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Geant4/track/include/G4StepPoint.hh

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Differences between /track/include/G4StepPoint.hh (Version 11.3.0) and /track/include/G4StepPoint.hh (Version 1.0)


                                                   >>   1 // This code implementation is the intellectual property of
                                                   >>   2 // the GEANT4 collaboration.
  1 //                                                  3 //
  2 // ******************************************* <<   4 // By copying, distributing or modifying the Program (or any work
  3 // * License and Disclaimer                    <<   5 // based on the Program) you indicate your acceptance of this statement,
  4 // *                                           <<   6 // and all its terms.
  5 // * The  Geant4 software  is  copyright of th <<   7 //
  6 // * the Geant4 Collaboration.  It is provided <<   8 // $Id: G4StepPoint.hh,v 1.4 1999/11/07 16:32:02 kurasige Exp $
  7 // * conditions of the Geant4 Software License <<   9 // GEANT4 tag $Name: geant4-01-00 $
  8 // * LICENSE and available at  http://cern.ch/ <<  10 //
  9 // * include a list of copyright holders.      <<  11 //
 10 // *                                           <<  12 //---------------------------------------------------------------
 11 // * Neither the authors of this software syst <<  13 //
 12 // * institutes,nor the agencies providing fin <<  14 // G4StepPoint.hh
 13 // * work  make  any representation or  warran <<  15 //
 14 // * regarding  this  software system or assum <<  16 // Class Description:
 15 // * use.  Please see the license in the file  <<  17 //   This class represents information associated with the
 16 // * for the full disclaimer and the limitatio <<  18 //   each end of a Step like the space/time data of the
 17 // *                                           <<  19 //   particle.
 18 // * This  code  implementation is the result  <<  20 //
 19 // * technical work of the GEANT4 collaboratio <<  21 // Contact:
 20 // * By using,  copying,  modifying or  distri <<  22 //   Questions and comments to this code should be sent to
 21 // * any work based  on the software)  you  ag <<  23 //     Katsuya Amako  (e-mail: Katsuya.Amako@kek.jp)
 22 // * use  in  resulting  scientific  publicati <<  24 //     Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
 23 // * acceptance of all terms of the Geant4 Sof <<  25 //
 24 // ******************************************* <<  26 // ---------------------------------------------------------------
 25 //                                             <<  27 
 26 // G4StepPoint                                 <<  28 #ifndef G4StepPoint_h
 27 //                                             <<  29 #define G4StepPoint_h 1
 28 // Class description:                          <<  30 
 29 //                                             <<  31 #include "globals.hh"                // Include from 'global'
 30 // This class represents information associate <<  32 #include "G4Allocator.hh"            // Include from 'global'
 31 // of a Step like the space/time data of the p <<  33 #include "G4ThreeVector.hh"          // Include from 'geometry'
 32                                                <<  34 #include "G4VPhysicalVolume.hh"      // Include from 'geometry'
 33 // Author: Hisaya Kurashige, 16 February 2000  <<  35 class G4VProcess;
 34 // ------------------------------------------- << 
 35 #ifndef G4StepPoint_hh                         << 
 36 #define G4StepPoint_hh 1                       << 
 37                                                << 
 38 #include <cmath>  // Include from 'system'     << 
 39 #include <CLHEP/Units/PhysicalConstants.h>     << 
 40                                                << 
 41 #include "globals.hh"            // Include fr << 
 42 #include "G4Allocator.hh"        // Include fr << 
 43 #include "G4ThreeVector.hh"      // Include fr << 
 44 #include "G4VPhysicalVolume.hh"  // Include fr << 
 45 #include "G4SteppingControl.hh"                    36 #include "G4SteppingControl.hh"
 46 #include "G4StepStatus.hh"       // Include fr <<  37 #include "G4StepStatus.hh"           // Include from 'track'
 47 #include "G4TouchableHandle.hh"  // Include fr <<  38 #include "G4VTouchable.hh"           // Include from 'geometry'
 48 #include "G4Material.hh"                           39 #include "G4Material.hh"
 49 #include "G4LogicalVolume.hh"                      40 #include "G4LogicalVolume.hh"
 50                                                    41 
 51 class G4VProcess;                              <<  42 /////////////////
 52 class G4MaterialCutsCouple;                    << 
 53 class G4VSensitiveDetector;                    << 
 54                                                << 
 55 class G4StepPoint                                  43 class G4StepPoint
                                                   >>  44 ///////////////// 
 56 {                                                  45 {
 57   public:                                      << 
 58                                                << 
 59     G4StepPoint() = default;                   << 
 60     ~G4StepPoint()= default;                   << 
 61       // Constructor/Destructor                << 
 62                                                << 
 63     G4StepPoint(const G4StepPoint&) = default; << 
 64     G4StepPoint& operator=(const G4StepPoint&) << 
 65       // Copy Constructor and assignment opera << 
 66                                                << 
 67     inline const G4ThreeVector& GetPosition()  << 
 68     inline void SetPosition(const G4ThreeVecto << 
 69     inline void AddPosition(const G4ThreeVecto << 
 70       // Position                              << 
 71                                                << 
 72     inline G4double GetLocalTime() const;      << 
 73     inline void SetLocalTime(const G4double aV << 
 74     inline void AddLocalTime(const G4double aV << 
 75       // Time since the track is created       << 
 76                                                << 
 77     inline G4double GetGlobalTime() const;     << 
 78     inline void SetGlobalTime(const G4double a << 
 79     inline void AddGlobalTime(const G4double a << 
 80       // Time since the event in which the tra << 
 81                                                << 
 82     inline G4double GetProperTime() const;     << 
 83     inline void SetProperTime(const G4double a << 
 84     inline void AddProperTime(const G4double a << 
 85       // Proper time of the particle           << 
 86                                                << 
 87     inline const G4ThreeVector& GetMomentumDir << 
 88     inline void SetMomentumDirection(const G4T << 
 89     inline void AddMomentumDirection(const G4T << 
 90       // Direction of momentum  (should be an  << 
 91                                                    46 
 92     inline G4ThreeVector GetMomentum() const;  <<  47 //--------
 93       // Total momentum of the track           <<  48    public:
 94                                                    49 
 95     inline G4double GetTotalEnergy() const;    << 
 96       // Total energy of the track             << 
 97                                                    50 
 98     inline G4double GetKineticEnergy() const;  <<  51 // Constructor/Destructor
 99     inline void SetKineticEnergy(const G4doubl <<  52    G4StepPoint();
100     inline void AddKineticEnergy(const G4doubl <<  53    ~G4StepPoint();
101       // Kinetic Energy of the track           <<  54 
102                                                <<  55 //--------
103     inline G4double GetVelocity() const;       <<  56    public: // with description 
104     inline void SetVelocity(G4double v);       <<  57 
105       // Velocity                              <<  58 // Get/Set functions
106                                                <<  59    inline const G4ThreeVector& GetPosition() const
107     inline G4double GetBeta() const;           <<  60    { return fPosition; }
108       // Velocity of the track in unit of c(li <<  61    inline void SetPosition(const G4ThreeVector& aValue)
109                                                <<  62    { fPosition = aValue; }
110     inline G4double GetGamma() const;          <<  63    inline void AddPosition(const G4ThreeVector& aValue)
111       // Gamma factor (1/sqrt[1-beta*beta]) of <<  64    { fPosition += aValue; }
112                                                <<  65      // Position where the track locates
113     inline G4VPhysicalVolume* GetPhysicalVolum <<  66     
114                                                <<  67    inline G4double GetLocalTime() const
115     inline const G4VTouchable* GetTouchable()  <<  68    { return fLocalTime; }
116     inline const G4TouchableHandle& GetTouchab <<  69    inline void SetLocalTime(const G4double aValue)
117     inline void SetTouchableHandle(const G4Tou <<  70    { fLocalTime = aValue; }
118                                                <<  71    inline void AddLocalTime(const G4double aValue)
119     inline G4Material* GetMaterial() const;    <<  72    { fLocalTime += aValue; }
120     inline void SetMaterial(G4Material*);      <<  73       // Time since the track is created.
121                                                <<  74      
122     inline const G4MaterialCutsCouple* GetMate <<  75    inline G4double GetGlobalTime() const
123     inline void SetMaterialCutsCouple(const G4 <<  76    { return fGlobalTime; }
124                                                <<  77    inline void SetGlobalTime(const G4double aValue)
125     inline G4VSensitiveDetector* GetSensitiveD <<  78    { fGlobalTime = aValue; }
126     inline void SetSensitiveDetector(G4VSensit <<  79    inline void AddGlobalTime(const G4double aValue)
127                                                <<  80    { fGlobalTime += aValue; }
128     inline G4double GetSafety() const;         <<  81       // Time since the event in which the track belongs is created.
129     inline void SetSafety(const G4double aValu <<  82      
130                                                <<  83    inline G4double GetProperTime() const
131     inline const G4ThreeVector& GetPolarizatio <<  84    { return fProperTime; }
132     inline void SetPolarization(const G4ThreeV <<  85    inline void SetProperTime(const G4double aValue)
133     inline void AddPolarization(const G4ThreeV <<  86    { fProperTime = aValue; }
134                                                <<  87    inline void AddProperTime(const G4double aValue)
135     inline G4StepStatus GetStepStatus() const; <<  88    { fProperTime += aValue; }
136     inline void SetStepStatus(const G4StepStat <<  89       // Proper time of the particle.
137                                                <<  90      
138     inline const G4VProcess* GetProcessDefined <<  91    inline const G4ThreeVector& GetMomentumDirection() const
139       // If the pointer is 0, this means the S <<  92    { return fMomentumDirection; }
140       // by the user defined limit in the curr <<  93    inline void SetMomentumDirection(const G4ThreeVector& aValue)
141     inline void SetProcessDefinedStep(const G4 <<  94    { fMomentumDirection = aValue;
142                                                <<  95    }
143     inline G4double GetMass() const;           <<  96    inline void AddMomentumDirection(const G4ThreeVector& aValue)
144     inline void SetMass(G4double value);       <<  97    { fMomentumDirection += aValue;
145                                                <<  98    }
146     inline G4double GetCharge() const;         <<  99      // Direction of momentum  (should be an unit vector)
147     inline void SetCharge(G4double value);     << 100     
148                                                << 101    inline G4ThreeVector GetMomentum() const
149     inline G4double GetMagneticMoment() const; << 102    { 
150     inline void SetMagneticMoment(G4double val << 103      G4double tMomentum = sqrt(fKineticEnergy*fKineticEnergy +
151                                                << 104                                2*fKineticEnergy*fMass);
152     inline void SetWeight(G4double aValue);    << 105      return G4ThreeVector(fMomentumDirection.x()*tMomentum,
153     inline G4double GetWeight() const;         << 106         fMomentumDirection.y()*tMomentum,
154                                                << 107         fMomentumDirection.z()*tMomentum);
155   private:                                     << 108    }
156                                                << 109      // Total momentum of the track
157     G4ThreeVector fPosition;                   << 110 
158     G4double fGlobalTime = 0.0;                << 111    inline G4double GetTotalEnergy() const
                                                   >> 112    { 
                                                   >> 113      return fKineticEnergy + fMass; 
                                                   >> 114    }
                                                   >> 115      // Total energy of the track
                                                   >> 116 
                                                   >> 117    inline G4double GetKineticEnergy() const
                                                   >> 118    { return fKineticEnergy; }
                                                   >> 119    inline void SetKineticEnergy(const G4double aValue)
                                                   >> 120    { fKineticEnergy = aValue; }
                                                   >> 121    inline void AddKineticEnergy(const G4double aValue)
                                                   >> 122    { fKineticEnergy += aValue; }
                                                   >> 123      // Kinetic Energy of the track
                                                   >> 124 
                                                   >> 125    inline G4double GetVelocity() const
                                                   >> 126    { 
                                                   >> 127      if(fMass==0.){
                                                   >> 128         return c_light;
                                                   >> 129      } 
                                                   >> 130      else{ 
                                                   >> 131         G4double tMomentum = sqrt(fKineticEnergy*fKineticEnergy +
                                                   >> 132                                   2.0*fKineticEnergy*fMass);
                                                   >> 133         G4double tTotalEnergy = fKineticEnergy + fMass; 
                                                   >> 134         return tMomentum/tTotalEnergy*c_light;
                                                   >> 135      }   
                                                   >> 136    }
                                                   >> 137    // This velocity is the velocity as if in vacuum.
                                                   >> 138    // (So it is not corrected for the refraction index
                                                   >> 139    //   in the case of photons - optical or X-rays.)
                                                   >> 140    // In order to get the velocity in the material, use
                                                   >> 141    //   GetVelocity of G4Track.
                                                   >> 142    //
                                                   >> 143 
                                                   >> 144   inline G4double GetBeta() const
                                                   >> 145    { return (fMass==0.) ? 
                                                   >> 146       1.0 : 
                                                   >> 147       sqrt(fKineticEnergy*fKineticEnergy + 2.0*fKineticEnergy*fMass)
                                                   >> 148       /(fKineticEnergy+fMass); }
                                                   >> 149     // Velocity of the track in unit of c(light velocity)
                                                   >> 150 
                                                   >> 151    inline G4double GetGamma() const
                                                   >> 152    { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; }
                                                   >> 153      // Gamma factor (1/sqrt[1-beta*beta]) of the track    
                                                   >> 154 
                                                   >> 155    inline G4VPhysicalVolume* GetPhysicalVolume()
                                                   >> 156    { return fpTouchable->GetVolume(); }
                                                   >> 157 
                                                   >> 158    inline G4VTouchable* GetTouchable() const
                                                   >> 159    { return fpTouchable; }
                                                   >> 160    inline void SetTouchable(G4VTouchable* apValue)
                                                   >> 161    { fpTouchable = apValue; }
                                                   >> 162 
                                                   >> 163    inline G4double GetSafety() const
                                                   >> 164    { return fSafety; }
                                                   >> 165    inline void SetSafety(const G4double aValue)
                                                   >> 166    { fSafety = aValue; }
                                                   >> 167 
                                                   >> 168    inline const G4ThreeVector& GetPolarization() const
                                                   >> 169    { return fPolarization; }
                                                   >> 170    inline void SetPolarization(const G4ThreeVector& aValue)
                                                   >> 171    { fPolarization = aValue; }
                                                   >> 172    inline void AddPolarization(const G4ThreeVector& aValue)
                                                   >> 173    { fPolarization += aValue; }
                                                   >> 174 
                                                   >> 175    inline G4StepStatus GetStepStatus() const
                                                   >> 176    { return fStepStatus; }
                                                   >> 177    inline void SetStepStatus(const G4StepStatus aValue)
                                                   >> 178    { fStepStatus = aValue; }
                                                   >> 179 
                                                   >> 180    inline const G4VProcess* GetProcessDefinedStep() const
                                                   >> 181    { return fpProcessDefinedStep; }
                                                   >> 182      // If the pointer is 0, this means the Step is defined
                                                   >> 183      // by the user defined limit in the current volume.
                                                   >> 184    inline void SetProcessDefinedStep(G4VProcess* aValue)
                                                   >> 185    { fpProcessDefinedStep = aValue; }
                                                   >> 186 
                                                   >> 187    inline G4double GetMass() const
                                                   >> 188    { return fMass; }
                                                   >> 189    inline void SetMass(G4double value)
                                                   >> 190    { fMass = value; }
                                                   >> 191 
                                                   >> 192    inline G4double GetCharge() const
                                                   >> 193    { return fCharge; }
                                                   >> 194    inline void SetCharge(G4double value)
                                                   >> 195    { fCharge = value; }
                                                   >> 196 
                                                   >> 197    inline G4Material* GetMaterial()
                                                   >> 198    { return fpTouchable->GetVolume()->GetLogicalVolume()->GetMaterial(); }
                                                   >> 199 
                                                   >> 200    inline void SetWeight(G4double aValue)
                                                   >> 201    { fWeight = aValue; }
                                                   >> 202    inline G4double GetWeight() const
                                                   >> 203    { return fWeight; }
                                                   >> 204 
                                                   >> 205 
                                                   >> 206 
                                                   >> 207 //---------
                                                   >> 208    private:
                                                   >> 209 //---------
                                                   >> 210 
                                                   >> 211 // Member data
                                                   >> 212    G4ThreeVector fPosition;
                                                   >> 213    G4double fGlobalTime;         
159       // Time since event is created              214       // Time since event is created
160     G4double fLocalTime = 0.0;                 << 215    G4double fLocalTime;          
161       // Time since track is created              216       // Time since track is created
162     G4double fProperTime = 0.0;                << 217    G4double fProperTime;          
163       // Time since track is created (in rest     218       // Time since track is created (in rest frame of particle)
164     G4ThreeVector fMomentumDirection;          << 219    G4ThreeVector fMomentumDirection;
165     G4double fKineticEnergy = 0.0;             << 220    G4double fKineticEnergy;
166     G4double fVelocity = 0.0;                  << 221    G4VTouchable* fpTouchable;
167       // Momentum,energy and velocity          << 222    G4double fSafety;
168     G4TouchableHandle fpTouchable;             << 223    G4ThreeVector fPolarization;
169       // Touchable Handle                      << 224    G4StepStatus fStepStatus;
170     G4Material* fpMaterial = nullptr;          << 
171       // Material of the volmue                << 
172     const G4MaterialCutsCouple* fpMaterialCuts << 
173       // MaterialCutsCouple of the volmue      << 
174     G4VSensitiveDetector* fpSensitiveDetector  << 
175     G4double fSafety = 0.0;                    << 
176     G4ThreeVector fPolarization;               << 
177     G4StepStatus fStepStatus = fUndefined;     << 
178       // DoIt type which defined the current S    225       // DoIt type which defined the current Step.
179     const G4VProcess* fpProcessDefinedStep = n << 226    G4VProcess* fpProcessDefinedStep;
180       // Process which defined the current Ste    227       // Process which defined the current Step.
181     G4double fMass = 0.0;                      << 228    G4double fMass;
182       // Dynamical mass of the particle           229       // Dynamical mass of the particle
183     G4double fCharge = 0.0;                    << 230    G4double fCharge;
184       // Dynamical Charge of the particle         231       // Dynamical Charge of the particle
185     G4double fMagneticMoment = 0.0;            << 232    G4double fWeight;
186       // Dynamical MagneticMoment of the parti << 
187     G4double fWeight = 0.0;                    << 
188       // Track Weight                          << 
189 };                                                233 };
190                                                   234 
191 #include "G4StepPoint.icc"                     << 
192                                                   235 
193 #endif                                            236 #endif
                                                   >> 237 
194                                                   238