Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/OpenGL/include/private/G4OpenGLSceneHandler.icc

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Diff markup

Differences between /visualization/OpenGL/include/private/G4OpenGLSceneHandler.icc (Version 11.3.0) and /visualization/OpenGL/include/private/G4OpenGLSceneHandler.icc (Version 10.3.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 //                                                
 29 // Andrew Walkden  20th January 1998              
 30                                                   
 31 inline void G4OpenGLSceneHandler::AddSolid (co    
 32   G4VSceneHandler::AddSolid (box);                
 33 }                                                 
 34                                                   
 35 inline void G4OpenGLSceneHandler::AddSolid (co    
 36   G4VSceneHandler::AddSolid (cons);               
 37 }                                                 
 38                                                   
 39 inline void G4OpenGLSceneHandler::AddSolid (co    
 40   G4VSceneHandler::AddSolid (tubs);               
 41 }                                                 
 42                                                   
 43 inline void G4OpenGLSceneHandler::AddSolid (co    
 44   G4VSceneHandler::AddSolid (trd);                
 45 }                                                 
 46                                                   
 47 inline void G4OpenGLSceneHandler::AddSolid (co    
 48   G4VSceneHandler::AddSolid (trap);               
 49 }                                                 
 50                                                   
 51 inline void G4OpenGLSceneHandler::AddSolid (co    
 52   G4VSceneHandler::AddSolid (sphere);             
 53 }                                                 
 54                                                   
 55 inline void G4OpenGLSceneHandler::AddSolid (co    
 56   G4VSceneHandler::AddSolid (para);               
 57 }                                                 
 58                                                   
 59 inline void G4OpenGLSceneHandler::AddSolid (co    
 60   G4VSceneHandler::AddSolid (torus);              
 61 }                                                 
 62                                                   
 63 inline void G4OpenGLSceneHandler::AddSolid (co    
 64   G4VSceneHandler::AddSolid (polycone);           
 65 }                                                 
 66                                                   
 67 inline void G4OpenGLSceneHandler::AddSolid (co    
 68   G4VSceneHandler::AddSolid (polyhedra);          
 69 }                                                 
 70                                                   
 71 inline void G4OpenGLSceneHandler::AddSolid (co    
 72   G4VSceneHandler::AddSolid (orb);                
 73 }                                                 
 74                                                   
 75 inline void G4OpenGLSceneHandler::AddSolid (co    
 76   G4VSceneHandler::AddSolid (ellipsoid);          
 77 }                                                 
 78                                                   
 79 inline void G4OpenGLSceneHandler::AddSolid (co    
 80   G4VSceneHandler::AddSolid (tess);               
 81 }                                                 
 82                                                   
 83 inline void G4OpenGLSceneHandler::AddSolid (co    
 84   G4VSceneHandler::AddSolid (vsolid);             
 85 }                                                 
 86