Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredWin32.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredWin32.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredWin32.cc (Version 9.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id$
 27 //                                                 28 //
 28 //                                                 29 // 
 29 // OpenGLStoredWin32 graphics system factory.      30 // OpenGLStoredWin32 graphics system factory.
 30                                                    31 
 31                                                    32 
                                                   >>  33 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  34 
 32 #include "G4VisFeaturesOfOpenGL.hh"                35 #include "G4VisFeaturesOfOpenGL.hh"
 33 #include "G4VSceneHandler.hh"                      36 #include "G4VSceneHandler.hh"
 34 #include "G4OpenGLSceneHandler.hh"                 37 #include "G4OpenGLSceneHandler.hh"
 35 #include "G4OpenGLViewer.hh"                       38 #include "G4OpenGLViewer.hh"
 36 #include "G4OpenGLStoredWin32.hh"                  39 #include "G4OpenGLStoredWin32.hh"
 37 #include "G4OpenGLStoredWin32Viewer.hh"            40 #include "G4OpenGLStoredWin32Viewer.hh"
 38 #include "G4OpenGLStoredSceneHandler.hh"           41 #include "G4OpenGLStoredSceneHandler.hh"
 39 #include "G4OpenGLViewerMessenger.hh"              42 #include "G4OpenGLViewerMessenger.hh"
 40                                                    43 
 41 G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():       44 G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
 42   G4VGraphicsSystem ("OpenGLStoredWin32",          45   G4VGraphicsSystem ("OpenGLStoredWin32",
 43          "OGLSWin32",                              46          "OGLSWin32",
 44          G4VisFeaturesOfOpenGLSWin32 (),           47          G4VisFeaturesOfOpenGLSWin32 (),
 45          G4VGraphicsSystem::threeD)                48          G4VGraphicsSystem::threeD)
 46 {                                                  49 {
 47   G4OpenGLViewerMessenger::GetInstance();          50   G4OpenGLViewerMessenger::GetInstance();
 48 }                                                  51 }
 49                                                    52 
 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSc     53 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler
 51 (const G4String& name) {                           54 (const G4String& name) {
 52   G4VSceneHandler* pScene = new G4OpenGLStored     55   G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
 53   return    pScene;                                56   return    pScene;
 54 }                                                  57 }
 55                                                    58 
 56 G4VViewer* G4OpenGLStoredWin32::CreateViewer       59 G4VViewer* G4OpenGLStoredWin32::CreateViewer
 57 (G4VSceneHandler& scene, const G4String& name)     60 (G4VSceneHandler& scene, const G4String& name) {
 58   G4VViewer* pView =                               61   G4VViewer* pView =
 59     new G4OpenGLStoredWin32Viewer ((G4OpenGLSt     62     new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name);
 60   if (pView) {                                     63   if (pView) {
 61     if (pView -> GetViewId () < 0) {               64     if (pView -> GetViewId () < 0) {
 62       delete pView;                                65       delete pView;
 63       pView = 0;                                   66       pView = 0;
 64       G4cerr << "G4OpenGLStoredWin32::CreateVi     67       G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
 65   " negative view id in G4OpenGLStoredWin32Vie     68   " negative view id in G4OpenGLStoredWin32Viewer creation."
 66   "\n Destroying view and returning null point     69   "\n Destroying view and returning null pointer." << G4endl;
 67     }                                              70     }
 68   }                                                71   }
 69   else {                                           72   else {
 70     G4cerr << "G4OpenGLStoredWin32::CreateView     73     G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
 71       " new G4OpenGLStoredWin32Viewer." << G4e     74       " new G4OpenGLStoredWin32Viewer." << G4endl;
 72   }                                                75   }
 73   return pView;                                    76   return pView;
 74 }                                                  77 }
                                                   >>  78 
                                                   >>  79 #endif
                                                   >>  80 
 75                                                    81