Geant4 Cross Reference

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Geant4/visualization/FukuiRenderer/include/private/G4FRConst.hh

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Diff markup

Differences between /visualization/FukuiRenderer/include/private/G4FRConst.hh (Version 11.3.0) and /visualization/FukuiRenderer/include/private/G4FRConst.hh (Version 9.4)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 //                                                
 28 // Satoshi TANAKA, Tue Jul  2 15:30:49 JST 199    
 29 ///////////////////////////////////               
 30 ///// G4FRConst.hh /////                          
 31 ///////////////////////////////////               
 32                                                   
 33 #ifndef G4_FR_COMMAND_LIST_HH                     
 34 #define G4_FR_COMMAND_LIST_HH                     
 35                                                   
 36 //----- Header comment                            
 37 const char FR_G4_PRIM_HEADER[] = "##G4.PRIM-FO    
 38 // const   char  FR_PHYSICAL_VOLUME_NAME  [] =    
 39 const char FR_PHYSICAL_VOLUME_NAME[] = "#/PVNa    
 40                                                   
 41 //----- Execution control (beginning with !)      
 42 const char FR_GUI[]              = "!Graphical    
 43 const char FR_DEVICE[]           = "!Device";     
 44 const char FR_SET_CAMERA[]       = "!SetCamera    
 45 const char FR_OPEN_DEVICE[]      = "!OpenDevic    
 46 const char FR_CLOSE_DEVICE[]     = "!CloseDevi    
 47 const char FR_DRAW_ALL[]         = "!DrawAll";    
 48 const char FR_CLEAR_DATA[]       = "!ClearData    
 49 const char FR_QUIT[]             = "!Quit";       
 50 const char FR_DISCONNECT_DAWND[] = "!Disconnec    
 51 const char FR_TERMINATE_DAWND[]  = "!Terminate    
 52 const char FR_SAVE[]             = "!Save";       
 53 const char FR_END_SAVE[]         = "!EndSave";    
 54 const char FR_WAIT[]             = "!Wait";       
 55 const char FR_PAUSE[]            = "!Pause";      
 56                                                   
 57 //----- Drawing Style                             
 58 const char FR_WIREFRAME[] = "/Wireframe";         
 59 const char FR_SURFACE[]   = "/Surface";           
 60 const char FR_LINES[]     = "/Lines";             
 61                                                   
 62 //----- Begin and End of Modeling                 
 63 const char FR_BEGIN_MODELING[] = "!BeginModeli    
 64 const char FR_END_MODELING[]   = "!EndModeling    
 65                                                   
 66 //----- Bounding box                              
 67 const char FR_BOUNDING_BOX[]      = "/Bounding    
 68 const char FR_BOUNDING_BOX_UNIT[] = "/Bounding    
 69                                                   
 70 //----- Number of divising curved surface         
 71 const int FR_DEFALUT_NDIV_VALUE = 24;             
 72                                                   
 73 const char FR_NDIV[]         = "/Ndiv";           
 74 const char FR_NDIV_DEFAULT[] = "/Ndiv  24";       
 75 const char FR_NDIV_3[]       = "/Ndiv   3";       
 76 const char FR_NDIV_4[]       = "/Ndiv   4";       
 77 const char FR_NDIV_8[]       = "/Ndiv   8";       
 78 const char FR_NDIV_16[]      = "/Ndiv  16";       
 79 const char FR_NDIV_24[]      = "/Ndiv  24";       
 80 const char FR_NDIV_48[]      = "/Ndiv  48";       
 81 const char FR_NDIV_96[]      = "/Ndiv  96";       
 82                                                   
 83 //----- Camera information                        
 84 const char FR_CAMERA_POSITION[]         = "/Ca    
 85 const char FR_CAMERA_POSITION_DEFAULT[] = "/Ca    
 86 // see from far upward position                   
 87 const char FR_TARGET_POINT[]   = "/TargetPoint    
 88 const char FR_ZOOM_FACTOR[]    = "/ZoomFactor"    
 89 const char FR_SCALE[]          = "/Scale";        
 90 const char FR_FOCAL_DISTANCE[] = "/FocalDistan    
 91                                                   
 92 //----- Body coordinate information               
 93 const char FR_BASE_VECTOR[] = "/BaseVector";      
 94 // Give e1 and e2. Then e3 is calculated.         
 95 const char FR_BASE_VECTOR_DEFAULT[] = "/BaseVe    
 96 const char FR_ORIGIN[]              = "/Origin    
 97 const char FR_ORIGIN_DEFAULT[]      = "/Origin    
 98                                                   
 99 //----- Attribute information                     
100 const char FR_DIFFUSE_RGB[] = "/DiffuseRGB";      
101 // old name of /ColorRGB                          
102                                                   
103 const char FR_COLOR_RGB[]         = "/ColorRGB    
104 const char FR_COLOR_RGB_DEFAULT[] = "/ColorRGB    
105 const char FR_COLOR_RGB_WHITE[]   = "/ColorRGB    
106                                                   
107 const char FR_COLOR_RGB_RED[]   = "/ColorRGB      
108 const char FR_COLOR_RGB_GREEN[] = "/ColorRGB      
109 const char FR_COLOR_RGB_BLUE[]  = "/ColorRGB      
110                                                   
111 const char FR_COLOR_RGB_CYAN[]    = "/ColorRGB    
112 const char FR_COLOR_RGB_MAGENTA[] = "/ColorRGB    
113 const char FR_COLOR_RGB_YELLOW[]  = "/ColorRGB    
114                                                   
115 const char FR_SPECULAR_RGB[]         = "/Specu    
116 const char FR_SPECULAR_RGB_DEFAULT[] = "/Specu    
117 const char FR_SPECULAR_RGB_WHITE[]   = "/Specu    
118                                                   
119 const char FR_PHONG_POWER[]         = "/PhongP    
120 const char FR_PHONG_POWER_DEFAULT[] = "/PhongP    
121                                                   
122 const char FR_TRANSPARENCY[]     = "/Transpare    
123 const char FR_TRANSPARENCY_ON[]  = "/Transpare    
124 const char FR_TRANSPARENCY_OFF[] = "/Transpare    
125                                                   
126 const char FR_FORCE_WIREFRAME[]     = "/ForceW    
127 const char FR_FORCE_WIREFRAME_ON[]  = "/ForceW    
128 const char FR_FORCE_WIREFRAME_OFF[] = "/ForceW    
129                                                   
130 const char FR_VISIBILITY[]     = "/Visibility"    
131 const char FR_VISIBILITY_ON[]  = "/Visibility     
132 const char FR_VISIBILITY_OFF[] = "/Visibility     
133                                                   
134 //----- 3D Primitives                             
135 const char FR_POLYHEDRON[]     = "/Polyhedron"    
136 const char FR_VERTEX[]         = "/Vertex";       
137 const char FR_FACET[]          = "/Facet";        
138 const char FR_END_POLYHEDRON[] = "/EndPolyhedr    
139                                                   
140 const char FR_BOX[]      = "/Box";                
141 const char FR_BOX_UNIT[] = "/Box  0.5  0.5  0.    
142                                                   
143 const char FR_COLUMN[]      = "/Column";          
144 const char FR_COLUMN_UNIT[] = "/Column 0.5  0.    
145                                                   
146 const char FR_POLYLINE[]      = "/Polyline";      
147 const char FR_PL_VERTEX[]     = "/PLVertex";      
148 const char FR_PL_VERTEX_OLD[] = "PLVertex";       
149 const char FR_END_POLYLINE[]  = "/EndPolyline"    
150                                                   
151 const char FR_TRD[] = "/Trd";                     
152 // /Trd  dx1 dx2 dy1 dy2 dz    ;                  
153 const char FR_TRAP[] = "/Trap";                   
154 // /Trap dz theta phi h1 bl1 tl1 alpha1 h2 bl2    
155 const char FR_TUBS[] = "/Tubs";                   
156 // /Tubs rmin rmax dz sphi dphi                   
157 const char FR_CONS[] = "/Cons";                   
158 // /Cons rmin1 rmax1 rmin2 rmax2 dz sphi dphi     
159 const char FR_SPHERE[] = "/Sphere";               
160 // /Sphere  R                                     
161 const char FR_SPHERE_SEG[] = "/SphereSeg";        
162 // /SphereSeg  rmin rmax s_theta d_theta s_phi    
163 const char FR_PARA[] = "/Parallelepiped";         
164 // /Parallelepiped  dx dy dz tanAlpha tanTheta    
165 const char FR_PCON[] = "/PolyCone";               
166 // /PolyCone  sphi  dphi  nz  z[nz]  rmin[nz]     
167 const char FR_PGON[] = "/PolyGon";                
168 // /PolyGon   sphi  dphi  ndiv  nz  z[nz]  rmi    
169 const char FR_TORUS[] = "/Torus";                 
170 // /PolyGon   sphi  dphi  ndiv  nz  z[nz]  rmi    
171                                                   
172 //----- Marks I (arg: x y z half_size_3d)         
173 const char FR_FONT_NAME[] = "/FontName";          
174                                                   
175 //----- Marks I (arg: x y z half_size_3d)         
176 const char FR_MARK_CIRCLE_2D[] = "/MarkCircle2    
177 const char FR_MARK_SQUARE_2D[] = "/MarkSquare2    
178 const char FR_MARK_TEXT_2D[]   = "/MarkText2D"    
179 // /MarkText2D  x y z  size_world x_offset_wor    
180                                                   
181 //----- Marks II (arg: x y z half_size_2d)        
182 const char FR_MARK_CIRCLE_2DS[] = "/MarkCircle    
183 const char FR_MARK_SQUARE_2DS[] = "/MarkSquare    
184 const char FR_MARK_TEXT_2DS[]   = "/MarkText2D    
185 // /MarkText2DS  x y z  size_pt x_offset_pt y_    
186                                                   
187 //----- Text                                      
188 const char FR_TEXT_2DS[] = "/Text2DS";            
189                                                   
190 //----- For DAWNCUT                               
191 const char FR_CLIPPING_PLANE[] = "/ClippingPla    
192 // /ClippingPlaneMarkCross2D  a b c d             
193 //   for plane   ax + by + cz + d = 0             
194                                                   
195 #endif                                            
196