Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4OpenGLStoredQtViewer.cc 74995 2013-10-25 10:50:02Z gcosmo $ 27 // 28 // 28 // 29 // 29 // Class G4OpenGLStoredQtViewer : a class deri 30 // Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and 30 // G4OpenGLStor 31 // G4OpenGLStoredViewer. 31 32 >> 33 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER >> 34 32 #include "G4OpenGLStoredQtViewer.hh" 35 #include "G4OpenGLStoredQtViewer.hh" 33 36 34 #include "G4OpenGLStoredSceneHandler.hh" 37 #include "G4OpenGLStoredSceneHandler.hh" 35 #include "G4ios.hh" 38 #include "G4ios.hh" 36 #include "G4Threading.hh" << 37 #include "G4UIQt.hh" << 38 #if 0x060000 <= QT_VERSION << 39 #include "G4Qt.hh" << 40 #endif << 41 39 42 #include <qapplication.h> 40 #include <qapplication.h> 43 #include <qtabwidget.h> << 44 41 45 G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer 42 G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer 46 (G4OpenGLStoredSceneHandler& sceneHandler, 43 (G4OpenGLStoredSceneHandler& sceneHandler, 47 const G4String& name): 44 const G4String& name): 48 G4VViewer (sceneHandler, sceneHandler.Increm 45 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), 49 G4OpenGLViewer (sceneHandler), 46 G4OpenGLViewer (sceneHandler), 50 G4OpenGLQtViewer (sceneHandler), 47 G4OpenGLQtViewer (sceneHandler), 51 G4OpenGLStoredViewer (sceneHandler), 48 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent ! 52 G4QGLWidgetType() << 49 QGLWidget() 53 { 50 { 54 if (fViewId < 0) return; // In case error i << 55 << 56 #if QT_VERSION < 0x060000 << 57 fQGLWidgetInitialiseCompleted = false; << 58 51 59 // Indicates that the widget has no backgr 52 // Indicates that the widget has no background, i.e. when the widget receives paint events, the background is not automatically repainted. Note: Unlike WA_OpaquePaintEvent, newly exposed areas are never filled with the background (e.g., after showing a window for the first time the user can see "through" it until the application processes the paint events). This flag is set or cleared by the widget's author. 60 G4QGLWidgetType::setAttribute (Qt::WA_NoSyst << 53 QGLWidget::setAttribute (Qt::WA_NoSystemBackground); 61 54 62 setFocusPolicy(Qt::StrongFocus); // enable k 55 setFocusPolicy(Qt::StrongFocus); // enable keybord events 63 fHasToRepaint = false; 56 fHasToRepaint = false; 64 fPaintEventLock = false; << 57 fIsRepainting = false; 65 fUpdateGLLock = false; << 66 #else << 67 // Indicates that the widget has no backgrou << 68 G4QGLWidgetType::setAttribute (Qt::WA_NoSyst << 69 58 70 setFocusPolicy(Qt::StrongFocus); // enable k << 59 resize(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY()); 71 #endif << 60 >> 61 if (fViewId < 0) return; // In case error in base class instantiation. 72 } 62 } 73 63 74 G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewe << 64 G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() { >> 65 makeCurrent(); >> 66 // this is connect to the Dialog for deleting it properly >> 67 // when close event. >> 68 // ((QDialog*)window())->reject(); >> 69 } 75 70 76 void G4OpenGLStoredQtViewer::Initialise() { 71 void G4OpenGLStoredQtViewer::Initialise() { 77 #if QT_VERSION < 0x060000 << 72 makeCurrent(); 78 << 73 #ifdef G4DEBUG_VIS_OGL 79 fQGLWidgetInitialiseCompleted = false; << 74 printf("G4OpenGLStoredQtViewer::Initialise 1\n"); >> 75 #endif >> 76 hide(); >> 77 fReadyToPaint = false; 80 CreateMainWindow (this,QString(GetName())); 78 CreateMainWindow (this,QString(GetName())); 81 79 82 makeCurrent(); << 83 glDrawBuffer (GL_BACK); 80 glDrawBuffer (GL_BACK); 84 81 85 // set the good tab active << 82 fReadyToPaint = true; 86 if (G4QGLWidgetType::parentWidget()) { << 87 auto *parentTab = dynamic_cast<QTabWidget* << 88 if (parentTab) { << 89 parentTab->setCurrentIndex(parentTab->co << 90 } << 91 } << 92 << 93 fQGLWidgetInitialiseCompleted = true; << 94 #else << 95 CreateMainWindow (this,QString(GetName())); << 96 // Set jpg as default export format for Qt v << 97 setExportImageFormat("jpg"); << 98 #endif << 99 } 83 } 100 84 101 #if QT_VERSION < 0x060000 << 102 void G4OpenGLStoredQtViewer::initializeGL () { 85 void G4OpenGLStoredQtViewer::initializeGL () { 103 86 104 InitializeGLView (); 87 InitializeGLView (); 105 88 >> 89 #ifdef G4DEBUG_VIS_OGL >> 90 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1 %d\n", this); >> 91 #endif >> 92 106 if (fSceneHandler.GetScene() == 0) { 93 if (fSceneHandler.GetScene() == 0) { 107 fHasToRepaint =false; 94 fHasToRepaint =false; 108 } else { 95 } else { 109 fHasToRepaint =true; 96 fHasToRepaint =true; 110 } 97 } 111 << 98 112 // Set the component visible 99 // Set the component visible 113 // setVisible(true) ; << 100 setVisible(true) ; 114 101 115 // Set jpg as default export format for Qt v << 102 // and update it immediatly before wait for SessionStart() (batch mode) 116 setExportImageFormat("jpg"); << 103 QCoreApplication::sendPostedEvents () ; 117 } << 104 >> 105 #ifdef G4DEBUG_VIS_OGL >> 106 printf("G4OpenGLStoredQtViewer::InitialiseGL END\n"); 118 #endif 107 #endif >> 108 } 119 109 120 G4bool G4OpenGLStoredQtViewer::CompareForKerne 110 G4bool G4OpenGLStoredQtViewer::CompareForKernelVisit(G4ViewParameters& lastVP) 121 { 111 { 122 // Identical to G4OpenGLStoredViewer::Compar 112 // Identical to G4OpenGLStoredViewer::CompareForKernelVisit except 123 // for checking of VisAttributesModifiers, b 113 // for checking of VisAttributesModifiers, because 124 // G4OpenGLStoredQtViewer keeps track of its 114 // G4OpenGLStoredQtViewer keeps track of its own touchable 125 // modifiers (fTreeItemModels, etc.). 115 // modifiers (fTreeItemModels, etc.). 126 if ( 116 if ( 127 (lastVP.GetDrawingStyle () != fVP.Get 117 (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) || 128 (lastVP.GetNumberOfCloudPoints() != fVP << 129 (lastVP.IsAuxEdgeVisible () != fVP.IsA 118 (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) || 130 (lastVP.IsCulling () != fVP.IsC 119 (lastVP.IsCulling () != fVP.IsCulling ()) || 131 (lastVP.IsCullingInvisible () != fVP.IsC 120 (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) || 132 (lastVP.IsDensityCulling () != fVP.IsD 121 (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) || 133 (lastVP.IsCullingCovered () != fVP.IsC 122 (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) || 134 (lastVP.GetCBDAlgorithmNumber() != << 135 fVP.GetCBDAlgorithmNumber()) << 136 // Note: Section and Cutaway can reveal << 137 // backface culling is implemented, the << 138 // the back-facing faces are not there. << 139 // (commented out) backface culling (it << 140 // in fact, performance seems to improve << 141 (lastVP.IsSection () != fVP.IsS 123 (lastVP.IsSection () != fVP.IsSection ()) || 142 // Section (DCUT) is NOT implemented loc << 124 // Section (DCUT) implemented locally. But still need to visit 143 // (lastVP.IsCutaway () != fVP. << 125 // kernel if status changes so that back plane culling can be 144 // Cutaways are implemented locally so w << 126 // switched. >> 127 (lastVP.IsCutaway () != fVP.IsCutaway ()) || >> 128 // Cutaways implemented locally. But still need to visit kernel >> 129 // if status changes so that back plane culling can be switched. 145 (lastVP.IsExplode () != fVP.IsE 130 (lastVP.IsExplode () != fVP.IsExplode ()) || 146 (lastVP.GetNoOfSides () != fVP.Get 131 (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) || 147 (lastVP.GetGlobalMarkerScale() != fVP << 148 (lastVP.GetGlobalLineWidthScale() != fVP << 149 (lastVP.IsMarkerNotHidden () != fVP.IsM << 150 (lastVP.GetDefaultVisAttributes()->GetCo 132 (lastVP.GetDefaultVisAttributes()->GetColour() != 151 fVP.GetDefaultVisAttributes()->GetColou 133 fVP.GetDefaultVisAttributes()->GetColour()) || 152 (lastVP.GetDefaultTextVisAttributes()->G 134 (lastVP.GetDefaultTextVisAttributes()->GetColour() != 153 fVP.GetDefaultTextVisAttributes()->GetC 135 fVP.GetDefaultTextVisAttributes()->GetColour()) || 154 (lastVP.GetBackgroundColour ()!= fVP.Get 136 (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())|| 155 (lastVP.IsPicking () != fVP.IsP << 137 (lastVP.IsPicking () != fVP.IsPicking ()) 156 (lastVP.IsSpecialMeshRendering() != fVP. << 138 // || 157 (lastVP.GetSpecialMeshRenderingOption() << 139 // (lastVP.GetVisAttributesModifiers().size() != >> 140 // fVP.GetVisAttributesModifiers().size()) >> 141 ) 158 return true; 142 return true; 159 143 160 // Don't check VisAttributesModifiers if thi << 161 // initiated by a mouse interaction on the s << 162 if (fMouseOnSceneTree) { << 163 // Reset the flag. << 164 fMouseOnSceneTree = false; << 165 } else { << 166 // Not initiated by a mouse so compare for << 167 if (lastVP.GetVisAttributesModifiers() != << 168 return true; << 169 } << 170 } << 171 << 172 if (lastVP.IsDensityCulling () && 144 if (lastVP.IsDensityCulling () && 173 (lastVP.GetVisibleDensity () != fVP.GetV 145 (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ())) 174 return true; 146 return true; 175 147 176 // /***************************************** << 148 /************************************************************** 177 // If section (DCUT) is implemented locally, << 149 Section (DCUT) implemented locally. No need to visit kernel if 178 if (lastVP.IsSection () && << 150 section plane itself changes. 179 (lastVP.GetSectionPlane () != fVP.GetSec << 151 if (lastVP.IsSection () && 180 return true; << 152 (lastVP.GetSectionPlane () != fVP.GetSectionPlane ())) 181 // ***************************************** << 153 return true; >> 154 ***************************************************************/ 182 155 183 /******************************************* 156 /************************************************************** 184 If cutaways are implemented locally, commen << 157 Cutaways implemented locally. No need to visit kernel if cutaway >> 158 planes themselves change. 185 if (lastVP.IsCutaway ()) { 159 if (lastVP.IsCutaway ()) { 186 if (vp.GetCutawayMode() != fVP.GetCutawayMo << 187 if (lastVP.GetCutawayPlanes ().size () != 160 if (lastVP.GetCutawayPlanes ().size () != 188 fVP.GetCutawayPlanes ().size ()) return tru 161 fVP.GetCutawayPlanes ().size ()) return true; 189 for (size_t i = 0; i < lastVP.GetCutawayPla 162 for (size_t i = 0; i < lastVP.GetCutawayPlanes().size(); ++i) 190 if (lastVP.GetCutawayPlanes()[i] != fVP.Get 163 if (lastVP.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i]) 191 return true; 164 return true; 192 } 165 } 193 ******************************************* 166 ***************************************************************/ 194 167 195 if (lastVP.GetCBDAlgorithmNumber() > 0) { << 196 if (lastVP.GetCBDParameters().size() != fV << 197 else if (lastVP.GetCBDParameters() != fVP. << 198 } << 199 << 200 if (lastVP.IsExplode () && 168 if (lastVP.IsExplode () && 201 (lastVP.GetExplodeFactor () != fVP.GetEx 169 (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ())) 202 return true; 170 return true; 203 171 204 if (lastVP.IsSpecialMeshRendering() && << 205 (lastVP.GetSpecialMeshVolumes() != fVP.G << 206 return true; << 207 << 208 return false; 172 return false; 209 } 173 } 210 174 211 G4bool G4OpenGLStoredQtViewer::POSelected(size 175 G4bool G4OpenGLStoredQtViewer::POSelected(size_t POListIndex) 212 { 176 { 213 return isTouchableVisible((int)POListIndex); << 177 return isTouchableVisible(POListIndex); 214 } 178 } 215 179 216 G4bool G4OpenGLStoredQtViewer::TOSelected(size 180 G4bool G4OpenGLStoredQtViewer::TOSelected(size_t) 217 { 181 { 218 return true; 182 return true; 219 } 183 } 220 184 221 void G4OpenGLStoredQtViewer::DrawView () { << 185 void G4OpenGLStoredQtViewer::DrawView () { 222 #if QT_VERSION < 0x060000 << 223 #else << 224 if(IsGettingPickInfos()) { << 225 paintGL(); << 226 return; << 227 } << 228 #endif << 229 #if (QT_VERSION < 0x060000) || !defined(G4MULT << 230 updateQWidget(); 186 updateQWidget(); 231 #else << 232 if (G4Threading::IsMasterThread()) { << 233 updateQWidget(); << 234 } else { << 235 update(); //G.Barrand: updateQWidget() ind << 236 } << 237 #endif << 238 } 187 } 239 188 240 void G4OpenGLStoredQtViewer::ComputeView () { 189 void G4OpenGLStoredQtViewer::ComputeView () { 241 190 242 #if QT_VERSION < 0x060000 << 191 #ifdef G4DEBUG_VIS_OGL 243 makeCurrent(); << 192 printf("G4OpenGLStoredQtViewer::ComputeView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",getWinWidth(), getWinHeight()); 244 #endif 193 #endif 245 << 194 makeCurrent(); 246 G4ViewParameters::DrawingStyle dstyle = GetV 195 G4ViewParameters::DrawingStyle dstyle = GetViewParameters().GetDrawingStyle(); 247 196 248 //Make sure current viewer is attached and c 197 //Make sure current viewer is attached and clean... 249 198 250 //See if things have changed from last time 199 //See if things have changed from last time and remake if necessary... 251 // The fNeedKernelVisit flag might have been 200 // The fNeedKernelVisit flag might have been set by the user in 252 // /vis/viewer/rebuild, but if not, make dec 201 // /vis/viewer/rebuild, but if not, make decision and set flag only 253 // if necessary... 202 // if necessary... 254 if (!fNeedKernelVisit) { 203 if (!fNeedKernelVisit) { 255 KernelVisitDecision (); 204 KernelVisitDecision (); 256 } 205 } 257 fLastVP = fVP; << 258 G4bool kernelVisitWasNeeded = fNeedKernelVis 206 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). 259 ProcessView (); 207 ProcessView (); 260 208 261 if (kernelVisitWasNeeded) { << 262 displaySceneTreeComponent(); << 263 } << 264 209 265 if(dstyle!=G4ViewParameters::hlr && 210 if(dstyle!=G4ViewParameters::hlr && 266 haloing_enabled) { 211 haloing_enabled) { >> 212 #ifdef G4DEBUG_VIS_OGL >> 213 printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n"); >> 214 #endif 267 215 268 HaloingFirstPass (); 216 HaloingFirstPass (); 269 DrawDisplayLists (); 217 DrawDisplayLists (); 270 glFlush (); 218 glFlush (); 271 219 272 HaloingSecondPass (); 220 HaloingSecondPass (); 273 221 274 DrawDisplayLists (); 222 DrawDisplayLists (); 275 FinishView (); 223 FinishView (); 276 224 277 } else { 225 } else { 278 226 279 // If kernel visit was needed, drawing and 227 // If kernel visit was needed, drawing and FinishView will already 280 // have been done, so... 228 // have been done, so... 281 if (!kernelVisitWasNeeded) { 229 if (!kernelVisitWasNeeded) { >> 230 #ifdef G4DEBUG_VIS_OGL >> 231 printf("************************** G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n"); >> 232 #endif 282 DrawDisplayLists (); 233 DrawDisplayLists (); 283 FinishView (); 234 FinishView (); 284 } else { 235 } else { >> 236 #ifdef G4DEBUG_VIS_OGL >> 237 printf("************************** G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n"); >> 238 #endif 285 // However, union cutaways are implement 239 // However, union cutaways are implemented in DrawDisplayLists, so make 286 // an extra pass... 240 // an extra pass... 287 if (fVP.IsCutaway() && 241 if (fVP.IsCutaway() && 288 fVP.GetCutawayMode() == G4ViewParame 242 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { 289 ClearView(); 243 ClearView(); 290 DrawDisplayLists (); 244 DrawDisplayLists (); 291 FinishView (); 245 FinishView (); >> 246 #ifdef G4DEBUG_VIS_OGL >> 247 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n"); >> 248 #endif 292 } else { // ADD TO AVOID KernelVisit=1 a 249 } else { // ADD TO AVOID KernelVisit=1 and nothing to display 293 DrawDisplayLists (); 250 DrawDisplayLists (); 294 FinishView (); 251 FinishView (); 295 } 252 } 296 } 253 } 297 } 254 } 298 255 299 if (isRecording()) { 256 if (isRecording()) { 300 savePPMToTemp(); 257 savePPMToTemp(); 301 } 258 } 302 259 303 #if QT_VERSION < 0x060000 << 260 #ifdef G4DEBUG_VIS_OGL 304 fHasToRepaint = true; << 261 printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",getWinWidth(), getWinHeight()); 305 #endif 262 #endif >> 263 fHasToRepaint = true; 306 } 264 } 307 265 308 266 309 /** 267 /** 310 - Lors du resize de la fenetre, on doit non 268 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements 311 */ 269 */ 312 void G4OpenGLStoredQtViewer::resizeGL( 270 void G4OpenGLStoredQtViewer::resizeGL( 313 int aWid 271 int aWidth 314 ,int aHe 272 ,int aHeight) 315 { 273 { 316 // Set new size, it will be update when next 274 // Set new size, it will be update when next Repaint()->SetView() called 317 if ((aWidth > 0) && (aHeight > 0)) { 275 if ((aWidth > 0) && (aHeight > 0)) { 318 #if QT_VERSION < 0x060000 << 319 ResizeWindow(aWidth,aHeight); 276 ResizeWindow(aWidth,aHeight); 320 fHasToRepaint = sizeHasChanged(); 277 fHasToRepaint = sizeHasChanged(); 321 #else << 322 ResizeWindow(devicePixelRatio()*aWidth,dev << 323 #endif << 324 } 278 } 325 } 279 } 326 280 327 281 328 // We have to get several case : 282 // We have to get several case : 329 // - Only activate the windows (mouse click fo 283 // - Only activate the windows (mouse click for example) -> Do not redraw 330 // - resize window -> redraw 284 // - resize window -> redraw 331 // - try to avoid recompute everything if we d 285 // - try to avoid recompute everything if we do not rescale picture (side is the same) 332 286 333 void G4OpenGLStoredQtViewer::paintGL() 287 void G4OpenGLStoredQtViewer::paintGL() 334 { 288 { 335 #if QT_VERSION < 0x060000 << 336 updateToolbarAndMouseContextMenu(); 289 updateToolbarAndMouseContextMenu(); 337 #else << 338 //G.Barrand: don't do any change in the GUI << 339 #endif << 340 290 341 #if QT_VERSION < 0x060000 << 291 #ifdef G4DEBUG_VIS_OGL 342 if (fPaintEventLock) { << 292 printf("G4OpenGLStoredQtViewer::paintGL \n"); 343 // return ; << 293 #endif >> 294 if (fIsRepainting) { >> 295 // return ; 344 } 296 } 345 fPaintEventLock = true; << 297 fIsRepainting = true; 346 if ((getWinWidth() == 0) && (getWinHeight() 298 if ((getWinWidth() == 0) && (getWinHeight() == 0)) { 347 return; 299 return; 348 } 300 } 349 301 350 if (!fQGLWidgetInitialiseCompleted) { << 302 #ifdef G4DEBUG_VIS_OGL 351 fPaintEventLock = false; << 303 printf("G4OpenGLStoredQtViewer::paintGL ready:%d fHasTo:%d??\n",fReadyToPaint,fHasToRepaint); >> 304 #endif >> 305 if (!fReadyToPaint) { >> 306 fReadyToPaint= true; 352 return; 307 return; 353 } 308 } 354 << 355 // DO NOT RESIZE IF SIZE HAS NOT CHANGE : 309 // DO NOT RESIZE IF SIZE HAS NOT CHANGE : 356 // WHEN CLICK ON THE FRAME FOR EXAMPLE 310 // WHEN CLICK ON THE FRAME FOR EXAMPLE 357 // EXECEPT WHEN MOUSE MOVE EVENT 311 // EXECEPT WHEN MOUSE MOVE EVENT 358 if ( !fHasToRepaint) { 312 if ( !fHasToRepaint) { 359 // L. Garnier : Trap to get the size with 313 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel) 360 // Tested on Qt4.5 on mac, 4.4 on windows, 314 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu 361 int sw = 0; 315 int sw = 0; 362 int sh = 0; 316 int sh = 0; 363 if (!isMaximized() && !isFullScreen()) { 317 if (!isMaximized() && !isFullScreen()) { 364 sw = normalGeometry().width(); 318 sw = normalGeometry().width(); 365 sh = normalGeometry().height(); 319 sh = normalGeometry().height(); 366 } else { 320 } else { 367 sw = frameGeometry().width(); 321 sw = frameGeometry().width(); 368 sh = frameGeometry().height(); 322 sh = frameGeometry().height(); 369 } 323 } 370 if ((getWinWidth() == (unsigned int)sw) && 324 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) { 371 return; 325 return; 372 } 326 } 373 } 327 } 374 #else << 328 #ifdef G4DEBUG_VIS_OGL 375 if ((getWinWidth() == 0) && (getWinHeight() << 329 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",fReadyToPaint); 376 #endif << 377 << 378 #if QT_VERSION < 0x060000 << 379 #else << 380 InitializeGLView (); << 381 #endif 330 #endif 382 331 383 // Ensure that we really draw the BACK buffe << 384 glDrawBuffer (GL_BACK); << 385 << 386 SetView(); 332 SetView(); 387 << 333 388 ClearView (); //ok, put the background corre 334 ClearView (); //ok, put the background correct 389 ComputeView(); 335 ComputeView(); 390 336 391 #if QT_VERSION < 0x060000 << 392 fHasToRepaint = false; 337 fHasToRepaint = false; 393 338 394 fPaintEventLock = false; << 339 // update the view component tree >> 340 displaySceneTreeComponent(); >> 341 #ifdef G4DEBUG_VIS_OGL >> 342 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",fReadyToPaint); 395 #endif 343 #endif >> 344 fIsRepainting = false; 396 } 345 } 397 346 398 #if QT_VERSION < 0x060000 << 399 void G4OpenGLStoredQtViewer::paintEvent(QPaint 347 void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *) { 400 if (! fQGLWidgetInitialiseCompleted) { << 401 return; << 402 } << 403 // Force a repaint next time if the FRAMEBUF << 404 fHasToRepaint = isFramebufferReady(); << 405 if ( fHasToRepaint) { 348 if ( fHasToRepaint) { 406 // Will really update the widget by callin << 407 // The widget's rendering context will bec << 408 // will be called if it hasn't already bee << 409 // Copies the back buffer of a double-buff << 410 #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) << 411 updateGL(); 349 updateGL(); 412 #else << 413 // Not sure this is correct.... << 414 paintGL(); << 415 #endif << 416 } 350 } 417 } 351 } 418 #endif << 419 352 420 void G4OpenGLStoredQtViewer::mousePressEvent(Q 353 void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event) 421 { 354 { 422 G4MousePressEvent(event); 355 G4MousePressEvent(event); 423 } 356 } 424 357 425 void G4OpenGLStoredQtViewer::keyPressEvent (QK 358 void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event) 426 { 359 { 427 G4keyPressEvent(event); 360 G4keyPressEvent(event); 428 } 361 } 429 362 430 void G4OpenGLStoredQtViewer::keyReleaseEvent ( << 363 void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event) 431 { << 432 G4keyReleaseEvent(event); << 433 } << 434 << 435 void G4OpenGLStoredQtViewer::wheelEvent (QWhee << 436 { 364 { 437 G4wheelEvent(event); 365 G4wheelEvent(event); 438 } 366 } 439 367 440 #if QT_VERSION < 0x060000 << 368 void G4OpenGLStoredQtViewer::showEvent (QShowEvent *) 441 void G4OpenGLStoredQtViewer::showEvent (QShowE << 442 { 369 { 443 if (fQGLWidgetInitialiseCompleted) { << 370 fHasToRepaint = true; 444 fHasToRepaint = true; << 445 } << 446 } 371 } 447 #endif << 448 372 449 /** 373 /** 450 * This function was build in order to make a 374 * This function was build in order to make a zoom on double clic event. 451 * It was think to build a rubberband on the z 375 * It was think to build a rubberband on the zoom area, but never work fine 452 */ 376 */ 453 void G4OpenGLStoredQtViewer::mouseDoubleClickE 377 void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *) 454 { 378 { 455 G4MouseDoubleClickEvent(); 379 G4MouseDoubleClickEvent(); 456 } 380 } 457 381 458 void G4OpenGLStoredQtViewer::mouseReleaseEvent << 382 void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *) 459 { 383 { 460 G4MouseReleaseEvent(event); << 384 G4MouseReleaseEvent(); 461 } 385 } 462 386 463 void G4OpenGLStoredQtViewer::mouseMoveEvent(QM 387 void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event) 464 { 388 { 465 G4MouseMoveEvent(event); 389 G4MouseMoveEvent(event); 466 } 390 } 467 391 468 392 469 void G4OpenGLStoredQtViewer::contextMenuEvent( 393 void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e) 470 { 394 { 471 G4manageContextMenuEvent(e); 395 G4manageContextMenuEvent(e); 472 } 396 } 473 397 474 void G4OpenGLStoredQtViewer::updateQWidget() { 398 void G4OpenGLStoredQtViewer::updateQWidget() { 475 #if QT_VERSION < 0x060000 << 476 if (fUpdateGLLock) { << 477 return; << 478 } << 479 << 480 if (! isCurrentWidget()){ << 481 return; << 482 } << 483 << 484 fUpdateGLLock = true; << 485 fHasToRepaint= true; 399 fHasToRepaint= true; 486 // Will really update the widget by calling << 400 updateGL(); 487 // The widget's rendering context will becom << 401 fHasToRepaint= false; 488 // will be called if it hasn't already been << 489 // Copies the back buffer of a double-buffer << 490 repaint(); // will read scene tree state << 491 // updateGL() // From J.Allison picking bran << 492 updateViewerPropertiesTableWidget(); << 493 updateSceneTreeWidget(); << 494 fUpdateGLLock = false; << 495 #else << 496 //if (!isCurrentWidget()) return; //G.Barran << 497 //G.Barrand: don't do any change in the GUI << 498 update(); << 499 #endif << 500 } 402 } 501 403 502 void G4OpenGLStoredQtViewer::ShowView () << 404 void G4OpenGLStoredQtViewer::ShowView ( 503 { << 405 ) >> 406 ////////////////////////////////////////////////////////////////////////////// >> 407 //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// >> 408 { >> 409 // Some X servers fail to draw all trajectories, particularly Mac >> 410 // XQuartz. Revisit this at a future date. Meanwhile, issue an >> 411 // extra... >> 412 ClearView(); >> 413 DrawView(); 504 activateWindow(); 414 activateWindow(); 505 #if 0x060000 <= QT_VERSION << 415 glFlush(); 506 ((QApplication*)G4Qt::getInstance ())->proce << 416 507 #endif << 508 } 417 } 509 418 510 419 511 void G4OpenGLStoredQtViewer::DisplayTimePOColo 420 void G4OpenGLStoredQtViewer::DisplayTimePOColourModification ( 512 G4Colour& c, 421 G4Colour& c, 513 size_t poIndex) { 422 size_t poIndex) { 514 c = getColorForPoIndex((int)poIndex); << 423 c = getColorForPoIndex(poIndex); 515 } 424 } >> 425 >> 426 #endif 516 427