Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 3.1)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th << 
  6 // * the Geant4 Collaboration.  It is provided << 
  7 // * conditions of the Geant4 Software License << 
  8 // * LICENSE and available at  http://cern.ch/ << 
  9 // * include a list of copyright holders.      << 
 10 // *                                           << 
 11 // * Neither the authors of this software syst << 
 12 // * institutes,nor the agencies providing fin << 
 13 // * work  make  any representation or  warran << 
 14 // * regarding  this  software system or assum << 
 15 // * use.  Please see the license in the file  << 
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                           << 
 18 // * This  code  implementation is the result  << 
 19 // * technical work of the GEANT4 collaboratio << 
 20 // * By using,  copying,  modifying or  distri << 
 21 // * any work based  on the software)  you  ag << 
 22 // * use  in  resulting  scientific  publicati << 
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // ******************************************* << 
 25 //                                             << 
 26 //                                                  7 //
                                                   >>   8 // $Id: G4OpenGLStoredXmViewer.cc,v 1.4 2001/02/03 18:39:33 johna Exp $
                                                   >>   9 // GEANT4 tag $Name: geant4-03-01 $
 27 //                                                 10 //
 28 //                                                 11 // 
 29 // Andrew Walkden  10th February 1997              12 // Andrew Walkden  10th February 1997
 30 // Class G4OpenGLStoredXmViewer : a class deri     13 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 
 31 //                              and G4OpenGLSt     14 //                              and G4OpenGLStoredViewer.
 32                                                    15 
                                                   >>  16 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER
                                                   >>  17 
 33 #include "G4OpenGLStoredXmViewer.hh"               18 #include "G4OpenGLStoredXmViewer.hh"
 34                                                    19 
 35 #include "G4OpenGLStoredSceneHandler.hh"       <<  20 #include <GL/gl.h>
                                                   >>  21 #include <GL/glx.h>
                                                   >>  22 #include <GL/glu.h>
                                                   >>  23 
 36 #include "G4ios.hh"                                24 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      <<  25 #include <assert.h>
                                                   >>  26 #include <unistd.h>
 38                                                    27 
 39 G4OpenGLStoredXmViewer::                       <<  28 G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& scene,
 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan <<  29               const G4String& name):
 41       const G4String& name)                    <<  30 G4OpenGLViewer (scene),
 42  : G4VViewer (sceneHandler, sceneHandler.Incre <<  31 G4OpenGLXmViewer (scene),
 43    G4OpenGLViewer (sceneHandler),              <<  32 G4OpenGLStoredViewer (scene),
 44    G4OpenGLXmViewer (sceneHandler),            <<  33 G4VViewer (scene, scene.IncrementViewCount (), name) {
 45    G4OpenGLStoredViewer (sceneHandler)         << 
 46 {                                              << 
 47                                                    34 
 48   if (fViewId < 0) return;  // In case error i     35   if (fViewId < 0) return;  // In case error in base class instantiation.
 49                                                    36 
 50   if (!vi_stored) {                                37   if (!vi_stored) {
 51     fViewId = -1;  // This flags an error.         38     fViewId = -1;  // This flags an error.
 52     G4cerr << "G4OpenGLStoredXmViewer::G4OpenG     39     G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
 53       " G4OpenGLXmViewer couldn't get a visual     40       " G4OpenGLXmViewer couldn't get a visual." << G4endl;
 54     return;                                        41     return;
 55   }                                                42   }
 56 }                                              << 
 57                                                << 
 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe << 
 59 {}                                             << 
 60                                                << 
 61 void G4OpenGLStoredXmViewer::Initialise () {   << 
 62                                                    43 
 63   CreateGLXContext (vi_stored);                    44   CreateGLXContext (vi_stored);
                                                   >>  45 
 64   CreateMainWindow ();                             46   CreateMainWindow ();
 65   CreateFontLists ();                          << 
 66                                                    47 
 67   InitializeGLView ();                             48   InitializeGLView ();
 68                                                    49 
 69   glDrawBuffer (GL_BACK);                      <<  50 // clear the buffers and window.
                                                   >>  51   ClearView ();
                                                   >>  52   FinishView ();
                                                   >>  53   
                                                   >>  54   glDepthFunc (GL_LEQUAL);
                                                   >>  55   glDepthMask (GL_TRUE);
                                                   >>  56   
                                                   >>  57   glEnable (GL_BLEND);
                                                   >>  58   glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                                   >>  59   glShadeModel (GL_FLAT);
 70 }                                                  60 }
 71                                                    61 
                                                   >>  62 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
                                                   >>  63 
 72 void G4OpenGLStoredXmViewer::DrawView () {         64 void G4OpenGLStoredXmViewer::DrawView () {
 73 #ifdef G4DEBUG_VIS_OGL                         <<  65 
 74   printf("G4OpenGLStoredXmViewer::DrawView \n" <<  66   if (white_background == true) {
 75 #endif                                         <<  67     glClearColor (1., 1., 1., 1.);
                                                   >>  68   } else {
                                                   >>  69     glClearColor (0., 0., 0., 1.);
                                                   >>  70   }
                                                   >>  71 
                                                   >>  72   //Make sure current viewer is attached and clean...
                                                   >>  73   glXMakeCurrent (dpy, win, cx);
                                                   >>  74   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  75   ClearView ();
 76                                                    76 
 77   G4ViewParameters::DrawingStyle style = GetVi     77   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 78                                                    78 
 79   //See if things have changed from last time      79   //See if things have changed from last time and remake if necessary...
 80   // /vis/viewer/rebuild, but if not, make dec <<  80   KernelVisitDecision ();
 81   // if necessary...                           << 
 82   if (!fNeedKernelVisit) KernelVisitDecision ( << 
 83   fLastVP = fVP;                               << 
 84   G4bool kernelVisitWasNeeded = fNeedKernelVis << 
 85   ProcessView ();                                  81   ProcessView ();
 86                                                    82 
 87   if(style!=G4ViewParameters::hlr &&               83   if(style!=G4ViewParameters::hlr &&
 88      haloing_enabled) {                            84      haloing_enabled) {
 89                                                    85 
 90     HaloingFirstPass ();                           86     HaloingFirstPass ();
 91     DrawDisplayLists ();                           87     DrawDisplayLists ();
 92 #ifdef G4DEBUG_VIS_OGL                         << 
 93     printf("G4OpenGLStoredXmViewer::DrawView ( << 
 94 #endif                                         << 
 95     glFlush ();                                    88     glFlush ();
 96                                                    89 
 97     HaloingSecondPass ();                          90     HaloingSecondPass ();
 98                                                    91 
 99     DrawDisplayLists ();                       <<  92   }
100     FinishView ();                             << 
101                                                    93 
102   } else {                                     <<  94   DrawDisplayLists ();
103                                                    95 
104 #ifdef G4DEBUG_VIS_OGL                         <<  96   FinishView ();
105     printf("G4OpenGLStoredXmViewer::DrawView n <<  97   
106 #endif                                         << 
107     // If kernel visit was needed, drawing and << 
108     // have been done, so...                   << 
109     if (!kernelVisitWasNeeded) {               << 
110 #ifdef G4DEBUG_VIS_OGL                         << 
111       printf("G4OpenGLStoredXmViewer::ComputeV << 
112 #endif                                         << 
113       DrawDisplayLists ();                     << 
114       FinishView ();                           << 
115     } else {                                   << 
116 #ifdef G4DEBUG_VIS_OGL                         << 
117       printf("G4OpenGLStoredXmViewer::ComputeV << 
118 #endif                                         << 
119     // However, union cutaways are implemented << 
120     // an extra pass...                        << 
121       if (fVP.IsCutaway() &&                   << 
122     fVP.GetCutawayMode() == G4ViewParameters:: << 
123   ClearView();                                 << 
124   DrawDisplayLists ();                         << 
125   FinishView ();                               << 
126       } else { // ADD TO AVOID KernelVisit=1 a << 
127         DrawDisplayLists ();                   << 
128         FinishView ();                         << 
129       }                                        << 
130     }                                          << 
131   }                                            << 
132 #ifdef G4DEBUG_VIS_OGL                         << 
133   printf("G4OpenGLStoredXmViewer::DrawView  ^^ << 
134 #endif                                         << 
135 }                                                  98 }
136                                                    99 
137 void G4OpenGLStoredXmViewer::FinishView () {   << 
138 //  glXWaitGL (); //Wait for effects of all pr << 
139                 //be propogated before progres << 
140 // JA: Commented out July 2021 - slows renderi << 
141 // don't see any adverse effects.              << 
142                                                << 
143 #ifdef G4DEBUG_VIS_OGL                         << 
144   printf("G4OpenGLStoredXmViewer::FinishView ( << 
145 #endif                                            100 #endif
146   glFlush (); //FIXME                          << 
147                                                << 
148   GLint renderMode;                            << 
149   glGetIntegerv(GL_RENDER_MODE, &renderMode);  << 
150   if (renderMode == GL_RENDER) glXSwapBuffers  << 
151 }                                              << 
152                                                   101