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Geant4/track/include/G4StepPoint.icc

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Diff markup

Differences between /track/include/G4StepPoint.icc (Version 11.3.0) and /track/include/G4StepPoint.icc (Version 10.6.p1)


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 25 //                                                 25 //
 26 // G4StepPoint inline methods implementation   << 
 27 //                                                 26 //
 28 // Author: Hisaya Kurashige, 16 February 2000  <<  27 //
 29 // ------------------------------------------- <<  28 //
 30                                                <<  29 inline 
 31 inline const G4ThreeVector& G4StepPoint::GetPo <<  30  const G4ThreeVector& G4StepPoint::GetPosition() const
 32 {                                              <<  31  { return fPosition; }
 33   return fPosition;                            <<  32 
 34 }                                              <<  33 inline 
 35                                                <<  34  void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
 36 inline void G4StepPoint::SetPosition(const G4T <<  35  { fPosition = aValue; }
 37 {                                              <<  36 
 38   fPosition = aValue;                          <<  37 inline 
 39 }                                              <<  38  void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
 40                                                <<  39  { fPosition += aValue; } // Position where the track locates
 41 inline void G4StepPoint::AddPosition(const G4T <<  40     
 42 {                                              <<  41 inline 
 43   fPosition += aValue;  // Position where the  <<  42  G4double G4StepPoint::GetLocalTime() const
 44 }                                              <<  43  { return fLocalTime; }
 45                                                <<  44 
 46 inline G4double G4StepPoint::GetLocalTime() co <<  45 inline 
 47 {                                              <<  46  void G4StepPoint::SetLocalTime(const G4double aValue)
 48   return fLocalTime;                           <<  47  { fLocalTime = aValue; }
 49 }                                              <<  48 
 50                                                <<  49 inline 
 51 inline void G4StepPoint::SetLocalTime(const G4 <<  50  void G4StepPoint::AddLocalTime(const G4double aValue)
 52 {                                              <<  51  { fLocalTime += aValue; } // Time since the track is created.
 53   fLocalTime = aValue;                         <<  52      
 54 }                                              <<  53 inline 
 55                                                <<  54  G4double G4StepPoint::GetGlobalTime() const
 56 inline void G4StepPoint::AddLocalTime(const G4 <<  55  { return fGlobalTime; }
 57 {                                              <<  56 
 58   fLocalTime += aValue;  // Time since the tra <<  57 inline 
 59 }                                              <<  58  void G4StepPoint::SetGlobalTime(const G4double aValue)
 60                                                <<  59  { fGlobalTime = aValue; }
 61 inline G4double G4StepPoint::GetGlobalTime() c <<  60 
 62 {                                              <<  61 inline 
 63   return fGlobalTime;                          <<  62  void G4StepPoint::AddGlobalTime(const G4double aValue)
 64 }                                              <<  63  { fGlobalTime += aValue; }
 65                                                <<  64       // Time since the event in which the track belongs is created.
 66 inline void G4StepPoint::SetGlobalTime(const G <<  65      
 67 {                                              <<  66 inline 
 68   fGlobalTime = aValue;                        <<  67  G4double G4StepPoint::GetProperTime() const
 69 }                                              <<  68  { return fProperTime; }
 70                                                <<  69 
 71 inline void G4StepPoint::AddGlobalTime(const G <<  70 inline 
 72 {                                              <<  71  void G4StepPoint::SetProperTime(const G4double aValue)
 73   fGlobalTime += aValue;  // Time since the ev <<  72  { fProperTime = aValue; }
 74 }                         // track belongs is  <<  73 
 75                                                <<  74 inline 
 76 inline G4double G4StepPoint::GetProperTime() c <<  75  void G4StepPoint::AddProperTime(const G4double aValue)
 77 {                                              <<  76  { fProperTime += aValue; } // Proper time of the particle.
 78   return fProperTime;                          <<  77      
 79 }                                              <<  78 inline 
 80                                                <<  79  const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
 81 inline void G4StepPoint::SetProperTime(const G <<  80  { return fMomentumDirection; }
 82 {                                              <<  81 
 83   fProperTime = aValue;                        <<  82 inline 
 84 }                                              <<  83  void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
 85                                                <<  84  { fMomentumDirection = aValue; }
 86 inline void G4StepPoint::AddProperTime(const G <<  85 
 87 {                                              <<  86 inline
 88   fProperTime += aValue;  // Proper time of th <<  87  void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
 89 }                                              <<  88  { fMomentumDirection += aValue;} // Direction of momentum  (should be an unit vector)
 90                                                <<  89     
 91 inline const G4ThreeVector& G4StepPoint::GetMo <<  90 inline 
 92 {                                              <<  91  G4ThreeVector G4StepPoint::GetMomentum() const
 93   return fMomentumDirection;                   <<  92  { 
 94 }                                              <<  93      G4double tMomentum = std::sqrt(fKineticEnergy*fKineticEnergy +
 95                                                <<  94                                2*fKineticEnergy*fMass);
 96 inline void G4StepPoint::SetMomentumDirection( <<  95      return G4ThreeVector(fMomentumDirection.x()*tMomentum,
 97 {                                              <<  96         fMomentumDirection.y()*tMomentum,
 98   fMomentumDirection = aValue;                 <<  97         fMomentumDirection.z()*tMomentum);
 99 }                                              <<  98  }
100                                                <<  99      // Total momentum of the track
101 inline void G4StepPoint::AddMomentumDirection( << 100 
102 {                                              << 101 inline 
103   fMomentumDirection += aValue;  // Direction  << 102  G4double G4StepPoint::GetTotalEnergy() const
104 }                                              << 103  { return fKineticEnergy + fMass; } // Total energy of the track
105                                                << 104 
106 inline G4ThreeVector G4StepPoint::GetMomentum( << 105 inline
107 {                                              << 106  G4double G4StepPoint::GetKineticEnergy() const
108   G4double tMomentum =           // Total mome << 107  { return fKineticEnergy; }
109     std::sqrt(fKineticEnergy * fKineticEnergy  << 108 
110   return G4ThreeVector(fMomentumDirection.x()  << 109 inline
111                        fMomentumDirection.y()  << 110  void G4StepPoint::SetKineticEnergy(const G4double aValue)
112                        fMomentumDirection.z()  << 111  { fKineticEnergy = aValue; }
113 }                                              << 112 
114                                                << 113 inline
115 inline G4double G4StepPoint::GetTotalEnergy()  << 114  void G4StepPoint::AddKineticEnergy(const G4double aValue)
116 {                                              << 115  { fKineticEnergy += aValue; }// Kinetic Energy of the track
117   return fKineticEnergy + fMass;  // Total ene << 116 
118 }                                              << 117 inline
119                                                << 118  G4double G4StepPoint::GetVelocity() const
120 inline G4double G4StepPoint::GetKineticEnergy( << 119  { return fVelocity; }
121 {                                              << 120 
122   return fKineticEnergy;                       << 121 inline
123 }                                              << 122  void G4StepPoint::SetVelocity(G4double v)
124                                                << 123  {  fVelocity = v; }
125 inline void G4StepPoint::SetKineticEnergy(cons << 124   
126 {                                              << 125 inline
127   fKineticEnergy = aValue;                     << 126  G4double G4StepPoint::GetBeta() const
128 }                                              << 127  {  return fVelocity/CLHEP::c_light; }
129                                                << 128     // Velocity of the track in unit of c(light velocity)
130 inline void G4StepPoint::AddKineticEnergy(cons << 129 
131 {                                              << 130 inline
132   fKineticEnergy += aValue;  // Kinetic Energy << 131  G4double G4StepPoint::GetGamma() const
133 }                                              << 132  { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; }
134                                                << 133      // Gamma factor (1/sqrt[1-beta*beta]) of the track    
135 inline G4double G4StepPoint::GetVelocity() con << 134 
136 {                                              << 135 inline
137   return fVelocity;                            << 136  G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
138 }                                              << 137  { return fpTouchable->GetVolume(); }
139                                                << 138 
140 inline void G4StepPoint::SetVelocity(G4double  << 139 inline
141 {                                              << 140  const G4VTouchable* G4StepPoint::GetTouchable() const
142   fVelocity = v;                               << 141  { return fpTouchable(); }
143 }                                              << 142 
144                                                << 143 inline
145 inline G4double G4StepPoint::GetBeta() const   << 144  const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const 
146 {                                              << 145  { return fpTouchable; }
147   return fVelocity / CLHEP::c_light;  // Veloc << 146 
148 }                                     //  in u << 147 inline
149                                                << 148  void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue) 
150 inline G4double G4StepPoint::GetGamma() const  << 149  { fpTouchable = apValue; }
151 {                                              << 150 
152   return (fMass == 0.) ? DBL_MAX : (fKineticEn << 151 inline
153     // Gamma factor (1/sqrt[1-beta*beta]) of t << 152  G4double G4StepPoint::GetSafety() const
154 }                                              << 153  { return fSafety; }
155                                                << 154 
156 inline G4VPhysicalVolume* G4StepPoint::GetPhys << 155 inline
157 {                                              << 156  void G4StepPoint::SetSafety(const G4double aValue)
158   return fpTouchable->GetVolume();             << 157  { fSafety = aValue; }
159 }                                              << 158 
160                                                << 159 inline
161 inline const G4VTouchable* G4StepPoint::GetTou << 160  const G4ThreeVector& G4StepPoint::GetPolarization() const
162 {                                              << 161  { return fPolarization; }
163   return fpTouchable();                        << 162 
164 }                                              << 163 inline
165                                                << 164  void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
166 inline const G4TouchableHandle& G4StepPoint::G << 165  { fPolarization = aValue; }
167 {                                              << 166 
168   return fpTouchable;                          << 167 inline
169 }                                              << 168  void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
170                                                << 169  { fPolarization += aValue; }
171 inline void G4StepPoint::SetTouchableHandle(co << 170 
172 {                                              << 171 inline
173   fpTouchable = apValue;                       << 172  G4StepStatus G4StepPoint::GetStepStatus() const
174 }                                              << 173  { return fStepStatus; }
175                                                << 174 
176 inline G4double G4StepPoint::GetSafety() const << 175 inline
177 {                                              << 176  void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
178   return fSafety;                              << 177  { fStepStatus = aValue; }
179 }                                              << 178 
180                                                << 179 inline
181 inline void G4StepPoint::SetSafety(const G4dou << 180  const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
182 {                                              << 181  { return fpProcessDefinedStep; }
183   fSafety = aValue;                            << 182      // If the pointer is 0, this means the Step is defined
184 }                                              << 183      // by the user defined limit in the current volume.
185                                                << 184 
186 inline const G4ThreeVector& G4StepPoint::GetPo << 185 inline
187 {                                              << 186  void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue)
188   return fPolarization;                        << 187  { fpProcessDefinedStep = aValue; }
189 }                                              << 188 
190                                                << 189 inline
191 inline void G4StepPoint::SetPolarization(const << 190  G4double G4StepPoint::GetMass() const
192 {                                              << 191  { return fMass; }
193   fPolarization = aValue;                      << 192 
194 }                                              << 193 inline
195                                                << 194  void G4StepPoint::SetMass(G4double value)
196 inline void G4StepPoint::AddPolarization(const << 195  { fMass = value; }
197 {                                              << 196 
198   fPolarization += aValue;                     << 197 inline
199 }                                              << 198  G4double G4StepPoint::GetCharge() const
200                                                << 199  { return fCharge; }
201 inline G4StepStatus G4StepPoint::GetStepStatus << 200 
202 {                                              << 201 inline
203   return fStepStatus;                          << 202  void G4StepPoint::SetCharge(G4double value)
204 }                                              << 203  { fCharge = value; }
205                                                << 204 
206 inline void G4StepPoint::SetStepStatus(const G << 205 inline
207 {                                              << 206  G4double G4StepPoint::GetMagneticMoment() const
208   fStepStatus = aValue;                        << 207  { return fMagneticMoment; }
209 }                                              << 208 
210                                                << 209 inline
211 inline const G4VProcess* G4StepPoint::GetProce << 210  void G4StepPoint::SetMagneticMoment(G4double value)
212 {                                              << 211  { fMagneticMoment = value; }
213   // If the pointer is 0, this means the Step  << 212 
214   // by the user defined limit in the current  << 213 inline
215   return fpProcessDefinedStep;                 << 214  G4Material* G4StepPoint::GetMaterial() const
216 }                                              << 215  { return fpMaterial; }
217                                                << 216 
218 inline void G4StepPoint::SetProcessDefinedStep << 217 inline
219 {                                              << 218  void G4StepPoint::SetMaterial(G4Material* material)
220   fpProcessDefinedStep = aValue;               << 219  {fpMaterial = material; }
221 }                                              << 220 
222                                                << 221 inline 
223 inline G4double G4StepPoint::GetMass() const   << 222  const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const
224 {                                              << 223  { return fpMaterialCutsCouple; }
225   return fMass;                                << 224 
226 }                                              << 225 inline 
227                                                << 226  void G4StepPoint::SetMaterialCutsCouple(const G4MaterialCutsCouple* materialCutsCouple)
228 inline void G4StepPoint::SetMass(G4double valu << 227  { fpMaterialCutsCouple = materialCutsCouple; }
229 {                                              << 228 
230   fMass = value;                               << 229 inline
231 }                                              << 230  G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const
232                                                << 231  { return fpSensitiveDetector; }
233 inline G4double G4StepPoint::GetCharge() const << 232 
234 {                                              << 233 inline
235   return fCharge;                              << 234  void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue)
236 }                                              << 235  { fpSensitiveDetector = aValue; }
237                                                << 236 
238 inline void G4StepPoint::SetCharge(G4double va << 237 inline
239 {                                              << 238  void G4StepPoint::SetWeight(G4double aValue)
240   fCharge = value;                             << 239  { fWeight = aValue; }
241 }                                              << 240 
242                                                << 241 inline
243 inline G4double G4StepPoint::GetMagneticMoment << 242  G4double G4StepPoint::GetWeight() const
244 {                                              << 243  { return fWeight; }
245   return fMagneticMoment;                      << 
246 }                                              << 
247                                                << 
248 inline void G4StepPoint::SetMagneticMoment(G4d << 
249 {                                              << 
250   fMagneticMoment = value;                     << 
251 }                                              << 
252                                                << 
253 inline G4Material* G4StepPoint::GetMaterial()  << 
254 {                                              << 
255   return fpMaterial;                           << 
256 }                                              << 
257                                                << 
258 inline void G4StepPoint::SetMaterial(G4Materia << 
259 {                                              << 
260   fpMaterial = material;                       << 
261 }                                              << 
262                                                << 
263 inline const G4MaterialCutsCouple* G4StepPoint << 
264 {                                              << 
265   return fpMaterialCutsCouple;                 << 
266 }                                              << 
267                                                << 
268 inline void G4StepPoint::SetMaterialCutsCouple << 
269   const G4MaterialCutsCouple* materialCutsCoup << 
270 {                                              << 
271   fpMaterialCutsCouple = materialCutsCouple;   << 
272 }                                              << 
273                                                << 
274 inline G4VSensitiveDetector* G4StepPoint::GetS << 
275 {                                              << 
276   return fpSensitiveDetector;                  << 
277 }                                              << 
278                                                << 
279 inline void G4StepPoint::SetSensitiveDetector( << 
280 {                                              << 
281   fpSensitiveDetector = aValue;                << 
282 }                                              << 
283                                                << 
284 inline void G4StepPoint::SetWeight(G4double aV << 
285 {                                              << 
286   fWeight = aValue;                            << 
287 }                                              << 
288                                                << 
289 inline G4double G4StepPoint::GetWeight() const << 
290 {                                              << 
291   return fWeight;                              << 
292 }                                              << 
293                                                   244