side 300 for (i=0;i<NPHI;i++) { 302 for (i=0;i<NPHI;i++) { 301 indices[5*2*NPHI + 5*i+0] = 2*i+0; 303 indices[5*2*NPHI + 5*i+0] = 2*i+0; 302 indices[5*2*NPHI + 5*i+1] = 2*i+2; 304 indices[5*2*NPHI + 5*i+1] = 2*i+2; 303 indices[5*2*NPHI + 5*i+2] = NPOINTS - (2 305 indices[5*2*NPHI + 5*i+2] = NPOINTS - (2*i+4); 304 indices[5*2*NPHI + 5*i+3] = NPOINTS - (2 306 indices[5*2*NPHI + 5*i+3] = NPOINTS - (2*i+2); 305 indices[5*2*NPHI + 5*i+4] = SO_END_FACE_ 307 indices[5*2*NPHI + 5*i+4] = SO_END_FACE_INDEX; 306 } 308 } 307 // the bottom side 309 // the bottom side 308 for (i=0;i<NPHI;i++) { 310 for (i=0;i<NPHI;i++) { 309 indices[5*3*NPHI + 5*i+0] = 2*i+1; 311 indices[5*3*NPHI + 5*i+0] = 2*i+1; 310 indices[5*3*NPHI + 5*i+1] = NPOINTS - (2 312 indices[5*3*NPHI + 5*i+1] = NPOINTS - (2*i+1); 311 indices[5*3*NPHI + 5*i+2] = NPOINTS - (2 313 indices[5*3*NPHI + 5*i+2] = NPOINTS - (2*i+3); 312 indices[5*3*NPHI + 5*i+3] = 2*i+3; 314 indices[5*3*NPHI + 5*i+3] = 2*i+3; 313 indices[5*3*NPHI + 5*i+4] = SO_END_FACE_ 315 indices[5*3*NPHI + 5*i+4] = SO_END_FACE_INDEX; 314 } 316 } 315 // the odd side 317 // the odd side 316 indices[5*4*NPHI +0] = 2*NPHI; 318 indices[5*4*NPHI +0] = 2*NPHI; 317 indices[5*4*NPHI +1] = 2*NPHI+1; 319 indices[5*4*NPHI +1] = 2*NPHI+1; 318 indices[5*4*NPHI +2] = 2*NPHI+3; 320 indices[5*4*NPHI +2] = 2*NPHI+3; 319 indices[5*4*NPHI +3] = 2*NPHI+2; 321 indices[5*4*NPHI +3] = 2*NPHI+2; 320 indices[5*4*NPHI +4] = SO_END_FACE_INDEX; 322 indices[5*4*NPHI +4] = SO_END_FACE_INDEX; 321 // aother odd side 323 // aother odd side 322 indices[5*4*NPHI +5 +0] = 0; 324 indices[5*4*NPHI +5 +0] = 0; 323 indices[5*4*NPHI +5 +1] = NPOINTS-2; 325 indices[5*4*NPHI +5 +1] = NPOINTS-2; 324 indices[5*4*NPHI +5 +2] = NPOINTS-1; 326 indices[5*4*NPHI +5 +2] = NPOINTS-1; 325 indices[5*4*NPHI +5 +3] = 1; 327 indices[5*4*NPHI +5 +3] = 1; 326 indices[5*4*NPHI +5 +4] = SO_END_FACE_INDE 328 indices[5*4*NPHI +5 +4] = SO_END_FACE_INDEX; 327 } 329 } 328 // Points need to be generated each time: 330 // Points need to be generated each time: 329 // The outer surface 331 // The outer surface 330 DeltaPhi = fDPhi.getValue()/NPHI, phi = fSPh 332 DeltaPhi = fDPhi.getValue()/NPHI, phi = fSPhi.getValue(); 331 float t,st,ct; 333 float t,st,ct; 332 t = FATAN((fRmax2.getValue()-fRmax1.getValue 334 t = FATAN((fRmax2.getValue()-fRmax1.getValue())/(2*fDz.getValue())); 333 st = FSIN(t); 335 st = FSIN(t); 334 ct = FCOS(t); 336 ct = FCOS(t); 335 for (i = 0; i<=NPHI; i++) { 337 for (i = 0; i<=NPHI; i++) { 336 points[2*i+0][0] = fRmax2.getValue()*FCOS( 338 points[2*i+0][0] = fRmax2.getValue()*FCOS(phi); 337 points[2*i+0][1] = fRmax2.getValue()*FSIN( 339 points[2*i+0][1] = fRmax2.getValue()*FSIN(phi); 338 points[2*i+0][2] = +fDz.getValue(); 340 points[2*i+0][2] = +fDz.getValue(); 339 points[2*i+1][0] = fRmax1.getValue()*FCOS( 341 points[2*i+1][0] = fRmax1.getValue()*FCOS(phi); 340 points[2*i+1][1] = fRmax1.getValue()*FSIN( 342 points[2*i+1][1] = fRmax1.getValue()*FSIN(phi); 341 points[2*i+1][2] = -fDz.getValue(); 343 points[2*i+1][2] = -fDz.getValue(); 342 pp = phi+DeltaPhi/2.0; 344 pp = phi+DeltaPhi/2.0; 343 if (i!=NPHI) { 345 if (i!=NPHI) { 344 normals[i][0] = ct * FCOS(pp); 346 normals[i][0] = ct * FCOS(pp); 345 normals[i][1] = ct * FSIN(pp); 347 normals[i][1] = ct * FSIN(pp); 346 normals[i][2] = -st; 348 normals[i][2] = -st; 347 } 349 } 348 phi+=DeltaPhi; 350 phi+=DeltaPhi; 349 } 351 } 350 // The inner surface 352 // The inner surface 351 phi = fSPhi.getValue() + fDPhi.getValue(); 353 phi = fSPhi.getValue() + fDPhi.getValue(); 352 t = FATAN((fRmin2.getValue()-fRmin1.getValue 354 t = FATAN((fRmin2.getValue()-fRmin1.getValue())/(2*fDz.getValue())); 353 st = FSIN(t); 355 st = FSIN(t); 354 ct = FCOS(t); 356 ct = FCOS(t); 355 for (i = 0; i<=NPHI; i++) { 357 for (i = 0; i<=NPHI; i++) { 356 points[2*NPHI+2+2*i+0][0] = fRmin2.getValu 358 points[2*NPHI+2+2*i+0][0] = fRmin2.getValue()*FCOS(phi); 357 points[2*NPHI+2+2*i+0][1] = fRmin2.getValu 359 points[2*NPHI+2+2*i+0][1] = fRmin2.getValue()*FSIN(phi); 358 points[2*NPHI+2+2*i+0][2] = +fDz.getValue( 360 points[2*NPHI+2+2*i+0][2] = +fDz.getValue(); 359 points[2*NPHI+2+2*i+1][0] = fRmin1.getValu 361 points[2*NPHI+2+2*i+1][0] = fRmin1.getValue()*FCOS(phi); 360 points[2*NPHI+2+2*i+1][1] = fRmin1.getValu 362 points[2*NPHI+2+2*i+1][1] = fRmin1.getValue()*FSIN(phi); 361 points[2*NPHI+2+2*i+1][2] = -fDz.getValue( 363 points[2*NPHI+2+2*i+1][2] = -fDz.getValue(); 362 pp = phi-DeltaPhi/2.0; 364 pp = phi-DeltaPhi/2.0; 363 if (i!=NPHI) { 365 if (i!=NPHI) { 364 normals[NPHI+i][0] = -ct*FCOS(pp); 366 normals[NPHI+i][0] = -ct*FCOS(pp); 365 normals[NPHI+i][1] = -ct*FSIN(pp); 367 normals[NPHI+i][1] = -ct*FSIN(pp); 366 normals[NPHI+i][2] = st; 368 normals[NPHI+i][2] = st; 367 } 369 } 368 phi-=DeltaPhi; 370 phi-=DeltaPhi; 369 } 371 } 370 // The top side 372 // The top side 371 for (i=0;i<NPHI;i++) { 373 for (i=0;i<NPHI;i++) { 372 normals[2*NPHI+i][0]=normals[2*NPHI+i][1]= 374 normals[2*NPHI+i][0]=normals[2*NPHI+i][1]=0; 373 normals[2*NPHI+i][2]= 1.0; 375 normals[2*NPHI+i][2]= 1.0; 374 } 376 } 375 // The bottom side 377 // The bottom side 376 for (i=0;i<NPHI;i++) { 378 for (i=0;i<NPHI;i++) { 377 normals[3*NPHI+i][0]=normals[3*NPHI+i][1]= 379 normals[3*NPHI+i][0]=normals[3*NPHI+i][1]=0; 378 normals[3*NPHI+i][2]= -1.0; 380 normals[3*NPHI+i][2]= -1.0; 379 } 381 } 380 // The odd side 382 // The odd side 381 phi = fSPhi.getValue(); 383 phi = fSPhi.getValue(); 382 normals[4*NPHI+0][0]= FSIN(phi); 384 normals[4*NPHI+0][0]= FSIN(phi); 383 normals[4*NPHI+0][1]= -FCOS(phi); 385 normals[4*NPHI+0][1]= -FCOS(phi); 384 normals[4*NPHI+0][2]= 0; 386 normals[4*NPHI+0][2]= 0; 385 387 386 // Another odd side 388 // Another odd side 387 phi = fSPhi.getValue()+fDPhi.getValue(); 389 phi = fSPhi.getValue()+fDPhi.getValue(); 388 normals[4*NPHI+1][0]= -FSIN(phi); 390 normals[4*NPHI+1][0]= -FSIN(phi); 389 normals[4*NPHI+1][1]= +FCOS(phi); 391 normals[4*NPHI+1][1]= +FCOS(phi); 390 normals[4*NPHI+1][2]=0; 392 normals[4*NPHI+1][2]=0; 391 393 392 for (int np=0;np<NPOINTS;np++) theCoordinate 394 for (int np=0;np<NPOINTS;np++) theCoordinates->point.set1Value(np,points[np][0],points[np][1],points[np][2]); 393 theFaceSet->coordIndex.setValues(0,NINDICES, 395 theFaceSet->coordIndex.setValues(0,NINDICES,indices); 394 if (smoothDraw.getValue()) { 396 if (smoothDraw.getValue()) { 395 // This Line is replaced by the next on 397 // This Line is replaced by the next one because of an apparent Bug in Inventor (mem. leak). 396 // theNormals->vector.deleteValues(0); 398 // theNormals->vector.deleteValues(0); 397 for (int nf=0;nf<NFACES;nf++) theNormals-> 399 for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); 398 theNormalBinding->value=SoNormalBinding::P 400 theNormalBinding->value=SoNormalBinding::PER_FACE; 399 } 401 } 400 else { 402 else { 401 for (int nf=0;nf<NFACES;nf++) theNormals-> 403 for (int nf=0;nf<NFACES;nf++) theNormals->vector.set1Value(nf,normals[nf][0],normals[nf][1],normals[nf][2]); 402 theNormalBinding->value=SoNormalBinding::P 404 theNormalBinding->value=SoNormalBinding::PER_FACE; 403 } 405 } 404 } 406 } 405 407 406 // generateChildren 408 // generateChildren 407 void SoCons::generateChildren() { 409 void SoCons::generateChildren() { 408 410 409 // This routines creates one SoSeparator, on 411 // This routines creates one SoSeparator, one SoCoordinate3, and 410 // one SoLineSet, and puts it in the child l 412 // one SoLineSet, and puts it in the child list. This is done only 411 // once, whereas redrawing the position of t 413 // once, whereas redrawing the position of the coordinates occurs each 412 // time an update is necessary, in the updat 414 // time an update is necessary, in the updateChildren routine. 413 415 414 assert(children->getLength() ==0); 416 assert(children->getLength() ==0); 415 SoSeparator *sep = new SoS 417 SoSeparator *sep = new SoSeparator(); 416 SoCoordinate3 *theCoordinates = new SoC 418 SoCoordinate3 *theCoordinates = new SoCoordinate3(); 417 SoNormal *theNormals = new SoN 419 SoNormal *theNormals = new SoNormal(); 418 SoNormalBinding *theNormalBinding = new SoN 420 SoNormalBinding *theNormalBinding = new SoNormalBinding(); 419 SoIndexedFaceSet *theFaceSet = new SoI 421 SoIndexedFaceSet *theFaceSet = new SoIndexedFaceSet(); 420 // 422 // 421 // This line costs some in render quality! b 423 // This line costs some in render quality! but gives speed. 422 // 424 // 423 sep->addChild(theCoordinates); 425 sep->addChild(theCoordinates); 424 sep->addChild(theNormals); 426 sep->addChild(theNormals); 425 sep->addChild(theNormalBinding); 427 sep->addChild(theNormalBinding); 426 sep->addChild(theFaceSet); 428 sep->addChild(theFaceSet); 427 children->append(sep); 429 children->append(sep); 428 } 430 } 429 431 430 // generateAlternateRep 432 // generateAlternateRep 431 void SoCons::generateAlternateRep() { 433 void SoCons::generateAlternateRep() { 432 434 433 // This routine sets the alternate represent 435 // This routine sets the alternate representation to the child 434 // list of this mode. 436 // list of this mode. 435 437 436 if (children->getLength() == 0) generateChil 438 if (children->getLength() == 0) generateChildren(); 437 updateChildren(); 439 updateChildren(); 438 alternateRep.setValue((SoSeparator *) ( *ch 440 alternateRep.setValue((SoSeparator *) ( *children)[0]); 439 } 441 } 440 442 441 // clearAlternateRep 443 // clearAlternateRep 442 void SoCons::clearAlternateRep() { 444 void SoCons::clearAlternateRep() { 443 alternateRep.setValue(NULL); 445 alternateRep.setValue(NULL); 444 } 446 } >> 447 >> 448 #endif 445 449