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Geant4/track/include/G4StepPoint.icc

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Diff markup

Differences between /track/include/G4StepPoint.icc (Version 11.3.0) and /track/include/G4StepPoint.icc (Version 5.0.p1)


  1 //                                                  1 //
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
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 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4StepPoint inline methods implementation   << 
 27 //                                                 23 //
 28 // Author: Hisaya Kurashige, 16 February 2000  <<  24 // $Id: G4StepPoint.icc,v 1.5 2001/10/22 04:19:40 kurasige Exp $
 29 // ------------------------------------------- <<  25 // GEANT4 tag $Name: geant4-05-00 $
 30                                                <<  26 //
 31 inline const G4ThreeVector& G4StepPoint::GetPo <<  27 //
 32 {                                              <<  28    inline const G4ThreeVector& G4StepPoint::GetPosition() const
 33   return fPosition;                            <<  29    { return fPosition; }
 34 }                                              <<  30    inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
 35                                                <<  31    { fPosition = aValue; }
 36 inline void G4StepPoint::SetPosition(const G4T <<  32    inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
 37 {                                              <<  33    { fPosition += aValue; }
 38   fPosition = aValue;                          <<  34      // Position where the track locates
 39 }                                              <<  35     
 40                                                <<  36    inline G4double G4StepPoint::GetLocalTime() const
 41 inline void G4StepPoint::AddPosition(const G4T <<  37    { return fLocalTime; }
 42 {                                              <<  38    inline void G4StepPoint::SetLocalTime(const G4double aValue)
 43   fPosition += aValue;  // Position where the  <<  39    { fLocalTime = aValue; }
 44 }                                              <<  40    inline void G4StepPoint::AddLocalTime(const G4double aValue)
 45                                                <<  41    { fLocalTime += aValue; }
 46 inline G4double G4StepPoint::GetLocalTime() co <<  42       // Time since the track is created.
 47 {                                              <<  43      
 48   return fLocalTime;                           <<  44    inline G4double G4StepPoint::GetGlobalTime() const
 49 }                                              <<  45    { return fGlobalTime; }
 50                                                <<  46    inline void G4StepPoint::SetGlobalTime(const G4double aValue)
 51 inline void G4StepPoint::SetLocalTime(const G4 <<  47    { fGlobalTime = aValue; }
 52 {                                              <<  48    inline void G4StepPoint::AddGlobalTime(const G4double aValue)
 53   fLocalTime = aValue;                         <<  49    { fGlobalTime += aValue; }
 54 }                                              <<  50       // Time since the event in which the track belongs is created.
 55                                                <<  51      
 56 inline void G4StepPoint::AddLocalTime(const G4 <<  52    inline G4double G4StepPoint::GetProperTime() const
 57 {                                              <<  53    { return fProperTime; }
 58   fLocalTime += aValue;  // Time since the tra <<  54    inline void G4StepPoint::SetProperTime(const G4double aValue)
 59 }                                              <<  55    { fProperTime = aValue; }
 60                                                <<  56    inline void G4StepPoint::AddProperTime(const G4double aValue)
 61 inline G4double G4StepPoint::GetGlobalTime() c <<  57    { fProperTime += aValue; }
 62 {                                              <<  58       // Proper time of the particle.
 63   return fGlobalTime;                          <<  59      
 64 }                                              <<  60    inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
 65                                                <<  61    { return fMomentumDirection; }
 66 inline void G4StepPoint::SetGlobalTime(const G <<  62    inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
 67 {                                              <<  63    { fMomentumDirection = aValue;
 68   fGlobalTime = aValue;                        <<  64    }
 69 }                                              <<  65    inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
 70                                                <<  66    { fMomentumDirection += aValue;
 71 inline void G4StepPoint::AddGlobalTime(const G <<  67    }
 72 {                                              <<  68      // Direction of momentum  (should be an unit vector)
 73   fGlobalTime += aValue;  // Time since the ev <<  69     
 74 }                         // track belongs is  <<  70    inline G4ThreeVector G4StepPoint::GetMomentum() const
 75                                                <<  71    { 
 76 inline G4double G4StepPoint::GetProperTime() c <<  72      G4double tMomentum = sqrt(fKineticEnergy*fKineticEnergy +
 77 {                                              <<  73                                2*fKineticEnergy*fMass);
 78   return fProperTime;                          <<  74      return G4ThreeVector(fMomentumDirection.x()*tMomentum,
 79 }                                              <<  75         fMomentumDirection.y()*tMomentum,
 80                                                <<  76         fMomentumDirection.z()*tMomentum);
 81 inline void G4StepPoint::SetProperTime(const G <<  77    }
 82 {                                              <<  78      // Total momentum of the track
 83   fProperTime = aValue;                        <<  79 
 84 }                                              <<  80    inline G4double G4StepPoint::GetTotalEnergy() const
 85                                                <<  81    { 
 86 inline void G4StepPoint::AddProperTime(const G <<  82      return fKineticEnergy + fMass; 
 87 {                                              <<  83    }
 88   fProperTime += aValue;  // Proper time of th <<  84      // Total energy of the track
 89 }                                              <<  85 
 90                                                <<  86    inline G4double G4StepPoint::GetKineticEnergy() const
 91 inline const G4ThreeVector& G4StepPoint::GetMo <<  87    { return fKineticEnergy; }
 92 {                                              <<  88    inline void G4StepPoint::SetKineticEnergy(const G4double aValue)
 93   return fMomentumDirection;                   <<  89    { fKineticEnergy = aValue; }
 94 }                                              <<  90    inline void G4StepPoint::AddKineticEnergy(const G4double aValue)
 95                                                <<  91    { fKineticEnergy += aValue; }
 96 inline void G4StepPoint::SetMomentumDirection( <<  92      // Kinetic Energy of the track
 97 {                                              <<  93 
 98   fMomentumDirection = aValue;                 <<  94    inline G4double G4StepPoint::GetVelocity() const
 99 }                                              <<  95    { 
100                                                <<  96      return fVelocity;
101 inline void G4StepPoint::AddMomentumDirection( <<  97    }
102 {                                              <<  98    inline void G4StepPoint::SetVelocity(G4double v)
103   fMomentumDirection += aValue;  // Direction  <<  99    { 
104 }                                              << 100      fVelocity = v;
105                                                << 101    }
106 inline G4ThreeVector G4StepPoint::GetMomentum( << 102   
107 {                                              << 103 
108   G4double tMomentum =           // Total mome << 104   inline G4double G4StepPoint::GetBeta() const
109     std::sqrt(fKineticEnergy * fKineticEnergy  << 105    { 
110   return G4ThreeVector(fMomentumDirection.x()  << 106       return fVelocity/c_light;
111                        fMomentumDirection.y()  << 107    }
112                        fMomentumDirection.z()  << 108 
113 }                                              << 109     // Velocity of the track in unit of c(light velocity)
114                                                << 110 
115 inline G4double G4StepPoint::GetTotalEnergy()  << 111    inline G4double G4StepPoint::GetGamma() const
116 {                                              << 112    { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; }
117   return fKineticEnergy + fMass;  // Total ene << 113      // Gamma factor (1/sqrt[1-beta*beta]) of the track    
118 }                                              << 114 
119                                                << 115    inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
120 inline G4double G4StepPoint::GetKineticEnergy( << 116    { return fpTouchable->GetVolume(); }
121 {                                              << 117 
122   return fKineticEnergy;                       << 118    inline const G4VTouchable* G4StepPoint::GetTouchable() const
123 }                                              << 119    { return fpTouchable(); }
124                                                << 120    inline const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const 
125 inline void G4StepPoint::SetKineticEnergy(cons << 121    { return fpTouchable; }
126 {                                              << 122    inline void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue) 
127   fKineticEnergy = aValue;                     << 123    { fpTouchable = apValue; }
128 }                                              << 124 
129                                                << 125    inline G4double G4StepPoint::GetSafety() const
130 inline void G4StepPoint::AddKineticEnergy(cons << 126    { return fSafety; }
131 {                                              << 127    inline void G4StepPoint::SetSafety(const G4double aValue)
132   fKineticEnergy += aValue;  // Kinetic Energy << 128    { fSafety = aValue; }
133 }                                              << 129 
134                                                << 130    inline const G4ThreeVector& G4StepPoint::GetPolarization() const
135 inline G4double G4StepPoint::GetVelocity() con << 131    { return fPolarization; }
136 {                                              << 132    inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
137   return fVelocity;                            << 133    { fPolarization = aValue; }
138 }                                              << 134    inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
139                                                << 135    { fPolarization += aValue; }
140 inline void G4StepPoint::SetVelocity(G4double  << 136 
141 {                                              << 137    inline G4StepStatus G4StepPoint::GetStepStatus() const
142   fVelocity = v;                               << 138    { return fStepStatus; }
143 }                                              << 139    inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
144                                                << 140    { fStepStatus = aValue; }
145 inline G4double G4StepPoint::GetBeta() const   << 141 
146 {                                              << 142    inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
147   return fVelocity / CLHEP::c_light;  // Veloc << 143    { return fpProcessDefinedStep; }
148 }                                     //  in u << 144      // If the pointer is 0, this means the Step is defined
149                                                << 145      // by the user defined limit in the current volume.
150 inline G4double G4StepPoint::GetGamma() const  << 146    inline void G4StepPoint::SetProcessDefinedStep(G4VProcess* aValue)
151 {                                              << 147    { fpProcessDefinedStep = aValue; }
152   return (fMass == 0.) ? DBL_MAX : (fKineticEn << 148 
153     // Gamma factor (1/sqrt[1-beta*beta]) of t << 149    inline G4double G4StepPoint::GetMass() const
154 }                                              << 150    { return fMass; }
155                                                << 151    inline void G4StepPoint::SetMass(G4double value)
156 inline G4VPhysicalVolume* G4StepPoint::GetPhys << 152    { fMass = value; }
157 {                                              << 153 
158   return fpTouchable->GetVolume();             << 154    inline G4double G4StepPoint::GetCharge() const
159 }                                              << 155    { return fCharge; }
160                                                << 156    inline void G4StepPoint::SetCharge(G4double value)
161 inline const G4VTouchable* G4StepPoint::GetTou << 157    { fCharge = value; }
162 {                                              << 158 
163   return fpTouchable();                        << 159    inline G4Material* G4StepPoint::GetMaterial() const
164 }                                              << 160    { return fpMaterial; }
165                                                << 161    inline void G4StepPoint::SetMaterial(G4Material* material)
166 inline const G4TouchableHandle& G4StepPoint::G << 162    {fpMaterial = material; }
167 {                                              << 163 
168   return fpTouchable;                          << 164    inline void G4StepPoint::SetWeight(G4double aValue)
169 }                                              << 165    { fWeight = aValue; }
170                                                << 166    inline G4double G4StepPoint::GetWeight() const
171 inline void G4StepPoint::SetTouchableHandle(co << 167    { return fWeight; }
172 {                                              << 
173   fpTouchable = apValue;                       << 
174 }                                              << 
175                                                << 
176 inline G4double G4StepPoint::GetSafety() const << 
177 {                                              << 
178   return fSafety;                              << 
179 }                                              << 
180                                                << 
181 inline void G4StepPoint::SetSafety(const G4dou << 
182 {                                              << 
183   fSafety = aValue;                            << 
184 }                                              << 
185                                                << 
186 inline const G4ThreeVector& G4StepPoint::GetPo << 
187 {                                              << 
188   return fPolarization;                        << 
189 }                                              << 
190                                                << 
191 inline void G4StepPoint::SetPolarization(const << 
192 {                                              << 
193   fPolarization = aValue;                      << 
194 }                                              << 
195                                                << 
196 inline void G4StepPoint::AddPolarization(const << 
197 {                                              << 
198   fPolarization += aValue;                     << 
199 }                                              << 
200                                                << 
201 inline G4StepStatus G4StepPoint::GetStepStatus << 
202 {                                              << 
203   return fStepStatus;                          << 
204 }                                              << 
205                                                << 
206 inline void G4StepPoint::SetStepStatus(const G << 
207 {                                              << 
208   fStepStatus = aValue;                        << 
209 }                                              << 
210                                                << 
211 inline const G4VProcess* G4StepPoint::GetProce << 
212 {                                              << 
213   // If the pointer is 0, this means the Step  << 
214   // by the user defined limit in the current  << 
215   return fpProcessDefinedStep;                 << 
216 }                                              << 
217                                                << 
218 inline void G4StepPoint::SetProcessDefinedStep << 
219 {                                              << 
220   fpProcessDefinedStep = aValue;               << 
221 }                                              << 
222                                                << 
223 inline G4double G4StepPoint::GetMass() const   << 
224 {                                              << 
225   return fMass;                                << 
226 }                                              << 
227                                                << 
228 inline void G4StepPoint::SetMass(G4double valu << 
229 {                                              << 
230   fMass = value;                               << 
231 }                                              << 
232                                                << 
233 inline G4double G4StepPoint::GetCharge() const << 
234 {                                              << 
235   return fCharge;                              << 
236 }                                              << 
237                                                << 
238 inline void G4StepPoint::SetCharge(G4double va << 
239 {                                              << 
240   fCharge = value;                             << 
241 }                                              << 
242                                                << 
243 inline G4double G4StepPoint::GetMagneticMoment << 
244 {                                              << 
245   return fMagneticMoment;                      << 
246 }                                              << 
247                                                << 
248 inline void G4StepPoint::SetMagneticMoment(G4d << 
249 {                                              << 
250   fMagneticMoment = value;                     << 
251 }                                              << 
252                                                << 
253 inline G4Material* G4StepPoint::GetMaterial()  << 
254 {                                              << 
255   return fpMaterial;                           << 
256 }                                              << 
257                                                << 
258 inline void G4StepPoint::SetMaterial(G4Materia << 
259 {                                              << 
260   fpMaterial = material;                       << 
261 }                                              << 
262                                                << 
263 inline const G4MaterialCutsCouple* G4StepPoint << 
264 {                                              << 
265   return fpMaterialCutsCouple;                 << 
266 }                                              << 
267                                                << 
268 inline void G4StepPoint::SetMaterialCutsCouple << 
269   const G4MaterialCutsCouple* materialCutsCoup << 
270 {                                              << 
271   fpMaterialCutsCouple = materialCutsCouple;   << 
272 }                                              << 
273                                                << 
274 inline G4VSensitiveDetector* G4StepPoint::GetS << 
275 {                                              << 
276   return fpSensitiveDetector;                  << 
277 }                                              << 
278                                                << 
279 inline void G4StepPoint::SetSensitiveDetector( << 
280 {                                              << 
281   fpSensitiveDetector = aValue;                << 
282 }                                              << 
283                                                << 
284 inline void G4StepPoint::SetWeight(G4double aV << 
285 {                                              << 
286   fWeight = aValue;                            << 
287 }                                              << 
288                                                << 
289 inline G4double G4StepPoint::GetWeight() const << 
290 {                                              << 
291   return fWeight;                              << 
292 }                                              << 
293                                                   168