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Geant4/track/include/G4StepPoint.icc

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Diff markup

Differences between /track/include/G4StepPoint.icc (Version 11.3.0) and /track/include/G4StepPoint.icc (Version 1.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // G4StepPoint inline methods implementation      
 27 //                                                
 28 // Author: Hisaya Kurashige, 16 February 2000     
 29 // -------------------------------------------    
 30                                                   
 31 inline const G4ThreeVector& G4StepPoint::GetPo    
 32 {                                                 
 33   return fPosition;                               
 34 }                                                 
 35                                                   
 36 inline void G4StepPoint::SetPosition(const G4T    
 37 {                                                 
 38   fPosition = aValue;                             
 39 }                                                 
 40                                                   
 41 inline void G4StepPoint::AddPosition(const G4T    
 42 {                                                 
 43   fPosition += aValue;  // Position where the     
 44 }                                                 
 45                                                   
 46 inline G4double G4StepPoint::GetLocalTime() co    
 47 {                                                 
 48   return fLocalTime;                              
 49 }                                                 
 50                                                   
 51 inline void G4StepPoint::SetLocalTime(const G4    
 52 {                                                 
 53   fLocalTime = aValue;                            
 54 }                                                 
 55                                                   
 56 inline void G4StepPoint::AddLocalTime(const G4    
 57 {                                                 
 58   fLocalTime += aValue;  // Time since the tra    
 59 }                                                 
 60                                                   
 61 inline G4double G4StepPoint::GetGlobalTime() c    
 62 {                                                 
 63   return fGlobalTime;                             
 64 }                                                 
 65                                                   
 66 inline void G4StepPoint::SetGlobalTime(const G    
 67 {                                                 
 68   fGlobalTime = aValue;                           
 69 }                                                 
 70                                                   
 71 inline void G4StepPoint::AddGlobalTime(const G    
 72 {                                                 
 73   fGlobalTime += aValue;  // Time since the ev    
 74 }                         // track belongs is     
 75                                                   
 76 inline G4double G4StepPoint::GetProperTime() c    
 77 {                                                 
 78   return fProperTime;                             
 79 }                                                 
 80                                                   
 81 inline void G4StepPoint::SetProperTime(const G    
 82 {                                                 
 83   fProperTime = aValue;                           
 84 }                                                 
 85                                                   
 86 inline void G4StepPoint::AddProperTime(const G    
 87 {                                                 
 88   fProperTime += aValue;  // Proper time of th    
 89 }                                                 
 90                                                   
 91 inline const G4ThreeVector& G4StepPoint::GetMo    
 92 {                                                 
 93   return fMomentumDirection;                      
 94 }                                                 
 95                                                   
 96 inline void G4StepPoint::SetMomentumDirection(    
 97 {                                                 
 98   fMomentumDirection = aValue;                    
 99 }                                                 
100                                                   
101 inline void G4StepPoint::AddMomentumDirection(    
102 {                                                 
103   fMomentumDirection += aValue;  // Direction     
104 }                                                 
105                                                   
106 inline G4ThreeVector G4StepPoint::GetMomentum(    
107 {                                                 
108   G4double tMomentum =           // Total mome    
109     std::sqrt(fKineticEnergy * fKineticEnergy     
110   return G4ThreeVector(fMomentumDirection.x()     
111                        fMomentumDirection.y()     
112                        fMomentumDirection.z()     
113 }                                                 
114                                                   
115 inline G4double G4StepPoint::GetTotalEnergy()     
116 {                                                 
117   return fKineticEnergy + fMass;  // Total ene    
118 }                                                 
119                                                   
120 inline G4double G4StepPoint::GetKineticEnergy(    
121 {                                                 
122   return fKineticEnergy;                          
123 }                                                 
124                                                   
125 inline void G4StepPoint::SetKineticEnergy(cons    
126 {                                                 
127   fKineticEnergy = aValue;                        
128 }                                                 
129                                                   
130 inline void G4StepPoint::AddKineticEnergy(cons    
131 {                                                 
132   fKineticEnergy += aValue;  // Kinetic Energy    
133 }                                                 
134                                                   
135 inline G4double G4StepPoint::GetVelocity() con    
136 {                                                 
137   return fVelocity;                               
138 }                                                 
139                                                   
140 inline void G4StepPoint::SetVelocity(G4double     
141 {                                                 
142   fVelocity = v;                                  
143 }                                                 
144                                                   
145 inline G4double G4StepPoint::GetBeta() const      
146 {                                                 
147   return fVelocity / CLHEP::c_light;  // Veloc    
148 }                                     //  in u    
149                                                   
150 inline G4double G4StepPoint::GetGamma() const     
151 {                                                 
152   return (fMass == 0.) ? DBL_MAX : (fKineticEn    
153     // Gamma factor (1/sqrt[1-beta*beta]) of t    
154 }                                                 
155                                                   
156 inline G4VPhysicalVolume* G4StepPoint::GetPhys    
157 {                                                 
158   return fpTouchable->GetVolume();                
159 }                                                 
160                                                   
161 inline const G4VTouchable* G4StepPoint::GetTou    
162 {                                                 
163   return fpTouchable();                           
164 }                                                 
165                                                   
166 inline const G4TouchableHandle& G4StepPoint::G    
167 {                                                 
168   return fpTouchable;                             
169 }                                                 
170                                                   
171 inline void G4StepPoint::SetTouchableHandle(co    
172 {                                                 
173   fpTouchable = apValue;                          
174 }                                                 
175                                                   
176 inline G4double G4StepPoint::GetSafety() const    
177 {                                                 
178   return fSafety;                                 
179 }                                                 
180                                                   
181 inline void G4StepPoint::SetSafety(const G4dou    
182 {                                                 
183   fSafety = aValue;                               
184 }                                                 
185                                                   
186 inline const G4ThreeVector& G4StepPoint::GetPo    
187 {                                                 
188   return fPolarization;                           
189 }                                                 
190                                                   
191 inline void G4StepPoint::SetPolarization(const    
192 {                                                 
193   fPolarization = aValue;                         
194 }                                                 
195                                                   
196 inline void G4StepPoint::AddPolarization(const    
197 {                                                 
198   fPolarization += aValue;                        
199 }                                                 
200                                                   
201 inline G4StepStatus G4StepPoint::GetStepStatus    
202 {                                                 
203   return fStepStatus;                             
204 }                                                 
205                                                   
206 inline void G4StepPoint::SetStepStatus(const G    
207 {                                                 
208   fStepStatus = aValue;                           
209 }                                                 
210                                                   
211 inline const G4VProcess* G4StepPoint::GetProce    
212 {                                                 
213   // If the pointer is 0, this means the Step     
214   // by the user defined limit in the current     
215   return fpProcessDefinedStep;                    
216 }                                                 
217                                                   
218 inline void G4StepPoint::SetProcessDefinedStep    
219 {                                                 
220   fpProcessDefinedStep = aValue;                  
221 }                                                 
222                                                   
223 inline G4double G4StepPoint::GetMass() const      
224 {                                                 
225   return fMass;                                   
226 }                                                 
227                                                   
228 inline void G4StepPoint::SetMass(G4double valu    
229 {                                                 
230   fMass = value;                                  
231 }                                                 
232                                                   
233 inline G4double G4StepPoint::GetCharge() const    
234 {                                                 
235   return fCharge;                                 
236 }                                                 
237                                                   
238 inline void G4StepPoint::SetCharge(G4double va    
239 {                                                 
240   fCharge = value;                                
241 }                                                 
242                                                   
243 inline G4double G4StepPoint::GetMagneticMoment    
244 {                                                 
245   return fMagneticMoment;                         
246 }                                                 
247                                                   
248 inline void G4StepPoint::SetMagneticMoment(G4d    
249 {                                                 
250   fMagneticMoment = value;                        
251 }                                                 
252                                                   
253 inline G4Material* G4StepPoint::GetMaterial()     
254 {                                                 
255   return fpMaterial;                              
256 }                                                 
257                                                   
258 inline void G4StepPoint::SetMaterial(G4Materia    
259 {                                                 
260   fpMaterial = material;                          
261 }                                                 
262                                                   
263 inline const G4MaterialCutsCouple* G4StepPoint    
264 {                                                 
265   return fpMaterialCutsCouple;                    
266 }                                                 
267                                                   
268 inline void G4StepPoint::SetMaterialCutsCouple    
269   const G4MaterialCutsCouple* materialCutsCoup    
270 {                                                 
271   fpMaterialCutsCouple = materialCutsCouple;      
272 }                                                 
273                                                   
274 inline G4VSensitiveDetector* G4StepPoint::GetS    
275 {                                                 
276   return fpSensitiveDetector;                     
277 }                                                 
278                                                   
279 inline void G4StepPoint::SetSensitiveDetector(    
280 {                                                 
281   fpSensitiveDetector = aValue;                   
282 }                                                 
283                                                   
284 inline void G4StepPoint::SetWeight(G4double aV    
285 {                                                 
286   fWeight = aValue;                               
287 }                                                 
288                                                   
289 inline G4double G4StepPoint::GetWeight() const    
290 {                                                 
291   return fWeight;                                 
292 }                                                 
293