Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredXmViewer.cc 66373 2012-12-18 09:41:34Z gcosmo $ 27 // 28 // 28 // 29 // 29 // Andrew Walkden 10th February 1997 30 // Andrew Walkden 10th February 1997 30 // Class G4OpenGLStoredXmViewer : a class deri 31 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer 31 // and G4OpenGLSt 32 // and G4OpenGLStoredViewer. 32 33 >> 34 #ifdef G4VIS_BUILD_OPENGLXM_DRIVER >> 35 33 #include "G4OpenGLStoredXmViewer.hh" 36 #include "G4OpenGLStoredXmViewer.hh" 34 37 35 #include "G4OpenGLStoredSceneHandler.hh" 38 #include "G4OpenGLStoredSceneHandler.hh" 36 #include "G4ios.hh" 39 #include "G4ios.hh" 37 #include "G4Threading.hh" << 38 40 39 G4OpenGLStoredXmViewer:: 41 G4OpenGLStoredXmViewer:: 40 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHan 42 G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler, 41 const G4String& name) 43 const G4String& name) 42 : G4VViewer (sceneHandler, sceneHandler.Incre 44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 43 G4OpenGLViewer (sceneHandler), 45 G4OpenGLViewer (sceneHandler), 44 G4OpenGLXmViewer (sceneHandler), 46 G4OpenGLXmViewer (sceneHandler), 45 G4OpenGLStoredViewer (sceneHandler) 47 G4OpenGLStoredViewer (sceneHandler) 46 { 48 { 47 49 48 if (fViewId < 0) return; // In case error i 50 if (fViewId < 0) return; // In case error in base class instantiation. 49 51 50 if (!vi_stored) { 52 if (!vi_stored) { 51 fViewId = -1; // This flags an error. 53 fViewId = -1; // This flags an error. 52 G4cerr << "G4OpenGLStoredXmViewer::G4OpenG 54 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -" 53 " G4OpenGLXmViewer couldn't get a visual 55 " G4OpenGLXmViewer couldn't get a visual." << G4endl; 54 return; 56 return; 55 } 57 } 56 } 58 } 57 59 58 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewe << 60 G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () { 59 {} << 61 GetSceneHandler()->RemoveViewerFromList(this); >> 62 } 60 63 61 void G4OpenGLStoredXmViewer::Initialise () { 64 void G4OpenGLStoredXmViewer::Initialise () { 62 65 63 CreateGLXContext (vi_stored); 66 CreateGLXContext (vi_stored); 64 CreateMainWindow (); 67 CreateMainWindow (); 65 CreateFontLists (); 68 CreateFontLists (); 66 69 67 InitializeGLView (); 70 InitializeGLView (); 68 71 69 glDrawBuffer (GL_BACK); 72 glDrawBuffer (GL_BACK); 70 } 73 } 71 74 72 void G4OpenGLStoredXmViewer::DrawView () { 75 void G4OpenGLStoredXmViewer::DrawView () { 73 #ifdef G4DEBUG_VIS_OGL 76 #ifdef G4DEBUG_VIS_OGL 74 printf("G4OpenGLStoredXmViewer::DrawView \n" 77 printf("G4OpenGLStoredXmViewer::DrawView \n"); 75 #endif 78 #endif 76 79 >> 80 //Make sure current viewer is attached and clean... >> 81 glXMakeCurrent (dpy, win, cx); >> 82 77 G4ViewParameters::DrawingStyle style = GetVi 83 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 78 84 79 //See if things have changed from last time 85 //See if things have changed from last time and remake if necessary... 80 // /vis/viewer/rebuild, but if not, make dec 86 // /vis/viewer/rebuild, but if not, make decision and set flag only 81 // if necessary... 87 // if necessary... 82 if (!fNeedKernelVisit) KernelVisitDecision ( 88 if (!fNeedKernelVisit) KernelVisitDecision (); 83 fLastVP = fVP; << 84 G4bool kernelVisitWasNeeded = fNeedKernelVis 89 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 85 ProcessView (); 90 ProcessView (); 86 91 87 if(style!=G4ViewParameters::hlr && 92 if(style!=G4ViewParameters::hlr && 88 haloing_enabled) { 93 haloing_enabled) { 89 94 90 HaloingFirstPass (); 95 HaloingFirstPass (); 91 DrawDisplayLists (); 96 DrawDisplayLists (); 92 #ifdef G4DEBUG_VIS_OGL 97 #ifdef G4DEBUG_VIS_OGL 93 printf("G4OpenGLStoredXmViewer::DrawView ( 98 printf("G4OpenGLStoredXmViewer::DrawView () flush\n"); 94 #endif 99 #endif 95 glFlush (); 100 glFlush (); 96 101 97 HaloingSecondPass (); 102 HaloingSecondPass (); 98 103 99 DrawDisplayLists (); 104 DrawDisplayLists (); 100 FinishView (); 105 FinishView (); 101 106 102 } else { 107 } else { 103 108 104 #ifdef G4DEBUG_VIS_OGL 109 #ifdef G4DEBUG_VIS_OGL 105 printf("G4OpenGLStoredXmViewer::DrawView n 110 printf("G4OpenGLStoredXmViewer::DrawView not hlr \n"); 106 #endif 111 #endif 107 // If kernel visit was needed, drawing and 112 // If kernel visit was needed, drawing and FinishView will already 108 // have been done, so... 113 // have been done, so... 109 if (!kernelVisitWasNeeded) { 114 if (!kernelVisitWasNeeded) { 110 #ifdef G4DEBUG_VIS_OGL 115 #ifdef G4DEBUG_VIS_OGL 111 printf("G4OpenGLStoredXmViewer::ComputeV 116 printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n"); 112 #endif 117 #endif 113 DrawDisplayLists (); 118 DrawDisplayLists (); 114 FinishView (); 119 FinishView (); 115 } else { 120 } else { 116 #ifdef G4DEBUG_VIS_OGL 121 #ifdef G4DEBUG_VIS_OGL 117 printf("G4OpenGLStoredXmViewer::ComputeV 122 printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n"); 118 #endif 123 #endif 119 // However, union cutaways are implemented 124 // However, union cutaways are implemented in DrawDisplayLists, so make 120 // an extra pass... 125 // an extra pass... 121 if (fVP.IsCutaway() && 126 if (fVP.IsCutaway() && 122 fVP.GetCutawayMode() == G4ViewParameters:: 127 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 123 ClearView(); 128 ClearView(); 124 DrawDisplayLists (); 129 DrawDisplayLists (); 125 FinishView (); 130 FinishView (); 126 } else { // ADD TO AVOID KernelVisit=1 a 131 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 127 DrawDisplayLists (); 132 DrawDisplayLists (); 128 FinishView (); 133 FinishView (); 129 } 134 } 130 } 135 } 131 } 136 } 132 #ifdef G4DEBUG_VIS_OGL 137 #ifdef G4DEBUG_VIS_OGL 133 printf("G4OpenGLStoredXmViewer::DrawView ^^ 138 printf("G4OpenGLStoredXmViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); 134 #endif 139 #endif 135 } 140 } 136 141 137 void G4OpenGLStoredXmViewer::FinishView () { 142 void G4OpenGLStoredXmViewer::FinishView () { 138 // glXWaitGL (); //Wait for effects of all pr << 143 glXWaitGL (); //Wait for effects of all previous OpenGL commands to 139 //be propogated before progres 144 //be propogated before progressing. 140 // JA: Commented out July 2021 - slows renderi << 141 // don't see any adverse effects. << 142 145 143 #ifdef G4DEBUG_VIS_OGL 146 #ifdef G4DEBUG_VIS_OGL 144 printf("G4OpenGLStoredXmViewer::FinishView ( 147 printf("G4OpenGLStoredXmViewer::FinishView () flush \n"); 145 #endif 148 #endif 146 glFlush (); //FIXME 149 glFlush (); //FIXME 147 150 148 GLint renderMode; 151 GLint renderMode; 149 glGetIntegerv(GL_RENDER_MODE, &renderMode); 152 glGetIntegerv(GL_RENDER_MODE, &renderMode); 150 if (renderMode == GL_RENDER) glXSwapBuffers 153 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win); 151 } 154 } >> 155 >> 156 #endif 152 157