Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4OpenGLStoredWin32.cc,v 1.6 2001/07/11 10:08:55 gunter Exp $ >> 25 // GEANT4 tag $Name: geant4-04-00 $ 27 // 26 // 28 // 27 // 29 // OpenGLStoredWin32 graphics system factory. 28 // OpenGLStoredWin32 graphics system factory. 30 29 31 30 >> 31 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER >> 32 >> 33 #include <GL/gl.h> >> 34 #include <GL/glx.h> >> 35 #include <GL/glu.h> >> 36 32 #include "G4VisFeaturesOfOpenGL.hh" 37 #include "G4VisFeaturesOfOpenGL.hh" 33 #include "G4VSceneHandler.hh" 38 #include "G4VSceneHandler.hh" 34 #include "G4OpenGLSceneHandler.hh" 39 #include "G4OpenGLSceneHandler.hh" 35 #include "G4OpenGLViewer.hh" 40 #include "G4OpenGLViewer.hh" 36 #include "G4OpenGLStoredWin32.hh" 41 #include "G4OpenGLStoredWin32.hh" 37 #include "G4OpenGLStoredWin32Viewer.hh" 42 #include "G4OpenGLStoredWin32Viewer.hh" 38 #include "G4OpenGLStoredSceneHandler.hh" << 39 #include "G4OpenGLViewerMessenger.hh" << 40 43 41 G4OpenGLStoredWin32::G4OpenGLStoredWin32 (): 44 G4OpenGLStoredWin32::G4OpenGLStoredWin32 (): 42 G4VGraphicsSystem ("OpenGLStoredWin32", 45 G4VGraphicsSystem ("OpenGLStoredWin32", 43 "OGLSWin32", 46 "OGLSWin32", 44 G4VisFeaturesOfOpenGLSWin32 (), 47 G4VisFeaturesOfOpenGLSWin32 (), 45 G4VGraphicsSystem::threeD) << 48 G4VGraphicsSystem::threeD) {} 46 { << 47 G4OpenGLViewerMessenger::GetInstance(); << 48 } << 49 49 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSc << 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler () { 51 (const G4String& name) { << 51 G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this); 52 G4VSceneHandler* pScene = new G4OpenGLStored << 52 G4cout << G4OpenGLStoredSceneHandler::GetSceneCount () >> 53 << ' ' << fName << " scene handlers extanct." << G4endl; 53 return pScene; 54 return pScene; 54 } 55 } 55 56 56 G4VViewer* G4OpenGLStoredWin32::CreateViewer << 57 G4VViewer* G4OpenGLStoredWin32::CreateViewer (G4VSceneHandler& scene) { 57 (G4VSceneHandler& scene, const G4String& name) << 58 G4VViewer* pView = 58 G4VViewer* pView = 59 new G4OpenGLStoredWin32Viewer ((G4OpenGLSt << 59 new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene); 60 if (pView) { 60 if (pView) { 61 if (pView -> GetViewId () < 0) { 61 if (pView -> GetViewId () < 0) { 62 delete pView; 62 delete pView; 63 pView = 0; 63 pView = 0; 64 G4cerr << "G4OpenGLStoredWin32::CreateVi 64 G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by" 65 " negative view id in G4OpenGLStoredWin32Vie 65 " negative view id in G4OpenGLStoredWin32Viewer creation." 66 "\n Destroying view and returning null point 66 "\n Destroying view and returning null pointer." << G4endl; 67 } 67 } 68 } 68 } 69 else { 69 else { 70 G4cerr << "G4OpenGLStoredWin32::CreateView 70 G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on" 71 " new G4OpenGLStoredWin32Viewer." << G4e 71 " new G4OpenGLStoredWin32Viewer." << G4endl; 72 } 72 } 73 return pView; 73 return pView; 74 } 74 } >> 75 >> 76 #endif >> 77 75 78