Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // History : 27 // - 09/12/98, G.Barrand : creation. 28 29 #ifndef HEPVis_SbPainter_h 30 #define HEPVis_SbPainter_h 31 32 #include <Inventor/SbBasic.h> 33 34 /* 35 #include <HEPVis/SbStyle.h> 36 37 typedef enum { 38 SbPrimitivePoints, 39 SbPrimitiveLineStrip, 40 SbPrimitiveLineLoop, 41 SbPrimitiveLines, 42 SbPrimitivePolygon 43 } SbPrimitiveType; 44 45 class SbPainterContext { 46 public: 47 float fRed,fGreen,fBlue; 48 int fLineWidth; 49 SbLineStyle fLineStyle; 50 int fMarkerSize; 51 SbMarkerStyle fMarkerStyle; 52 SbAreaStyle fAreaStyle; 53 int fPolygonMode; 54 }; 55 */ 56 57 #define SbPainter Geant4_SbPainter 58 59 class SbPainter { 60 public: 61 SbPainter(); 62 virtual ~SbPainter(); 63 void setWindowSize(int,int); 64 void enableEdges(SbBool); 65 virtual void beginTraversal() = 0; 66 virtual void clearColorBuffer(float,float,fl 67 //virtual void drawPrimitive(SbPrimitiveType 68 // int,float*,float 69 // const SbPainterCo 70 virtual void endTraversal() = 0; 71 protected: 72 int fWindowWidth,fWindowHeight; 73 float fRed,fGreen,fBlue; 74 SbBool fEdges; 75 }; 76 77 #endif 78