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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // G4ParticleChangeForTransport 26 // G4ParticleChangeForTransport 27 // 27 // 28 // Class description: 28 // Class description: 29 // 29 // 30 // Concrete class for ParticleChange for trans 30 // Concrete class for ParticleChange for transportation. 31 31 32 // Author: Hisaya Kurashige, 10 May 1998 32 // Author: Hisaya Kurashige, 10 May 1998 33 // ------------------------------------------- 33 // -------------------------------------------------------------------- 34 #ifndef G4ParticleChangeForTransport_hh 34 #ifndef G4ParticleChangeForTransport_hh 35 #define G4ParticleChangeForTransport_hh 1 35 #define G4ParticleChangeForTransport_hh 1 36 36 37 #include "globals.hh" 37 #include "globals.hh" 38 #include "G4ios.hh" 38 #include "G4ios.hh" 39 #include "G4TouchableHandle.hh" 39 #include "G4TouchableHandle.hh" 40 #include "G4ParticleChange.hh" 40 #include "G4ParticleChange.hh" 41 41 42 class G4MaterialCutsCouple; 42 class G4MaterialCutsCouple; 43 class G4VSensitiveDetector; 43 class G4VSensitiveDetector; 44 44 45 class G4ParticleChangeForTransport final : pub << 45 class G4ParticleChangeForTransport : public G4ParticleChange 46 { 46 { 47 public: 47 public: 48 48 49 G4ParticleChangeForTransport(); 49 G4ParticleChangeForTransport(); >> 50 // Default constructor 50 51 51 ~G4ParticleChangeForTransport() override = << 52 virtual ~G4ParticleChangeForTransport(); 52 << 53 // Destructor 53 G4ParticleChangeForTransport(const G4Parti << 54 G4ParticleChangeForTransport& operator=(co << 55 54 56 // --- the following methods are for updatin 55 // --- the following methods are for updating G4Step --- 57 // Return the pointer to the G4Step after up 56 // Return the pointer to the G4Step after updating the Step information 58 // by using final state information of the t 57 // by using final state information of the track given by a physics process 59 58 60 G4Step* UpdateStepForAlongStep(G4Step* Ste << 59 virtual G4Step* UpdateStepForAlongStep(G4Step* Step); 61 G4Step* UpdateStepForAtRest(G4Step* Step) << 60 virtual G4Step* UpdateStepForAtRest(G4Step* Step); 62 G4Step* UpdateStepForPostStep(G4Step* Step << 61 virtual G4Step* UpdateStepForPostStep(G4Step* Step); 63 // A physics process gives the final sta 62 // A physics process gives the final state of the particle 64 // based on information of G4Track (or e 63 // based on information of G4Track (or equivalently the PreStepPoint) 65 64 66 void Initialize(const G4Track&) final; << 65 virtual void Initialize(const G4Track&); 67 // Initialize all properties by using G4 66 // Initialize all properties by using G4Track information 68 67 69 // --- methods to keep information of the fi 68 // --- methods to keep information of the final state --- 70 // IMPORTANT NOTE: despite the name, what th 69 // IMPORTANT NOTE: despite the name, what this class stores/returns 71 // through its methods, are the "FINAL" valu 70 // through its methods, are the "FINAL" values of the Position, Momentum, etc. 72 71 73 inline const G4TouchableHandle& GetTouchab << 72 const G4TouchableHandle& GetTouchableHandle() const; 74 inline void SetTouchableHandle(const G4Tou << 73 void SetTouchableHandle(const G4TouchableHandle& fTouchable); 75 // Get/Set the touchable of the current 74 // Get/Set the touchable of the current particle. 76 // Note: Touchable in PostStepPoint will 75 // Note: Touchable in PostStepPoint will be updated only after 77 // PostStepDoIt 76 // PostStepDoIt 78 77 79 inline G4Material* GetMaterialInTouchable( << 78 G4Material* GetMaterialInTouchable() const; 80 inline void SetMaterialInTouchable(G4Mater << 79 void SetMaterialInTouchable(G4Material* fMaterial); 81 // Get/Propose the material in the touch 80 // Get/Propose the material in the touchable of the current particle 82 81 83 inline const G4MaterialCutsCouple* GetMate << 82 const G4MaterialCutsCouple* GetMaterialCutsCoupleInTouchable() const; 84 inline void SetMaterialCutsCoupleInTouchab << 83 void SetMaterialCutsCoupleInTouchable( 85 const G4MaterialCutsCouple* fMaterialCutsC 84 const G4MaterialCutsCouple* fMaterialCutsCouple); 86 // Get/Set the materialCutsCouple in the 85 // Get/Set the materialCutsCouple in the touchable of the current 87 // particle 86 // particle 88 87 89 inline G4VSensitiveDetector* GetSensitiveD << 88 G4VSensitiveDetector* GetSensitiveDetectorInTouchable() const; 90 inline void SetSensitiveDetectorInTouchabl << 89 void SetSensitiveDetectorInTouchable( 91 G4VSensitiveDetector* fSensitiveDetector); 90 G4VSensitiveDetector* fSensitiveDetector); 92 // Get/Set the sensitive detector in the 91 // Get/Set the sensitive detector in the touchable of the current particle 93 92 94 inline G4bool GetMomentumChanged() const; << 93 G4bool GetMomentumChanged() const; 95 inline void SetMomentumChanged(G4bool b); << 94 void SetMomentumChanged(G4bool b); 96 95 97 inline void << 96 inline void SetPointerToVectorOfAuxiliaryPoints(std::vector<G4ThreeVector>* vec); 98 SetPointerToVectorOfAuxiliaryPoints(std::v << 97 inline std::vector<G4ThreeVector>* GetPointerToVectorOfAuxiliaryPoints() const; 99 inline std::vector<G4ThreeVector>* << 100 GetPointerToVectorOfAuxiliaryPoints() cons << 101 // Smooth representation of curved traje 98 // Smooth representation of curved trajectories 102 99 103 void DumpInfo() const final; << 100 virtual void DumpInfo() const; 104 101 105 private: << 102 protected: >> 103 >> 104 G4ParticleChangeForTransport(const G4ParticleChangeForTransport& right); >> 105 G4ParticleChangeForTransport& operator=(const G4ParticleChangeForTransport& right); >> 106 // Hidden copy constructor and assignment operator 106 107 107 G4TouchableHandle theTouchableHandle; 108 G4TouchableHandle theTouchableHandle; 108 // The changed touchable of a given part 109 // The changed touchable of a given particle >> 110 >> 111 private: 109 112 110 G4bool isMomentumChanged = false; 113 G4bool isMomentumChanged = false; 111 // The flag which is set if momentum is 114 // The flag which is set if momentum is changed in current step 112 115 113 G4Material* theMaterialChange = nullptr; 116 G4Material* theMaterialChange = nullptr; 114 117 115 const G4MaterialCutsCouple* theMaterialCut 118 const G4MaterialCutsCouple* theMaterialCutsCoupleChange = nullptr; 116 119 117 G4VSensitiveDetector* theSensitiveDetector 120 G4VSensitiveDetector* theSensitiveDetectorChange = nullptr; 118 // The material (and MaterialCutsCouple) 121 // The material (and MaterialCutsCouple) where given track 119 // currently locates 122 // currently locates 120 123 121 std::vector<G4ThreeVector>* fpVectorOfAuxi 124 std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer = nullptr; 122 }; 125 }; 123 126 124 #include "G4ParticleChangeForTransport.icc" 127 #include "G4ParticleChangeForTransport.icc" 125 128 126 #endif 129 #endif 127 130