Geant4 Cross Reference |
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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // G4ParticleChangeForTransport << 27 // 23 // 28 // Class description: << 24 // $Id: G4ParticleChangeForTransport.hh,v 1.6.2.2 2001/06/28 20:20:15 gunter Exp $ >> 25 // GEANT4 tag $Name: $ 29 // 26 // 30 // Concrete class for ParticleChange for trans << 27 // 31 << 28 // ------------------------------------------------------------ 32 // Author: Hisaya Kurashige, 10 May 1998 << 29 // GEANT 4 class header file 33 // ------------------------------------------- << 30 // 34 #ifndef G4ParticleChangeForTransport_hh << 31 // 35 #define G4ParticleChangeForTransport_hh 1 << 32 // ------------------------------------------------------------ >> 33 // Implemented for the new scheme 10 May. 1998 H.Kurahige >> 34 // Added theMaterialChange 16 FEb. 2000 H.Kurahige >> 35 // Remove thePolarizationChange 12 Feb. 2001 H.Kurashige >> 36 // >> 37 // Class Description >> 38 // This class is a concrete class for ParticleChange for transportation >> 39 // >> 40 #ifndef G4ParticleChangeForTransport_h >> 41 #define G4ParticleChangeForTransport_h 1 36 42 37 #include "globals.hh" 43 #include "globals.hh" 38 #include "G4ios.hh" 44 #include "G4ios.hh" 39 #include "G4TouchableHandle.hh" << 45 class G4VTouchable; 40 #include "G4ParticleChange.hh" 46 #include "G4ParticleChange.hh" 41 47 42 class G4MaterialCutsCouple; << 48 class G4ParticleChangeForTransport: public G4ParticleChange 43 class G4VSensitiveDetector; << 49 { 44 << 45 class G4ParticleChangeForTransport final : pub << 46 { << 47 public: 50 public: 48 << 51 // default constructor 49 G4ParticleChangeForTransport(); 52 G4ParticleChangeForTransport(); 50 53 51 ~G4ParticleChangeForTransport() override = << 54 // destructor >> 55 virtual ~G4ParticleChangeForTransport(); >> 56 >> 57 protected: >> 58 // hide copy constructor and assignment operaor as protected >> 59 G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right); >> 60 G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right); >> 61 >> 62 public: // with description >> 63 // ---------------------------------------------------- >> 64 // --- the following methods are for updating G4Step ----- >> 65 // Return the pointer to the G4Step after updating the Step information >> 66 // by using final state information of the track given by a physics >> 67 // process >> 68 virtual G4Step* UpdateStepForAlongStep(G4Step* Step); >> 69 virtual G4Step* UpdateStepForAtRest(G4Step* Step); >> 70 virtual G4Step* UpdateStepForPostStep(G4Step* Step); >> 71 // A physics process gives the final state of the particle >> 72 // based on information of G4Track (or equivalently the PreStepPoint) >> 73 >> 74 virtual void Initialize(const G4Track&); >> 75 // Initialize all propoerties by using G4Track information >> 76 >> 77 // ---------------------------------------------------- >> 78 //--- methods to keep information of the final state-- >> 79 // IMPORTANT NOTE: Although the name of the class and methods are >> 80 // "Change", what it stores (and returns in get) are the "FINAL" >> 81 // values of the Position, Momentum, etc. >> 82 >> 83 const G4VTouchable* GetTouchableChange() const; >> 84 void SetTouchableChange(const G4VTouchable* fTouchable); >> 85 // Get/Set the touchable of the current particle. >> 86 // Note: Touchable in PostStepPoint will be updated only after PostStepDoIt >> 87 >> 88 G4Material* GetMaterialChange() const; >> 89 void SetMaterialChange(G4Material* fMaterial); >> 90 // Get/Set the material in the touchable of the current particle. 52 91 53 G4ParticleChangeForTransport(const G4Parti << 92 G4bool GetMomentumChanged() const; 54 G4ParticleChangeForTransport& operator=(co << 93 void SetMomentumChanged(G4bool b); 55 94 56 // --- the following methods are for updatin << 95 public: 57 // Return the pointer to the G4Step after up << 96 virtual void DumpInfo() const; 58 // by using final state information of the t << 59 << 60 G4Step* UpdateStepForAlongStep(G4Step* Ste << 61 G4Step* UpdateStepForAtRest(G4Step* Step) << 62 G4Step* UpdateStepForPostStep(G4Step* Step << 63 // A physics process gives the final sta << 64 // based on information of G4Track (or e << 65 << 66 void Initialize(const G4Track&) final; << 67 // Initialize all properties by using G4 << 68 << 69 // --- methods to keep information of the fi << 70 // IMPORTANT NOTE: despite the name, what th << 71 // through its methods, are the "FINAL" valu << 72 << 73 inline const G4TouchableHandle& GetTouchab << 74 inline void SetTouchableHandle(const G4Tou << 75 // Get/Set the touchable of the current << 76 // Note: Touchable in PostStepPoint will << 77 // PostStepDoIt << 78 << 79 inline G4Material* GetMaterialInTouchable( << 80 inline void SetMaterialInTouchable(G4Mater << 81 // Get/Propose the material in the touch << 82 << 83 inline const G4MaterialCutsCouple* GetMate << 84 inline void SetMaterialCutsCoupleInTouchab << 85 const G4MaterialCutsCouple* fMaterialCutsC << 86 // Get/Set the materialCutsCouple in the << 87 // particle << 88 << 89 inline G4VSensitiveDetector* GetSensitiveD << 90 inline void SetSensitiveDetectorInTouchabl << 91 G4VSensitiveDetector* fSensitiveDetector); << 92 // Get/Set the sensitive detector in the << 93 << 94 inline G4bool GetMomentumChanged() const; << 95 inline void SetMomentumChanged(G4bool b); << 96 << 97 inline void << 98 SetPointerToVectorOfAuxiliaryPoints(std::v << 99 inline std::vector<G4ThreeVector>* << 100 GetPointerToVectorOfAuxiliaryPoints() cons << 101 // Smooth representation of curved traje << 102 97 103 void DumpInfo() const final; << 98 protected: >> 99 const G4VTouchable* theTouchableChange; >> 100 // The changed touchable of a given particle. 104 101 105 private: 102 private: >> 103 G4bool isMomentumChanged; >> 104 // The flag which is set if mometum is changed in this stepi >> 105 G4Material* theMaterialChange; >> 106 // The material where given track currently locates >> 107 }; >> 108 >> 109 #include "G4ParticleChangeForTransport.icc" >> 110 >> 111 #endif >> 112 >> 113 >> 114 >> 115 >> 116 >> 117 >> 118 >> 119 106 120 107 G4TouchableHandle theTouchableHandle; << 108 // The changed touchable of a given part << 109 121 110 G4bool isMomentumChanged = false; << 111 // The flag which is set if momentum is << 112 122 113 G4Material* theMaterialChange = nullptr; << 114 123 115 const G4MaterialCutsCouple* theMaterialCut << 116 124 117 G4VSensitiveDetector* theSensitiveDetector << 118 // The material (and MaterialCutsCouple) << 119 // currently locates << 120 125 121 std::vector<G4ThreeVector>* fpVectorOfAuxi << 122 }; << 123 126 124 #include "G4ParticleChangeForTransport.icc" << 125 127 126 #endif << 127 128