Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 // Andrew Walkden 20th January 1998 30 31 inline void G4OpenGLSceneHandler::AddSolid (co 32 G4VSceneHandler::AddSolid (box); 33 } 34 35 inline void G4OpenGLSceneHandler::AddSolid (co 36 G4VSceneHandler::AddSolid (cons); 37 } 38 39 inline void G4OpenGLSceneHandler::AddSolid (co 40 G4VSceneHandler::AddSolid (tubs); 41 } 42 43 inline void G4OpenGLSceneHandler::AddSolid (co 44 G4VSceneHandler::AddSolid (trd); 45 } 46 47 inline void G4OpenGLSceneHandler::AddSolid (co 48 G4VSceneHandler::AddSolid (trap); 49 } 50 51 inline void G4OpenGLSceneHandler::AddSolid (co 52 G4VSceneHandler::AddSolid (sphere); 53 } 54 55 inline void G4OpenGLSceneHandler::AddSolid (co 56 G4VSceneHandler::AddSolid (para); 57 } 58 59 inline void G4OpenGLSceneHandler::AddSolid (co 60 G4VSceneHandler::AddSolid (torus); 61 } 62 63 inline void G4OpenGLSceneHandler::AddSolid (co 64 G4VSceneHandler::AddSolid (polycone); 65 } 66 67 inline void G4OpenGLSceneHandler::AddSolid (co 68 G4VSceneHandler::AddSolid (polyhedra); 69 } 70 71 inline void G4OpenGLSceneHandler::AddSolid (co 72 G4VSceneHandler::AddSolid (orb); 73 } 74 75 inline void G4OpenGLSceneHandler::AddSolid (co 76 G4VSceneHandler::AddSolid (ellipsoid); 77 } 78 79 inline void G4OpenGLSceneHandler::AddSolid (co 80 G4VSceneHandler::AddSolid (tess); 81 } 82 83 inline void G4OpenGLSceneHandler::AddSolid (co 84 G4VSceneHandler::AddSolid (vsolid); 85 } 86