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Geant4/visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc

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Differences between /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredXmViewer.cc (Version 10.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4OpenGLStoredXmViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // Andrew Walkden  10th February 1997              30 // Andrew Walkden  10th February 1997
 30 // Class G4OpenGLStoredXmViewer : a class deri     31 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 
 31 //                              and G4OpenGLSt     32 //                              and G4OpenGLStoredViewer.
 32                                                    33 
                                                   >>  34 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER
                                                   >>  35 
 33 #include "G4OpenGLStoredXmViewer.hh"               36 #include "G4OpenGLStoredXmViewer.hh"
 34                                                    37 
 35 #include "G4OpenGLStoredSceneHandler.hh"           38 #include "G4OpenGLStoredSceneHandler.hh"
 36 #include "G4ios.hh"                                39 #include "G4ios.hh"
 37 #include "G4Threading.hh"                      << 
 38                                                    40 
 39 G4OpenGLStoredXmViewer::                           41 G4OpenGLStoredXmViewer::
 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan     42 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
 41       const G4String& name)                        43       const G4String& name)
 42  : G4VViewer (sceneHandler, sceneHandler.Incre     44  : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
 43    G4OpenGLViewer (sceneHandler),                  45    G4OpenGLViewer (sceneHandler),
 44    G4OpenGLXmViewer (sceneHandler),                46    G4OpenGLXmViewer (sceneHandler),
 45    G4OpenGLStoredViewer (sceneHandler)             47    G4OpenGLStoredViewer (sceneHandler)
 46 {                                                  48 {
 47                                                    49 
 48   if (fViewId < 0) return;  // In case error i     50   if (fViewId < 0) return;  // In case error in base class instantiation.
 49                                                    51 
 50   if (!vi_stored) {                                52   if (!vi_stored) {
 51     fViewId = -1;  // This flags an error.         53     fViewId = -1;  // This flags an error.
 52     G4cerr << "G4OpenGLStoredXmViewer::G4OpenG     54     G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
 53       " G4OpenGLXmViewer couldn't get a visual     55       " G4OpenGLXmViewer couldn't get a visual." << G4endl;
 54     return;                                        56     return;
 55   }                                                57   }
 56 }                                                  58 }
 57                                                    59 
 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe <<  60 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {
 59 {}                                             <<  61   GetSceneHandler()->RemoveViewerFromList(this);
                                                   >>  62 }
 60                                                    63 
 61 void G4OpenGLStoredXmViewer::Initialise () {       64 void G4OpenGLStoredXmViewer::Initialise () {
 62                                                    65 
 63   CreateGLXContext (vi_stored);                    66   CreateGLXContext (vi_stored);
 64   CreateMainWindow ();                             67   CreateMainWindow ();
 65   CreateFontLists ();                              68   CreateFontLists ();
 66                                                    69 
 67   InitializeGLView ();                             70   InitializeGLView ();
 68                                                    71 
 69   glDrawBuffer (GL_BACK);                          72   glDrawBuffer (GL_BACK);
 70 }                                                  73 }
 71                                                    74 
 72 void G4OpenGLStoredXmViewer::DrawView () {         75 void G4OpenGLStoredXmViewer::DrawView () {
 73 #ifdef G4DEBUG_VIS_OGL                             76 #ifdef G4DEBUG_VIS_OGL
 74   printf("G4OpenGLStoredXmViewer::DrawView \n"     77   printf("G4OpenGLStoredXmViewer::DrawView \n");
 75 #endif                                             78 #endif
 76                                                    79 
                                                   >>  80   //Make sure current viewer is attached and clean...
                                                   >>  81   glXMakeCurrent (dpy, win, cx);
                                                   >>  82 
 77   G4ViewParameters::DrawingStyle style = GetVi     83   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 78                                                    84 
 79   //See if things have changed from last time      85   //See if things have changed from last time and remake if necessary...
 80   // /vis/viewer/rebuild, but if not, make dec     86   // /vis/viewer/rebuild, but if not, make decision and set flag only
 81   // if necessary...                               87   // if necessary...
 82   if (!fNeedKernelVisit) KernelVisitDecision (     88   if (!fNeedKernelVisit) KernelVisitDecision ();
 83   fLastVP = fVP;                               << 
 84   G4bool kernelVisitWasNeeded = fNeedKernelVis     89   G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
 85   ProcessView ();                                  90   ProcessView ();
 86                                                    91 
 87   if(style!=G4ViewParameters::hlr &&               92   if(style!=G4ViewParameters::hlr &&
 88      haloing_enabled) {                            93      haloing_enabled) {
 89                                                    94 
 90     HaloingFirstPass ();                           95     HaloingFirstPass ();
 91     DrawDisplayLists ();                           96     DrawDisplayLists ();
 92 #ifdef G4DEBUG_VIS_OGL                             97 #ifdef G4DEBUG_VIS_OGL
 93     printf("G4OpenGLStoredXmViewer::DrawView (     98     printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
 94 #endif                                             99 #endif
 95     glFlush ();                                   100     glFlush ();
 96                                                   101 
 97     HaloingSecondPass ();                         102     HaloingSecondPass ();
 98                                                   103 
 99     DrawDisplayLists ();                          104     DrawDisplayLists ();
100     FinishView ();                                105     FinishView ();
101                                                   106 
102   } else {                                        107   } else {
103                                                   108 
104 #ifdef G4DEBUG_VIS_OGL                            109 #ifdef G4DEBUG_VIS_OGL
105     printf("G4OpenGLStoredXmViewer::DrawView n    110     printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
106 #endif                                            111 #endif
107     // If kernel visit was needed, drawing and    112     // If kernel visit was needed, drawing and FinishView will already
108     // have been done, so...                      113     // have been done, so...
109     if (!kernelVisitWasNeeded) {                  114     if (!kernelVisitWasNeeded) {
110 #ifdef G4DEBUG_VIS_OGL                            115 #ifdef G4DEBUG_VIS_OGL
111       printf("G4OpenGLStoredXmViewer::ComputeV    116       printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
112 #endif                                            117 #endif
113       DrawDisplayLists ();                        118       DrawDisplayLists ();
114       FinishView ();                              119       FinishView ();
115     } else {                                      120     } else {
116 #ifdef G4DEBUG_VIS_OGL                            121 #ifdef G4DEBUG_VIS_OGL
117       printf("G4OpenGLStoredXmViewer::ComputeV    122       printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
118 #endif                                            123 #endif
119     // However, union cutaways are implemented    124     // However, union cutaways are implemented in DrawDisplayLists, so make
120     // an extra pass...                           125     // an extra pass...
121       if (fVP.IsCutaway() &&                      126       if (fVP.IsCutaway() &&
122     fVP.GetCutawayMode() == G4ViewParameters::    127     fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
123   ClearView();                                    128   ClearView();
124   DrawDisplayLists ();                            129   DrawDisplayLists ();
125   FinishView ();                                  130   FinishView ();
126       } else { // ADD TO AVOID KernelVisit=1 a    131       } else { // ADD TO AVOID KernelVisit=1 and nothing to display
127         DrawDisplayLists ();                      132         DrawDisplayLists ();
128         FinishView ();                            133         FinishView ();
129       }                                           134       }
130     }                                             135     }
131   }                                               136   }
132 #ifdef G4DEBUG_VIS_OGL                            137 #ifdef G4DEBUG_VIS_OGL
133   printf("G4OpenGLStoredXmViewer::DrawView  ^^    138   printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
134 #endif                                            139 #endif
135 }                                                 140 }
136                                                   141 
137 void G4OpenGLStoredXmViewer::FinishView () {      142 void G4OpenGLStoredXmViewer::FinishView () {
138 //  glXWaitGL (); //Wait for effects of all pr << 143   glXWaitGL (); //Wait for effects of all previous OpenGL commands to
139                 //be propogated before progres    144                 //be propogated before progressing.
140 // JA: Commented out July 2021 - slows renderi << 
141 // don't see any adverse effects.              << 
142                                                   145 
143 #ifdef G4DEBUG_VIS_OGL                            146 #ifdef G4DEBUG_VIS_OGL
144   printf("G4OpenGLStoredXmViewer::FinishView (    147   printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
145 #endif                                            148 #endif
146   glFlush (); //FIXME                             149   glFlush (); //FIXME
147                                                   150 
148   GLint renderMode;                               151   GLint renderMode;
149   glGetIntegerv(GL_RENDER_MODE, &renderMode);     152   glGetIntegerv(GL_RENDER_MODE, &renderMode);
150   if (renderMode == GL_RENDER) glXSwapBuffers     153   if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);  
151 }                                                 154 }
                                                   >> 155 
                                                   >> 156 #endif
152                                                   157