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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ParticleChangeForTransport 26 // G4ParticleChangeForTransport 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Concrete class for ParticleChange for trans 30 // Concrete class for ParticleChange for transportation. 31 31 32 // Author: Hisaya Kurashige, 10 May 1998 32 // Author: Hisaya Kurashige, 10 May 1998 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4ParticleChangeForTransport_hh 34 #ifndef G4ParticleChangeForTransport_hh 35 #define G4ParticleChangeForTransport_hh 1 35 #define G4ParticleChangeForTransport_hh 1 36 36 37 #include "globals.hh" 37 #include "globals.hh" 38 #include "G4ios.hh" 38 #include "G4ios.hh" 39 #include "G4TouchableHandle.hh" 39 #include "G4TouchableHandle.hh" 40 #include "G4ParticleChange.hh" 40 #include "G4ParticleChange.hh" 41 41 42 class G4MaterialCutsCouple; 42 class G4MaterialCutsCouple; 43 class G4VSensitiveDetector; 43 class G4VSensitiveDetector; 44 44 45 class G4ParticleChangeForTransport final : pub 45 class G4ParticleChangeForTransport final : public G4ParticleChange 46 { 46 { 47 public: 47 public: 48 48 49 G4ParticleChangeForTransport(); 49 G4ParticleChangeForTransport(); 50 50 51 ~G4ParticleChangeForTransport() override = 51 ~G4ParticleChangeForTransport() override = default; 52 52 53 G4ParticleChangeForTransport(const G4Parti 53 G4ParticleChangeForTransport(const G4ParticleChangeForTransport& right) = delete; 54 G4ParticleChangeForTransport& operator=(co 54 G4ParticleChangeForTransport& operator=(const G4ParticleChangeForTransport& right) = delete; 55 55 56 // --- the following methods are for updatin 56 // --- the following methods are for updating G4Step --- 57 // Return the pointer to the G4Step after up 57 // Return the pointer to the G4Step after updating the Step information 58 // by using final state information of the t 58 // by using final state information of the track given by a physics process 59 59 60 G4Step* UpdateStepForAlongStep(G4Step* Ste 60 G4Step* UpdateStepForAlongStep(G4Step* Step) final; 61 G4Step* UpdateStepForAtRest(G4Step* Step) 61 G4Step* UpdateStepForAtRest(G4Step* Step) final; 62 G4Step* UpdateStepForPostStep(G4Step* Step 62 G4Step* UpdateStepForPostStep(G4Step* Step) final; 63 // A physics process gives the final sta 63 // A physics process gives the final state of the particle 64 // based on information of G4Track (or e 64 // based on information of G4Track (or equivalently the PreStepPoint) 65 65 66 void Initialize(const G4Track&) final; 66 void Initialize(const G4Track&) final; 67 // Initialize all properties by using G4 67 // Initialize all properties by using G4Track information 68 68 69 // --- methods to keep information of the fi 69 // --- methods to keep information of the final state --- 70 // IMPORTANT NOTE: despite the name, what th 70 // IMPORTANT NOTE: despite the name, what this class stores/returns 71 // through its methods, are the "FINAL" valu 71 // through its methods, are the "FINAL" values of the Position, Momentum, etc. 72 72 73 inline const G4TouchableHandle& GetTouchab 73 inline const G4TouchableHandle& GetTouchableHandle() const; 74 inline void SetTouchableHandle(const G4Tou 74 inline void SetTouchableHandle(const G4TouchableHandle& fTouchable); 75 // Get/Set the touchable of the current 75 // Get/Set the touchable of the current particle. 76 // Note: Touchable in PostStepPoint will 76 // Note: Touchable in PostStepPoint will be updated only after 77 // PostStepDoIt 77 // PostStepDoIt 78 78 79 inline G4Material* GetMaterialInTouchable( 79 inline G4Material* GetMaterialInTouchable() const; 80 inline void SetMaterialInTouchable(G4Mater 80 inline void SetMaterialInTouchable(G4Material* fMaterial); 81 // Get/Propose the material in the touch 81 // Get/Propose the material in the touchable of the current particle 82 82 83 inline const G4MaterialCutsCouple* GetMate 83 inline const G4MaterialCutsCouple* GetMaterialCutsCoupleInTouchable() const; 84 inline void SetMaterialCutsCoupleInTouchab 84 inline void SetMaterialCutsCoupleInTouchable( 85 const G4MaterialCutsCouple* fMaterialCutsC 85 const G4MaterialCutsCouple* fMaterialCutsCouple); 86 // Get/Set the materialCutsCouple in the 86 // Get/Set the materialCutsCouple in the touchable of the current 87 // particle 87 // particle 88 88 89 inline G4VSensitiveDetector* GetSensitiveD 89 inline G4VSensitiveDetector* GetSensitiveDetectorInTouchable() const; 90 inline void SetSensitiveDetectorInTouchabl 90 inline void SetSensitiveDetectorInTouchable( 91 G4VSensitiveDetector* fSensitiveDetector); 91 G4VSensitiveDetector* fSensitiveDetector); 92 // Get/Set the sensitive detector in the 92 // Get/Set the sensitive detector in the touchable of the current particle 93 93 94 inline G4bool GetMomentumChanged() const; 94 inline G4bool GetMomentumChanged() const; 95 inline void SetMomentumChanged(G4bool b); 95 inline void SetMomentumChanged(G4bool b); 96 96 97 inline void 97 inline void 98 SetPointerToVectorOfAuxiliaryPoints(std::v 98 SetPointerToVectorOfAuxiliaryPoints(std::vector<G4ThreeVector>* vec); 99 inline std::vector<G4ThreeVector>* 99 inline std::vector<G4ThreeVector>* 100 GetPointerToVectorOfAuxiliaryPoints() cons 100 GetPointerToVectorOfAuxiliaryPoints() const; 101 // Smooth representation of curved traje 101 // Smooth representation of curved trajectories 102 102 103 void DumpInfo() const final; 103 void DumpInfo() const final; 104 104 105 private: 105 private: 106 106 107 G4TouchableHandle theTouchableHandle; 107 G4TouchableHandle theTouchableHandle; 108 // The changed touchable of a given part 108 // The changed touchable of a given particle 109 109 110 G4bool isMomentumChanged = false; 110 G4bool isMomentumChanged = false; 111 // The flag which is set if momentum is 111 // The flag which is set if momentum is changed in current step 112 112 113 G4Material* theMaterialChange = nullptr; 113 G4Material* theMaterialChange = nullptr; 114 114 115 const G4MaterialCutsCouple* theMaterialCut 115 const G4MaterialCutsCouple* theMaterialCutsCoupleChange = nullptr; 116 116 117 G4VSensitiveDetector* theSensitiveDetector 117 G4VSensitiveDetector* theSensitiveDetectorChange = nullptr; 118 // The material (and MaterialCutsCouple) 118 // The material (and MaterialCutsCouple) where given track 119 // currently locates 119 // currently locates 120 120 121 std::vector<G4ThreeVector>* fpVectorOfAuxi 121 std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer = nullptr; 122 }; 122 }; 123 123 124 #include "G4ParticleChangeForTransport.icc" 124 #include "G4ParticleChangeForTransport.icc" 125 125 126 #endif 126 #endif 127 127