Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/track/include/G4ParticleChangeForTransport.hh

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Diff markup

Differences between /track/include/G4ParticleChangeForTransport.hh (Version 11.3.0) and /track/include/G4ParticleChangeForTransport.hh (Version 6.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
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 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 // G4ParticleChangeForTransport                << 
 27 //                                                 23 //
 28 // Class description:                          <<  24 // $Id: G4ParticleChangeForTransport.hh,v 1.12 2003/09/19 19:08:14 kurasige Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-06-00-patch-01 $
 29 //                                                 26 //
 30 // Concrete class for ParticleChange for trans <<  27 // 
 31                                                <<  28 // ------------------------------------------------------------
 32 // Author: Hisaya Kurashige, 10 May 1998       <<  29 //  GEANT 4 class header file 
 33 // ------------------------------------------- <<  30 //
 34 #ifndef G4ParticleChangeForTransport_hh        <<  31 // 
 35 #define G4ParticleChangeForTransport_hh 1      <<  32 // ------------------------------------------------------------
                                                   >>  33 //   Implemented for the new scheme                 10 May. 1998  H.Kurahige
                                                   >>  34 //   Added theMaterialChange                        16 FEb. 2000  H.Kurahige
                                                   >>  35 //   Remove thePolarizationChange       12 Feb. 2001  H.Kurashige
                                                   >>  36 //   Modification for G4TouchableHandle             22 Oct. 2001  R.Chytracek
                                                   >>  37 //   Add MaterialCutsCouple                          8 Oct. 2002  H.Kurashige
                                                   >>  38 //
                                                   >>  39 // Class Description
                                                   >>  40 //  This class is a concrete class for ParticleChange for transportation
                                                   >>  41 //        
                                                   >>  42 #ifndef G4ParticleChangeForTransport_h
                                                   >>  43 #define G4ParticleChangeForTransport_h 1
 36                                                    44 
 37 #include "globals.hh"                              45 #include "globals.hh"
 38 #include "G4ios.hh"                                46 #include "G4ios.hh"
 39 #include "G4TouchableHandle.hh"                    47 #include "G4TouchableHandle.hh"
 40 #include "G4ParticleChange.hh"                     48 #include "G4ParticleChange.hh"
 41                                                    49 
 42 class G4MaterialCutsCouple;                        50 class G4MaterialCutsCouple;
 43 class G4VSensitiveDetector;                    << 
 44                                                    51 
 45 class G4ParticleChangeForTransport final : pub << 
 46 {                                              << 
 47   public:                                      << 
 48                                                    52 
                                                   >>  53 class G4ParticleChangeForTransport: public G4ParticleChange
                                                   >>  54 { 
                                                   >>  55   public:
                                                   >>  56     // default constructor
 49     G4ParticleChangeForTransport();                57     G4ParticleChangeForTransport();
 50                                                    58 
 51     ~G4ParticleChangeForTransport() override = <<  59     // destructor
 52                                                <<  60     virtual ~G4ParticleChangeForTransport();
 53     G4ParticleChangeForTransport(const G4Parti << 
 54     G4ParticleChangeForTransport& operator=(co << 
 55                                                    61 
 56   // --- the following methods are for updatin <<  62   protected:
 57   // Return the pointer to the G4Step after up <<  63     // hide copy constructor and assignment operator as protected
 58   // by using final state information of the t <<  64     G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right);
 59                                                <<  65     G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right);
 60     G4Step* UpdateStepForAlongStep(G4Step* Ste <<  66 
 61     G4Step* UpdateStepForAtRest(G4Step* Step)  <<  67   public: // with description
 62     G4Step* UpdateStepForPostStep(G4Step* Step <<  68     // ----------------------------------------------------
 63       // A physics process gives the final sta <<  69     // --- the following methods are for updating G4Step -----   
 64       // based on information of G4Track (or e <<  70     // Return the pointer to the G4Step after updating the Step information
 65                                                <<  71     // by using final state information of the track given by a physics
 66     void Initialize(const G4Track&) final;     <<  72     // process    
 67       // Initialize all properties by using G4 <<  73     virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
 68                                                <<  74     virtual G4Step* UpdateStepForAtRest(G4Step* Step);
 69   // --- methods to keep information of the fi <<  75     virtual G4Step* UpdateStepForPostStep(G4Step* Step);
 70   // IMPORTANT NOTE: despite the name, what th <<  76     // A physics process gives the final state of the particle 
 71   // through its methods, are the "FINAL" valu <<  77     // based on information of G4Track (or equivalently the PreStepPoint)
 72                                                <<  78  
 73     inline const G4TouchableHandle& GetTouchab <<  79     virtual void Initialize(const G4Track&);
 74     inline void SetTouchableHandle(const G4Tou <<  80     // Initialize all propoerties by using G4Track information
 75       // Get/Set the touchable of the current  <<  81            
 76       // Note: Touchable in PostStepPoint will <<  82     // ----------------------------------------------------
 77       // PostStepDoIt                          <<  83     //--- methods to keep information of the final state--
 78                                                <<  84     //  IMPORTANT NOTE: Although the name of the class and methods are
 79     inline G4Material* GetMaterialInTouchable( <<  85     //   "Change", what it stores (and returns in get) are the "FINAL" 
 80     inline void SetMaterialInTouchable(G4Mater <<  86     //   values of the Position, Momentum, etc.
 81       // Get/Propose the material in the touch <<  87 
 82                                                <<  88     const G4TouchableHandle& GetTouchableHandle() const;
 83     inline const G4MaterialCutsCouple* GetMate <<  89     void  SetTouchableHandle(const G4TouchableHandle& fTouchable);
 84     inline void SetMaterialCutsCoupleInTouchab <<  90     //  Get/Set the touchable of the current particle.
 85     const G4MaterialCutsCouple* fMaterialCutsC <<  91     //  Note: Touchable in PostStepPoint will be updated only after PostStepDoIt
 86       // Get/Set the materialCutsCouple in the <<  92 
 87       // particle                              <<  93     G4Material* GetMaterialChange() const;
 88                                                <<  94     void SetMaterialChange(G4Material* fMaterial);
 89     inline G4VSensitiveDetector* GetSensitiveD <<  95     //  Get/Set the material in the touchable of the current particle.
 90     inline void SetSensitiveDetectorInTouchabl <<  96 
 91     G4VSensitiveDetector* fSensitiveDetector); <<  97     const G4MaterialCutsCouple* GetMaterialCutsCoupleChange() const;
 92       // Get/Set the sensitive detector in the <<  98     void SetMaterialCutsCoupleChange(const G4MaterialCutsCouple* fMaterialCutsCouple);
 93                                                <<  99     //  Get/Set the materialCutsCouple in the touchable of the current particle.
 94     inline G4bool GetMomentumChanged() const;  << 
 95     inline void SetMomentumChanged(G4bool b);  << 
 96                                                << 
 97     inline void                                << 
 98     SetPointerToVectorOfAuxiliaryPoints(std::v << 
 99     inline std::vector<G4ThreeVector>*         << 
100     GetPointerToVectorOfAuxiliaryPoints() cons << 
101       // Smooth representation of curved traje << 
102                                                   100 
103     void DumpInfo() const final;               << 101     G4bool GetMomentumChanged() const;
                                                   >> 102     void SetMomentumChanged(G4bool b);
104                                                   103 
105   private:                                     << 104   public:
                                                   >> 105     virtual void DumpInfo() const;
106                                                   106 
                                                   >> 107   protected:
107     G4TouchableHandle theTouchableHandle;         108     G4TouchableHandle theTouchableHandle;
108       // The changed touchable of a given part << 109     //  The changed touchable of a given particle.
109                                                   110 
110     G4bool isMomentumChanged = false;          << 111   public:
111       // The flag which is set if momentum is  << 
112                                                   112 
113     G4Material* theMaterialChange = nullptr;   << 113     // Prototype implementation of smooth representation of curved trajectories.
                                                   >> 114     // Auxiliary points are ThreeVectors for now; change to G4AuxiliaryPoints.
114                                                   115 
115     const G4MaterialCutsCouple* theMaterialCut << 116     inline void SetPointerToVectorOfAuxiliaryPoints( std::vector<G4ThreeVector>* theNewVectorPointer );
                                                   >> 117     inline std::vector<G4ThreeVector>* GetPointerToVectorOfAuxiliaryPoints() const;
116                                                   118 
117     G4VSensitiveDetector* theSensitiveDetector << 119   private:
118       // The material (and MaterialCutsCouple) << 120     G4bool     isMomentumChanged;
119       // currently locates                     << 121     //  The flag which is set if mometum is changed in this stepi
                                                   >> 122     G4Material* theMaterialChange;
                                                   >> 123     const G4MaterialCutsCouple* theMaterialCutsCoupleChange;
                                                   >> 124      // The material (and MaterialCutsCouple) where given track
                                                   >> 125      // currently locates
120                                                   126 
121     std::vector<G4ThreeVector>* fpVectorOfAuxi << 127   private:
                                                   >> 128     std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer;
122 };                                                129 };
123                                                   130 
124 #include "G4ParticleChangeForTransport.icc"       131 #include "G4ParticleChangeForTransport.icc"
125                                                   132 
126 #endif                                            133 #endif
127                                                   134