Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLTransform3D.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLTransform3D.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLTransform3D.cc (Version 4.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLTransform3D.cc,v 1.4 2001/07/11 10:08:56 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  24th October 1996               28 // Andrew Walkden  24th October 1996
 30 // G4OpenGLTransform3D provides OpenGL style t     29 // G4OpenGLTransform3D provides OpenGL style transformation matrix
 31 // from G4Transform3D.                             30 // from G4Transform3D.
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGL_DRIVER
                                                   >>  33 
                                                   >>  34 #include <GL/gl.h>
                                                   >>  35 
 33 #include "G4OpenGLTransform3D.hh"                  36 #include "G4OpenGLTransform3D.hh"
 34 #include "G4Types.hh"                          << 
 35                                                    37 
 36 G4OpenGLTransform3D::G4OpenGLTransform3D (cons <<  38 G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
                                                   >>  39   G4Transform3D (t) {}
                                                   >>  40 
                                                   >>  41 const GLdouble* G4OpenGLTransform3D::GetGLMatrix () 
 37 {                                                  42 {
 38   GLdouble *p = m;                             <<  43   m[0]  = (GLdouble)xx;
 39   for (G4int i=0; i<4; ++i)                    <<  44   m[1]  = (GLdouble)yx;
 40   {                                            <<  45   m[2]  = (GLdouble)zx;
 41     for (G4int k=0; k<3; ++k)                  <<  46   m[3]  = (GLdouble)0;
 42     {                                          <<  47   m[4]  = (GLdouble)xy;
 43       *p++ = t(k,i);                           <<  48   m[5]  = (GLdouble)yy;
 44     }                                          <<  49   m[6]  = (GLdouble)zy;
 45     *p++ = 0.;                                 <<  50   m[7]  = (GLdouble)0;
 46   }                                            <<  51   m[8]  = (GLdouble)xz;
 47   m[15] = 1.;                                  <<  52   m[9]  = (GLdouble)yz;
                                                   >>  53   m[10] = (GLdouble)zz;
                                                   >>  54   m[11] = (GLdouble)0;
                                                   >>  55   m[12] = (GLdouble)dx;
                                                   >>  56   m[13] = (GLdouble)dy;
                                                   >>  57   m[14] = (GLdouble)dz;
                                                   >>  58   m[15] = (GLdouble)1;
                                                   >>  59 
                                                   >>  60   return m;
 48 }                                                  61 }
                                                   >>  62 
                                                   >>  63 #endif
 49                                                    64