Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLTransform3D.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLTransform3D.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLTransform3D.cc (Version 1.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4OpenGLTransform3D.cc,v 1.3 1999/12/15 14:54:08 gunter Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-01-01 $
 27 //                                                 10 //
 28 //                                                 11 // 
 29 // Andrew Walkden  24th October 1996               12 // Andrew Walkden  24th October 1996
 30 // G4OpenGLTransform3D provides OpenGL style t     13 // G4OpenGLTransform3D provides OpenGL style transformation matrix
 31 // from G4Transform3D.                             14 // from G4Transform3D.
 32                                                    15 
                                                   >>  16 #ifdef G4VIS_BUILD_OPENGL_DRIVER
                                                   >>  17 
                                                   >>  18 #include <GL/gl.h>
                                                   >>  19 
 33 #include "G4OpenGLTransform3D.hh"                  20 #include "G4OpenGLTransform3D.hh"
 34 #include "G4Types.hh"                          << 
 35                                                    21 
 36 G4OpenGLTransform3D::G4OpenGLTransform3D (cons <<  22 G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
                                                   >>  23   G4Transform3D (t) {}
                                                   >>  24 
                                                   >>  25 const GLdouble* G4OpenGLTransform3D::GetGLMatrix () 
 37 {                                                  26 {
 38   GLdouble *p = m;                             <<  27   m[0]  = (GLdouble)xx;
 39   for (G4int i=0; i<4; ++i)                    <<  28   m[1]  = (GLdouble)yx;
 40   {                                            <<  29   m[2]  = (GLdouble)zx;
 41     for (G4int k=0; k<3; ++k)                  <<  30   m[3]  = (GLdouble)0;
 42     {                                          <<  31   m[4]  = (GLdouble)xy;
 43       *p++ = t(k,i);                           <<  32   m[5]  = (GLdouble)yy;
 44     }                                          <<  33   m[6]  = (GLdouble)zy;
 45     *p++ = 0.;                                 <<  34   m[7]  = (GLdouble)0;
 46   }                                            <<  35   m[8]  = (GLdouble)xz;
 47   m[15] = 1.;                                  <<  36   m[9]  = (GLdouble)yz;
                                                   >>  37   m[10] = (GLdouble)zz;
                                                   >>  38   m[11] = (GLdouble)0;
                                                   >>  39   m[12] = (GLdouble)dx;
                                                   >>  40   m[13] = (GLdouble)dy;
                                                   >>  41   m[14] = (GLdouble)dz;
                                                   >>  42   m[15] = (GLdouble)1;
                                                   >>  43 
                                                   >>  44   return m;
 48 }                                                  45 }
                                                   >>  46 
                                                   >>  47 #endif
 49                                                    48