Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 7.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLStoredXmViewer.cc,v 1.9 2004/04/07 15:18:23 gbarrand Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-00-patch-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Andrew Walkden  10th February 1997              28 // Andrew Walkden  10th February 1997
 30 // Class G4OpenGLStoredXmViewer : a class deri     29 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 
 31 //                              and G4OpenGLSt     30 //                              and G4OpenGLStoredViewer.
 32                                                    31 
                                                   >>  32 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER
                                                   >>  33 
 33 #include "G4OpenGLStoredXmViewer.hh"               34 #include "G4OpenGLStoredXmViewer.hh"
 34                                                    35 
 35 #include "G4OpenGLStoredSceneHandler.hh"       << 
 36 #include "G4ios.hh"                                36 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      << 
 38                                                    37 
 39 G4OpenGLStoredXmViewer::                           38 G4OpenGLStoredXmViewer::
 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan <<  39 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& scene,
 41       const G4String& name)                        40       const G4String& name)
 42  : G4VViewer (sceneHandler, sceneHandler.Incre <<  41  : G4VViewer (scene, scene.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),              <<  42    G4OpenGLViewer (scene),
 44    G4OpenGLXmViewer (sceneHandler),            <<  43    G4OpenGLXmViewer (scene),
 45    G4OpenGLStoredViewer (sceneHandler)         <<  44    G4OpenGLStoredViewer (scene)
 46 {                                                  45 {
 47                                                    46 
 48   if (fViewId < 0) return;  // In case error i     47   if (fViewId < 0) return;  // In case error in base class instantiation.
 49                                                    48 
 50   if (!vi_stored) {                                49   if (!vi_stored) {
 51     fViewId = -1;  // This flags an error.         50     fViewId = -1;  // This flags an error.
 52     G4cerr << "G4OpenGLStoredXmViewer::G4OpenG     51     G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
 53       " G4OpenGLXmViewer couldn't get a visual     52       " G4OpenGLXmViewer couldn't get a visual." << G4endl;
 54     return;                                        53     return;
 55   }                                                54   }
 56 }                                                  55 }
 57                                                    56 
 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe <<  57 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
 59 {}                                             << 
 60                                                    58 
 61 void G4OpenGLStoredXmViewer::Initialise () {       59 void G4OpenGLStoredXmViewer::Initialise () {
 62                                                    60 
 63   CreateGLXContext (vi_stored);                    61   CreateGLXContext (vi_stored);
                                                   >>  62 
 64   CreateMainWindow ();                             63   CreateMainWindow ();
 65   CreateFontLists ();                          << 
 66                                                    64 
 67   InitializeGLView ();                             65   InitializeGLView ();
 68                                                    66 
 69   glDrawBuffer (GL_BACK);                      <<  67 // clear the buffers and window.
                                                   >>  68   ClearView ();
                                                   >>  69   FinishView ();
                                                   >>  70   
                                                   >>  71   glDepthFunc (GL_LEQUAL);
                                                   >>  72   glDepthMask (GL_TRUE);
                                                   >>  73   
                                                   >>  74   glEnable (GL_BLEND);
                                                   >>  75   glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                                   >>  76   glShadeModel (GL_FLAT);
 70 }                                                  77 }
 71                                                    78 
 72 void G4OpenGLStoredXmViewer::DrawView () {         79 void G4OpenGLStoredXmViewer::DrawView () {
 73 #ifdef G4DEBUG_VIS_OGL                         <<  80 
 74   printf("G4OpenGLStoredXmViewer::DrawView \n" <<  81   if (white_background == true) {
 75 #endif                                         <<  82     glClearColor (1., 1., 1., 1.);
                                                   >>  83   } else {
                                                   >>  84     glClearColor (0., 0., 0., 1.);
                                                   >>  85   }
                                                   >>  86 
                                                   >>  87   //Make sure current viewer is attached and clean...
                                                   >>  88   glXMakeCurrent (dpy, win, cx);
                                                   >>  89   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  90   ClearView ();
 76                                                    91 
 77   G4ViewParameters::DrawingStyle style = GetVi     92   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 78                                                    93 
 79   //See if things have changed from last time      94   //See if things have changed from last time and remake if necessary...
 80   // /vis/viewer/rebuild, but if not, make dec <<  95   KernelVisitDecision ();
 81   // if necessary...                           << 
 82   if (!fNeedKernelVisit) KernelVisitDecision ( << 
 83   fLastVP = fVP;                               << 
 84   G4bool kernelVisitWasNeeded = fNeedKernelVis << 
 85   ProcessView ();                                  96   ProcessView ();
 86                                                    97 
 87   if(style!=G4ViewParameters::hlr &&               98   if(style!=G4ViewParameters::hlr &&
 88      haloing_enabled) {                            99      haloing_enabled) {
 89                                                   100 
 90     HaloingFirstPass ();                          101     HaloingFirstPass ();
 91     DrawDisplayLists ();                          102     DrawDisplayLists ();
 92 #ifdef G4DEBUG_VIS_OGL                         << 
 93     printf("G4OpenGLStoredXmViewer::DrawView ( << 
 94 #endif                                         << 
 95     glFlush ();                                   103     glFlush ();
 96                                                   104 
 97     HaloingSecondPass ();                         105     HaloingSecondPass ();
 98                                                   106 
 99     DrawDisplayLists ();                       << 107   }
100     FinishView ();                             << 
101                                                   108 
102   } else {                                     << 109   DrawDisplayLists ();
103                                                   110 
104 #ifdef G4DEBUG_VIS_OGL                         << 111   FinishView ();
105     printf("G4OpenGLStoredXmViewer::DrawView n << 112   
106 #endif                                         << 
107     // If kernel visit was needed, drawing and << 
108     // have been done, so...                   << 
109     if (!kernelVisitWasNeeded) {               << 
110 #ifdef G4DEBUG_VIS_OGL                         << 
111       printf("G4OpenGLStoredXmViewer::ComputeV << 
112 #endif                                         << 
113       DrawDisplayLists ();                     << 
114       FinishView ();                           << 
115     } else {                                   << 
116 #ifdef G4DEBUG_VIS_OGL                         << 
117       printf("G4OpenGLStoredXmViewer::ComputeV << 
118 #endif                                         << 
119     // However, union cutaways are implemented << 
120     // an extra pass...                        << 
121       if (fVP.IsCutaway() &&                   << 
122     fVP.GetCutawayMode() == G4ViewParameters:: << 
123   ClearView();                                 << 
124   DrawDisplayLists ();                         << 
125   FinishView ();                               << 
126       } else { // ADD TO AVOID KernelVisit=1 a << 
127         DrawDisplayLists ();                   << 
128         FinishView ();                         << 
129       }                                        << 
130     }                                          << 
131   }                                            << 
132 #ifdef G4DEBUG_VIS_OGL                         << 
133   printf("G4OpenGLStoredXmViewer::DrawView  ^^ << 
134 #endif                                         << 
135 }                                                 113 }
136                                                   114 
137 void G4OpenGLStoredXmViewer::FinishView () {   << 
138 //  glXWaitGL (); //Wait for effects of all pr << 
139                 //be propogated before progres << 
140 // JA: Commented out July 2021 - slows renderi << 
141 // don't see any adverse effects.              << 
142                                                << 
143 #ifdef G4DEBUG_VIS_OGL                         << 
144   printf("G4OpenGLStoredXmViewer::FinishView ( << 
145 #endif                                            115 #endif
146   glFlush (); //FIXME                          << 
147                                                << 
148   GLint renderMode;                            << 
149   glGetIntegerv(GL_RENDER_MODE, &renderMode);  << 
150   if (renderMode == GL_RENDER) glXSwapBuffers  << 
151 }                                              << 
152                                                   116