Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/src/G4OpenGLStoredWin32.cc

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Diff markup

Differences between /visualization/OpenGL/src/G4OpenGLStoredWin32.cc (Version 11.3.0) and /visualization/OpenGL/src/G4OpenGLStoredWin32.cc (Version 6.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4OpenGLStoredWin32.cc,v 1.10 2003/06/10 17:41:04 gcosmo Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-06-00 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // OpenGLStoredWin32 graphics system factory.      28 // OpenGLStoredWin32 graphics system factory.
 30                                                    29 
 31                                                    30 
                                                   >>  31 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
                                                   >>  32 
 32 #include "G4VisFeaturesOfOpenGL.hh"                33 #include "G4VisFeaturesOfOpenGL.hh"
 33 #include "G4VSceneHandler.hh"                      34 #include "G4VSceneHandler.hh"
 34 #include "G4OpenGLSceneHandler.hh"                 35 #include "G4OpenGLSceneHandler.hh"
 35 #include "G4OpenGLViewer.hh"                       36 #include "G4OpenGLViewer.hh"
 36 #include "G4OpenGLStoredWin32.hh"                  37 #include "G4OpenGLStoredWin32.hh"
 37 #include "G4OpenGLStoredWin32Viewer.hh"            38 #include "G4OpenGLStoredWin32Viewer.hh"
 38 #include "G4OpenGLStoredSceneHandler.hh"       <<  39 
 39 #include "G4OpenGLViewerMessenger.hh"          <<  40 #ifdef WIN32
                                                   >>  41   #include <windows.h>
                                                   >>  42 #endif
                                                   >>  43 #include <GL/gl.h>
 40                                                    44 
 41 G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():       45 G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
 42   G4VGraphicsSystem ("OpenGLStoredWin32",          46   G4VGraphicsSystem ("OpenGLStoredWin32",
 43          "OGLSWin32",                              47          "OGLSWin32",
 44          G4VisFeaturesOfOpenGLSWin32 (),           48          G4VisFeaturesOfOpenGLSWin32 (),
 45          G4VGraphicsSystem::threeD)            <<  49          G4VGraphicsSystem::threeD) {}
 46 {                                              << 
 47   G4OpenGLViewerMessenger::GetInstance();      << 
 48 }                                              << 
 49                                                    50 
 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSc     51 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler
 51 (const G4String& name) {                           52 (const G4String& name) {
 52   G4VSceneHandler* pScene = new G4OpenGLStored     53   G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name);
                                                   >>  54   G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
                                                   >>  55        << ' ' << fName << " scene handlers extanct." << G4endl;
 53   return    pScene;                                56   return    pScene;
 54 }                                                  57 }
 55                                                    58 
 56 G4VViewer* G4OpenGLStoredWin32::CreateViewer       59 G4VViewer* G4OpenGLStoredWin32::CreateViewer
 57 (G4VSceneHandler& scene, const G4String& name)     60 (G4VSceneHandler& scene, const G4String& name) {
 58   G4VViewer* pView =                               61   G4VViewer* pView =
 59     new G4OpenGLStoredWin32Viewer ((G4OpenGLSt     62     new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name);
 60   if (pView) {                                     63   if (pView) {
 61     if (pView -> GetViewId () < 0) {               64     if (pView -> GetViewId () < 0) {
 62       delete pView;                                65       delete pView;
 63       pView = 0;                                   66       pView = 0;
 64       G4cerr << "G4OpenGLStoredWin32::CreateVi     67       G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
 65   " negative view id in G4OpenGLStoredWin32Vie     68   " negative view id in G4OpenGLStoredWin32Viewer creation."
 66   "\n Destroying view and returning null point     69   "\n Destroying view and returning null pointer." << G4endl;
 67     }                                              70     }
 68   }                                                71   }
 69   else {                                           72   else {
 70     G4cerr << "G4OpenGLStoredWin32::CreateView     73     G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
 71       " new G4OpenGLStoredWin32Viewer." << G4e     74       " new G4OpenGLStoredWin32Viewer." << G4endl;
 72   }                                                75   }
 73   return pView;                                    76   return pView;
 74 }                                                  77 }
                                                   >>  78 
                                                   >>  79 #endif
                                                   >>  80 
 75                                                    81