Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4OpenGLStoredXmViewer.cc,v 1.4.2.1 2001/06/28 19:15:44 gunter Exp $ >> 25 // GEANT4 tag $Name: $ 27 // 26 // 28 // 27 // 29 // Andrew Walkden 10th February 1997 28 // Andrew Walkden 10th February 1997 30 // Class G4OpenGLStoredXmViewer : a class deri 29 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 31 // and G4OpenGLSt 30 // and G4OpenGLStoredViewer. 32 31 >> 32 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER >> 33 33 #include "G4OpenGLStoredXmViewer.hh" 34 #include "G4OpenGLStoredXmViewer.hh" 34 35 35 #include "G4OpenGLStoredSceneHandler.hh" << 36 #include <GL/gl.h> >> 37 #include <GL/glx.h> >> 38 #include <GL/glu.h> >> 39 36 #include "G4ios.hh" 40 #include "G4ios.hh" 37 #include "G4Threading.hh" << 41 #include <assert.h> >> 42 #include <unistd.h> 38 43 39 G4OpenGLStoredXmViewer:: << 44 G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& scene, 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan << 45 const G4String& name): 41 const G4String& name) << 46 G4OpenGLViewer (scene), 42 : G4VViewer (sceneHandler, sceneHandler.Incre << 47 G4OpenGLXmViewer (scene), 43 G4OpenGLViewer (sceneHandler), << 48 G4OpenGLStoredViewer (scene), 44 G4OpenGLXmViewer (sceneHandler), << 49 G4VViewer (scene, scene.IncrementViewCount (), name) { 45 G4OpenGLStoredViewer (sceneHandler) << 46 { << 47 50 48 if (fViewId < 0) return; // In case error i 51 if (fViewId < 0) return; // In case error in base class instantiation. 49 52 50 if (!vi_stored) { 53 if (!vi_stored) { 51 fViewId = -1; // This flags an error. 54 fViewId = -1; // This flags an error. 52 G4cerr << "G4OpenGLStoredXmViewer::G4OpenG 55 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -" 53 " G4OpenGLXmViewer couldn't get a visual 56 " G4OpenGLXmViewer couldn't get a visual." << G4endl; 54 return; 57 return; 55 } 58 } 56 } << 57 << 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe << 59 {} << 60 << 61 void G4OpenGLStoredXmViewer::Initialise () { << 62 59 63 CreateGLXContext (vi_stored); 60 CreateGLXContext (vi_stored); >> 61 64 CreateMainWindow (); 62 CreateMainWindow (); 65 CreateFontLists (); << 66 63 67 InitializeGLView (); 64 InitializeGLView (); 68 65 69 glDrawBuffer (GL_BACK); << 66 // clear the buffers and window. >> 67 ClearView (); >> 68 FinishView (); >> 69 >> 70 glDepthFunc (GL_LEQUAL); >> 71 glDepthMask (GL_TRUE); >> 72 >> 73 glEnable (GL_BLEND); >> 74 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); >> 75 glShadeModel (GL_FLAT); 70 } 76 } 71 77 >> 78 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {} >> 79 72 void G4OpenGLStoredXmViewer::DrawView () { 80 void G4OpenGLStoredXmViewer::DrawView () { 73 #ifdef G4DEBUG_VIS_OGL << 81 74 printf("G4OpenGLStoredXmViewer::DrawView \n" << 82 if (white_background == true) { 75 #endif << 83 glClearColor (1., 1., 1., 1.); >> 84 } else { >> 85 glClearColor (0., 0., 0., 1.); >> 86 } >> 87 >> 88 //Make sure current viewer is attached and clean... >> 89 glXMakeCurrent (dpy, win, cx); >> 90 glViewport (0, 0, WinSize_x, WinSize_y); >> 91 ClearView (); 76 92 77 G4ViewParameters::DrawingStyle style = GetVi 93 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 78 94 79 //See if things have changed from last time 95 //See if things have changed from last time and remake if necessary... 80 // /vis/viewer/rebuild, but if not, make dec << 96 KernelVisitDecision (); 81 // if necessary... << 82 if (!fNeedKernelVisit) KernelVisitDecision ( << 83 fLastVP = fVP; << 84 G4bool kernelVisitWasNeeded = fNeedKernelVis << 85 ProcessView (); 97 ProcessView (); 86 98 87 if(style!=G4ViewParameters::hlr && 99 if(style!=G4ViewParameters::hlr && 88 haloing_enabled) { 100 haloing_enabled) { 89 101 90 HaloingFirstPass (); 102 HaloingFirstPass (); 91 DrawDisplayLists (); 103 DrawDisplayLists (); 92 #ifdef G4DEBUG_VIS_OGL << 93 printf("G4OpenGLStoredXmViewer::DrawView ( << 94 #endif << 95 glFlush (); 104 glFlush (); 96 105 97 HaloingSecondPass (); 106 HaloingSecondPass (); 98 107 99 DrawDisplayLists (); << 108 } 100 FinishView (); << 101 109 102 } else { << 110 DrawDisplayLists (); 103 111 104 #ifdef G4DEBUG_VIS_OGL << 112 FinishView (); 105 printf("G4OpenGLStoredXmViewer::DrawView n << 113 106 #endif << 107 // If kernel visit was needed, drawing and << 108 // have been done, so... << 109 if (!kernelVisitWasNeeded) { << 110 #ifdef G4DEBUG_VIS_OGL << 111 printf("G4OpenGLStoredXmViewer::ComputeV << 112 #endif << 113 DrawDisplayLists (); << 114 FinishView (); << 115 } else { << 116 #ifdef G4DEBUG_VIS_OGL << 117 printf("G4OpenGLStoredXmViewer::ComputeV << 118 #endif << 119 // However, union cutaways are implemented << 120 // an extra pass... << 121 if (fVP.IsCutaway() && << 122 fVP.GetCutawayMode() == G4ViewParameters:: << 123 ClearView(); << 124 DrawDisplayLists (); << 125 FinishView (); << 126 } else { // ADD TO AVOID KernelVisit=1 a << 127 DrawDisplayLists (); << 128 FinishView (); << 129 } << 130 } << 131 } << 132 #ifdef G4DEBUG_VIS_OGL << 133 printf("G4OpenGLStoredXmViewer::DrawView ^^ << 134 #endif << 135 } 114 } 136 115 137 void G4OpenGLStoredXmViewer::FinishView () { << 138 // glXWaitGL (); //Wait for effects of all pr << 139 //be propogated before progres << 140 // JA: Commented out July 2021 - slows renderi << 141 // don't see any adverse effects. << 142 << 143 #ifdef G4DEBUG_VIS_OGL << 144 printf("G4OpenGLStoredXmViewer::FinishView ( << 145 #endif 116 #endif 146 glFlush (); //FIXME << 147 << 148 GLint renderMode; << 149 glGetIntegerv(GL_RENDER_MODE, &renderMode); << 150 if (renderMode == GL_RENDER) glXSwapBuffers << 151 } << 152 117