Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredQtViewer.cc,v 1.28 2009/11/03 11:02:32 lgarnier Exp $ >> 28 // GEANT4 tag $Name: geant4-09-03-patch-01 $ 27 // 29 // 28 // 30 // 29 // Class G4OpenGLStoredQtViewer : a class deri 31 // Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and 30 // G4OpenGLStor 32 // G4OpenGLStoredViewer. 31 33 >> 34 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER >> 35 32 #include "G4OpenGLStoredQtViewer.hh" 36 #include "G4OpenGLStoredQtViewer.hh" 33 37 34 #include "G4OpenGLStoredSceneHandler.hh" << 35 #include "G4ios.hh" 38 #include "G4ios.hh" 36 #include "G4Threading.hh" << 37 #include "G4UIQt.hh" << 38 #if 0x060000 <= QT_VERSION << 39 #include "G4Qt.hh" << 40 #endif << 41 << 42 #include <qapplication.h> << 43 #include <qtabwidget.h> << 44 39 45 G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer 40 G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer 46 (G4OpenGLStoredSceneHandler& sceneHandler, 41 (G4OpenGLStoredSceneHandler& sceneHandler, 47 const G4String& name): 42 const G4String& name): 48 G4VViewer (sceneHandler, sceneHandler.Increm 43 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 49 G4OpenGLViewer (sceneHandler), 44 G4OpenGLViewer (sceneHandler), 50 G4OpenGLQtViewer (sceneHandler), 45 G4OpenGLQtViewer (sceneHandler), 51 G4OpenGLStoredViewer (sceneHandler), 46 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent ! 52 G4QGLWidgetType() << 47 QGLWidget() 53 { 48 { 54 if (fViewId < 0) return; // In case error i << 55 49 56 #if QT_VERSION < 0x060000 << 50 #if QT_VERSION < 0x040000 57 fQGLWidgetInitialiseCompleted = false; << 51 setFocusPolicy(QWidget::StrongFocus); // enable keybord events 58 << 59 // Indicates that the widget has no backgr << 60 G4QGLWidgetType::setAttribute (Qt::WA_NoSyst << 61 << 62 setFocusPolicy(Qt::StrongFocus); // enable k << 63 fHasToRepaint = false; << 64 fPaintEventLock = false; << 65 fUpdateGLLock = false; << 66 #else 52 #else 67 // Indicates that the widget has no backgrou << 68 G4QGLWidgetType::setAttribute (Qt::WA_NoSyst << 69 << 70 setFocusPolicy(Qt::StrongFocus); // enable k 53 setFocusPolicy(Qt::StrongFocus); // enable keybord events 71 #endif 54 #endif 72 } << 55 fHasToRepaint =false; 73 56 74 G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewe << 57 if (fViewId < 0) return; // In case error in base class instantiation. 75 << 58 } 76 void G4OpenGLStoredQtViewer::Initialise() { << 77 #if QT_VERSION < 0x060000 << 78 << 79 fQGLWidgetInitialiseCompleted = false; << 80 CreateMainWindow (this,QString(GetName())); << 81 59 >> 60 G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() { 82 makeCurrent(); 61 makeCurrent(); 83 glDrawBuffer (GL_BACK); << 62 // this is connect to the Dialog for deleting it properly >> 63 // when close event. >> 64 // ((QDialog*)window())->reject(); >> 65 } 84 66 85 // set the good tab active << 67 void G4OpenGLStoredQtViewer::Initialise() { 86 if (G4QGLWidgetType::parentWidget()) { << 68 #ifdef G4DEBUG_VIS_OGL 87 auto *parentTab = dynamic_cast<QTabWidget* << 69 printf("G4OpenGLStoredQtViewer::Initialise 1\n"); 88 if (parentTab) { << 89 parentTab->setCurrentIndex(parentTab->co << 90 } << 91 } << 92 << 93 fQGLWidgetInitialiseCompleted = true; << 94 #else << 95 CreateMainWindow (this,QString(GetName())); << 96 // Set jpg as default export format for Qt v << 97 setExportImageFormat("jpg"); << 98 #endif 70 #endif >> 71 fReadyToPaint = false; >> 72 CreateMainWindow (this,QString(fName)); >> 73 CreateFontLists (); >> 74 >> 75 fReadyToPaint = true; 99 } 76 } 100 77 101 #if QT_VERSION < 0x060000 << 102 void G4OpenGLStoredQtViewer::initializeGL () { 78 void G4OpenGLStoredQtViewer::initializeGL () { 103 79 104 InitializeGLView (); 80 InitializeGLView (); 105 81 >> 82 #ifdef G4DEBUG_VIS_OGL >> 83 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n"); >> 84 #endif >> 85 >> 86 // clear the buffers and window. >> 87 ClearView (); >> 88 FinishView (); >> 89 >> 90 glDepthFunc (GL_LEQUAL); >> 91 glDepthMask (GL_TRUE); >> 92 106 if (fSceneHandler.GetScene() == 0) { 93 if (fSceneHandler.GetScene() == 0) { 107 fHasToRepaint =false; 94 fHasToRepaint =false; 108 } else { 95 } else { 109 fHasToRepaint =true; 96 fHasToRepaint =true; 110 } 97 } 111 << 112 // Set the component visible << 113 // setVisible(true) ; << 114 98 115 // Set jpg as default export format for Qt v << 99 #ifdef G4DEBUG_VIS_OGL 116 setExportImageFormat("jpg"); << 100 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n"); 117 } << 118 #endif 101 #endif 119 << 120 G4bool G4OpenGLStoredQtViewer::CompareForKerne << 121 { << 122 // Identical to G4OpenGLStoredViewer::Compar << 123 // for checking of VisAttributesModifiers, b << 124 // G4OpenGLStoredQtViewer keeps track of its << 125 // modifiers (fTreeItemModels, etc.). << 126 if ( << 127 (lastVP.GetDrawingStyle () != fVP.Get << 128 (lastVP.GetNumberOfCloudPoints() != fVP << 129 (lastVP.IsAuxEdgeVisible () != fVP.IsA << 130 (lastVP.IsCulling () != fVP.IsC << 131 (lastVP.IsCullingInvisible () != fVP.IsC << 132 (lastVP.IsDensityCulling () != fVP.IsD << 133 (lastVP.IsCullingCovered () != fVP.IsC << 134 (lastVP.GetCBDAlgorithmNumber() != << 135 fVP.GetCBDAlgorithmNumber()) << 136 // Note: Section and Cutaway can reveal << 137 // backface culling is implemented, the << 138 // the back-facing faces are not there. << 139 // (commented out) backface culling (it << 140 // in fact, performance seems to improve << 141 (lastVP.IsSection () != fVP.IsS << 142 // Section (DCUT) is NOT implemented loc << 143 // (lastVP.IsCutaway () != fVP. << 144 // Cutaways are implemented locally so w << 145 (lastVP.IsExplode () != fVP.IsE << 146 (lastVP.GetNoOfSides () != fVP.Get << 147 (lastVP.GetGlobalMarkerScale() != fVP << 148 (lastVP.GetGlobalLineWidthScale() != fVP << 149 (lastVP.IsMarkerNotHidden () != fVP.IsM << 150 (lastVP.GetDefaultVisAttributes()->GetCo << 151 fVP.GetDefaultVisAttributes()->GetColou << 152 (lastVP.GetDefaultTextVisAttributes()->G << 153 fVP.GetDefaultTextVisAttributes()->GetC << 154 (lastVP.GetBackgroundColour ()!= fVP.Get << 155 (lastVP.IsPicking () != fVP.IsP << 156 (lastVP.IsSpecialMeshRendering() != fVP. << 157 (lastVP.GetSpecialMeshRenderingOption() << 158 return true; << 159 << 160 // Don't check VisAttributesModifiers if thi << 161 // initiated by a mouse interaction on the s << 162 if (fMouseOnSceneTree) { << 163 // Reset the flag. << 164 fMouseOnSceneTree = false; << 165 } else { << 166 // Not initiated by a mouse so compare for << 167 if (lastVP.GetVisAttributesModifiers() != << 168 return true; << 169 } << 170 } << 171 << 172 if (lastVP.IsDensityCulling () && << 173 (lastVP.GetVisibleDensity () != fVP.GetV << 174 return true; << 175 << 176 // /***************************************** << 177 // If section (DCUT) is implemented locally, << 178 if (lastVP.IsSection () && << 179 (lastVP.GetSectionPlane () != fVP.GetSec << 180 return true; << 181 // ***************************************** << 182 << 183 /******************************************* << 184 If cutaways are implemented locally, commen << 185 if (lastVP.IsCutaway ()) { << 186 if (vp.GetCutawayMode() != fVP.GetCutawayMo << 187 if (lastVP.GetCutawayPlanes ().size () != << 188 fVP.GetCutawayPlanes ().size ()) return tru << 189 for (size_t i = 0; i < lastVP.GetCutawayPla << 190 if (lastVP.GetCutawayPlanes()[i] != fVP.Get << 191 return true; << 192 } << 193 ******************************************* << 194 << 195 if (lastVP.GetCBDAlgorithmNumber() > 0) { << 196 if (lastVP.GetCBDParameters().size() != fV << 197 else if (lastVP.GetCBDParameters() != fVP. << 198 } << 199 << 200 if (lastVP.IsExplode () && << 201 (lastVP.GetExplodeFactor () != fVP.GetEx << 202 return true; << 203 << 204 if (lastVP.IsSpecialMeshRendering() && << 205 (lastVP.GetSpecialMeshVolumes() != fVP.G << 206 return true; << 207 << 208 return false; << 209 } 102 } 210 103 211 G4bool G4OpenGLStoredQtViewer::POSelected(size << 212 { << 213 return isTouchableVisible((int)POListIndex); << 214 } << 215 << 216 G4bool G4OpenGLStoredQtViewer::TOSelected(size << 217 { << 218 return true; << 219 } << 220 104 221 void G4OpenGLStoredQtViewer::DrawView () { 105 void G4OpenGLStoredQtViewer::DrawView () { 222 #if QT_VERSION < 0x060000 << 106 #ifdef G4DEBUG_VIS_OGL 223 #else << 107 printf("G4OpenGLStoredQtViewer::DrawView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n"); 224 if(IsGettingPickInfos()) { << 225 paintGL(); << 226 return; << 227 } << 228 #endif 108 #endif 229 #if (QT_VERSION < 0x060000) || !defined(G4MULT << 109 // That's no the same logic as Immediate Viewer, I don't know why... 230 updateQWidget(); << 110 // But if I send updateGL here, we go here : 231 #else << 111 // updateQWidget -> paintGL -> ComputeView 232 if (G4Threading::IsMasterThread()) { << 112 // whih is not the same as ComputeView Directly 233 updateQWidget(); << 113 // And we loose the redraw of things ! 234 } else { << 114 235 update(); //G.Barrand: updateQWidget() ind << 115 ComputeView(); 236 } << 116 #ifdef G4DEBUG_VIS_OGL >> 117 printf("G4OpenGLStoredQtViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n"); 237 #endif 118 #endif 238 } 119 } 239 120 240 void G4OpenGLStoredQtViewer::ComputeView () { 121 void G4OpenGLStoredQtViewer::ComputeView () { 241 122 242 #if QT_VERSION < 0x060000 << 123 #ifdef G4DEBUG_VIS_OGL 243 makeCurrent(); << 124 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight()); 244 #endif 125 #endif 245 << 126 makeCurrent(); 246 G4ViewParameters::DrawingStyle dstyle = GetV << 127 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); 247 128 248 //Make sure current viewer is attached and c 129 //Make sure current viewer is attached and clean... 249 130 250 //See if things have changed from last time 131 //See if things have changed from last time and remake if necessary... 251 // The fNeedKernelVisit flag might have been 132 // The fNeedKernelVisit flag might have been set by the user in 252 // /vis/viewer/rebuild, but if not, make dec 133 // /vis/viewer/rebuild, but if not, make decision and set flag only 253 // if necessary... 134 // if necessary... 254 if (!fNeedKernelVisit) { 135 if (!fNeedKernelVisit) { 255 KernelVisitDecision (); 136 KernelVisitDecision (); 256 } 137 } 257 fLastVP = fVP; << 258 G4bool kernelVisitWasNeeded = fNeedKernelVis 138 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 259 ProcessView (); 139 ProcessView (); 260 140 261 if (kernelVisitWasNeeded) { << 262 displaySceneTreeComponent(); << 263 } << 264 141 265 if(dstyle!=G4ViewParameters::hlr && << 142 if(style!=G4ViewParameters::hlr && 266 haloing_enabled) { 143 haloing_enabled) { >> 144 #ifdef G4DEBUG_VIS_OGL >> 145 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n"); >> 146 #endif 267 147 268 HaloingFirstPass (); 148 HaloingFirstPass (); 269 DrawDisplayLists (); 149 DrawDisplayLists (); 270 glFlush (); 150 glFlush (); 271 151 272 HaloingSecondPass (); 152 HaloingSecondPass (); 273 153 274 DrawDisplayLists (); 154 DrawDisplayLists (); 275 FinishView (); 155 FinishView (); 276 156 277 } else { 157 } else { 278 158 279 // If kernel visit was needed, drawing and 159 // If kernel visit was needed, drawing and FinishView will already 280 // have been done, so... 160 // have been done, so... 281 if (!kernelVisitWasNeeded) { 161 if (!kernelVisitWasNeeded) { >> 162 #ifdef G4DEBUG_VIS_OGL >> 163 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n"); >> 164 #endif 282 DrawDisplayLists (); 165 DrawDisplayLists (); 283 FinishView (); 166 FinishView (); 284 } else { 167 } else { >> 168 #ifdef G4DEBUG_VIS_OGL >> 169 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n"); >> 170 #endif 285 // However, union cutaways are implement 171 // However, union cutaways are implemented in DrawDisplayLists, so make 286 // an extra pass... 172 // an extra pass... 287 if (fVP.IsCutaway() && 173 if (fVP.IsCutaway() && 288 fVP.GetCutawayMode() == G4ViewParame 174 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 289 ClearView(); 175 ClearView(); 290 DrawDisplayLists (); 176 DrawDisplayLists (); 291 FinishView (); 177 FinishView (); >> 178 #ifdef G4DEBUG_VIS_OGL >> 179 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); >> 180 #endif 292 } else { // ADD TO AVOID KernelVisit=1 a 181 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 293 DrawDisplayLists (); 182 DrawDisplayLists (); 294 FinishView (); 183 FinishView (); 295 } 184 } 296 } 185 } 297 } 186 } 298 187 299 if (isRecording()) { 188 if (isRecording()) { 300 savePPMToTemp(); 189 savePPMToTemp(); 301 } 190 } 302 191 303 #if QT_VERSION < 0x060000 << 192 #ifdef G4DEBUG_VIS_OGL 304 fHasToRepaint = true; << 193 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight()); 305 #endif 194 #endif >> 195 fHasToRepaint =true; 306 } 196 } 307 197 308 198 309 /** 199 /** 310 - Lors du resize de la fenetre, on doit non 200 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements 311 */ 201 */ 312 void G4OpenGLStoredQtViewer::resizeGL( 202 void G4OpenGLStoredQtViewer::resizeGL( 313 int aWid 203 int aWidth 314 ,int aHe 204 ,int aHeight) 315 { 205 { 316 // Set new size, it will be update when next 206 // Set new size, it will be update when next Repaint()->SetView() called 317 if ((aWidth > 0) && (aHeight > 0)) { << 207 ResizeWindow(aWidth,aHeight); 318 #if QT_VERSION < 0x060000 << 208 fHasToRepaint = sizeHasChanged(); 319 ResizeWindow(aWidth,aHeight); << 320 fHasToRepaint = sizeHasChanged(); << 321 #else << 322 ResizeWindow(devicePixelRatio()*aWidth,dev << 323 #endif << 324 } << 325 } 209 } 326 210 327 211 328 // We have to get several case : << 329 // - Only activate the windows (mouse click fo << 330 // - resize window -> redraw << 331 // - try to avoid recompute everything if we d << 332 << 333 void G4OpenGLStoredQtViewer::paintGL() 212 void G4OpenGLStoredQtViewer::paintGL() 334 { 213 { 335 #if QT_VERSION < 0x060000 << 214 #ifdef G4DEBUG_VIS_OGL 336 updateToolbarAndMouseContextMenu(); << 215 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint); 337 #else << 338 //G.Barrand: don't do any change in the GUI << 339 #endif 216 #endif 340 << 217 if (!fReadyToPaint) { 341 #if QT_VERSION < 0x060000 << 218 fReadyToPaint= true; 342 if (fPaintEventLock) { << 343 // return ; << 344 } << 345 fPaintEventLock = true; << 346 if ((getWinWidth() == 0) && (getWinHeight() << 347 return; 219 return; 348 } 220 } 349 << 350 if (!fQGLWidgetInitialiseCompleted) { << 351 fPaintEventLock = false; << 352 return; << 353 } << 354 << 355 // DO NOT RESIZE IF SIZE HAS NOT CHANGE : 221 // DO NOT RESIZE IF SIZE HAS NOT CHANGE : 356 // WHEN CLICK ON THE FRAME FOR EXAMPLE 222 // WHEN CLICK ON THE FRAME FOR EXAMPLE 357 // EXECEPT WHEN MOUSE MOVE EVENT 223 // EXECEPT WHEN MOUSE MOVE EVENT 358 if ( !fHasToRepaint) { 224 if ( !fHasToRepaint) { >> 225 #if QT_VERSION < 0x040000 >> 226 if (((getWinWidth() == (unsigned int)width())) &&(getWinHeight() == (unsigned int) height())) { >> 227 #else 359 // L. Garnier : Trap to get the size with 228 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel) 360 // Tested on Qt4.5 on mac, 4.4 on windows, 229 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu 361 int sw = 0; 230 int sw = 0; 362 int sh = 0; 231 int sh = 0; 363 if (!isMaximized() && !isFullScreen()) { 232 if (!isMaximized() && !isFullScreen()) { 364 sw = normalGeometry().width(); 233 sw = normalGeometry().width(); 365 sh = normalGeometry().height(); 234 sh = normalGeometry().height(); 366 } else { 235 } else { 367 sw = frameGeometry().width(); 236 sw = frameGeometry().width(); 368 sh = frameGeometry().height(); 237 sh = frameGeometry().height(); 369 } 238 } 370 if ((getWinWidth() == (unsigned int)sw) && 239 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) { >> 240 #endif 371 return; 241 return; 372 } 242 } 373 } 243 } 374 #else << 244 #ifdef G4DEBUG_VIS_OGL 375 if ((getWinWidth() == 0) && (getWinHeight() << 245 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint); 376 #endif 246 #endif 377 247 378 #if QT_VERSION < 0x060000 << 379 #else << 380 InitializeGLView (); << 381 #endif << 382 << 383 // Ensure that we really draw the BACK buffe << 384 glDrawBuffer (GL_BACK); << 385 << 386 SetView(); 248 SetView(); 387 << 249 388 ClearView (); //ok, put the background corre 250 ClearView (); //ok, put the background correct 389 ComputeView(); 251 ComputeView(); 390 << 252 391 #if QT_VERSION < 0x060000 << 253 fHasToRepaint =false; 392 fHasToRepaint = false; << 254 393 << 255 #ifdef G4DEBUG_VIS_OGL 394 fPaintEventLock = false; << 256 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint); 395 #endif << 396 } << 397 << 398 #if QT_VERSION < 0x060000 << 399 void G4OpenGLStoredQtViewer::paintEvent(QPaint << 400 if (! fQGLWidgetInitialiseCompleted) { << 401 return; << 402 } << 403 // Force a repaint next time if the FRAMEBUF << 404 fHasToRepaint = isFramebufferReady(); << 405 if ( fHasToRepaint) { << 406 // Will really update the widget by callin << 407 // The widget's rendering context will bec << 408 // will be called if it hasn't already bee << 409 // Copies the back buffer of a double-buff << 410 #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) << 411 updateGL(); << 412 #else << 413 // Not sure this is correct.... << 414 paintGL(); << 415 #endif 257 #endif 416 } << 417 } 258 } 418 #endif << 419 259 420 void G4OpenGLStoredQtViewer::mousePressEvent(Q 260 void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event) 421 { 261 { 422 G4MousePressEvent(event); 262 G4MousePressEvent(event); 423 } 263 } 424 264 425 void G4OpenGLStoredQtViewer::keyPressEvent (QK 265 void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event) 426 { 266 { 427 G4keyPressEvent(event); 267 G4keyPressEvent(event); 428 } 268 } 429 269 430 void G4OpenGLStoredQtViewer::keyReleaseEvent ( << 270 void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event) 431 { << 432 G4keyReleaseEvent(event); << 433 } << 434 << 435 void G4OpenGLStoredQtViewer::wheelEvent (QWhee << 436 { 271 { 437 G4wheelEvent(event); 272 G4wheelEvent(event); 438 } 273 } 439 274 440 #if QT_VERSION < 0x060000 << 441 void G4OpenGLStoredQtViewer::showEvent (QShowE << 442 { << 443 if (fQGLWidgetInitialiseCompleted) { << 444 fHasToRepaint = true; << 445 } << 446 } << 447 #endif << 448 << 449 /** 275 /** 450 * This function was build in order to make a 276 * This function was build in order to make a zoom on double clic event. 451 * It was think to build a rubberband on the z 277 * It was think to build a rubberband on the zoom area, but never work fine 452 */ 278 */ 453 void G4OpenGLStoredQtViewer::mouseDoubleClickE 279 void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *) 454 { 280 { 455 G4MouseDoubleClickEvent(); 281 G4MouseDoubleClickEvent(); 456 } 282 } 457 283 458 void G4OpenGLStoredQtViewer::mouseReleaseEvent << 284 void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *) 459 { 285 { 460 G4MouseReleaseEvent(event); << 286 G4MouseReleaseEvent(); 461 } 287 } 462 288 463 void G4OpenGLStoredQtViewer::mouseMoveEvent(QM 289 void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event) 464 { 290 { 465 G4MouseMoveEvent(event); 291 G4MouseMoveEvent(event); 466 } 292 } 467 293 468 294 469 void G4OpenGLStoredQtViewer::contextMenuEvent( 295 void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e) 470 { 296 { 471 G4manageContextMenuEvent(e); 297 G4manageContextMenuEvent(e); 472 } 298 } 473 299 474 void G4OpenGLStoredQtViewer::updateQWidget() { 300 void G4OpenGLStoredQtViewer::updateQWidget() { 475 #if QT_VERSION < 0x060000 << 476 if (fUpdateGLLock) { << 477 return; << 478 } << 479 << 480 if (! isCurrentWidget()){ << 481 return; << 482 } << 483 << 484 fUpdateGLLock = true; << 485 fHasToRepaint= true; 301 fHasToRepaint= true; 486 // Will really update the widget by calling << 302 updateGL(); 487 // The widget's rendering context will becom << 303 fHasToRepaint= false; 488 // will be called if it hasn't already been << 489 // Copies the back buffer of a double-buffer << 490 repaint(); // will read scene tree state << 491 // updateGL() // From J.Allison picking bran << 492 updateViewerPropertiesTableWidget(); << 493 updateSceneTreeWidget(); << 494 fUpdateGLLock = false; << 495 #else << 496 //if (!isCurrentWidget()) return; //G.Barran << 497 //G.Barrand: don't do any change in the GUI << 498 update(); << 499 #endif << 500 } 304 } 501 305 502 void G4OpenGLStoredQtViewer::ShowView () << 306 void G4OpenGLStoredQtViewer::ShowView ( >> 307 ) >> 308 ////////////////////////////////////////////////////////////////////////////// >> 309 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// 503 { 310 { >> 311 #if QT_VERSION < 0x040000 >> 312 setActiveWindow(); >> 313 #else 504 activateWindow(); 314 activateWindow(); 505 #if 0x060000 <= QT_VERSION << 506 ((QApplication*)G4Qt::getInstance ())->proce << 507 #endif 315 #endif 508 } 316 } 509 317 510 << 318 #endif 511 void G4OpenGLStoredQtViewer::DisplayTimePOColo << 512 G4Colour& c, << 513 size_t poIndex) { << 514 c = getColorForPoIndex((int)poIndex); << 515 } << 516 319