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Geant4/track/include/G4StepPoint.icc

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Differences between /track/include/G4StepPoint.icc (Version 11.3.0) and /track/include/G4StepPoint.icc (Version 10.3)


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 25 //                                                 25 //
 26 // G4StepPoint inline methods implementation   << 
 27 //                                                 26 //
 28 // Author: Hisaya Kurashige, 16 February 2000  <<  27 // $Id: G4StepPoint.icc 68795 2013-04-05 13:24:46Z gcosmo $
 29 // ------------------------------------------- <<  28 //
 30                                                <<  29 //
 31 inline const G4ThreeVector& G4StepPoint::GetPo <<  30 inline 
 32 {                                              <<  31  const G4ThreeVector& G4StepPoint::GetPosition() const
 33   return fPosition;                            <<  32  { return fPosition; }
 34 }                                              <<  33 
 35                                                <<  34 inline 
 36 inline void G4StepPoint::SetPosition(const G4T <<  35  void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
 37 {                                              <<  36  { fPosition = aValue; }
 38   fPosition = aValue;                          <<  37 
 39 }                                              <<  38 inline 
 40                                                <<  39  void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
 41 inline void G4StepPoint::AddPosition(const G4T <<  40  { fPosition += aValue; } // Position where the track locates
 42 {                                              <<  41     
 43   fPosition += aValue;  // Position where the  <<  42 inline 
 44 }                                              <<  43  G4double G4StepPoint::GetLocalTime() const
 45                                                <<  44  { return fLocalTime; }
 46 inline G4double G4StepPoint::GetLocalTime() co <<  45 
 47 {                                              <<  46 inline 
 48   return fLocalTime;                           <<  47  void G4StepPoint::SetLocalTime(const G4double aValue)
 49 }                                              <<  48  { fLocalTime = aValue; }
 50                                                <<  49 
 51 inline void G4StepPoint::SetLocalTime(const G4 <<  50 inline 
 52 {                                              <<  51  void G4StepPoint::AddLocalTime(const G4double aValue)
 53   fLocalTime = aValue;                         <<  52  { fLocalTime += aValue; } // Time since the track is created.
 54 }                                              <<  53      
 55                                                <<  54 inline 
 56 inline void G4StepPoint::AddLocalTime(const G4 <<  55  G4double G4StepPoint::GetGlobalTime() const
 57 {                                              <<  56  { return fGlobalTime; }
 58   fLocalTime += aValue;  // Time since the tra <<  57 
 59 }                                              <<  58 inline 
 60                                                <<  59  void G4StepPoint::SetGlobalTime(const G4double aValue)
 61 inline G4double G4StepPoint::GetGlobalTime() c <<  60  { fGlobalTime = aValue; }
 62 {                                              <<  61 
 63   return fGlobalTime;                          <<  62 inline 
 64 }                                              <<  63  void G4StepPoint::AddGlobalTime(const G4double aValue)
 65                                                <<  64  { fGlobalTime += aValue; }
 66 inline void G4StepPoint::SetGlobalTime(const G <<  65       // Time since the event in which the track belongs is created.
 67 {                                              <<  66      
 68   fGlobalTime = aValue;                        <<  67 inline 
 69 }                                              <<  68  G4double G4StepPoint::GetProperTime() const
 70                                                <<  69  { return fProperTime; }
 71 inline void G4StepPoint::AddGlobalTime(const G <<  70 
 72 {                                              <<  71 inline 
 73   fGlobalTime += aValue;  // Time since the ev <<  72  void G4StepPoint::SetProperTime(const G4double aValue)
 74 }                         // track belongs is  <<  73  { fProperTime = aValue; }
 75                                                <<  74 
 76 inline G4double G4StepPoint::GetProperTime() c <<  75 inline 
 77 {                                              <<  76  void G4StepPoint::AddProperTime(const G4double aValue)
 78   return fProperTime;                          <<  77  { fProperTime += aValue; } // Proper time of the particle.
 79 }                                              <<  78      
 80                                                <<  79 inline 
 81 inline void G4StepPoint::SetProperTime(const G <<  80  const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
 82 {                                              <<  81  { return fMomentumDirection; }
 83   fProperTime = aValue;                        <<  82 
 84 }                                              <<  83 inline 
 85                                                <<  84  void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
 86 inline void G4StepPoint::AddProperTime(const G <<  85  { fMomentumDirection = aValue; }
 87 {                                              <<  86 
 88   fProperTime += aValue;  // Proper time of th <<  87 inline
 89 }                                              <<  88  void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
 90                                                <<  89  { fMomentumDirection += aValue;} // Direction of momentum  (should be an unit vector)
 91 inline const G4ThreeVector& G4StepPoint::GetMo <<  90     
 92 {                                              <<  91 inline 
 93   return fMomentumDirection;                   <<  92  G4ThreeVector G4StepPoint::GetMomentum() const
 94 }                                              <<  93  { 
 95                                                <<  94      G4double tMomentum = std::sqrt(fKineticEnergy*fKineticEnergy +
 96 inline void G4StepPoint::SetMomentumDirection( <<  95                                2*fKineticEnergy*fMass);
 97 {                                              <<  96      return G4ThreeVector(fMomentumDirection.x()*tMomentum,
 98   fMomentumDirection = aValue;                 <<  97         fMomentumDirection.y()*tMomentum,
 99 }                                              <<  98         fMomentumDirection.z()*tMomentum);
100                                                <<  99  }
101 inline void G4StepPoint::AddMomentumDirection( << 100      // Total momentum of the track
102 {                                              << 101 
103   fMomentumDirection += aValue;  // Direction  << 102 inline 
104 }                                              << 103  G4double G4StepPoint::GetTotalEnergy() const
105                                                << 104  { return fKineticEnergy + fMass; } // Total energy of the track
106 inline G4ThreeVector G4StepPoint::GetMomentum( << 105 
107 {                                              << 106 inline
108   G4double tMomentum =           // Total mome << 107  G4double G4StepPoint::GetKineticEnergy() const
109     std::sqrt(fKineticEnergy * fKineticEnergy  << 108  { return fKineticEnergy; }
110   return G4ThreeVector(fMomentumDirection.x()  << 109 
111                        fMomentumDirection.y()  << 110 inline
112                        fMomentumDirection.z()  << 111  void G4StepPoint::SetKineticEnergy(const G4double aValue)
113 }                                              << 112  { fKineticEnergy = aValue; }
114                                                << 113 
115 inline G4double G4StepPoint::GetTotalEnergy()  << 114 inline
116 {                                              << 115  void G4StepPoint::AddKineticEnergy(const G4double aValue)
117   return fKineticEnergy + fMass;  // Total ene << 116  { fKineticEnergy += aValue; }// Kinetic Energy of the track
118 }                                              << 117 
119                                                << 118 inline
120 inline G4double G4StepPoint::GetKineticEnergy( << 119  G4double G4StepPoint::GetVelocity() const
121 {                                              << 120  { return fVelocity; }
122   return fKineticEnergy;                       << 121 
123 }                                              << 122 inline
124                                                << 123  void G4StepPoint::SetVelocity(G4double v)
125 inline void G4StepPoint::SetKineticEnergy(cons << 124  {  fVelocity = v; }
126 {                                              << 125   
127   fKineticEnergy = aValue;                     << 126 inline
128 }                                              << 127  G4double G4StepPoint::GetBeta() const
129                                                << 128  {  return fVelocity/CLHEP::c_light; }
130 inline void G4StepPoint::AddKineticEnergy(cons << 129     // Velocity of the track in unit of c(light velocity)
131 {                                              << 130 
132   fKineticEnergy += aValue;  // Kinetic Energy << 131 inline
133 }                                              << 132  G4double G4StepPoint::GetGamma() const
134                                                << 133  { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; }
135 inline G4double G4StepPoint::GetVelocity() con << 134      // Gamma factor (1/sqrt[1-beta*beta]) of the track    
136 {                                              << 135 
137   return fVelocity;                            << 136 inline
138 }                                              << 137  G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
139                                                << 138  { return fpTouchable->GetVolume(); }
140 inline void G4StepPoint::SetVelocity(G4double  << 139 
141 {                                              << 140 inline
142   fVelocity = v;                               << 141  const G4VTouchable* G4StepPoint::GetTouchable() const
143 }                                              << 142  { return fpTouchable(); }
144                                                << 143 
145 inline G4double G4StepPoint::GetBeta() const   << 144 inline
146 {                                              << 145  const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const 
147   return fVelocity / CLHEP::c_light;  // Veloc << 146  { return fpTouchable; }
148 }                                     //  in u << 147 
149                                                << 148 inline
150 inline G4double G4StepPoint::GetGamma() const  << 149  void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue) 
151 {                                              << 150  { fpTouchable = apValue; }
152   return (fMass == 0.) ? DBL_MAX : (fKineticEn << 151 
153     // Gamma factor (1/sqrt[1-beta*beta]) of t << 152 inline
154 }                                              << 153  G4double G4StepPoint::GetSafety() const
155                                                << 154  { return fSafety; }
156 inline G4VPhysicalVolume* G4StepPoint::GetPhys << 155 
157 {                                              << 156 inline
158   return fpTouchable->GetVolume();             << 157  void G4StepPoint::SetSafety(const G4double aValue)
159 }                                              << 158  { fSafety = aValue; }
160                                                << 159 
161 inline const G4VTouchable* G4StepPoint::GetTou << 160 inline
162 {                                              << 161  const G4ThreeVector& G4StepPoint::GetPolarization() const
163   return fpTouchable();                        << 162  { return fPolarization; }
164 }                                              << 163 
165                                                << 164 inline
166 inline const G4TouchableHandle& G4StepPoint::G << 165  void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
167 {                                              << 166  { fPolarization = aValue; }
168   return fpTouchable;                          << 167 
169 }                                              << 168 inline
170                                                << 169  void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
171 inline void G4StepPoint::SetTouchableHandle(co << 170  { fPolarization += aValue; }
172 {                                              << 171 
173   fpTouchable = apValue;                       << 172 inline
174 }                                              << 173  G4StepStatus G4StepPoint::GetStepStatus() const
175                                                << 174  { return fStepStatus; }
176 inline G4double G4StepPoint::GetSafety() const << 175 
177 {                                              << 176 inline
178   return fSafety;                              << 177  void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
179 }                                              << 178  { fStepStatus = aValue; }
180                                                << 179 
181 inline void G4StepPoint::SetSafety(const G4dou << 180 inline
182 {                                              << 181  const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
183   fSafety = aValue;                            << 182  { return fpProcessDefinedStep; }
184 }                                              << 183      // If the pointer is 0, this means the Step is defined
185                                                << 184      // by the user defined limit in the current volume.
186 inline const G4ThreeVector& G4StepPoint::GetPo << 185 
187 {                                              << 186 inline
188   return fPolarization;                        << 187  void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue)
189 }                                              << 188  { fpProcessDefinedStep = aValue; }
190                                                << 189 
191 inline void G4StepPoint::SetPolarization(const << 190 inline
192 {                                              << 191  G4double G4StepPoint::GetMass() const
193   fPolarization = aValue;                      << 192  { return fMass; }
194 }                                              << 193 
195                                                << 194 inline
196 inline void G4StepPoint::AddPolarization(const << 195  void G4StepPoint::SetMass(G4double value)
197 {                                              << 196  { fMass = value; }
198   fPolarization += aValue;                     << 197 
199 }                                              << 198 inline
200                                                << 199  G4double G4StepPoint::GetCharge() const
201 inline G4StepStatus G4StepPoint::GetStepStatus << 200  { return fCharge; }
202 {                                              << 201 
203   return fStepStatus;                          << 202 inline
204 }                                              << 203  void G4StepPoint::SetCharge(G4double value)
205                                                << 204  { fCharge = value; }
206 inline void G4StepPoint::SetStepStatus(const G << 205 
207 {                                              << 206 inline
208   fStepStatus = aValue;                        << 207  G4double G4StepPoint::GetMagneticMoment() const
209 }                                              << 208  { return fMagneticMoment; }
210                                                << 209 
211 inline const G4VProcess* G4StepPoint::GetProce << 210 inline
212 {                                              << 211  void G4StepPoint::SetMagneticMoment(G4double value)
213   // If the pointer is 0, this means the Step  << 212  { fMagneticMoment = value; }
214   // by the user defined limit in the current  << 213 
215   return fpProcessDefinedStep;                 << 214 inline
216 }                                              << 215  G4Material* G4StepPoint::GetMaterial() const
217                                                << 216  { return fpMaterial; }
218 inline void G4StepPoint::SetProcessDefinedStep << 217 
219 {                                              << 218 inline
220   fpProcessDefinedStep = aValue;               << 219  void G4StepPoint::SetMaterial(G4Material* material)
221 }                                              << 220  {fpMaterial = material; }
222                                                << 221 
223 inline G4double G4StepPoint::GetMass() const   << 222 inline 
224 {                                              << 223  const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const
225   return fMass;                                << 224  { return fpMaterialCutsCouple; }
226 }                                              << 225 
227                                                << 226 inline 
228 inline void G4StepPoint::SetMass(G4double valu << 227  void G4StepPoint::SetMaterialCutsCouple(const G4MaterialCutsCouple* materialCutsCouple)
229 {                                              << 228  { fpMaterialCutsCouple = materialCutsCouple; }
230   fMass = value;                               << 229 
231 }                                              << 230 inline
232                                                << 231  G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const
233 inline G4double G4StepPoint::GetCharge() const << 232  { return fpSensitiveDetector; }
234 {                                              << 233 
235   return fCharge;                              << 234 inline
236 }                                              << 235  void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue)
237                                                << 236  { fpSensitiveDetector = aValue; }
238 inline void G4StepPoint::SetCharge(G4double va << 237 
239 {                                              << 238 inline
240   fCharge = value;                             << 239  void G4StepPoint::SetWeight(G4double aValue)
241 }                                              << 240  { fWeight = aValue; }
242                                                << 241 
243 inline G4double G4StepPoint::GetMagneticMoment << 242 inline
244 {                                              << 243  G4double G4StepPoint::GetWeight() const
245   return fMagneticMoment;                      << 244  { return fWeight; }
246 }                                              << 
247                                                << 
248 inline void G4StepPoint::SetMagneticMoment(G4d << 
249 {                                              << 
250   fMagneticMoment = value;                     << 
251 }                                              << 
252                                                << 
253 inline G4Material* G4StepPoint::GetMaterial()  << 
254 {                                              << 
255   return fpMaterial;                           << 
256 }                                              << 
257                                                << 
258 inline void G4StepPoint::SetMaterial(G4Materia << 
259 {                                              << 
260   fpMaterial = material;                       << 
261 }                                              << 
262                                                << 
263 inline const G4MaterialCutsCouple* G4StepPoint << 
264 {                                              << 
265   return fpMaterialCutsCouple;                 << 
266 }                                              << 
267                                                << 
268 inline void G4StepPoint::SetMaterialCutsCouple << 
269   const G4MaterialCutsCouple* materialCutsCoup << 
270 {                                              << 
271   fpMaterialCutsCouple = materialCutsCouple;   << 
272 }                                              << 
273                                                << 
274 inline G4VSensitiveDetector* G4StepPoint::GetS << 
275 {                                              << 
276   return fpSensitiveDetector;                  << 
277 }                                              << 
278                                                << 
279 inline void G4StepPoint::SetSensitiveDetector( << 
280 {                                              << 
281   fpSensitiveDetector = aValue;                << 
282 }                                              << 
283                                                << 
284 inline void G4StepPoint::SetWeight(G4double aV << 
285 {                                              << 
286   fWeight = aValue;                            << 
287 }                                              << 
288                                                << 
289 inline G4double G4StepPoint::GetWeight() const << 
290 {                                              << 
291   return fWeight;                              << 
292 }                                              << 
293                                                   245