Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLXmRotationCallbacks.cc (Version 5.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLXmRotationCallbacks.cc,v 1.11 2001/07/11 10:08:57 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  16th April 1997                 28 // Andrew Walkden  16th April 1997
 30 // G4OpenGLXmRotationCallbacks :                   29 // G4OpenGLXmRotationCallbacks : 
 31 //                       Several callback func     30 //                       Several callback functions used by
 32 //                       elements of the contr     31 //                       elements of the control panel to
 33 //                       rotate the view.          32 //                       rotate the view.
 34                                                    33 
                                                   >>  34 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER
                                                   >>  35 
 35 #include "G4OpenGLXmViewer.hh"                     36 #include "G4OpenGLXmViewer.hh"
 36                                                    37 
 37 #include "G4PhysicalConstants.hh"              << 
 38 #include "G4Scene.hh"                              38 #include "G4Scene.hh"
 39 #include "G4UImanager.hh"                          39 #include "G4UImanager.hh"
 40 #include "G4ios.hh"                                40 #include "G4ios.hh"
 41                                                    41 
 42 void G4OpenGLXmViewer::theta_rotation_callback     42 void G4OpenGLXmViewer::theta_rotation_callback (Widget w, 
 43                 XtPointer clientData,              43                 XtPointer clientData, 
 44                 XtPointer callData)                44                 XtPointer callData) 
 45 {                                                  45 {
 46   XmArrowButtonCallbackStruct *cbs = (XmArrowB     46   XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
 47   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*     47   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
 48                                                    48 
 49   pView->rotate_right = get_boolean_userData (     49   pView->rotate_right = get_boolean_userData (w);
 50                                                    50 
 51   if (cbs->reason == XmCR_ARM) {                   51   if (cbs->reason == XmCR_ARM) {
 52     rotate_in_theta (pView, NULL);                 52     rotate_in_theta (pView, NULL);
 53   } else if (cbs->reason == XmCR_DISARM) {         53   } else if (cbs->reason == XmCR_DISARM) {
 54     XtRemoveTimeOut (pView->rotation_timer);       54     XtRemoveTimeOut (pView->rotation_timer);
 55   }                                                55   }
 56 }                                                  56 }
 57                                                    57 
 58 void G4OpenGLXmViewer::rotate_in_theta (XtPoin     58 void G4OpenGLXmViewer::rotate_in_theta (XtPointer clientData,
 59               XtIntervalId* timer_id)              59               XtIntervalId* timer_id) 
 60 {                                                  60 {
 61   //theta spin stuff here                          61   //theta spin stuff here
 62   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*     62   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
 63                                                << 
 64   if (pView->rotate_right) {                   << 
 65     pView->rotateScene(1,0);                   << 
 66   } else {                                     << 
 67     pView->rotateScene(-1,0);                  << 
 68   }                                            << 
 69   /*                                           << 
 70   G4double delta_theta;                            63   G4double delta_theta;
 71                                                    64 
 72   if (pView->fVP.GetLightsMoveWithCamera()) {      65   if (pView->fVP.GetLightsMoveWithCamera()) {
 73     if (pView->rotate_right) {                     66     if (pView->rotate_right) {
 74       delta_theta = -(pView->fRot_sens);       <<  67       delta_theta = -((G4double)pView->rot_sens);
 75     } else {                                       68     } else {
 76       delta_theta = pView->fRot_sens;          <<  69       delta_theta = (G4double)pView->rot_sens;
 77     }                                              70     }
 78   } else {                                         71   } else {
 79     if (pView->rotate_right) {                     72     if (pView->rotate_right) {
 80       delta_theta = pView->fRot_sens;          <<  73       delta_theta = (G4double)pView->rot_sens;
 81     } else {                                       74     } else {
 82       delta_theta = -(pView->fRot_sens);       <<  75       delta_theta = -((G4double)pView->rot_sens);
 83     }                                              76     }
 84   }                                                77   }    
 85   delta_theta *= deg;                              78   delta_theta *= deg;
 86   // Rotates by fixed azimuthal angle delta_th     79   // Rotates by fixed azimuthal angle delta_theta.
 87                                                    80 
 88   const G4Vector3D& vp = pView->fVP.GetViewpoi     81   const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
 89   const G4Vector3D& up = pView->fVP.GetUpVecto     82   const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
 90   const G4Vector3D& zprime = up;                   83   const G4Vector3D& zprime = up;
 91   G4double cosalpha = up.dot (vp);                 84   G4double cosalpha = up.dot (vp);
 92   G4double sinalpha = std::sqrt (1. - std::pow <<  85   G4double sinalpha = sqrt (1. - pow (cosalpha, 2));
 93   G4Vector3D yprime = (zprime.cross (vp)).unit     86   G4Vector3D yprime = (zprime.cross (vp)).unit ();
 94   G4Vector3D xprime = yprime.cross (zprime);       87   G4Vector3D xprime = yprime.cross (zprime);
 95   // Projection of vp on plane perpendicular t     88   // Projection of vp on plane perpendicular to up...
 96   G4Vector3D a1 = sinalpha * xprime;               89   G4Vector3D a1 = sinalpha * xprime;
 97   // Required new projection...                    90   // Required new projection...
 98   G4Vector3D a2 =                                  91   G4Vector3D a2 =
 99     sinalpha * (std::cos (delta_theta) * xprim <<  92     sinalpha * (cos (delta_theta) * xprime + sin (delta_theta) * yprime);
100   // Required Increment vector...                  93   // Required Increment vector...
101   G4Vector3D delta = a2 - a1;                      94   G4Vector3D delta = a2 - a1;
102   // So new viewpoint is...                        95   // So new viewpoint is...
103   G4Vector3D viewPoint = vp + delta;               96   G4Vector3D viewPoint = vp + delta;
104                                                    97 
105   pView->fVP.SetViewAndLights (viewPoint);         98   pView->fVP.SetViewAndLights (viewPoint);  
106   */                                           << 
107                                                    99 
108   pView->SetView ();                              100   pView->SetView ();
109   pView->ClearView ();                            101   pView->ClearView ();
110   pView->DrawView ();                             102   pView->DrawView ();
111                                                   103 
112   pView->rotation_timer = XtAppAddTimeOut         104   pView->rotation_timer = XtAppAddTimeOut 
113     (pView->app,                                  105     (pView->app,
114      timer_id == NULL ? 500 : 1,                  106      timer_id == NULL ? 500 : 1,
115      rotate_in_theta,                             107      rotate_in_theta,
116      pView);                                      108      pView);
117 }                                                 109 }  
118                                                   110 
119 void G4OpenGLXmViewer::phi_rotation_callback (    111 void G4OpenGLXmViewer::phi_rotation_callback (Widget w, 
120               XtPointer clientData,               112               XtPointer clientData, 
121               XtPointer callData)                 113               XtPointer callData) 
122 {                                                 114 {
123   XmArrowButtonCallbackStruct *cbs = (XmArrowB    115   XmArrowButtonCallbackStruct *cbs = (XmArrowButtonCallbackStruct*) callData;
124   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*    116   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
125                                                   117 
126   pView->rotate_up = get_boolean_userData (w);    118   pView->rotate_up = get_boolean_userData (w);
127                                                   119 
128   if (cbs->reason == XmCR_ARM) {                  120   if (cbs->reason == XmCR_ARM) {
129     rotate_in_phi (pView, NULL);                  121     rotate_in_phi (pView, NULL);
130   } else if (cbs->reason == XmCR_DISARM) {        122   } else if (cbs->reason == XmCR_DISARM) {
131     XtRemoveTimeOut (pView->rotation_timer);      123     XtRemoveTimeOut (pView->rotation_timer);
132   }                                               124   }
133 }                                                 125 }
134                                                   126 
135 void G4OpenGLXmViewer::rotate_in_phi (XtPointe    127 void G4OpenGLXmViewer::rotate_in_phi (XtPointer clientData,
136             XtIntervalId* timer_id)               128             XtIntervalId* timer_id)
137 {                                                 129 {
138   //phi spin stuff here                           130   //phi spin stuff here
139   //  G4double delta_alpha;                    << 131   G4double delta_alpha;
140   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*    132   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
141                                                   133 
142   if (pView -> rotate_up) {                    << 
143     pView->rotateScene(0,-1);                  << 
144   } else {                                     << 
145     pView->rotateScene(0,1);                   << 
146   }                                            << 
147   /*                                           << 
148   if (pView->fVP.GetLightsMoveWithCamera()) {     134   if (pView->fVP.GetLightsMoveWithCamera()) {
149     if (pView -> rotate_up) {                     135     if (pView -> rotate_up) {
150       delta_alpha = -(pView->fRot_sens);       << 136       delta_alpha = -((G4double)pView->rot_sens);
151     } else {                                      137     } else {
152       delta_alpha = pView->fRot_sens;          << 138       delta_alpha = (G4double)pView->rot_sens;
153     }                                             139     }
154   } else {                                        140   } else {
155     if (pView -> rotate_up) {                     141     if (pView -> rotate_up) {
156       delta_alpha = pView->fRot_sens;          << 142       delta_alpha = (G4double)pView->rot_sens;
157     } else {                                      143     } else {
158       delta_alpha = -(pView->fRot_sens);       << 144       delta_alpha = -((G4double)pView->rot_sens);
159     }                                             145     }
160   }                                               146   }    
161                                                   147 
162   delta_alpha *= deg;                             148   delta_alpha *= deg;
163                                                   149 
164   const G4Vector3D& vp = pView->fVP.GetViewpoi    150   const G4Vector3D& vp = pView->fVP.GetViewpointDirection ().unit ();
165   const G4Vector3D& up = pView->fVP.GetUpVecto    151   const G4Vector3D& up = pView->fVP.GetUpVector ().unit ();
166                                                   152 
167   const G4Vector3D& xprime = vp;                  153   const G4Vector3D& xprime = vp;
168   G4Vector3D yprime = (up.cross(xprime)).unit(    154   G4Vector3D yprime = (up.cross(xprime)).unit();
169   G4Vector3D zprime = (xprime.cross(yprime)).u    155   G4Vector3D zprime = (xprime.cross(yprime)).unit();
170                                                   156 
171   G4Vector3D new_vp = std::cos(delta_alpha) *  << 157   G4Vector3D new_vp = cos(delta_alpha) * xprime + sin(delta_alpha) * zprime;
172                                                   158 
173   pView->fVP.SetViewAndLights (new_vp.unit());    159   pView->fVP.SetViewAndLights (new_vp.unit());
174                                                   160 
175   if (pView->fVP.GetLightsMoveWithCamera()) {     161   if (pView->fVP.GetLightsMoveWithCamera()) {
176     G4Vector3D new_up = (new_vp.cross(yprime))    162     G4Vector3D new_up = (new_vp.cross(yprime)).unit();
177     pView->fVP.SetUpVector(new_up);               163     pView->fVP.SetUpVector(new_up);
178   }                                               164   }
179                                                   165 
180   */                                           << 
181   pView->SetView ();                              166   pView->SetView ();
182   pView->ClearView ();                            167   pView->ClearView ();
183   pView->DrawView ();                             168   pView->DrawView ();
184                                                   169   
185   pView->rotation_timer = XtAppAddTimeOut         170   pView->rotation_timer = XtAppAddTimeOut 
186     (pView->app,                                  171     (pView->app,
187      timer_id == NULL ? 500 : 1,                  172      timer_id == NULL ? 500 : 1,
188      rotate_in_phi,                               173      rotate_in_phi,
189      pView);                                      174      pView);
190 }                                                 175 }
191                                                   176 
192 void G4OpenGLXmViewer::set_rot_sens_callback (    177 void G4OpenGLXmViewer::set_rot_sens_callback (Widget w, 
193               XtPointer clientData,               178               XtPointer clientData, 
194               XtPointer callData)                 179               XtPointer callData) 
195 {                                                 180 {
196   XmScaleCallbackStruct *cbs = (XmScaleCallbac    181   XmScaleCallbackStruct *cbs = (XmScaleCallbackStruct*) callData;
197   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*    182   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*) clientData;
198   short dp = -1;                                  183   short dp = -1;
199   G4float ten_to_the_dp = 10.;                    184   G4float ten_to_the_dp = 10.;
200                                                   185 
201   XtVaGetValues (w,                               186   XtVaGetValues (w, 
202      XmNdecimalPoints, &dp,                       187      XmNdecimalPoints, &dp,
203      NULL);                                       188      NULL);
204                                                   189 
205   if (dp == 0) {                                  190   if (dp == 0) {
206     ten_to_the_dp = 1.;                           191     ten_to_the_dp = 1.;
207   } else if ( dp > 0) {                           192   } else if ( dp > 0) {
208     for (G4int i = 1; i < (G4int)dp; i++) {       193     for (G4int i = 1; i < (G4int)dp; i++) {
209       ten_to_the_dp *= 10.;                       194       ten_to_the_dp *= 10.;
210     }                                             195     }
211   } else {                                        196   } else {
212     G4Exception                                << 197     G4Exception("Bad value returned for dp in set_rot_sens_callback");
213       ("G4OpenGLXmViewer::set_rot_sens_callbac << 
214        "opengl2004", FatalException,           << 
215        "Bad value returned for dp in set_rot_s << 
216   }                                               198   }
217                                                   199 
218   pView->fRot_sens = (G4float)(cbs->value) / t << 200   pView->rot_sens = (G4float)(cbs->value) / ten_to_the_dp;
219 }                                                 201 }  
220                                                   202 
221 void G4OpenGLXmViewer::set_rot_subject_callbac    203 void G4OpenGLXmViewer::set_rot_subject_callback (Widget w, 
222                  XtPointer clientData,            204                  XtPointer clientData, 
223                  XtPointer)                       205                  XtPointer) 
224 {                                                 206 {
225   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*    207   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
226                                                   208   
227   G4int choice = get_int_userData (w);            209   G4int choice = get_int_userData (w);
228                                                   210   
229   switch (choice) {                               211   switch (choice) {
230   case 0:                                         212   case 0: 
231     {                                             213     {
232       pView->fVP.SetLightsMoveWithCamera (true    214       pView->fVP.SetLightsMoveWithCamera (true);
233       break;                                      215       break;
234     }                                             216     }
235   case 1:                                         217   case 1:
236     {                                             218     {
237       pView->fVP.SetLightsMoveWithCamera (fals    219       pView->fVP.SetLightsMoveWithCamera (false);
238       break;                                      220       break;
239     }                                             221     }
240   default:                                        222   default:
241     {                                             223     {
242       G4Exception                              << 224       G4Exception("Unrecognised choice made in set_rot_subject_callback"); 
243   ("G4OpenGLXmViewer::set_rot_subject_callback << 
244    "opengl2005", FatalException,               << 
245    "Unrecognised choice made in set_rot_subjec << 
246     }                                             225     }
247   }                                               226   }
248 }                                                 227 }  
249                                                   228 
250 void G4OpenGLXmViewer::wobble_callback (Widget    229 void G4OpenGLXmViewer::wobble_callback (Widget w, 
251               XtPointer,                          230               XtPointer, 
252               XtPointer)                          231               XtPointer) 
253 {                                                 232 {
254   G4OpenGLXmViewer* pView;                        233   G4OpenGLXmViewer* pView;
255                                                   234   
256   XtVaGetValues (w,                               235   XtVaGetValues (w,
257      XmNuserData, &pView,                         236      XmNuserData, &pView,
258      NULL);                                       237      NULL);
259                                                   238   
260   pView->original_vp = pView->fVP.GetViewpoint    239   pView->original_vp = pView->fVP.GetViewpointDirection();
261   pView->wobble_timer = XtAppAddTimeOut           240   pView->wobble_timer = XtAppAddTimeOut
262     (pView->app,                                  241     (pView->app,
263      (long unsigned int) (1000. * (1. / pView-    242      (long unsigned int) (1000. * (1. / pView->wob_sens)),
264      wobble_timer_callback,                       243      wobble_timer_callback,
265      pView);                                      244      pView);
266 }                                                 245 }  
267                                                   246 
268 void G4OpenGLXmViewer::wobble_timer_callback (    247 void G4OpenGLXmViewer::wobble_timer_callback (XtPointer clientData,
269               XtIntervalId*)                      248               XtIntervalId*) 
270 {                                                 249 {
271   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*    250   G4OpenGLXmViewer* pView = (G4OpenGLXmViewer*)clientData;
272   const G4Vector3D& up = pView->fVP.GetUpVecto    251   const G4Vector3D& up = pView->fVP.GetUpVector();
273   G4Vector3D third_axis = up.cross(pView->orig    252   G4Vector3D third_axis = up.cross(pView->original_vp);
274   G4double pi_div_by_ten = pi / 10.0;          << 253   G4double pi_div_by_ten = M_PI / 10.0;
275   G4Vector3D d_up = 0.1 * (std::sin ((G4double << 254   G4Vector3D d_up = 0.1 * (sin ((G4double)pView->frameNo * pi_div_by_ten * 2.)) * up;
276   G4Vector3D d_third_axis = 0.1 * (std::sin (( << 255   G4Vector3D d_third_axis = 0.1 * (sin ((G4double)pView->frameNo * (pi_div_by_ten))) * third_axis;
277                                                   256 
278   pView->fVP.SetViewAndLights (pView->original    257   pView->fVP.SetViewAndLights (pView->original_vp + d_up + d_third_axis);
279                                                   258 
280   pView->SetView ();                              259   pView->SetView ();
281   pView->ClearView ();                            260   pView->ClearView ();
282   pView->DrawView ();                             261   pView->DrawView ();
283                                                   262   
284   if (pView->frameNo++ == 20) {                   263   if (pView->frameNo++ == 20) {
285     if (pView->wobble_timer) {                    264     if (pView->wobble_timer) {
286       XtRemoveTimeOut (pView->wobble_timer);      265       XtRemoveTimeOut (pView->wobble_timer);
287       pView->frameNo = 0;                         266       pView->frameNo = 0;
288       pView->fVP.SetViewAndLights (pView->orig    267       pView->fVP.SetViewAndLights (pView->original_vp);
289       pView->SetView ();                          268       pView->SetView ();
290       pView->ClearView ();                        269       pView->ClearView ();
291       pView->DrawView ();                         270       pView->DrawView ();
292    }                                              271    }
293   } else {                                        272   } else {
294     pView->wobble_timer = XtAppAddTimeOut         273     pView->wobble_timer = XtAppAddTimeOut
295       (pView->app,                                274       (pView->app,
296        (long unsigned int) (1000. * (1. / pVie    275        (long unsigned int) (1000. * (1. / pView->wob_sens)),
297        wobble_timer_callback,                     276        wobble_timer_callback,
298        pView);                                    277        pView);
299   }                                               278   }
300 }                                                 279 }
301                                                   280 
302 void G4OpenGLXmViewer::reset_callback (Widget     281 void G4OpenGLXmViewer::reset_callback (Widget w, 
303              XtPointer,                           282              XtPointer, 
304              XtPointer)                           283              XtPointer) 
305 {                                                 284 {
306                                                   285   
307   G4OpenGLXmViewer* pView;                        286   G4OpenGLXmViewer* pView;
308                                                   287   
309   XtVaGetValues (w,                               288   XtVaGetValues (w,
310      XmNuserData, &pView,                         289      XmNuserData, &pView,
311      NULL);                                       290      NULL);
312                                                   291   
313   pView->fVP.SetCurrentTargetPoint(G4Point3D()    292   pView->fVP.SetCurrentTargetPoint(G4Point3D());
314   pView->fVP.SetZoomFactor(1.0);                  293   pView->fVP.SetZoomFactor(1.0);
315   pView->fVP.SetDolly(0.0);                       294   pView->fVP.SetDolly(0.0);
316   pView->SetView ();                              295   pView->SetView ();
317   pView->ClearView ();                            296   pView->ClearView ();
318   pView->DrawView ();                             297   pView->DrawView ();
319   pView->zoom_low = 0.1;                          298   pView->zoom_low = 0.1;
320   pView->zoom_high = 10.0;                        299   pView->zoom_high = 10.0;
321                                                   300   
322 }                                                 301 }
                                                   >> 302 #endif
323                                                   303