Geant4 Cross Reference

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Geant4/visualization/OpenGL/src/G4OpenGLStoredWin32Viewer.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredWin32Viewer.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredWin32Viewer.cc (Version 5.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLStoredWin32Viewer.cc,v 1.6 2002/10/16 10:44:16 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // Class G4OpenGLStoredWin32Viewer : a class d     28 // Class G4OpenGLStoredWin32Viewer : a class derived from G4OpenGLWin32Viewer and
 30 //                             G4OpenGLStoredV     29 //                             G4OpenGLStoredViewer.
 31                                                    30 
                                                   >>  31 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  32 
 32 #include "G4OpenGLStoredWin32Viewer.hh"            33 #include "G4OpenGLStoredWin32Viewer.hh"
 33                                                    34 
 34 #include "G4OpenGLStoredSceneHandler.hh"       <<  35 #include <GL/gl.h>
 35                                                    36 
 36 #include "G4ios.hh"                                37 #include "G4ios.hh"
 37                                                    38 
 38 G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32     39 G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
 39 (G4OpenGLStoredSceneHandler& sceneHandler,     <<  40 (G4OpenGLStoredSceneHandler& scene,
 40  const G4String&  name):                           41  const G4String&  name):
 41 G4OpenGLViewer (sceneHandler),                 <<  42 G4OpenGLViewer (scene),
 42 G4OpenGLWin32Viewer (sceneHandler),            <<  43 G4OpenGLWin32Viewer (scene),
 43 G4OpenGLStoredViewer (sceneHandler),           <<  44 G4OpenGLStoredViewer (scene),
 44 G4VViewer (sceneHandler, sceneHandler.Incremen <<  45 G4VViewer (scene, scene.IncrementViewCount (), name) {
 45                                                    46 
 46   if (fViewId < 0) return;  // In case error i     47   if (fViewId < 0) return;  // In case error in base class instantiation.
 47 }                                                  48 }
 48                                                    49 
 49 void G4OpenGLStoredWin32Viewer::Initialise ()      50 void G4OpenGLStoredWin32Viewer::Initialise () {
 50                                                    51 
 51   //Check that G4OpenGLWin32Viewer got a doubl     52   //Check that G4OpenGLWin32Viewer got a double buffered colour visual
 52                                                    53 
 53   CreateGLWin32Context ();                         54   CreateGLWin32Context ();
 54   CreateMainWindow ();                             55   CreateMainWindow ();
 55   CreateFontLists ();                          << 
 56                                                    56 
 57 // clear the buffers and window.                   57 // clear the buffers and window.
 58   ClearView ();                                    58   ClearView ();
 59   FinishView ();                                   59   FinishView ();
 60                                                    60 
 61   glDepthFunc (GL_LEQUAL);                         61   glDepthFunc (GL_LEQUAL);
 62   glDepthMask (GL_TRUE);                           62   glDepthMask (GL_TRUE);
 63 }                                                  63 }
 64                                                    64 
 65 void G4OpenGLStoredWin32Viewer::DrawView () {      65 void G4OpenGLStoredWin32Viewer::DrawView () {
 66                                                    66 
 67   glViewport (0, 0, getWinWidth(), getWinHeigh <<  67   if (white_background == true) {
                                                   >>  68     glClearColor (1., 1., 1., 1.);
                                                   >>  69   } else {
                                                   >>  70     glClearColor (0., 0., 0., 1.);
                                                   >>  71   }
                                                   >>  72 
                                                   >>  73   //Make sure current viewer is attached and clean...
                                                   >>  74   //Win32 version needed
                                                   >>  75   //  glXMakeCurrent (dpy, win, cx);
                                                   >>  76   glViewport (0, 0, WinSize_x, WinSize_y);
                                                   >>  77   ClearView ();
 68                                                    78 
 69   G4ViewParameters::DrawingStyle style = GetVi     79   G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
 70                                                    80 
 71   //See if things have changed from last time      81   //See if things have changed from last time and remake if necessary...
 72   // The fNeedKernelVisit flag might have been <<  82   KernelVisitDecision ();
 73   // /vis/viewer/rebuild, but if not, make dec << 
 74   // if necessary...                           << 
 75   if (!fNeedKernelVisit) KernelVisitDecision ( << 
 76   fLastVP = fVP;                               << 
 77   G4bool kernelVisitWasNeeded = fNeedKernelVis << 
 78   ProcessView ();                                  83   ProcessView ();
 79                                                    84 
 80   if(style!=G4ViewParameters::hlr &&               85   if(style!=G4ViewParameters::hlr &&
 81      haloing_enabled) {                            86      haloing_enabled) {
 82                                                    87 
 83     HaloingFirstPass ();                           88     HaloingFirstPass ();
 84     DrawDisplayLists ();                           89     DrawDisplayLists ();
 85     glFlush ();                                    90     glFlush ();
 86                                                    91 
 87     HaloingSecondPass ();                          92     HaloingSecondPass ();
 88                                                    93 
 89     DrawDisplayLists ();                       <<  94   }
 90     FinishView ();                             << 
 91                                                    95 
 92   } else {                                     <<  96   DrawDisplayLists ();
 93                                                    97 
 94     // If kernel visit was needed, drawing and <<  98   FinishView ();
 95     // have been done, so...                   <<  99   
 96     if (!kernelVisitWasNeeded) {               << 
 97       DrawDisplayLists ();                     << 
 98       FinishView ();                           << 
 99     } else {                                   << 
100     // However, union cutaways are implemented << 
101     // an extra pass...                        << 
102       if (fVP.IsCutaway() &&                   << 
103     fVP.GetCutawayMode() == G4ViewParameters:: << 
104   ClearView();                                 << 
105   DrawDisplayLists ();                         << 
106   FinishView ();                               << 
107       } else { // ADD TO AVOID KernelVisit=1 a << 
108         DrawDisplayLists ();                   << 
109         FinishView ();                         << 
110       }                                        << 
111     }                                          << 
112   }                                            << 
113 }                                                 100 }
114                                                   101 
115 ////////////////////////////////////////////// << 102 #endif
116 void G4OpenGLStoredWin32Viewer::FinishView (   << 
117 )                                              << 
118 ////////////////////////////////////////////// << 
119 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! << 
120 {                                              << 
121   if(!fHDC) return;                            << 
122                                                << 
123   glFlush ();                                  << 
124   GLint renderMode;                            << 
125   glGetIntegerv(GL_RENDER_MODE, &renderMode);  << 
126   if (renderMode == GL_RENDER) ::SwapBuffers(f << 
127                                                << 
128   // Empty the Windows message queue :         << 
129   MSG event;                                   << 
130   while ( ::PeekMessage(&event, NULL, 0, 0, PM << 
131     ::TranslateMessage(&event);                << 
132     ::DispatchMessage (&event);                << 
133   }                                            << 
134 }                                              << 
135                                                   103