Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // OpenGLStoredWin32 graphics system factory. 29 // OpenGLStoredWin32 graphics system factory. 30 30 31 31 32 #include "G4VisFeaturesOfOpenGL.hh" 32 #include "G4VisFeaturesOfOpenGL.hh" 33 #include "G4VSceneHandler.hh" 33 #include "G4VSceneHandler.hh" 34 #include "G4OpenGLSceneHandler.hh" 34 #include "G4OpenGLSceneHandler.hh" 35 #include "G4OpenGLViewer.hh" 35 #include "G4OpenGLViewer.hh" 36 #include "G4OpenGLStoredWin32.hh" 36 #include "G4OpenGLStoredWin32.hh" 37 #include "G4OpenGLStoredWin32Viewer.hh" 37 #include "G4OpenGLStoredWin32Viewer.hh" 38 #include "G4OpenGLStoredSceneHandler.hh" 38 #include "G4OpenGLStoredSceneHandler.hh" 39 #include "G4OpenGLViewerMessenger.hh" 39 #include "G4OpenGLViewerMessenger.hh" 40 40 41 G4OpenGLStoredWin32::G4OpenGLStoredWin32 (): 41 G4OpenGLStoredWin32::G4OpenGLStoredWin32 (): 42 G4VGraphicsSystem ("OpenGLStoredWin32", 42 G4VGraphicsSystem ("OpenGLStoredWin32", 43 "OGLSWin32", 43 "OGLSWin32", 44 G4VisFeaturesOfOpenGLSWin32 (), 44 G4VisFeaturesOfOpenGLSWin32 (), 45 G4VGraphicsSystem::threeD) 45 G4VGraphicsSystem::threeD) 46 { 46 { 47 G4OpenGLViewerMessenger::GetInstance(); 47 G4OpenGLViewerMessenger::GetInstance(); 48 } 48 } 49 49 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSc 50 G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler 51 (const G4String& name) { 51 (const G4String& name) { 52 G4VSceneHandler* pScene = new G4OpenGLStored 52 G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this, name); 53 return pScene; 53 return pScene; 54 } 54 } 55 55 56 G4VViewer* G4OpenGLStoredWin32::CreateViewer 56 G4VViewer* G4OpenGLStoredWin32::CreateViewer 57 (G4VSceneHandler& scene, const G4String& name) 57 (G4VSceneHandler& scene, const G4String& name) { 58 G4VViewer* pView = 58 G4VViewer* pView = 59 new G4OpenGLStoredWin32Viewer ((G4OpenGLSt 59 new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene, name); 60 if (pView) { 60 if (pView) { 61 if (pView -> GetViewId () < 0) { 61 if (pView -> GetViewId () < 0) { 62 delete pView; 62 delete pView; 63 pView = 0; 63 pView = 0; 64 G4cerr << "G4OpenGLStoredWin32::CreateVi 64 G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by" 65 " negative view id in G4OpenGLStoredWin32Vie 65 " negative view id in G4OpenGLStoredWin32Viewer creation." 66 "\n Destroying view and returning null point 66 "\n Destroying view and returning null pointer." << G4endl; 67 } 67 } 68 } 68 } 69 else { 69 else { 70 G4cerr << "G4OpenGLStoredWin32::CreateView 70 G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on" 71 " new G4OpenGLStoredWin32Viewer." << G4e 71 " new G4OpenGLStoredWin32Viewer." << G4endl; 72 } 72 } 73 return pView; 73 return pView; 74 } 74 } 75 75