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Geant4/visualization/OpenInventor/src/G4OpenInventorTransform3D.cc

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Differences between /visualization/OpenInventor/src/G4OpenInventorTransform3D.cc (Version 11.3.0) and /visualization/OpenInventor/src/G4OpenInventorTransform3D.cc (Version 10.1.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpenInventorTransform3D.cc 66373 2012-12-18 09:41:34Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // jck 17 Dec 1996                                 30 // jck 17 Dec 1996
 30 // G4OpenInventorTransform3D provides OpenGL s     31 // G4OpenInventorTransform3D provides OpenGL style transformation matrix
 31 // from G4Transform3D.                             32 // from G4Transform3D.
 32 // gb 22 Nov 2004 : use SbMatrix instead of So     33 // gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
 33                                                    34 
                                                   >>  35 #ifdef G4VIS_BUILD_OI_DRIVER
                                                   >>  36 
 34 // this :                                          37 // this :
 35 #include "G4OpenInventorTransform3D.hh"            38 #include "G4OpenInventorTransform3D.hh"
 36                                                    39 
 37 #include <Inventor/SbLinear.h>                     40 #include <Inventor/SbLinear.h>
 38                                                    41 
 39 G4OpenInventorTransform3D::G4OpenInventorTrans     42 G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t) 
 40 : G4Transform3D (t) {                              43 : G4Transform3D (t) {
 41 #define elem(i,j) ((float)t(i,j))                  44 #define elem(i,j) ((float)t(i,j))
 42   m[0]  = elem(0,0); //xx                          45   m[0]  = elem(0,0); //xx
 43   m[1]  = elem(1,0); //yx                          46   m[1]  = elem(1,0); //yx
 44   m[2]  = elem(2,0); //zx                          47   m[2]  = elem(2,0); //zx
 45   m[3]  = 0;                                       48   m[3]  = 0;
 46   m[4]  = elem(0,1); //xy                          49   m[4]  = elem(0,1); //xy
 47   m[5]  = elem(1,1); //yy                          50   m[5]  = elem(1,1); //yy
 48   m[6]  = elem(2,1); //zy                          51   m[6]  = elem(2,1); //zy
 49   m[7]  = 0;                                       52   m[7]  = 0;
 50   m[8]  = elem(0,2); //xz                          53   m[8]  = elem(0,2); //xz
 51   m[9]  = elem(1,2); //yz                          54   m[9]  = elem(1,2); //yz
 52   m[10] = elem(2,2); //zz                          55   m[10] = elem(2,2); //zz
 53   m[11] = 0;                                       56   m[11] = 0;
 54   m[12] = elem(0,3); //dx                          57   m[12] = elem(0,3); //dx
 55   m[13] = elem(1,3); //dy                          58   m[13] = elem(1,3); //dy
 56   m[14] = elem(2,3); //dz                          59   m[14] = elem(2,3); //dz
 57   m[15] = 1;                                       60   m[15] = 1;
 58 #undef elem                                        61 #undef elem
 59 }                                                  62 }
 60                                                    63 
 61 SbMatrix* G4OpenInventorTransform3D::GetSbMatr     64 SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
 62   SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m     65   SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
 63                               m[4],m[5],m[6],m     66                               m[4],m[5],m[6],m[7],
 64                               m[8],m[9],m[10],     67                               m[8],m[9],m[10],m[11],
 65                               m[12],m[13],m[14     68                               m[12],m[13],m[14],m[15]);
 66   return tm;                                       69   return tm;
 67 }                                                  70 }
                                                   >>  71 
                                                   >>  72 #endif
 68                                                    73