Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4StepPoint inline methods implementation << 27 // 26 // 28 // Author: Hisaya Kurashige, 16 February 2000 << 27 // $Id$ 29 // ------------------------------------------- << 28 // 30 << 29 // 31 inline const G4ThreeVector& G4StepPoint::GetPo << 30 inline 32 { << 31 const G4ThreeVector& G4StepPoint::GetPosition() const 33 return fPosition; << 32 { return fPosition; } 34 } << 33 35 << 34 inline 36 inline void G4StepPoint::SetPosition(const G4T << 35 void G4StepPoint::SetPosition(const G4ThreeVector& aValue) 37 { << 36 { fPosition = aValue; } 38 fPosition = aValue; << 37 39 } << 38 inline 40 << 39 void G4StepPoint::AddPosition(const G4ThreeVector& aValue) 41 inline void G4StepPoint::AddPosition(const G4T << 40 { fPosition += aValue; } // Position where the track locates 42 { << 41 43 fPosition += aValue; // Position where the << 42 inline 44 } << 43 G4double G4StepPoint::GetLocalTime() const 45 << 44 { return fLocalTime; } 46 inline G4double G4StepPoint::GetLocalTime() co << 45 47 { << 46 inline 48 return fLocalTime; << 47 void G4StepPoint::SetLocalTime(const G4double aValue) 49 } << 48 { fLocalTime = aValue; } 50 << 49 51 inline void G4StepPoint::SetLocalTime(const G4 << 50 inline 52 { << 51 void G4StepPoint::AddLocalTime(const G4double aValue) 53 fLocalTime = aValue; << 52 { fLocalTime += aValue; } // Time since the track is created. 54 } << 53 55 << 54 inline 56 inline void G4StepPoint::AddLocalTime(const G4 << 55 G4double G4StepPoint::GetGlobalTime() const 57 { << 56 { return fGlobalTime; } 58 fLocalTime += aValue; // Time since the tra << 57 59 } << 58 inline 60 << 59 void G4StepPoint::SetGlobalTime(const G4double aValue) 61 inline G4double G4StepPoint::GetGlobalTime() c << 60 { fGlobalTime = aValue; } 62 { << 61 63 return fGlobalTime; << 62 inline 64 } << 63 void G4StepPoint::AddGlobalTime(const G4double aValue) 65 << 64 { fGlobalTime += aValue; } 66 inline void G4StepPoint::SetGlobalTime(const G << 65 // Time since the event in which the track belongs is created. 67 { << 66 68 fGlobalTime = aValue; << 67 inline 69 } << 68 G4double G4StepPoint::GetProperTime() const 70 << 69 { return fProperTime; } 71 inline void G4StepPoint::AddGlobalTime(const G << 70 72 { << 71 inline 73 fGlobalTime += aValue; // Time since the ev << 72 void G4StepPoint::SetProperTime(const G4double aValue) 74 } // track belongs is << 73 { fProperTime = aValue; } 75 << 74 76 inline G4double G4StepPoint::GetProperTime() c << 75 inline 77 { << 76 void G4StepPoint::AddProperTime(const G4double aValue) 78 return fProperTime; << 77 { fProperTime += aValue; } // Proper time of the particle. 79 } << 78 80 << 79 inline 81 inline void G4StepPoint::SetProperTime(const G << 80 const G4ThreeVector& G4StepPoint::GetMomentumDirection() const 82 { << 81 { return fMomentumDirection; } 83 fProperTime = aValue; << 82 84 } << 83 inline 85 << 84 void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue) 86 inline void G4StepPoint::AddProperTime(const G << 85 { fMomentumDirection = aValue; } 87 { << 86 88 fProperTime += aValue; // Proper time of th << 87 inline 89 } << 88 void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue) 90 << 89 { fMomentumDirection += aValue;} // Direction of momentum (should be an unit vector) 91 inline const G4ThreeVector& G4StepPoint::GetMo << 90 92 { << 91 inline 93 return fMomentumDirection; << 92 G4ThreeVector G4StepPoint::GetMomentum() const 94 } << 93 { 95 << 94 G4double tMomentum = std::sqrt(fKineticEnergy*fKineticEnergy + 96 inline void G4StepPoint::SetMomentumDirection( << 95 2*fKineticEnergy*fMass); 97 { << 96 return G4ThreeVector(fMomentumDirection.x()*tMomentum, 98 fMomentumDirection = aValue; << 97 fMomentumDirection.y()*tMomentum, 99 } << 98 fMomentumDirection.z()*tMomentum); 100 << 99 } 101 inline void G4StepPoint::AddMomentumDirection( << 100 // Total momentum of the track 102 { << 101 103 fMomentumDirection += aValue; // Direction << 102 inline 104 } << 103 G4double G4StepPoint::GetTotalEnergy() const 105 << 104 { return fKineticEnergy + fMass; } // Total energy of the track 106 inline G4ThreeVector G4StepPoint::GetMomentum( << 105 107 { << 106 inline 108 G4double tMomentum = // Total mome << 107 G4double G4StepPoint::GetKineticEnergy() const 109 std::sqrt(fKineticEnergy * fKineticEnergy << 108 { return fKineticEnergy; } 110 return G4ThreeVector(fMomentumDirection.x() << 109 111 fMomentumDirection.y() << 110 inline 112 fMomentumDirection.z() << 111 void G4StepPoint::SetKineticEnergy(const G4double aValue) 113 } << 112 { fKineticEnergy = aValue; } 114 << 113 115 inline G4double G4StepPoint::GetTotalEnergy() << 114 inline 116 { << 115 void G4StepPoint::AddKineticEnergy(const G4double aValue) 117 return fKineticEnergy + fMass; // Total ene << 116 { fKineticEnergy += aValue; }// Kinetic Energy of the track 118 } << 117 119 << 118 inline 120 inline G4double G4StepPoint::GetKineticEnergy( << 119 G4double G4StepPoint::GetVelocity() const 121 { << 120 { return fVelocity; } 122 return fKineticEnergy; << 121 123 } << 122 inline 124 << 123 void G4StepPoint::SetVelocity(G4double v) 125 inline void G4StepPoint::SetKineticEnergy(cons << 124 { fVelocity = v; } 126 { << 125 127 fKineticEnergy = aValue; << 126 inline 128 } << 127 G4double G4StepPoint::GetBeta() const 129 << 128 { return fVelocity/CLHEP::c_light; } 130 inline void G4StepPoint::AddKineticEnergy(cons << 129 // Velocity of the track in unit of c(light velocity) 131 { << 130 132 fKineticEnergy += aValue; // Kinetic Energy << 131 inline 133 } << 132 G4double G4StepPoint::GetGamma() const 134 << 133 { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; } 135 inline G4double G4StepPoint::GetVelocity() con << 134 // Gamma factor (1/sqrt[1-beta*beta]) of the track 136 { << 135 137 return fVelocity; << 136 inline 138 } << 137 G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const 139 << 138 { return fpTouchable->GetVolume(); } 140 inline void G4StepPoint::SetVelocity(G4double << 139 141 { << 140 inline 142 fVelocity = v; << 141 const G4VTouchable* G4StepPoint::GetTouchable() const 143 } << 142 { return fpTouchable(); } 144 << 143 145 inline G4double G4StepPoint::GetBeta() const << 144 inline 146 { << 145 const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const 147 return fVelocity / CLHEP::c_light; // Veloc << 146 { return fpTouchable; } 148 } // in u << 147 149 << 148 inline 150 inline G4double G4StepPoint::GetGamma() const << 149 void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue) 151 { << 150 { fpTouchable = apValue; } 152 return (fMass == 0.) ? DBL_MAX : (fKineticEn << 151 153 // Gamma factor (1/sqrt[1-beta*beta]) of t << 152 inline 154 } << 153 G4double G4StepPoint::GetSafety() const 155 << 154 { return fSafety; } 156 inline G4VPhysicalVolume* G4StepPoint::GetPhys << 155 157 { << 156 inline 158 return fpTouchable->GetVolume(); << 157 void G4StepPoint::SetSafety(const G4double aValue) 159 } << 158 { fSafety = aValue; } 160 << 159 161 inline const G4VTouchable* G4StepPoint::GetTou << 160 inline 162 { << 161 const G4ThreeVector& G4StepPoint::GetPolarization() const 163 return fpTouchable(); << 162 { return fPolarization; } 164 } << 163 165 << 164 inline 166 inline const G4TouchableHandle& G4StepPoint::G << 165 void G4StepPoint::SetPolarization(const G4ThreeVector& aValue) 167 { << 166 { fPolarization = aValue; } 168 return fpTouchable; << 167 169 } << 168 inline 170 << 169 void G4StepPoint::AddPolarization(const G4ThreeVector& aValue) 171 inline void G4StepPoint::SetTouchableHandle(co << 170 { fPolarization += aValue; } 172 { << 171 173 fpTouchable = apValue; << 172 inline 174 } << 173 G4StepStatus G4StepPoint::GetStepStatus() const 175 << 174 { return fStepStatus; } 176 inline G4double G4StepPoint::GetSafety() const << 175 177 { << 176 inline 178 return fSafety; << 177 void G4StepPoint::SetStepStatus(const G4StepStatus aValue) 179 } << 178 { fStepStatus = aValue; } 180 << 179 181 inline void G4StepPoint::SetSafety(const G4dou << 180 inline 182 { << 181 const G4VProcess* G4StepPoint::GetProcessDefinedStep() const 183 fSafety = aValue; << 182 { return fpProcessDefinedStep; } 184 } << 183 // If the pointer is 0, this means the Step is defined 185 << 184 // by the user defined limit in the current volume. 186 inline const G4ThreeVector& G4StepPoint::GetPo << 185 187 { << 186 inline 188 return fPolarization; << 187 void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue) 189 } << 188 { fpProcessDefinedStep = aValue; } 190 << 189 191 inline void G4StepPoint::SetPolarization(const << 190 inline 192 { << 191 G4double G4StepPoint::GetMass() const 193 fPolarization = aValue; << 192 { return fMass; } 194 } << 193 195 << 194 inline 196 inline void G4StepPoint::AddPolarization(const << 195 void G4StepPoint::SetMass(G4double value) 197 { << 196 { fMass = value; } 198 fPolarization += aValue; << 197 199 } << 198 inline 200 << 199 G4double G4StepPoint::GetCharge() const 201 inline G4StepStatus G4StepPoint::GetStepStatus << 200 { return fCharge; } 202 { << 201 203 return fStepStatus; << 202 inline 204 } << 203 void G4StepPoint::SetCharge(G4double value) 205 << 204 { fCharge = value; } 206 inline void G4StepPoint::SetStepStatus(const G << 205 207 { << 206 inline 208 fStepStatus = aValue; << 207 G4double G4StepPoint::GetMagneticMoment() const 209 } << 208 { return fMagneticMoment; } 210 << 209 211 inline const G4VProcess* G4StepPoint::GetProce << 210 inline 212 { << 211 void G4StepPoint::SetMagneticMoment(G4double value) 213 // If the pointer is 0, this means the Step << 212 { fMagneticMoment = value; } 214 // by the user defined limit in the current << 213 215 return fpProcessDefinedStep; << 214 inline 216 } << 215 G4Material* G4StepPoint::GetMaterial() const 217 << 216 { return fpMaterial; } 218 inline void G4StepPoint::SetProcessDefinedStep << 217 219 { << 218 inline 220 fpProcessDefinedStep = aValue; << 219 void G4StepPoint::SetMaterial(G4Material* material) 221 } << 220 {fpMaterial = material; } 222 << 221 223 inline G4double G4StepPoint::GetMass() const << 222 inline 224 { << 223 const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const 225 return fMass; << 224 { return fpMaterialCutsCouple; } 226 } << 225 227 << 226 inline 228 inline void G4StepPoint::SetMass(G4double valu << 227 void G4StepPoint::SetMaterialCutsCouple(const G4MaterialCutsCouple* materialCutsCouple) 229 { << 228 { fpMaterialCutsCouple = materialCutsCouple; } 230 fMass = value; << 229 231 } << 230 inline 232 << 231 G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const 233 inline G4double G4StepPoint::GetCharge() const << 232 { return fpSensitiveDetector; } 234 { << 233 235 return fCharge; << 234 inline 236 } << 235 void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue) 237 << 236 { fpSensitiveDetector = aValue; } 238 inline void G4StepPoint::SetCharge(G4double va << 237 239 { << 238 inline 240 fCharge = value; << 239 void G4StepPoint::SetWeight(G4double aValue) 241 } << 240 { fWeight = aValue; } 242 << 241 243 inline G4double G4StepPoint::GetMagneticMoment << 242 inline 244 { << 243 G4double G4StepPoint::GetWeight() const 245 return fMagneticMoment; << 244 { return fWeight; } 246 } << 247 << 248 inline void G4StepPoint::SetMagneticMoment(G4d << 249 { << 250 fMagneticMoment = value; << 251 } << 252 << 253 inline G4Material* G4StepPoint::GetMaterial() << 254 { << 255 return fpMaterial; << 256 } << 257 << 258 inline void G4StepPoint::SetMaterial(G4Materia << 259 { << 260 fpMaterial = material; << 261 } << 262 << 263 inline const G4MaterialCutsCouple* G4StepPoint << 264 { << 265 return fpMaterialCutsCouple; << 266 } << 267 << 268 inline void G4StepPoint::SetMaterialCutsCouple << 269 const G4MaterialCutsCouple* materialCutsCoup << 270 { << 271 fpMaterialCutsCouple = materialCutsCouple; << 272 } << 273 << 274 inline G4VSensitiveDetector* G4StepPoint::GetS << 275 { << 276 return fpSensitiveDetector; << 277 } << 278 << 279 inline void G4StepPoint::SetSensitiveDetector( << 280 { << 281 fpSensitiveDetector = aValue; << 282 } << 283 << 284 inline void G4StepPoint::SetWeight(G4double aV << 285 { << 286 fWeight = aValue; << 287 } << 288 << 289 inline G4double G4StepPoint::GetWeight() const << 290 { << 291 return fWeight; << 292 } << 293 245