Geant4 Cross Reference |
>> 1 // This code implementation is the intellectual property of >> 2 // the GEANT4 collaboration. 1 // 3 // 2 // ******************************************* << 4 // By copying, distributing or modifying the Program (or any work 3 // * License and Disclaimer << 5 // based on the Program) you indicate your acceptance of this statement, 4 // * << 6 // and all its terms. 5 // * The Geant4 software is copyright of th << 6 // * the Geant4 Collaboration. It is provided << 7 // * conditions of the Geant4 Software License << 8 // * LICENSE and available at http://cern.ch/ << 9 // * include a list of copyright holders. << 10 // * << 11 // * Neither the authors of this software syst << 12 // * institutes,nor the agencies providing fin << 13 // * work make any representation or warran << 14 // * regarding this software system or assum << 15 // * use. Please see the license in the file << 16 // * for the full disclaimer and the limitatio << 17 // * << 18 // * This code implementation is the result << 19 // * technical work of the GEANT4 collaboratio << 20 // * By using, copying, modifying or distri << 21 // * any work based on the software) you ag << 22 // * use in resulting scientific publicati << 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* << 25 // << 26 // 7 // >> 8 // $Id: G4OpenGLStoredXmViewer.cc,v 1.3 2000/05/22 08:16:42 johna Exp $ >> 9 // GEANT4 tag $Name: geant4-03-00 $ 27 // 10 // 28 // 11 // 29 // Andrew Walkden 10th February 1997 12 // Andrew Walkden 10th February 1997 30 // Class G4OpenGLStoredXmViewer : a class deri 13 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 31 // and G4OpenGLSt 14 // and G4OpenGLStoredViewer. 32 15 >> 16 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER >> 17 33 #include "G4OpenGLStoredXmViewer.hh" 18 #include "G4OpenGLStoredXmViewer.hh" 34 19 35 #include "G4OpenGLStoredSceneHandler.hh" << 20 #include <GL/gl.h> >> 21 #include <GL/glx.h> >> 22 #include <GL/glu.h> >> 23 36 #include "G4ios.hh" 24 #include "G4ios.hh" 37 #include "G4Threading.hh" << 25 #include <assert.h> >> 26 #include <unistd.h> 38 27 39 G4OpenGLStoredXmViewer:: << 28 G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& scene, 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan << 29 const G4String& name): 41 const G4String& name) << 30 G4OpenGLViewer (scene), 42 : G4VViewer (sceneHandler, sceneHandler.Incre << 31 G4OpenGLXmViewer (scene), 43 G4OpenGLViewer (sceneHandler), << 32 G4OpenGLStoredViewer (scene), 44 G4OpenGLXmViewer (sceneHandler), << 33 G4VViewer (scene, scene.IncrementViewCount (), name) { 45 G4OpenGLStoredViewer (sceneHandler) << 46 { << 47 34 48 if (fViewId < 0) return; // In case error i 35 if (fViewId < 0) return; // In case error in base class instantiation. 49 36 50 if (!vi_stored) { 37 if (!vi_stored) { 51 fViewId = -1; // This flags an error. 38 fViewId = -1; // This flags an error. 52 G4cerr << "G4OpenGLStoredXmViewer::G4OpenG 39 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -" 53 " G4OpenGLXmViewer couldn't get a visual 40 " G4OpenGLXmViewer couldn't get a visual." << G4endl; 54 return; 41 return; 55 } 42 } 56 } << 57 << 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe << 59 {} << 60 << 61 void G4OpenGLStoredXmViewer::Initialise () { << 62 43 63 CreateGLXContext (vi_stored); 44 CreateGLXContext (vi_stored); >> 45 64 CreateMainWindow (); 46 CreateMainWindow (); 65 CreateFontLists (); << 66 47 67 InitializeGLView (); 48 InitializeGLView (); 68 49 69 glDrawBuffer (GL_BACK); << 50 // clear the buffers and window. >> 51 ClearView (); >> 52 FinishView (); >> 53 >> 54 glDepthFunc (GL_LEQUAL); >> 55 glDepthMask (GL_TRUE); >> 56 >> 57 glEnable (GL_BLEND); >> 58 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); >> 59 glShadeModel (GL_FLAT); 70 } 60 } 71 61 72 void G4OpenGLStoredXmViewer::DrawView () { 62 void G4OpenGLStoredXmViewer::DrawView () { 73 #ifdef G4DEBUG_VIS_OGL << 63 74 printf("G4OpenGLStoredXmViewer::DrawView \n" << 64 if (white_background == true) { 75 #endif << 65 glClearColor (1., 1., 1., 1.); >> 66 } else { >> 67 glClearColor (0., 0., 0., 1.); >> 68 } >> 69 >> 70 //Make sure current viewer is attached and clean... >> 71 glXMakeCurrent (dpy, win, cx); >> 72 glViewport (0, 0, WinSize_x, WinSize_y); >> 73 ClearView (); 76 74 77 G4ViewParameters::DrawingStyle style = GetVi 75 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 78 76 79 //See if things have changed from last time 77 //See if things have changed from last time and remake if necessary... 80 // /vis/viewer/rebuild, but if not, make dec << 78 KernelVisitDecision (); 81 // if necessary... << 82 if (!fNeedKernelVisit) KernelVisitDecision ( << 83 fLastVP = fVP; << 84 G4bool kernelVisitWasNeeded = fNeedKernelVis << 85 ProcessView (); 79 ProcessView (); 86 80 87 if(style!=G4ViewParameters::hlr && 81 if(style!=G4ViewParameters::hlr && 88 haloing_enabled) { 82 haloing_enabled) { 89 83 90 HaloingFirstPass (); 84 HaloingFirstPass (); 91 DrawDisplayLists (); 85 DrawDisplayLists (); 92 #ifdef G4DEBUG_VIS_OGL << 93 printf("G4OpenGLStoredXmViewer::DrawView ( << 94 #endif << 95 glFlush (); 86 glFlush (); 96 87 97 HaloingSecondPass (); 88 HaloingSecondPass (); 98 89 99 DrawDisplayLists (); << 90 } 100 FinishView (); << 101 91 102 } else { << 92 DrawDisplayLists (); 103 93 104 #ifdef G4DEBUG_VIS_OGL << 94 FinishView (); 105 printf("G4OpenGLStoredXmViewer::DrawView n << 95 106 #endif << 107 // If kernel visit was needed, drawing and << 108 // have been done, so... << 109 if (!kernelVisitWasNeeded) { << 110 #ifdef G4DEBUG_VIS_OGL << 111 printf("G4OpenGLStoredXmViewer::ComputeV << 112 #endif << 113 DrawDisplayLists (); << 114 FinishView (); << 115 } else { << 116 #ifdef G4DEBUG_VIS_OGL << 117 printf("G4OpenGLStoredXmViewer::ComputeV << 118 #endif << 119 // However, union cutaways are implemented << 120 // an extra pass... << 121 if (fVP.IsCutaway() && << 122 fVP.GetCutawayMode() == G4ViewParameters:: << 123 ClearView(); << 124 DrawDisplayLists (); << 125 FinishView (); << 126 } else { // ADD TO AVOID KernelVisit=1 a << 127 DrawDisplayLists (); << 128 FinishView (); << 129 } << 130 } << 131 } << 132 #ifdef G4DEBUG_VIS_OGL << 133 printf("G4OpenGLStoredXmViewer::DrawView ^^ << 134 #endif << 135 } 96 } 136 97 137 void G4OpenGLStoredXmViewer::FinishView () { << 138 // glXWaitGL (); //Wait for effects of all pr << 139 //be propogated before progres << 140 // JA: Commented out July 2021 - slows renderi << 141 // don't see any adverse effects. << 142 << 143 #ifdef G4DEBUG_VIS_OGL << 144 printf("G4OpenGLStoredXmViewer::FinishView ( << 145 #endif 98 #endif 146 glFlush (); //FIXME << 147 << 148 GLint renderMode; << 149 glGetIntegerv(GL_RENDER_MODE, &renderMode); << 150 if (renderMode == GL_RENDER) glXSwapBuffers << 151 } << 152 99